

# Outset Island Fairy Woods
A_mori:
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Bokoblins
#    & Can Defeat Kargarocs
#  Enemies:
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer0/Actor003
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer0/Actor004
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer0/Actor005
#    -
#      Original enemy: Kargaroc
#      Placement category: Air
#      Path: A_mori/Room0.arc/Layer0/Actor006
#    -
#      Original enemy: Kargaroc
#      Placement category: Air
#      Path: A_mori/Room0.arc/Layer0/Actor007
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Morths
    & Can Defeat Mothulas
    & Can Defeat Moblins
  Enemies:
    -
      Original enemy: Morth
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor000
    -
      Original enemy: Morth
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor001
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor002
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor003
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor004
    -
      Original enemy: Morth
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor005
    -
      Original enemy: Morth
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor006
    -
      Original enemy: Morth
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor007
    -
      Original enemy: Morth
      Placement category: Ground
      Path: A_mori/Room0.arc/Layer2/Actor008
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Morths
#    & Can Defeat Mothulas
#    & Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Morth
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor000
#    -
#      Original enemy: Morth
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor001
#    -
#      Original enemy: Wingless Mothula
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor002
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor003
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor004
#    -
#      Original enemy: Morth
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor005
#    -
#      Original enemy: Morth
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor006
#    -
#      Original enemy: Morth
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor007
#    -
#      Original enemy: Morth
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layer3/Actor008
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Mothulas
#  Enemies:
#    -
#      Original enemy: Wingless Mothula
#      Placement category: Ground
#      Path: A_mori/Room0.arc/Layerb/Actor000


# Submarines
Abship:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Five-Star Isles - Submarine"
  Has throwable objects: Yes # 6 pots # TODO: less objects than enemies
  Actors to replace with ALLdies:
    - Abship/Room0.arc/Actor005
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Abship/Room0.arc/Actor000
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Abship/Room0.arc/Actor001
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Abship/Room0.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Abship/Room0.arc/Actor003
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Abship/Room0.arc/Actor009
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Abship/Room0.arc/Actor00A
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Abship/Room0.arc/Actor00B
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Abship/Room0.arc/Actor00C
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Abship/Room0.arc/Actor00D
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Six-Eye Reef - Submarine"
  Has throwable objects: Yes # 6 barrels # TODO: there's less objects than enemies. how to handle this? guarantee at least one of the placed enemies has a weapon you can steal?
  Actors to replace with ALLdies:
    - Abship/Room1.arc/Actor006
  Enemies:
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Abship/Room1.arc/Actor000
      Position: [-300, -1000, -1700]
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Abship/Room1.arc/Actor001
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Abship/Room1.arc/Actor002
      Position: [300, -1000, -1700]
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: Abship/Room1.arc/Actor00A
    -
      Original enemy: Green ChuChu
      Placement category: Pot
      Path: Abship/Room1.arc/Actor00B
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: Abship/Room1.arc/Actor00D
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: Abship/Room1.arc/Actor00E
    -
      Original enemy: Red ChuChu
      Placement category: Pot
      Path: Abship/Room1.arc/Actor00F
    -
      Original enemy: Yellow ChuChu
      Placement category: Pot
      Path: Abship/Room1.arc/Actor012
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Bomb Island - Submarine"
  Has throwable objects: Yes # 4 barrels and 2 pots # TODO: less objects than enemies
  Actors to replace with ALLdies:
    - Abship/Room2.arc/Actor005
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Abship/Room2.arc/Actor000
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Abship/Room2.arc/Actor001
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Abship/Room2.arc/Actor002
    -
      Original enemy: Rat
      Placement category: Ground
      Path: Abship/Room2.arc/Actor003
    -
      Original enemy: Rat
      Placement category: Ground
      Path: Abship/Room2.arc/Actor004
    -
      Original enemy: Rat
      Placement category: Ground
      Path: Abship/Room2.arc/Actor006
    -
      Original enemy: Rat
      Placement category: Ground
      Path: Abship/Room2.arc/Actor007
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Moblins
  Enemies:
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: Abship/Room4.arc/Actor001
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: Abship/Room4.arc/Actor008
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: Abship/Room4.arc/Actor009
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: Abship/Room4.arc/Actor00A
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Bombchus
    & Can Defeat Rats
  Enemies:
    -
      Original enemy: Bombchu Hole
      Placement category: Ground
      Path: Abship/Room5.arc/Actor000
    -
      Original enemy: Bombchu Hole
      Placement category: Ground
      Path: Abship/Room5.arc/Actor001
    -
      Original enemy: Bombchu Hole
      Placement category: Ground
      Path: Abship/Room5.arc/Actor002
    -
      Original enemy: Rat
      Placement category: Ground
      Path: Abship/Room5.arc/Actor003
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Wizzrobes
    & Can Defeat Wizzrobes at Range
    & Can Defeat Green ChuChus
    & Can Defeat Red ChuChus
    & Can Defeat Miniblins
  Free memory: 1354576
  Actors to replace with ALLdies:
    - Abship/Room6.arc/Actor00E
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Abship/Room6.arc/Actor000
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Abship/Room6.arc/Actor004
      Position: [400, -500, -300]
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Abship/Room6.arc/Actor005
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Abship/Room6.arc/Actor006
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Abship/Room6.arc/Actor007
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Abship/Room6.arc/Actor008
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Abship/Room6.arc/Actor009
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Abship/Room6.arc/Actor00A
    -
      Original enemy: Wizzrobe
      Placement category: Air
      Path: Abship/Room6.arc/Actor00C
      Position: [-400, -400, -300]
    -
      Original enemy: Wizzrobe
      Placement category: Air
      Path: Abship/Room6.arc/Actor00D
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room6.arc/Actor010
      Position: [300, -1000, -1700]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room6.arc/Actor011
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room6.arc/Actor012
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room6.arc/Actor013
      Position: [-300, -1000, -1700]
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Miniblins
  Free memory: 1142496
  Actors to replace with ALLdies:
    - Abship/Room7.arc/Actor011
  Enemies:
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor000
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor001
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor002
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor003
      Position: [400, -1000, -2300]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor004
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor005
      Position: [-400, -1000, -2300]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor006
      Position: [0, -1000, -1900]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor007
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor008
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor009
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor00A
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Abship/Room7.arc/Actor012


# Bomb Island Cave
Cave01:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Bomb Island - Cave"
  Actors to replace with ALLdies:
    - Cave01/Room0.arc/Actor000
  Enemies:
    -
      Original enemy: Magtail
      Placement category: Ground:HasPit
      Path: Cave01/Room0.arc/Actor001
      Position: [-1700, -200, -800]
    -
      Original enemy: Magtail
      Placement category: Ground:HasPit
      Path: Cave01/Room0.arc/Actor002
      Position: [-1700, -200, 700]
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Bomb Island - Cave"
  Actors to replace with ALLdies:
    - Cave01/Room1.arc/Actor00B
  Enemies:
    -
      Original enemy: Magtail
      Placement category: Ground:HasPit
      Path: Cave01/Room1.arc/Actor009
      Position: [3100, -50, -300]
    -
      Original enemy: Magtail
      Placement category: Ground:HasPit
      Path: Cave01/Room1.arc/Actor00A
      Position: [2500, -50, 800]
#- # Unused layer
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Magtails
#  Enemies:
#    -
#      Original enemy: Magtail
#      Placement category: Ground
#      Path: Cave01/Room1.arc/Layer8/Actor000


# Star Island Cave
Cave02:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Star Island - Cave"
  Enemies:
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor000
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor001
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor004
      Position: [1767, 26, -516]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor005
      Position: [2233, 26, -516]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor007
      Position: [1767, 26, 516]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor008
      Position: [2233, 26, 516]
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor00A
      Position: [2516, 26, 233]
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave02/Room0.arc/Actor00B
      Position: [2516, 26, -233]


# Cliff Plateau Isles Cave
Cave03:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Boko Babas
  Enemies:
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave03/Room0.arc/Actor038
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave03/Room0.arc/Actor039
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave03/Room0.arc/Actor03A


# Rock Spire Isle Cave
Cave04:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Keese
  Free memory: 1429984
  Enemies:
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor002
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor003
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor004
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor005
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor006
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor007
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor008
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor009
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor00A
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor00B
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor00C
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor00D
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor00E
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor00F
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor010
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor011
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor012
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor013
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor014
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor015
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Cave04/Room0.arc/Actor016
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave04/Room0.arc/Actor017
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave04/Room0.arc/Actor018
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave04/Room0.arc/Actor019
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave04/Room0.arc/Actor01A
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave04/Room0.arc/Actor01B
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave04/Room0.arc/Actor01C


# Horseshoe Island Cave
Cave05:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Mothulas
    & Can Defeat Winged Mothulas
  Enemies:
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave05/Room0.arc/Actor000
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave05/Room0.arc/Actor001
    -
      Original enemy: Winged Mothula
      Placement category: Air
      Path: Cave05/Room0.arc/Actor002


# Pawprint Isle Wizzrobe Cave
Cave07:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Pawprint Isle - Wizzrobe Cave"
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave07/Room0.arc/Actor000
      Position: [1767, 26, -516]
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave07/Room0.arc/Actor001
      Position: [2233, 26, 516]
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave07/Room0.arc/Actor002
      Position: [2516, 26, -233]
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave07/Room0.arc/Actor003
      Position: [2516, 26, 233]
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave07/Room0.arc/Actor004
      Position: [2233, 26, -516]
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave07/Room0.arc/Actor005
      Position: [1767, 26, 516]


