Add interaction to UIs | Qt Creator Documentation

- Qt Creator Documentation
- Add interaction to UIs
- Qt Creator 19.0.0

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# Add interaction to UIs

You can create instances of preset basic components to add interaction methods to UIs, such as performing actions by using a pointing device or the keyboard, or flicking the visible area of the screen horizontally or vertically. They are availabe in Components > Default Components > Basic.

In addition, you can create instances of preset UI controls to inform users about the progress of the application or to collect input from users.

The following basic components are available for user interaction:

- Mouse Area
- Focus Scope
- Flickable
- Summary of the basic interaction methods

You can specify values for the properties of component instances in the Properties view.

## Create mouse areas

Signals and handlers are used to deliver mouse interactions. Specifically, you can use a Mouse Area component to define JavaScript callbacks (also called signal handlers), which accept mouse events within a defined area.

One quick way to define a mouse area is to select a component and then select Add Mouse Area in the context menu. This anchors the mouse area to its parent's area. If the parent is a Rectangle (or any component that is derived from an Item), the mouse area fills the area defined by the parent's dimensions.

You can also define an area smaller or larger than the parent. Several controls, such as buttons, contain a mouse area.

### Predefined signals

A mouse area emits signals in response to different mouse events:

- `canceled()`
- `clicked()`
- `doubleClicked()`
- `entered()`
- `exited()`
- `positionChanged()`
- `pressAndHold()`
- `pressed()`
- `released()`

### Enable a mouse area

A Mouse Area is an invisible component that you typically use in conjunction with a visible component in order to provide mouse handling for that component. By effectively acting as a proxy, the logic for mouse handling can be contained within a Mouse Area component.

To create a mouse area:

- Select a component in the Navigator or 2D view, and then select Add Mouse Area in the context menu.
- Drag the Mouse Area component from Components:
  1. Go to Components > Default Components > Basic.
  2. Drag a Mouse Area component to another component in the Navigator or 2D view.

In Properties, in the Mouse Area section, Area enables mouse handling for the proxied component.

### Set hovering

By default, Mouse Area components only report mouse clicks and not changes to the position of the mouse cursor. Select Hover to ensure that the appropriate handlers are used and the values of other properties are updated as necessary even when no mouse buttons are pressed.

### Make mouse areas transparent to mouse events

Even though Mouse Area is an invisible component, it has a Visible property. Clear Visible in the Visibility section to make the mouse area transparent to mouse events.

### Respond to mouse buttons

In the Mouse Area section, Accepted buttons field, select the mouse button that the mouse area reacts to.

Select AllButtons to have the mouse area react to all mouse buttons.

You can add support for more buttons in the Code view, Edit mode, or Binding Editor by combining the values with the OR operator (|). For more information about the available values, see MouseArea::acceptedButtons.

### Set cursor shape

In the Cursor shape field, select the cursor shape for this mouse area. On platforms that do not display a mouse cursor, this value may have no effect.

### Set signal hold interval

In the Hold interval field, specify a value to override the elapsed time in milliseconds before the `pressAndHold()` signal is emitted. If you do not explicitly set the value or it is reset, it follows the globally set application style hint. Set this value if you need particular intervals for particular Mouse Area instances.

### Respond to scroll gestures

Select Scroll gesture to respond to scroll gestures from non-mouse devices, such as the 2-finger flick gesture on a trackpad. If the checkbox is not selected, the wheel signal is emitted only when the wheel event comes from an actual mouse with a wheel, while scroll gesture events will pass through to any other component that will handle them.

For example, the user might perform a flick gesture while the cursor is over a component containing a Mouse Area instance, intending to interact with a Flickable component which is underneath. Setting this property to `false` will allow the PinchArea component to handle the mouse wheel or the pinch gesture, while the Flickable handles the flick gesture.

### Propagate events

Information about the mouse position and button clicks are provided via signals for which event handler properties are defined. If a mouse area overlaps with the area of other instances of the Mouse Area components, you can propagate `clicked()`, `doubleClicked()`, and `pressAndHold()` events to these other components by selecting Propagate events. Each event is propagated to the next enabled Mouse Area beneath it in the stacking order, propagating down this visual hierarchy until a Mouse Area accepts the event.

### Prevent stealing

You can place a Mouse Area instance within a component that filters child mouse events, such as Flickable. However, the mouse events might get stolen from the Mouse Area if a gesture, such as a flick, is recognized by the parent component.

Select Prevent stealing to stop mouse events from being stolen from the Mouse Area instance. This value will take no effect until the next `press()` event if it is set once a component has started stealing events.

For more information, see MouseArea.

### Set drag properties

Specify properties for dragging components in the Drag section. Select the component to drag in the Target field. Keep in mind that anchored components cannot be dragged.

In the Axis field, specify whether dragging can be done horizontally, vertically, or both.

In the Threshold field, set the threshold in pixels of when the drag operation should start. By default, this value is bound to a platform dependent value.

Select Filter children to enable dragging to override descendant Mouse Area instances. This enables a parent Mouse Area instance to handle drags, for example, while the descendant areas handle clicks.

Select Smoothed to move the target component only after the drag operation has started. If this checkbox is not selected, the target component is moved straight to the current mouse position.

