Source: libspatialaudio-dmo
Section: libs
Maintainer: Christian Marillat <marillat@deb-multimedia.org>
Bugs: mailto:marillat@deb-multimedia.org
Homepage: https://github.com/videolabs/libspatialaudio
Standards-Version: 4.7.4
Build-Depends: debhelper-compat (= 13), meson, ninja-build, libmysofa-dev,
 pkgconf,

Package: libspatialaudio-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: ${misc:Depends}, libspatialaudio2 (= ${binary:Version}), libmysofa-dev,
Description: library for ambisonic encoding and decoding (development files)
 libspatialaudio is an open-source and cross-platform C++ library for
 Ambisonic encoding and decoding, filtering and binaural rendering. It is
 targeted to render High-Order Ambisonic (HOA) and VR/3D audio samples in
 multiple environments, from headphones to classic loudspeakers. Its
 binaural rendering can be used for classical 5.1/7.1 spatial channels as
 well as Ambisonics inputs. It supports Higher Order Ambisonics (HOA) and
 ACN/SN3D Ambisonics audio streams following the Google spatial audio
 specification and the IETF codec Ambisonics specification.
 .
 The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
 streams up to the 3rd order. It can output to standard and custom
 loudspeakers arrays. To playback with headphones, the binauralizer applies
 an HRTF (either a SOFA file or the included MIT HRTF) to provide a spatial
 binaural rendering effect. The binauralization can also be used to render
 multichannels streams (5.1, 7.1...).
 .
 This package contains the development files.

Package: libspatialaudio2
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends}, ${misc:Depends},
Description: library for ambisonic encoding and decoding (runtime files)
 libspatialaudio is an open-source and cross-platform C++ library for
 Ambisonic encoding and decoding, filtering and binaural rendering. It is
 targeted to render High-Order Ambisonic (HOA) and VR/3D audio samples in
 multiple environments, from headphones to classic loudspeakers. Its
 binaural rendering can be used for classical 5.1/7.1 spatial channels as
 well as Ambisonics inputs. It supports Higher Order Ambisonics (HOA) and
 ACN/SN3D Ambisonics audio streams following the Google spatial audio
 specification and the IETF codec Ambisonics specification.
 .
 The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
 streams up to the 3rd order. It can output to standard and custom
 loudspeakers arrays. To playback with headphones, the binauralizer applies
 an HRTF (either a SOFA file or the included MIT HRTF) to provide a spatial
 binaural rendering effect. The binauralization can also be used to render
 multichannels streams (5.1, 7.1...).
 .
 This package contains the shared library.
