vsg: vsg::PbrMaterial Struct Reference

vsg 1.1.3 VulkanSceneGraph library

Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
vsg::PbrMaterial Struct Reference

`#include <material.h>`

Collaboration diagram for vsg::PbrMaterial:
[legend]

## Public Member Functions
void | read (vsg::Input &input)
void | write (vsg::Output &output) const

## Public Attributes
vec4 | baseColorFactor {1.0f, 1.0f, 1.0f, 1.0f}
vec4 | emissiveFactor {0.0f, 0.0f, 0.0f, 1.0f}
vec4 | diffuseFactor {0.9f, 0.9f, 0.9f, 1.0f}
vec4 | specularFactor {0.2f, 0.2f, 0.2f, 1.0f}
float | metallicFactor {1.0f}
float | roughnessFactor {1.0f}
float | alphaMask {1.0f}
float | alphaMaskCutoff {0.5f}

## Detailed Description

PbrMaterial struct for passing material settings, suitable for PBR lighting model, as uniform value to fragment shader Used in conjunction with vsg::createPhysicsBasedRenderingShaderSet().

The documentation for this struct was generated from the following file:

- include/vsg/state/material.h