# Savage Labyrinth
Cave09:
- # Floor 1
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Free memory: 1511488
  Enemies:
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor002
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor003
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor004
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor005
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor006
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor007
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor008
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor009
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor00A
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room1.arc/Actor00B
- # Floor 2
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room2.arc/Actor002
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room2.arc/Actor003
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room2.arc/Actor004
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room2.arc/Actor005
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room2.arc/Actor006
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room2.arc/Actor007
- # Floor 3
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room3.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room3.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room3.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room3.arc/Actor005
- # Floor 4
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Cave09/Room4.arc/Actor002
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Cave09/Room4.arc/Actor003
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Cave09/Room4.arc/Actor004
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Cave09/Room4.arc/Actor005
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Cave09/Room4.arc/Actor006
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Cave09/Room4.arc/Actor007
- # Floor 5
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave09/Room5.arc/Actor001
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave09/Room5.arc/Actor002
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave09/Room5.arc/Actor003
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave09/Room5.arc/Actor004
- # Floor 6
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room11.arc/Actor002
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room11.arc/Actor003
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room11.arc/Actor004
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave09/Room11.arc/Actor005
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room11.arc/Actor006
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room11.arc/Actor007
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room11.arc/Actor008
    -
      Original enemy: Keese
      Placement category: Air
      Path: Cave09/Room11.arc/Actor009
- # Floor 7
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: Cave09/Room12.arc/Actor002
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: Cave09/Room12.arc/Actor003
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: Cave09/Room12.arc/Actor004
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: Cave09/Room12.arc/Actor005
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave09/Room12.arc/Actor006
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: Cave09/Room12.arc/Actor007
- # Floor 8
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room13.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room13.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room13.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room13.arc/Actor005
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: Cave09/Room13.arc/Actor006
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: Cave09/Room13.arc/Actor007
- # Floor 9
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave09/Room14.arc/Actor002
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave09/Room14.arc/Actor003
- # Floor 21
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave09/Room6.arc/Actor002
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave09/Room6.arc/Actor003
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave09/Room6.arc/Actor004
- # Floor 22
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Cave09/Room7.arc/Actor002
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Cave09/Room7.arc/Actor003
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Cave09/Room7.arc/Actor004
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Cave09/Room7.arc/Actor005
- # Floor 23
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: Cave09/Room8.arc/Actor001
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: Cave09/Room8.arc/Actor002
- # Floor 24
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Yellow ChuChu
      Placement category: Pot
      Path: Cave09/Room9.arc/Actor002
    -
      Original enemy: Yellow ChuChu
      Placement category: Pot
      Path: Cave09/Room9.arc/Actor003
    -
      Original enemy: Yellow ChuChu
      Placement category: Pot
      Path: Cave09/Room9.arc/Actor004
    -
      Original enemy: Yellow ChuChu
      Placement category: Pot
      Path: Cave09/Room9.arc/Actor005
    -
      Original enemy: Yellow ChuChu
      Placement category: Pot
      Path: Cave09/Room9.arc/Actor006
    -
      Original enemy: Yellow ChuChu
      Placement category: Pot
      Path: Cave09/Room9.arc/Actor007
- # Floor 25
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: Cave09/Room10.arc/Actor002
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: Cave09/Room10.arc/Actor003
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: Cave09/Room10.arc/Actor004
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: Cave09/Room10.arc/Actor005
- # Floor 26
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave09/Room16.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room16.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave09/Room16.arc/Actor004
- # Floor 27
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Cave09/Room17.arc/Actor000
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Cave09/Room17.arc/Actor001
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave09/Room17.arc/Actor004
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Cave09/Room17.arc/Actor005
- # Floor 28
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: Cave09/Room18.arc/Actor000
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: Cave09/Room18.arc/Actor001
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: Cave09/Room18.arc/Actor004
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: Cave09/Room18.arc/Actor005
- # Floor 29
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave09/Room19.arc/Actor000
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave09/Room19.arc/Actor001


# Savage Labyrinth
Cave10:
- # Floor 11
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room1.arc/Actor002
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room1.arc/Actor003
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room1.arc/Actor004
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room1.arc/Actor005
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room1.arc/Actor006
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room1.arc/Actor007
- # Floor 12
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room2.arc/Actor002
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room2.arc/Actor003
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room2.arc/Actor004
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room2.arc/Actor005
- # Floor 13
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave10/Room3.arc/Actor002
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave10/Room3.arc/Actor003
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave10/Room3.arc/Actor004
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave10/Room3.arc/Actor005
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave10/Room3.arc/Actor006
- # Floor 14
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room4.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room4.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room4.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room4.arc/Actor005
- # Floor 15
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave10/Room5.arc/Actor002
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave10/Room5.arc/Actor003
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave10/Room5.arc/Actor004
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave10/Room5.arc/Actor005
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave10/Room5.arc/Actor006
- # Floor 16
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room11.arc/Actor002
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room11.arc/Actor003
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Cave10/Room11.arc/Actor004
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave10/Room11.arc/Actor005
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave10/Room11.arc/Actor006
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: Cave10/Room11.arc/Actor007
- # Floor 17
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: Cave10/Room12.arc/Actor002
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: Cave10/Room12.arc/Actor003
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: Cave10/Room12.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: Cave10/Room12.arc/Actor005
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: Cave10/Room12.arc/Actor006
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: Cave10/Room12.arc/Actor007
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: Cave10/Room12.arc/Actor00B
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: Cave10/Room12.arc/Actor00C
- # Floor 18
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave10/Room13.arc/Actor002
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave10/Room13.arc/Actor003
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: Cave10/Room13.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room13.arc/Actor005
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room13.arc/Actor006
- # Floor 19
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 30"
  Enemies:
    -
      Original enemy: Winged Mothula
      Placement category: Air
      Path: Cave10/Room14.arc/Actor002
    -
      Original enemy: Winged Mothula
      Placement category: Air
      Path: Cave10/Room14.arc/Actor003
- # Floor 41
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Free memory: 1424976
  Enemies:
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor002
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor003
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor004
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor005
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor006
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor007
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor008
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor009
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor00A
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor00B
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor00C
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor00D
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor00E
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor00F
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor010
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor011
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor012
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor013
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor014
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor015
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor016
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor017
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor018
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: Cave10/Room6.arc/Actor019
- # Floor 42
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Free memory: 1424976
  Enemies:
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor002
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor003
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor004
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor005
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor006
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor007
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor008
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor009
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor00A
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor00B
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor00C
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor00D
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor00E
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor00F
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor010
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor011
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor012
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor013
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor014
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor015
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor016
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor017
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor018
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor019
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor01A
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor01B
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor01C
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor01D
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor01E
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Cave10/Room7.arc/Actor01F
- # Floor 43
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave10/Room8.arc/Actor002
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave10/Room8.arc/Actor003
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave10/Room8.arc/Actor004
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave10/Room8.arc/Actor005
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave10/Room8.arc/Actor006
- # Floor 44
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Free memory: 1417936
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor005
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor006
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor007
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor008
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor009
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor00A
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor00B
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor00C
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor00D
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor00E
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor00F
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor010
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: Cave10/Room9.arc/Actor011
- # Floor 45
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: Cave10/Room10.arc/Actor000
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: Cave10/Room10.arc/Actor001
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave10/Room10.arc/Actor002
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave10/Room10.arc/Actor005
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave10/Room10.arc/Actor006
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave10/Room10.arc/Actor007
- # Floor 46
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave10/Room16.arc/Actor000
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave10/Room16.arc/Actor001
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave10/Room16.arc/Actor004
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave10/Room16.arc/Actor005
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave10/Room16.arc/Actor006
- # Floor 47
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave10/Room17.arc/Actor000
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave10/Room17.arc/Actor001
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave10/Room17.arc/Actor002
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave10/Room17.arc/Actor003
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Cave10/Room17.arc/Actor006
- # Floor 48
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: Cave10/Room18.arc/Actor000
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: Cave10/Room18.arc/Actor001
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: Cave10/Room18.arc/Actor008
- # Floor 49
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave10/Room19.arc/Actor000
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave10/Room19.arc/Actor001
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave10/Room19.arc/Actor004
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Cave10/Room19.arc/Actor005