## Set focus scope

When a key is pressed or released, a key event is generated and delivered to the focused component. If no component has active focus, the key event is ignored. If the component with active focus accepts the key event, propagation stops. Otherwise the event is sent to the component's parent until the event is accepted, or the root component is reached and the event is ignored.

A component has focus when the Focus property in the Advanced section is set to `true`. However, for reusable or imported components, this is not sufficient, and you should use a Focus Scope component.

To create an instance of a Focus Scope component, go to Components > Default Components > Basic.

Within each focus scope, one object may have focus enabled. If more than one component have it enabled, the last component to enable it will have the focus and the others are unset, similarly to when there are no focus scopes.

When a focus scope receives active focus, the contained component with focus set (if any) also gets the active focus. If this component is also a focus scope, both the focus scope and the sub-focused component will have active focus.

The Focus Scope component is not a visual component and therefore the properties of its children need to be exposed to the parent component of the focus scope. Layouts and positioners will use these visual and styling properties to create the layout.

For more information, see Keyboard Focus in Qt Quick.

## Create flickable components

A Flickable component places its children on a surface that users can drag and flick, causing the view onto the child components to scroll. This behavior forms the basis of components that show large numbers of child components, such as List View and Grid View. For more information, see List Views and Grid Views.

In traditional user interfaces, users can scroll views using standard controls, such as scroll bars and arrow buttons. Sometimes, they can drag the view directly by pressing and holding a mouse button while moving the cursor. In touch-based user interfaces, this dragging action is often complemented with a flicking action, where scrolling continues after the user has stopped touching the view.

### Clipping flickable components

The contents of a Flickable component are not automatically clipped. If the component is not used as a full-screen component, consider selecting Clip in the Visibility section.

### Enable flicking

To create a flickable component:

1. Go to Components > Default Components > Basic.
2. Drag a Flickable component to the Navigator or 2D view.
3. In the Flickable section, set Interactive to `true`.

Set Interactive to `false` to temporarily disable flicking. This enables special interaction with the component's children. For example, you might want to freeze a flickable map while scrolling through a pop-up that is a child of the Flickable component.

### Set flick direction

In the Flickable section, set Flick direction to determine whether users can flick the view horizontally or vertically.

Select AutoFlickDirection to enable flicking vertically if the content height is not equal to height of the flickable and horizontally if the content width is not equal to the width of the flickable.

Select AutoFlickIfNeeded if the content height or width is greater than that of the flickable.

### Set flick velocity

In the Flickable section, set the maximum velocity for flicking the view in pixels per second in the Max. velocity field.

Set the rate at which a flick will decelerate in the Deceleration field.

### Set movement

In the Flickable section, set the value of the Movement field to determine whether the flickable makes the edges of the view seem soft, rather than a hard physical boundary.

Select StopAtBounds for custom edge effects where the contents do not follow drags or flicks beyond the bounds of the flickable.

Select FollowBoundsBehavior to have the contents follow drags or flicks beyond the bounds of the flickable depending on the value of the Behavior field.

In the Press delay field, specify the time in milliseconds to delay delivering a press to children of a flickable. This can be useful when reacting to a press before a flicking action has undesirable effects. If users drag or flick the flickable before the delay times out, the press event is not delivered. If the button is released within the timeout, both the press and release are delivered.

Note: For nested flickables with press delay set, the press delay of outer flickables is overridden by the innermost flickable. If the drag exceeds the platform drag threshold, the press event will be delivered regardless of this property.

Pixel aligned sets the unit of alignment set in the Content X and Y fields to pixels (`true`) or subpixels (`false`). Set it to `true` to optimize for still content or moving content with high constrast edges, such as one-pixel-wide lines, text, or vector graphics. Set it to `false` when optimizing for animation quality.

If Synchronous drag is set to `true`, then when the mouse or touchpoint moves far enough to begin dragging the content, the content will jump, so that the content pixel which was under the cursor or touchpoint when pressed remains under that point. The default is `false`, which provides a smoother experience (no jump) at the cost of losing some of the drag distance at the beginning.

### Set Flickable geometry

In the Flickable Geometry section, the Content size field specifies the dimensions of the surface controlled by a flickable. Typically, you set the values of the W and H fields to the combined size of the components placed in the flickable. You can set additional margins around the content in the Left margin, Right margin, Top margin, and Bottom margin fields.

The Origin field specifies the origin of the content. It refers to the top-left position of the content regardless of layout direction. Usually, the X and Y values are set to 0. However, a List View and Grid View may have an arbitrary origin due to delegate size variation, or component insertion or removal outside the visible region.

## Summary of the basic interaction methods

The following table lists the components that you can use to add basic interaction methods to UIs with links to their developer documentation. They are availabe in Components > Default Components > Basic. The MCU support column indicates which components are supported on MCUs.

Icon | Name | MCU support | Purpose
--- | --- | --- | ---
| Flickable | Yes | Enables flicking components horizontally or vertically.
| Focus Scope | No | Assists in keyboard focus handling when building reusable components.
| Mouse Area | Yes | Enables simple mouse handling.

See also How to: Use UI components, Qt Quick UI design, and Designing Qt Quick UIs.

Add custom properties ◦ Add text to UIs