##RenderMan RIB-Structure 1.0
version 3.03
Format 320 240 1
PixelSamples 2 2

Display "disk.tif" "file" "rgb"
Projection "perspective" "fov" [45 ]

Translate 0 -8 60
Rotate -110 1 0 0
Rotate 30 0 0 1

WorldBegin
	LightSource "ambientlight" 1 "intensity" [0.1 ]
	LightSource "distantlight" 2 "intensity" [1.5 ] "from" [0 100 100] "to" [0 0 0]
	LightSource "distantlight" 3 "intensity" [1.5 ] "from" [0 100 -100] "to" [0 0 0]

	# Sphere with background color
	Color 0.4 0.4 0.4
	Surface "matte"
	Sphere 5000 -5000 5000 360
	
	# Z AXIS
	Color [0 0 1]
	TransformBegin
		Cylinder 0.5 0 20 360
		Translate 0 0 20 
		Cone 2 1 360
	TransformEnd

	# Y AXIS
	Color [0 1 0]
	TransformBegin
		Rotate -90 1 0 0 
		Cylinder 0.5 0 20 360
		Translate 0 0 20 
		Cone 2 1 360
	TransformEnd

	# X AXIS
	Color [1 0 0]
	TransformBegin
		Rotate 90 0 1 0 
		Cylinder 0.5 0 20 360
		Translate 0 0 20 
		Cone 2 1 360
	TransformEnd

	Color [1 .21 .1] 
	Surface "plastic" "Ka" 1 "Ks" 0.5 "Kd" 0.5 "roughness" 0.1 "specularcolor" [1 1 1]
	# DISK
	Disk 5 10 300	

WorldEnd