# Savage Labyrinth
Cave11:
- # Floor 31
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave11/Room1.arc/Actor002
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave11/Room1.arc/Actor003
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave11/Room1.arc/Actor004
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave11/Room1.arc/Actor005
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave11/Room1.arc/Actor006
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: Cave11/Room1.arc/Actor007
- # Floor 32
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room2.arc/Actor002
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room2.arc/Actor003
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room2.arc/Actor004
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room2.arc/Actor005
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room2.arc/Actor006
- # Floor 33
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room3.arc/Actor002
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room3.arc/Actor003
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room3.arc/Actor004
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room3.arc/Actor005
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room3.arc/Actor006
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room3.arc/Actor007
- # Floor 34
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room4.arc/Actor002
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room4.arc/Actor003
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room4.arc/Actor004
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room4.arc/Actor005
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room4.arc/Actor006
- # Floor 35
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Winged Mothula
      Placement category: Air
      Path: Cave11/Room5.arc/Actor002
    -
      Original enemy: Winged Mothula
      Placement category: Air
      Path: Cave11/Room5.arc/Actor003
    -
      Original enemy: Winged Mothula
      Placement category: Air
      Path: Cave11/Room5.arc/Actor004
- # Floor 36
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Sitting ReDead
      Placement category: Ground
      Path: Cave11/Room11.arc/Actor002
    -
      Original enemy: Sitting ReDead
      Placement category: Ground
      Path: Cave11/Room11.arc/Actor003
    -
      Original enemy: Sitting ReDead
      Placement category: Ground
      Path: Cave11/Room11.arc/Actor004
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave11/Room11.arc/Actor005
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Cave11/Room11.arc/Actor006
- # Floor 37
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Winged Mothula
      Placement category: Air
      Path: Cave11/Room12.arc/Actor001
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room12.arc/Actor002
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room12.arc/Actor003
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room12.arc/Actor004
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room12.arc/Actor005
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: Cave11/Room12.arc/Actor006
- # Floor 38
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: Cave11/Room13.arc/Actor002
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: Cave11/Room13.arc/Actor003
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room13.arc/Actor004
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room13.arc/Actor005
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room13.arc/Actor006
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room13.arc/Actor007
    -
      Original enemy: Poe
      Placement category: Ground
      Path: Cave11/Room13.arc/Actor008
- # Floor 39
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Outset Island - Savage Labyrinth - Floor 50"
  Enemies:
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: Cave11/Room14.arc/Actor002
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: Cave11/Room14.arc/Actor003
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room14.arc/Actor004
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room14.arc/Actor005
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room14.arc/Actor006
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: Cave11/Room14.arc/Actor007
# Bunch of unused floors below:
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Magtails
#  Enemies:
#    -
#      Original enemy: Magtail
#      Placement category: Ground
#      Path: Cave11/Room6.arc/Actor002
#    -
#      Original enemy: Magtail
#      Placement category: Ground
#      Path: Cave11/Room6.arc/Actor003
#    -
#      Original enemy: Magtail
#      Placement category: Ground
#      Path: Cave11/Room6.arc/Actor004
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Fire Keese
#  Enemies:
#    -
#      Original enemy: Fire Keese
#      Placement category: Air
#      Path: Cave11/Room7.arc/Actor002
#    -
#      Original enemy: Fire Keese
#      Placement category: Air
#      Path: Cave11/Room7.arc/Actor003
#    -
#      Original enemy: Fire Keese
#      Placement category: Air
#      Path: Cave11/Room7.arc/Actor004
#    -
#      Original enemy: Fire Keese
#      Placement category: Air
#      Path: Cave11/Room7.arc/Actor005
#    -
#      Original enemy: Fire Keese
#      Placement category: Air
#      Path: Cave11/Room7.arc/Actor006
#    -
#      Original enemy: Fire Keese
#      Placement category: Air
#      Path: Cave11/Room7.arc/Actor007
#    -
#      Original enemy: Fire Keese
#      Placement category: Air
#      Path: Cave11/Room7.arc/Actor008
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Bokoblins
#  Enemies:
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: Cave11/Room8.arc/Actor001
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: Cave11/Room8.arc/Actor002
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: Cave11/Room8.arc/Actor003
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: Cave11/Room8.arc/Actor004
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Darknuts
#  Enemies:
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Cave11/Room9.arc/Actor001
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Cave11/Room9.arc/Actor002
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Cave11/Room9.arc/Actor004
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Cave11/Room9.arc/Actor005
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Yellow ChuChus
#  Enemies:
#    -
#      Original enemy: Yellow ChuChu
#      Placement category: Ceiling
#      Path: Cave11/Room16.arc/Actor000
#    -
#      Original enemy: Yellow ChuChu
#      Placement category: Ceiling
#      Path: Cave11/Room16.arc/Actor001
#    -
#      Original enemy: Yellow ChuChu
#      Placement category: Ceiling
#      Path: Cave11/Room16.arc/Actor002
#    -
#      Original enemy: Yellow ChuChu
#      Placement category: Ceiling
#      Path: Cave11/Room16.arc/Actor003
#    -
#      Original enemy: Yellow ChuChu
#      Placement category: Ceiling
#      Path: Cave11/Room16.arc/Actor004
#    -
#      Original enemy: Yellow ChuChu
#      Placement category: Ceiling
#      Path: Cave11/Room16.arc/Actor005
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Armos
#  Enemies:
#    -
#      Original enemy: Armos
#      Placement category: Ground
#      Path: Cave11/Room17.arc/Actor000
#    -
#      Original enemy: Armos
#      Placement category: Ground
#      Path: Cave11/Room17.arc/Actor001
#    -
#      Original enemy: Armos
#      Placement category: Ground
#      Path: Cave11/Room17.arc/Actor002
#    -
#      Original enemy: Armos
#      Placement category: Ground
#      Path: Cave11/Room17.arc/Actor003
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Armos Knights
#  Enemies:
#    -
#      Original enemy: Armos Knight
#      Placement category: Ground
#      Path: Cave11/Room18.arc/Actor000
#    -
#      Original enemy: Armos Knight
#      Placement category: Ground
#      Path: Cave11/Room18.arc/Actor001
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Darknuts
#  Enemies:
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Cave11/Room19.arc/Actor000
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Cave11/Room19.arc/Actor001


# Ganon's Tower Entrance
GanonA:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonA/Room1.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonA/Room1.arc/Actor005
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonA/Room1.arc/Actor006
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonA/Room1.arc/Actor007


# Ganon's Tower Before Gohma Rematch
GanonB:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Red Bubbles
  Enemies:
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: GanonB/Room0.arc/Actor014
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: GanonB/Room0.arc/Actor015
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: GanonB/Room0.arc/Actor016
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: GanonB/Room0.arc/Actor017


# Ganon's Tower Before Molgera Rematch
GanonC:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Wizzrobes
    & Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: GanonC/Room0.arc/Actor018
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: GanonC/Room0.arc/Actor01D
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: GanonC/Room0.arc/Actor01E


# Ganon's Tower Before Kalle Demos Rematch
GanonD:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Peahats
  Enemies:
    -
      Original enemy: Peahat
      Placement category: Air
      Path: GanonD/Room0.arc/Actor00D
    -
      Original enemy: Peahat
      Placement category: Air
      Path: GanonD/Room0.arc/Actor00E


# Ganon's Tower Before Jalhalla Rematch
GanonE:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Red Bubbles
    & Can Defeat Poes
    & Can Defeat ReDeads
    & Can Defeat Stalfos
  Enemies:
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: GanonE/Room0.arc/Actor024
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: GanonE/Room0.arc/Actor025
    -
      Original enemy: Poe
      Placement category: Ground
      Path: GanonE/Room0.arc/Actor029
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: GanonE/Room0.arc/Actor02D
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: GanonE/Room0.arc/Actor02E
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: GanonE/Room0.arc/Actor041
    -
      Original enemy: Poe
      Placement category: Ground
      Path: GanonE/Room0.arc/Actor042
#- # Unused layer
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Stalfos
#  Enemies:
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: GanonE/Room0.arc/Layerb/Actor000


# Ganon's Tower Maze
GanonJ:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Moblins
  Enemies:
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: GanonJ/Room0.arc/Actor005
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: GanonJ/Room0.arc/Actor006
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: GanonJ/Room0.arc/Actor007
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: GanonJ/Room0.arc/Actor008
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: GanonJ/Room0.arc/Actor009
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: GanonJ/Room0.arc/Actor00A
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Bokoblins
  Has throwable objects: Yes # 12 pots # TODO: less objects than enemies
  Free memory: 1295088
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor00C
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor00D
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor00E
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor00F
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor010
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor011
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor012
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor013
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor014
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor015
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor016
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor017
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor018
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor019
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor01A
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: GanonJ/Room3.arc/Actor01B
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Darknuts
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: GanonJ/Room6.arc/Actor00B
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: GanonJ/Room6.arc/Actor00C
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: GanonJ/Room6.arc/Actor00D
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Moblins
    & Can Defeat Miniblins
  Actors to replace with ALLdies:
    - GanonJ/Room9.arc/Actor017
  Enemies:
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: GanonJ/Room9.arc/Actor00F
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: GanonJ/Room9.arc/Actor010
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonJ/Room9.arc/Actor011
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonJ/Room9.arc/Actor012
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonJ/Room9.arc/Actor013
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonJ/Room9.arc/Actor014
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonJ/Room9.arc/Actor015
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonJ/Room9.arc/Actor016
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: GanonJ/Room10.arc/Actor00B


# Ganon's Tower Puppet Ganon
GanonK:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Morths
  Enemies:
    -
      Original enemy: Morth
      Placement category: Ground
      Path: GanonK/Room0.arc/Actor01B
    -
      Original enemy: Morth
      Placement category: Ground
      Path: GanonK/Room0.arc/Actor01C
    -
      Original enemy: Morth
      Placement category: Ground
      Path: GanonK/Room0.arc/Actor01D


# Ganon's Tower Stairs To Puppet Ganon
GanonL:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Moblins
    & Can Defeat Darknuts
  Enemies:
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: GanonL/Room0.arc/Actor000
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: GanonL/Room0.arc/Actor001
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: GanonL/Room0.arc/Actor002
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: GanonL/Room0.arc/Actor003
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: GanonL/Room0.arc/Actor004
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: GanonL/Room0.arc/Actor00B


# Ganon's Tower Stairs To Phantom Ganon
GanonN:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Miniblins
  Enemies:
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonN/Room0.arc/Actor000
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonN/Room0.arc/Actor001
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonN/Room0.arc/Actor002
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonN/Room0.arc/Actor003
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: GanonN/Room0.arc/Actor004


# Hyrule Castle Interior
Hyroom:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Moblins
    & Can Defeat Darknuts
  Free memory: 1222624
  Enemies:
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor000
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor001
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor002
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor003
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor004
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor005
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor006
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor007
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor008
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor009
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor00A
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor00B
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor00C
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor00D
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor00E
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor00F
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyroom/Room0.arc/Layer0/Actor010
#-
#  Must defeat enemies: No
#  Original requirements:
#    Can Defeat Moblins
#    & Can Defeat Darknuts
#  Free memory: 1222624
#  Enemies:
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor000
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor001
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor002
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor003
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor004
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor005
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor006
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor007
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor008
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor009
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor00A
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor00B
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor00C
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor00D
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor00E
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor00F
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer1/Actor010
#-
#  Must defeat enemies: No
#  Original requirements:
#    Can Defeat Moblins
#    & Can Defeat Darknuts
#  Free memory: 1222624
#  Enemies:
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor000
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor001
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor002
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor003
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor004
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor005
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor006
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor007
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor008
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor009
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor00A
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor00B
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor00C
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor00D
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor00E
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor00F
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyroom/Room0.arc/Layer8/Actor010


# Master Sword Chamber
kenroom:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Darknuts
  Actors to remove:
    # Remove the ring of flames. Its event doesn't work right with the enemies randomized.
    - kenroom/Room0.arc/Actor007
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: kenroom/Room0.arc/Actor009
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: kenroom/Room0.arc/Actor00A
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Darknuts
#  Enemies:
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: kenroom/Room0.arc/Layer4/Actor002
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: kenroom/Room0.arc/Layer4/Actor003


# Hyrule Castle
Hyrule:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Moblins
    & Can Defeat Peahats
    & Can Defeat Keese
    & Can Defeat Darknuts
    & Can Defeat Red ChuChus
  Free memory: 1038656
  Enemies:
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyrule/Room0.arc/Layer4/Actor000
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: Hyrule/Room0.arc/Layer4/Actor001
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Hyrule/Room0.arc/Layer4/Actor002
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Hyrule/Room0.arc/Layer4/Actor003
    -
      Original enemy: Peahat
      Placement category: Air
      Path: Hyrule/Room0.arc/Layer4/Actor004
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Hyrule/Room0.arc/Layer4/Actor005
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: Hyrule/Room0.arc/Layer4/Actor006
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: Hyrule/Room0.arc/Layer4/Actor007
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Hyrule/Room0.arc/Layer4/Actor008
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Hyrule/Room0.arc/Layer4/Actor009
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Hyrule/Room0.arc/Layer4/Actor00A
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Hyrule/Room0.arc/Layer4/Actor00B
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: Hyrule/Room0.arc/Layer4/Actor00C
#-
#  Must defeat enemies: No
#  Original requirements:
#    Can Defeat Moblins
#    & Can Defeat Peahats
#    & Can Defeat Keese
#    & Can Defeat Darknuts
#    & Can Defeat Red ChuChus
#  Free memory: 1038656
#  Enemies:
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyrule/Room0.arc/Layer5/Actor000
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: Hyrule/Room0.arc/Layer5/Actor001
#    -
#      Original enemy: Peahat
#      Placement category: Air
#      Path: Hyrule/Room0.arc/Layer5/Actor002
#    -
#      Original enemy: Peahat
#      Placement category: Air
#      Path: Hyrule/Room0.arc/Layer5/Actor003
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: Hyrule/Room0.arc/Layer5/Actor004
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: Hyrule/Room0.arc/Layer5/Actor005
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Hyrule/Room0.arc/Layer5/Actor006
#    -
#      Original enemy: Red ChuChu
#      Placement category: Ground
#      Path: Hyrule/Room0.arc/Layer5/Actor007
#    -
#      Original enemy: Red ChuChu
#      Placement category: Ground
#      Path: Hyrule/Room0.arc/Layer5/Actor008
#    -
#      Original enemy: Red ChuChu
#      Placement category: Ground
#      Path: Hyrule/Room0.arc/Layer5/Actor009
#    -
#      Original enemy: Red ChuChu
#      Placement category: Ground
#      Path: Hyrule/Room0.arc/Layer5/Actor00A
#    -
#      Original enemy: Red ChuChu
#      Placement category: Ground
#      Path: Hyrule/Room0.arc/Layer5/Actor00B
#    -
#      Original enemy: Peahat
#      Placement category: Air
#      Path: Hyrule/Room0.arc/Layer5/Actor00C


# Ice Ring Isle Inner Cave
ITest62:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Ice Ring Isle - Inner Cave - Chest"
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest62/Room0.arc/Actor000
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: ITest62/Room0.arc/Actor001
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: ITest62/Room0.arc/Actor002
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: ITest62/Room0.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest62/Room0.arc/Actor004


# Shark Island Cave
ITest63:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Shark Island - Cave"
  Free memory: 1411392
  Actors to replace with ALLdies:
    - ITest63/Room0.arc/Actor025
  Enemies:
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor000
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor001
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor003
      Position: [2000, 26, -1100]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor004
      Position: [3200, 26, 200]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor005
      Position: [3200, 26, -200]
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor006
      Position: [2516, 26, -233]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor007
      Position: [2516, 26, 233]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor008
      Position: [1666, 26, -991]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor009
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor00A
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor00B
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor00C
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor00D
      Position: [1540, 26, -463]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor00E
      Position: [2241, 26, -486]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor00F
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor010
      Position: [1540, 26, 463]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor011
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor012
      Position: [2862, 26, -905]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor013
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor014
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor015
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor016
      Position: [2241, 26, 486]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor017
      Position: [3200, 26, -627]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor018
      Position: [2862, 26, 649]
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor019
      Position: [2878, 26, 0]
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor01A
      Position: [2100, 26, 1000]
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor01B
      Position: [1150, 26, 1000]
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor01C
      Position: [2446, 26, 404]
      Y Rotation offset: 0x4000
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor01D
      Position: [3200, 26, 562]
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor01E
      Position: [1900, 26, -855]
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor01F
      Position: [2878, 26, 283]
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor020
      Position: [2878, 26, -283]
      Y Rotation offset: -0x4000
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor021
      Position: [1991, 26, 224]
      Y Rotation offset: -0x4000
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor022
      Position: [1991, 26, -224]
      Y Rotation offset: 0x4000
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor024
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: ITest63/Room0.arc/Actor026


# Forsaken Fortress Tower (2nd visit)
M2tower:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: M2tower/Room0.arc/Layer3/Actor005
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: M2tower/Room0.arc/Layer3/Actor006
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: M2tower/Room0.arc/Layer3/Actor007
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: M2tower/Room0.arc/Layer3/Actor008


# Earth Temple
M_Dai:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Moblins
  Enemies:
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: M_Dai/Room1.arc/Actor004
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: M_Dai/Room1.arc/Actor005
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: M_Dai/Room1.arc/Actor006
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Red ChuChus
    & Can Defeat Green ChuChus
    & Can Defeat Dark ChuChus
  Enemies:
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor001
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor002
    -
      Original enemy: Dark ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor012
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor013
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor014
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor015
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor016
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor017
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: M_Dai/Room2.arc/Actor018
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Floormasters
    & Can Defeat Red Bubbles
  Enemies:
    -
      Original enemy: Path-Following Floormaster
      Placement category: Ground
      Path: M_Dai/Room4.arc/Actor002
    -
      Original enemy: Path-Following Floormaster
      Placement category: Ground
      Path: M_Dai/Room4.arc/Actor003
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: M_Dai/Room4.arc/Actor006
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: M_Dai/Room4.arc/Actor007
-
  Must defeat enemies: Yes # Beating the enemies isn't technically required but they can get in the way of solving the puzzle.
  Original requirements:
    Can Defeat Green ChuChus
    & Can Defeat Red ChuChus
    & Fire Arrows
    # Fire Arrows are needed to solve the puzzle.
  Enemies:
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: M_Dai/Room5.arc/Actor00B
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: M_Dai/Room5.arc/Actor00C
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_Dai/Room5.arc/Actor00D
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_Dai/Room5.arc/Actor00E
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: M_Dai/Room5.arc/Actor00F
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_Dai/Room5.arc/Actor010
    -
      Original enemy: Dark ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: M_Dai/Room5.arc/Actor012
    -
      Original enemy: Dark ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: M_Dai/Room5.arc/Actor013
    -
      Original enemy: Dark ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: M_Dai/Room5.arc/Actor014
-
  Must defeat enemies: Yes # Not strictly necessary but the enemy can get in the way.
  Original requirements:
    Fire Arrows
    & Can Defeat Floormasters
  Enemies:
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room6.arc/Actor004
-
  Must defeat enemies: Yes
  Original requirements:
    Fire Arrows
    & Can Defeat Floormasters
  Enemies:
    -
      Original enemy: Poe
      Placement category: Ground
      Path: M_Dai/Room7.arc/Actor000
    -
      Original enemy: Poe
      Placement category: Ground
      Path: M_Dai/Room7.arc/Actor001
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: M_Dai/Room7.arc/Actor00E
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: M_Dai/Room7.arc/Actor00F
-
  Must defeat enemies: Yes # Not needed just to get the item, but is necessary to make the ladder fall and escape from the room without saving and reloading.
  Original requirements:
    Fire Arrows
    & Can Defeat Floormasters
    & Can Defeat ReDeads
  Enemies:
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: M_Dai/Room8.arc/Actor005
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: M_Dai/Room8.arc/Actor006
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: M_Dai/Room8.arc/Actor009
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Blue Bubbles
    & Can Defeat Red Bubbles
    & Can Defeat Floormasters
  Enemies:
    -
      Original enemy: Blue Bubble
      Placement category: Air
      Path: M_Dai/Room9.arc/Actor001
    -
      Original enemy: Blue Bubble
      Placement category: Air
      Path: M_Dai/Room9.arc/Actor002
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: M_Dai/Room9.arc/Actor00E
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room9.arc/Actor016
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room9.arc/Actor017
-
  Must defeat enemies: Yes # Not technically necessary, but some enemies can get in the way of aiming the light reflections.
  Original requirements:
    Can Defeat ReDeads
  Enemies:
    -
      Original enemy: Sitting ReDead
      Placement category: Ground
      Path: M_Dai/Room10.arc/Actor003
    -
      Original enemy: Sitting ReDead
      Placement category: Ground
      Path: M_Dai/Room10.arc/Actor004
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Floormasters
  #Has throwable objects: Yes # 16 skulls
  Enemies:
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room11.arc/Actor000
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room11.arc/Actor001
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room11.arc/Actor002
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room11.arc/Actor003
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room11.arc/Actor004
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room11.arc/Actor005
-
  Must defeat enemies: Yes # Not technically necessary, but reflecting the light with Medli is basically impossible with any of the enemies in the main part of the room still alive.
  Original requirements:
    Can Defeat Poes
    & Can Defeat Floormasters
    & Can Defeat Red Bubbles
  Enemies:
    -
      Original enemy: Poe
      Placement category: Ground
      Path: M_Dai/Room13.arc/Actor001
    -
      Original enemy: Poe
      Placement category: Ground
      Path: M_Dai/Room13.arc/Actor002
    -
      Original enemy: Poe
      Placement category: Ground
      Path: M_Dai/Room13.arc/Actor003
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room13.arc/Actor006
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room13.arc/Actor007
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: M_Dai/Room13.arc/Actor00C
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: M_Dai/Room13.arc/Actor010
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: M_Dai/Room13.arc/Actor014
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat ReDeads
    & Can Defeat Keese
    & Can Defeat Stalfos
  Enemies:
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: M_Dai/Room14.arc/Actor010
    -
      Original enemy: ReDead
      Placement category: Ground
      Path: M_Dai/Room14.arc/Actor011
    -
      Original enemy: Keese
      Placement category: Air
      Path: M_Dai/Room14.arc/Actor012
    -
      Original enemy: Keese
      Placement category: Air
      Path: M_Dai/Room14.arc/Actor013
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: M_Dai/Room14.arc/Actor014
    -
      Original enemy: Keese
      Placement category: Air
      Path: M_Dai/Room14.arc/Actor016
    -
      Original enemy: Keese
      Placement category: Air
      Path: M_Dai/Room14.arc/Actor017
    -
      Original enemy: Keese
      Placement category: Air
      Path: M_Dai/Room14.arc/Actor018
    -
      Original enemy: Keese
      Placement category: Air
      Path: M_Dai/Room14.arc/Actor019
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Floormasters
  Enemies:
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room15.arc/Actor003
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room15.arc/Actor004
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: M_Dai/Room15.arc/Actor005
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Blue Bubbles
    & Can Defeat Darknuts
  Enemies:
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: M_Dai/Room17.arc/Actor000
    -
      Original enemy: Blue Bubble
      Placement category: Ground
      Path: M_Dai/Room17.arc/Actor001
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: M_Dai/Room17.arc/Actor00C
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Stalfos
  Enemies:
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: M_Dai/Room19.arc/Actor005
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: M_Dai/Room19.arc/Actor006
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: M_Dai/Room19.arc/Actor007


# Earth Temple Stalfos Mini-Boss Room
M_DaiMB:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Stalfos
  Enemies:
    -
      Original enemy: Stalfos
      Placement category: Ground:ChecksConditionSwitch,SetsDeathSwitch
      Path: M_DaiMB/Room12.arc/Actor000
    -
      Original enemy: Stalfos
      Placement category: Ground:ChecksConditionSwitch,SetsDeathSwitch
      Path: M_DaiMB/Room12.arc/Actor001
    -
      Original enemy: Stalfos
      Placement category: Ground:ChecksConditionSwitch,SetsDeathSwitch
      Path: M_DaiMB/Room12.arc/Actor002


# Dragon Roost Cavern Moblin Mini-Boss Room
M_Dra09:
-
  Must defeat enemies: Yes
  Original requirements:
    Nothing
  Has throwable objects: Yes # 8 pots
  Enemies:
    -
      Original enemy: Kargaroc # More accurately, a Kargaroc that drops a Moblin
      Placement category: Ground
      Path: M_Dra09/Room9.arc/Actor001
      Position: [-2625, 13600, 475]
      Y Rotation: 0xCAAA
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: M_Dra09/Room9.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: M_Dra09/Room9.arc/Actor005


# Dragon Roost Cavern
M_NewD2:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Free memory: 995888
  Existing actors to modify:
    - # Add two sticks to one of the pots
      Path: M_NewD2/Room0.arc/Actor003
      Params: 0x7140C220
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: M_NewD2/Room0.arc/Actor000
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: M_NewD2/Room0.arc/Actor001
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Red ChuChus
  Free memory: 1009392
  New actors to add:
    - # Pot with two unlit sticks in it
      Name: ootubo1
      Params: 0x717FC23F
      X Rotation: 0x0000
      Y Rotation: 0x0000
      Z Rotation: 0x00FF
      Position: [3886, 450, 3593]
    - # Torch to light the sticks with
      Name: bonbori
      Params: 0xFFFFFFFF
      X Rotation: 0x0000
      Y Rotation: 0x0000
      Z Rotation: 0x0000
      Position: [3920, 450, 3430]
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: M_NewD2/Room1.arc/Actor005
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_NewD2/Room1.arc/Actor008
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_NewD2/Room1.arc/Actor009
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: M_NewD2/Room1.arc/Actor00A
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: M_NewD2/Room1.arc/Actor00B
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Keese
    & Can Defeat Fire Keese
  Free memory: 605936
  Enemies:
    -
      Original enemy: Keese
      Placement category: Air
      Path: M_NewD2/Room2.arc/Actor022
    -
      Original enemy: Keese
      Placement category: Air
      Path: M_NewD2/Room2.arc/Actor023
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: M_NewD2/Room2.arc/Actor027
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: M_NewD2/Room2.arc/Actor028
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
    & Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: M_NewD2/Room3.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: M_NewD2/Room3.arc/Actor00C
    - # TODO: don't allow rats to be placed here. they run off the cliff with the item.
      Original enemy: Kargaroc
      Placement category: Ground
      Path: M_NewD2/Room3.arc/Actor00D
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Keese
  Enemies:
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: M_NewD2/Room4.arc/Actor000
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: M_NewD2/Room4.arc/Actor002
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: M_NewD2/Room4.arc/Actor003
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: M_NewD2/Room4.arc/Actor017
    -
      Original enemy: Keese
      Placement category: Ceiling
      Path: M_NewD2/Room4.arc/Actor018
-
  Must defeat enemies: Yes
  Original requirements:
    Nothing
  Has throwable objects: Yes # 27 pots
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: M_NewD2/Room6.arc/Actor01F
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: M_NewD2/Room6.arc/Actor020
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: M_NewD2/Room6.arc/Actor021
-
  Must defeat enemies: Yes
  Original requirements:
    Nothing
  Has throwable objects: Yes # 7 pots on the top level, 2 pots on the bottom level
  # TODO: need a stick to cut the ropes!
  Actors to replace with ALLdies:
    - M_NewD2/Room7.arc/Actor010
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: M_NewD2/Room7.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: M_NewD2/Room7.arc/Actor009
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: M_NewD2/Room7.arc/Actor00E
      Position offset: [0, -500, 0]
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: M_NewD2/Room7.arc/Actor00F
      Position offset: [0, -500, 0]
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Magtails
  Enemies:
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: M_NewD2/Room8.arc/Actor008
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Magtails
  Enemies:
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: M_NewD2/Room10.arc/Actor00D
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Red ChuChus
  Existing actors to modify:
    - # Add two sticks to one of the pots and move it out of the barricaded section
      Path: M_NewD2/Room11.arc/Actor004
      Params: 0x017FC201
      Position: [-3953, 500, 1426]
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground # Originally in a pot, but we moved the pot
      Path: M_NewD2/Room11.arc/Actor006
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_NewD2/Room11.arc/Actor00B
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_NewD2/Room11.arc/Actor00C
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_NewD2/Room11.arc/Actor00D
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling
      Path: M_NewD2/Room11.arc/Actor00E
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Magtails
  Actors to replace with ALLdies:
    - M_NewD2/Room12.arc/Actor005
  Enemies:
    -
      Original enemy: Magtail
      Placement category: Ground
      Path: M_NewD2/Room12.arc/Actor002
      Position: [5647, -200, -2800]
      Y Rotation: 0xA1C0
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Red ChuChus
  Enemies:
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: M_NewD2/Room13.arc/Actor00A
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Rats
  Enemies:
    -
      Original enemy: Rat Hole
      Placement category: Ground
      Path: M_NewD2/Room14.arc/Actor00B
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Fire Keese
  Enemies:
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: M_NewD2/Room15.arc/Actor007
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: M_NewD2/Room15.arc/Actor008
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Magtails
#  Enemies:
#    -
#      Original enemy: Magtail
#      Placement category: Ground
#      Path: M_NewD2/Room16.arc/Actor004


# Forsaken Fortress Exterior (1st visit)
#MajyuE: # Inaccessible in rando
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Bokoblins
#    & Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: MajyuE/Room0.arc/Actor009
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: MajyuE/Room0.arc/Actor00A
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: MajyuE/Room0.arc/Actor00B
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: MajyuE/Room0.arc/Actor00D
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: MajyuE/Room0.arc/Actor015
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Floormasters
#  Enemies:
#    -
#      Original enemy: Path-Following Floormaster
#      Placement category: Ground
#      Path: MajyuE/Room0.arc/Layerb/Actor000
#    -
#      Original enemy: Path-Following Floormaster
#      Placement category: Ground
#      Path: MajyuE/Room0.arc/Layerb/Actor001


# Ice Ring Isle Cave
MiniHyo:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Keese
  Free memory: 1351456
  Enemies:
    -
      Original enemy: Keese
      Placement category: Air
      Path: MiniHyo/Room0.arc/Actor00E
    -
      Original enemy: Keese
      Placement category: Air
      Path: MiniHyo/Room0.arc/Actor00F
    -
      Original enemy: Keese
      Placement category: Air
      Path: MiniHyo/Room0.arc/Actor010


# Fire Mountain Cave
MiniKaz:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Magtails
  Free memory: 1200304
  Enemies:
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: MiniKaz/Room0.arc/Actor001
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: MiniKaz/Room0.arc/Actor003
    -
      Original enemy: Magtail
      Placement category: Ground:SetsDeathSwitch
      Path: MiniKaz/Room0.arc/Actor009
    -
      Original enemy: Magtail
      Placement category: Ground:SetsDeathSwitch
      Path: MiniKaz/Room0.arc/Actor00A
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: MiniKaz/Room0.arc/Actor00B
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: MiniKaz/Room0.arc/Actor00C
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: MiniKaz/Room0.arc/Actor00D
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: MiniKaz/Room0.arc/Actor00E
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: MiniKaz/Room0.arc/Actor011
    -
      Original enemy: Fire Keese
      Placement category: Air
      Path: MiniKaz/Room0.arc/Actor012


# Ghost Ship
PShip:
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat ReDeads
#    & Can Defeat Wizzrobes
#  Enemies:
#    -
#      Original enemy: ReDead
#      Placement category: Ground
#      Path: PShip/Room0.arc/Actor00A
#    -
#      Original enemy: ReDead
#      Placement category: Ground
#      Path: PShip/Room0.arc/Actor00B
#    -
#      Original enemy: Wizzrobe
#      Placement category: Ground
#      Path: PShip/Room0.arc/Actor00C
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Red Bubbles
#  Enemies:
#    -
#      Original enemy: Red Bubble
#      Placement category: Ground
#      Path: PShip/Room0.arc/Layer8/Actor000
#    -
#      Original enemy: Red Bubble
#      Placement category: Ground
#      Path: PShip/Room0.arc/Layer8/Actor001
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Wizzrobes
#  Enemies:
#    -
#      Original enemy: Wizzrobe
#      Placement category: Ground
#      Path: PShip/Room1.arc/Actor00B
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Wizzrobes
    & Can Defeat Poes
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: PShip/Room2.arc/Actor009
    -
      Original enemy: Poe
      Placement category: Ground
      Path: PShip/Room2.arc/Actor012
    -
      Original enemy: Poe
      Placement category: Ground
      Path: PShip/Room2.arc/Actor013


# Tower of the Gods
Siren:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Yellow ChuChus
  Enemies:
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room0.arc/Actor004
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room0.arc/Actor009
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Armos
    & Can Defeat Red Bubbles
  Enemies:
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Siren/Room1.arc/Actor002
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Siren/Room1.arc/Actor003
    -
      Original enemy: Red Bubble
      Placement category: Ground
      Path: Siren/Room1.arc/Actor004
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Yellow ChuChus
  Enemies:
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room2.arc/Actor000
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room2.arc/Actor001
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room2.arc/Actor006
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room2.arc/Actor007
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Yellow ChuChus
  Enemies:
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room3.arc/Actor013
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room3.arc/Actor014
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room3.arc/Actor015
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room3.arc/Actor016
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room3.arc/Actor017
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room3.arc/Actor018
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Yellow ChuChus
  Enemies:
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room4.arc/Actor00A
-
  Must defeat enemies: Yes # You don't have to be able to beat the enemies technically, but they can get in the way of solving the puzzle if you can't.
  Original requirements:
    Can Defeat Yellow ChuChus
  Enemies:
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room5.arc/Actor009
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room5.arc/Actor00A
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room5.arc/Actor012
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room5.arc/Actor013
    -
      Original enemy: Yellow ChuChu
      Placement category: Ceiling
      Path: Siren/Room5.arc/Actor014
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Rats
  Enemies:
    -
      Original enemy: Rat
      Placement category: Ground
      Path: Siren/Room6.arc/Actor006
    -
      Original enemy: Rat
      Placement category: Ground
      Path: Siren/Room6.arc/Actor007
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Keese
    & Can Defeat Wizzrobes
  Enemies:
    -
      Original enemy: Keese
      Placement category: Air
      Path: Siren/Room8.arc/Actor00A
    -
      Original enemy: Keese
      Placement category: Air
      Path: Siren/Room8.arc/Actor00B
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Siren/Room8.arc/Actor010
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Red Bubbles
  Enemies:
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: Siren/Room9.arc/Actor008
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: Siren/Room9.arc/Actor00E
-
  Must defeat enemies: Yes # Not technically needed but the enemies can interfere with carrying the Servant of the Tower across.
  Original requirements:
    Can Defeat Yellow ChuChus
    & Can Defeat Armos
    & Can Defeat Wizzrobes
  Enemies:
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room11.arc/Actor003
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room11.arc/Actor004
    -
      Original enemy: Yellow ChuChu
      Placement category: Ground
      Path: Siren/Room11.arc/Actor007
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Siren/Room11.arc/Actor008
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Siren/Room11.arc/Actor009
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: Siren/Room11.arc/Actor00C
-
  Must defeat enemies: Yes # Not necessary but they can interfere with carrying the Servant of the Tower
  Original requirements:
    Can Defeat Armos
    & Can Defeat Red Bubbles
  Enemies:
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Siren/Room14.arc/Actor005
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: Siren/Room14.arc/Actor007
    -
      Original enemy: Red Bubble
      Placement category: Air
      Path: Siren/Room14.arc/Actor008
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Armos
  Actors to replace with ALLdies:
    - Siren/Room17.arc/Actor00E
  Enemies:
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Siren/Room17.arc/Actor009
    -
      Original enemy: Armos
      Placement category: Ground
      Path: Siren/Room17.arc/Actor00A
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Air
      Path: Siren/Room18.arc/Actor002
    -
      Original enemy: Kargaroc
      Placement category: Air
      Path: Siren/Room18.arc/Actor003
-
  Must defeat enemies: No # Chest appears when playing Wind's Requiem
  Original requirements:
    Can Defeat Armos Knights
  Enemies:
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: Siren/Room21.arc/Actor000
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: Siren/Room21.arc/Actor001
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Armos Knights
  Enemies:
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: Siren/Room22.arc/Actor000
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: Siren/Room22.arc/Actor001
#- # Unused miniboss room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Darknuts
#  Enemies:
#    -
#      Original enemy: Darknut
#      Placement category: Ground
#      Path: Siren/Room23.arc/Actor000


# Tower of the Gods Darknut Mini-Boss Room
SirenMB:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Darknuts
  Actors to remove:
    # Remove the event trigger for the short event that introduces the miniboss.
    # When the enemy is randomized, it has control during this event, but the player doesn't.
    - SirenMB/Room23.arc/ScalableObject000
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: SirenMB/Room23.arc/Actor000


# Boating Course Cave
SubD71:
-
  Must defeat enemies: Yes # Killing the enemies is not necessary, but hitting the switches without being able to kill them could be very annoying depending on what the enemies are.
  Original requirements:
    Can Defeat Miniblins
  Free memory: 1399856
  Enemies:
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor001
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor005
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor006
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor007
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor008
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor009
      Position: [835, 10, -191]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor00A
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor00B
      Position: [835, 10, 144]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor00C
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor00D
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor00E
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor00F
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor010
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: SubD71/Room0.arc/Actor011
#- # Unused layer
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Miniblins
#  Enemies:
#    -
#      Original enemy: Miniblin
#      Placement category: Ground
#      Path: SubD71/Room0.arc/Layerb/Actor000
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Red Bubbles
#    & Can Defeat Wizzrobes
#    & Can Defeat Poes
#  Enemies:
#    -
#      Original enemy: Red Bubble
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Actor000
#    -
#      Original enemy: Red Bubble
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Actor001
#    -
#      Original enemy: Wizzrobe
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Actor00D
#    -
#      Original enemy: Poe
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Actor00E
#    -
#      Original enemy: Poe
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Actor00F
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Stalfos
#  Enemies:
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Layer8/Actor001
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Layer8/Actor002
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Layer8/Actor006
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Layer8/Actor007
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Layer8/Actor008
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room1.arc/Layer8/Actor009
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Stalfos
#    & Can Defeat Poes
#    & Can Defeat Wizzrobes
#  Enemies:
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Actor000
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Actor001
#    -
#      Original enemy: Poe
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Actor00E
#    -
#      Original enemy: Poe
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Actor00F
#    -
#      Original enemy: Wizzrobe
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Actor010
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat ReDeads
#    & Can Defeat Red Bubbles
#    & Can Defeat Stalfos
#  Enemies:
#    -
#      Original enemy: ReDead
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Layer8/Actor000
#    -
#      Original enemy: ReDead
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Layer8/Actor001
#    -
#      Original enemy: Red Bubble
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Layer8/Actor008
#    -
#      Original enemy: Red Bubble
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Layer8/Actor009
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Layer8/Actor00A
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Layer8/Actor00B
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Layer8/Actor00C
#    -
#      Original enemy: Stalfos
#      Placement category: Ground
#      Path: SubD71/Room2.arc/Layer8/Actor00D


# Stone Watcher Island Cave
TF_01:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Stone Watcher Island - Cave"
  Existing actors to modify:
    - # Change the Zenshut door leading from the center room to the chest to check for switch 22 being set, instead of checking for all the enemies in the current room being dead and setting switch 22.
      Path: TF_01/Stage.arc/ScalableDoor005
      Name: door10
      Params: 0x0FFFF022
  New actors to add:
    - # Add an ALLdie to detect when all enemies in the center room have been defeated and set switch 99.
      Name: ALLdie
      Params: 0xFFFF99FF
    - # Add an AND_SW to detect when both the above switch from our ALLdie is set (switch 99), AND all the side rooms have been completed as well (switch 98), and then set switch 22.
      Name: AND_SW2
      Params: 0x98220002
      X Rotation: 0x00FF
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: TF_01/Room1.arc/Actor001
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: TF_01/Room1.arc/Actor002
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Stone Watcher Island - Cave"
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: TF_01/Room2.arc/Actor000
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: TF_01/Room2.arc/Actor001
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: TF_01/Room2.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: TF_01/Room2.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: TF_01/Room2.arc/Actor004
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Stone Watcher Island - Cave"
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: TF_01/Room3.arc/Actor000
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: TF_01/Room3.arc/Actor001
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: TF_01/Room3.arc/Actor002
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Stone Watcher Island - Cave"
  Enemies:
    -
      Original enemy: Armos
      Placement category: Ground
      Path: TF_01/Room4.arc/Actor000
    -
      Original enemy: Armos
      Placement category: Ground
      Path: TF_01/Room4.arc/Actor001
    -
      Original enemy: Armos
      Placement category: Ground
      Path: TF_01/Room4.arc/Actor002
    -
      Original enemy: Armos
      Placement category: Ground
      Path: TF_01/Room4.arc/Actor003
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Stone Watcher Island - Cave"
  Enemies:
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: TF_01/Room5.arc/Actor000
    -
      Original enemy: Blue Moblin
      Placement category: Ground
      Path: TF_01/Room5.arc/Actor001


# Overlook Island Cave
TF_02:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Overlook Island - Cave"
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground:ChecksConditionSwitch
      Path: TF_02/Room1.arc/Actor001
    -
      Original enemy: Darknut
      Placement category: Ground:ChecksConditionSwitch
      Path: TF_02/Room1.arc/Actor002
    -
      Original enemy: Darknut
      Placement category: Ground:ChecksConditionSwitch
      Path: TF_02/Room1.arc/Actor00B
    -
      Original enemy: Darknut
      Placement category: Ground:ChecksConditionSwitch
      Path: TF_02/Room1.arc/Actor00C
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Overlook Island - Cave"
  Has throwable objects: Yes # 5 pots, 5 enemies
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: TF_02/Room2.arc/Actor000
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: TF_02/Room2.arc/Actor001
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: TF_02/Room2.arc/Actor002
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: TF_02/Room2.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Pot
      Path: TF_02/Room2.arc/Actor004
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Overlook Island - Cave"
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: TF_02/Room3.arc/Actor000
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: TF_02/Room3.arc/Actor001
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Overlook Island - Cave"
  Has bomb flowers: Yes
  Enemies:
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: TF_02/Room4.arc/Actor000
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: TF_02/Room4.arc/Actor001
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: TF_02/Room4.arc/Actor002
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Overlook Island - Cave"
  Enemies:
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: TF_02/Room5.arc/Actor000
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: TF_02/Room5.arc/Actor001


# Bird's Peak Rock Cave
#TF_03:
#- # Unused room
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Armos Knights
#  Enemies:
#    -
#      Original enemy: Armos Knight
#      Placement category: Ground
#      Path: TF_03/Room1.arc/Actor001
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Bokoblins
#  Enemies:
#    -
#      Original enemy: Bokoblin
#      Placement category: Ground
#      Path: TF_03/Room1.arc/Layer8/Actor000
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: TF_03/Room2.arc/Actor000
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: TF_03/Room3.arc/Actor000
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: TF_03/Room4.arc/Actor000
#- # Unused room
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Blue Moblin
#      Placement category: Ground
#      Path: TF_03/Room5.arc/Actor000


# TODO
# Cabana Labyrinth
TF_04:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Rats
    & Can Defeat ReDeads
  Free memory: 1124592
  Enemies:
    -
      Original enemy: Rat
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor003
    -
      Original enemy: Rat
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor004
    -
      Original enemy: Sitting ReDead
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor00F
    -
      Original enemy: Sitting ReDead
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor010
    -
      Original enemy: Rat
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor011
    -
      Original enemy: Rat
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor012
    -
      Original enemy: Rat
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor013
    -
      Original enemy: Rat
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor014
    -
      Original enemy: Rat
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor022
    -
      Original enemy: Rat
      Placement category: Ground
      Path: TF_04/Room0.arc/Actor023


# Dragon Roost Island Secret Cave
TF_06:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Dragon Roost Island - Secret Cave"
  #Has throwable objects: Yes # 2 pots, 3 enemies
  Enemies:
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TF_06/Room2.arc/Actor002
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TF_06/Room2.arc/Actor005
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TF_06/Room2.arc/Actor006
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Dragon Roost Island - Secret Cave"
  Has throwable objects: Yes # 4 pots, 3 enemies
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: TF_06/Room3.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: TF_06/Room3.arc/Actor006
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: TF_06/Room3.arc/Actor007
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Dragon Roost Island - Secret Cave"
  #Has throwable objects: Yes # 3 pots, 4 enemies
  Enemies:
    -
      Original enemy: Keese
      Placement category: Air
      Path: TF_06/Room4.arc/Actor003
    -
      Original enemy: Keese
      Placement category: Air
      Path: TF_06/Room4.arc/Actor006
    -
      Original enemy: Keese
      Placement category: Air
      Path: TF_06/Room4.arc/Actor007
    -
      Original enemy: Keese
      Placement category: Air
      Path: TF_06/Room4.arc/Actor008
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Dragon Roost Island - Secret Cave"
  Has throwable objects: Yes # 5 pots, 2 enemies
  Enemies:
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: TF_06/Room5.arc/Actor005
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: TF_06/Room5.arc/Actor008


# Pawprint Isle Chuchu Cave
TyuTyu:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Red ChuChus
    & Can Defeat Green ChuChus
  Free memory: 493040
  Enemies:
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor02D
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor02E
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor02F
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor030
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor031
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: TyuTyu/Room0.arc/Actor032
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: TyuTyu/Room0.arc/Actor033
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor034
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor035
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor036
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor037
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: TyuTyu/Room0.arc/Actor04E
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: TyuTyu/Room0.arc/Actor04F
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: TyuTyu/Room0.arc/Actor050
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: TyuTyu/Room0.arc/Actor051
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: TyuTyu/Room0.arc/Actor060
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: TyuTyu/Room0.arc/Actor061
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: TyuTyu/Room0.arc/Actor062


# Diamond Steppe Island Warp Maze
WarpD:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Floormasters
  Enemies:
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: WarpD/Room0.arc/Actor01D
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: WarpD/Room0.arc/Actor01E
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: WarpD/Room0.arc/Actor01F
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: WarpD/Room0.arc/Actor020
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: WarpD/Room0.arc/Actor021


# Wind Temple
kaze:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Wizzrobes
    & Can Defeat Stalfos
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: kaze/Room0.arc/Actor00A
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: kaze/Room0.arc/Actor014
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Armos
  Enemies:
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room1.arc/Actor00E
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room1.arc/Actor00F
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Armos Knights
    & Can Defeat Peahats
  Enemies:
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: kaze/Room2.arc/Actor020
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: kaze/Room2.arc/Actor021
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room2.arc/Actor029
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room2.arc/Actor02A
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room2.arc/Actor02B
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room2.arc/Actor02C
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room2.arc/Actor02D
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room2.arc/Actor037
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Wizzrobes
    & Can Defeat Floormasters
    & Can Defeat Dexivines
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: kaze/Room3.arc/Actor002
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: kaze/Room3.arc/Actor00C
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: kaze/Room3.arc/Actor00D
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: kaze/Room3.arc/Actor00E
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room3.arc/Actor014
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room3.arc/Actor015
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room3.arc/Actor016
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room3.arc/Actor017
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: kaze/Room3.arc/Actor01A
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Wind Temple - Chest Behind Seven Armos"
  Enemies:
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room4.arc/Actor000
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room4.arc/Actor001
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room4.arc/Actor002
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room4.arc/Actor003
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room4.arc/Actor004
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room4.arc/Actor005
    -
      Original enemy: Armos
      Placement category: Ground
      Path: kaze/Room4.arc/Actor006
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Floormasters
    & Can Defeat Peahats
  Enemies:
    -
      Original enemy: Path-Following Floormaster
      Placement category: Ground
      Path: kaze/Room5.arc/Actor005
    -
      Original enemy: Path-Following Floormaster
      Placement category: Ground
      Path: kaze/Room5.arc/Actor006
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room5.arc/Actor008
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room5.arc/Actor009
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room5.arc/Actor00B
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room5.arc/Actor00C
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Wizzrobes
    & Can Defeat Peahats
    & Can Defeat Dexivines
  Free memory: 1104080
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: kaze/Room7.arc/Actor01F
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: kaze/Room7.arc/Actor022
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room7.arc/Actor023
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room7.arc/Actor024
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room7.arc/Actor025
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor037
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor038
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor039
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor03A
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor03B
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor03C
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor03D
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor03E
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor03F
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room7.arc/Actor040
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Wind Temple - Big Key Chest"
  Enemies:
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: kaze/Room8.arc/Actor000
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: kaze/Room8.arc/Actor001
    -
      Original enemy: Darknut
      Placement category: Ground
      Path: kaze/Room8.arc/Actor002
-
  Must defeat enemies: No # The enemies can get in the way of the puzzle, but if you start by destroying the cracked floor second from the left, no enemies will be spawned on your first fall.
  Original requirements:
    Can Defeat Floormasters
    & Can Defeat Green ChuChus
    & Can Defeat Red ChuChus
    & Can Defeat Armos
  Free memory: 1034528
  Enemies:
    -
      Original enemy: Floormaster
      Placement category: Ground:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor01E
    -
      Original enemy: Floormaster
      Placement category: Ground:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor01F
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor020
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor021
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor022
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor023
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor024
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor025
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor026
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor027
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor028
    -
      Original enemy: Red ChuChu
      Placement category: Ceiling:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor029
    -
      Original enemy: Armos
      Placement category: Ground:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor02A
    -
      Original enemy: Armos
      Placement category: Ground:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor02B
    -
      Original enemy: Armos
      Placement category: Ground:ChecksConditionSwitch
      Path: kaze/Room9.arc/Actor02C
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Wind Temple - Kill All Enemies in Tall Basement Room"
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: kaze/Room10.arc/Actor004
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: kaze/Room10.arc/Actor013
    -
      Original enemy: Stalfos
      Placement category: Ground
      Path: kaze/Room10.arc/Actor014
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Armos Knights
    & Can Defeat Peahats
    & Can Defeat Floormasters
    & Can Defeat Bokoblins
    & Can Defeat Dexivines
  Free memory: 1105040
  Enemies:
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: kaze/Room11.arc/Actor008
    -
      Original enemy: Armos Knight
      Placement category: Ground
      Path: kaze/Room11.arc/Actor009
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room11.arc/Actor00A
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room11.arc/Actor00B
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room11.arc/Actor00C
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kaze/Room11.arc/Actor00D
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: kaze/Room11.arc/Actor00E
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: kaze/Room11.arc/Actor00F
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: kaze/Room11.arc/Actor010
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: kaze/Room11.arc/Actor011
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: kaze/Room11.arc/Actor012
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor03B
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor03C
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor03D
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor03E
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor03F
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor040
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor041
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor042
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor043
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor044
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor04D
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room11.arc/Actor04F
-
  Must defeat enemies: Yes # Not strictly necessary, but the flying enemies get in the way of Makar flying.
  Original requirements:
    Can Access Wind Temple
    & Can Play Command Melody
    & Iron Boots
    & Can Fly With Deku Leaf Indoors
    & Can Defeat Floormasters
    & Can Defeat Blue Bubbles
    & Can Defeat Dexivines
  Enemies:
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: kaze/Room16.arc/Actor004
    -
      Original enemy: Blue Bubble
      Placement category: Air
      Path: kaze/Room16.arc/Actor005
    -
      Original enemy: Blue Bubble
      Placement category: Air
      Path: kaze/Room16.arc/Actor006
    -
      Original enemy: Blue Bubble
      Placement category: Air
      Path: kaze/Room16.arc/Actor011
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room16.arc/Actor019
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room16.arc/Actor01A
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room16.arc/Actor01B
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kaze/Room16.arc/Actor01C
    -
      Original enemy: Blue Bubble
      Placement category: Air
      Path: kaze/Room16.arc/Actor01D


# Wind Temple Wizzrobe Mini-Boss Room
kazeMB:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Wind Temple - Wizzrobe Mini-Boss Room"
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: kazeMB/Room6.arc/Actor000
      Position: [-1000, 0, -800]
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: kazeMB/Room6.arc/Actor001


# Forbidden Woods Mothula Mini-Boss Room
kinMB:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Winged Mothulas
  New actors to add:
    - # We need something to open the gate to the chest when the miniboss is dead
      Name: ALLdie
      Params: 0xFFFF19FF
  Enemies:
    -
      Original enemy: Winged Mothula
      Placement category: Air
      Path: kinMB/Room10.arc/Actor023


# Forbidden Woods
kindan:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Green ChuChus
  Free memory: 935808
  Enemies:
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room0.arc/Actor015
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room0.arc/Actor016
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room0.arc/Actor02A
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room0.arc/Actor02B
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room0.arc/Actor02C
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room0.arc/Actor02D
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room0.arc/Actor02E
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room0.arc/Actor02F
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room0.arc/Actor030
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room0.arc/Actor031
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room0.arc/Actor032
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Boko Babas
    & Can Defeat Green ChuChus
  # TODO: how to handle the case of killing the boko babas to take their sticks to light the eye flower on fire? killing enemies is required for that case, but we also need to ensure one enemy which is either a bokoblin with a stick OR a boko baba is placed in the room at the bottom...?
  Free memory: 753072
  Enemies:
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: kindan/Room1.arc/Actor004
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: kindan/Room1.arc/Actor02E
    -
      Original enemy: Green ChuChu
      Placement category: Pot
      Path: kindan/Room1.arc/Actor03F
    -
      Original enemy: Green ChuChu
      Placement category: Pot
      Path: kindan/Room1.arc/Actor040
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room1.arc/Actor04B
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room1.arc/Actor04C
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room1.arc/Actor04D
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room1.arc/Actor04E
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room1.arc/Actor06D
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room1.arc/Actor06E
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room1.arc/Actor06F
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Boko Babas
    & Can Defeat Peahats
  Free memory: 875072
  Enemies:
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: kindan/Room3.arc/Actor00B
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: kindan/Room3.arc/Actor00C
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room3.arc/Actor00F
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room3.arc/Actor010
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Morths
    & Can Defeat Green ChuChus
  Free memory: 978928
  Enemies:
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: kindan/Room6.arc/Actor000
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: kindan/Room6.arc/Actor001
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: kindan/Room6.arc/Actor002
    -
      Original enemy: Chasing Morth
      Placement category: Ground
      Path: kindan/Room6.arc/Actor006
    -
      Original enemy: Chasing Morth
      Placement category: Ground
      Path: kindan/Room6.arc/Actor007
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room6.arc/Actor012
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room6.arc/Actor013
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room6.arc/Actor014
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room6.arc/Actor015
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room6.arc/Actor016
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room6.arc/Actor017
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Peahats
  Enemies:
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room8.arc/Actor00D
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room8.arc/Actor00E
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Mothulas
    & Can Defeat Peahats
  Enemies:
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: kindan/Room9.arc/Actor002
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room9.arc/Actor003
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room9.arc/Actor004
    -
      Original enemy: Boko Bud Boko Baba # There's already a plain Boko Bud for the player to use, so the Boko Baba is unnecessary and can be randomized.
      Placement category: Ground
      Path: kindan/Room9.arc/Actor006
    -
      Original enemy: Boko Bud Boko Baba # There's already a plain Boko Bud for the player to use, so the Boko Baba is unnecessary and can be randomized.
      Placement category: Ground
      Path: kindan/Room9.arc/Actor01B
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room9.arc/Actor01C
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room9.arc/Actor01D
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Dexivines
    & Can Defeat Morths
    & Can Defeat Peahats
    & Can Defeat Green ChuChus
  Free memory: 983056
  Enemies:
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kindan/Room11.arc/Actor000
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kindan/Room11.arc/Actor001
    -
      Original enemy: Morth
      Placement category: Ground
      Path: kindan/Room11.arc/Actor002
    -
      Original enemy: Morth
      Placement category: Ground
      Path: kindan/Room11.arc/Actor003
    -
      Original enemy: Morth
      Placement category: Ground
      Path: kindan/Room11.arc/Actor004
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room11.arc/Actor02D
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room11.arc/Actor02E
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room11.arc/Actor02F
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room11.arc/Actor030
    -
      Original enemy: Green ChuChu
      Placement category: Ceiling
      Path: kindan/Room11.arc/Actor031
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room11.arc/Actor032
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room11.arc/Actor033
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Freshwater Octoroks
    & Can Defeat Green ChuChus
    & Can Defeat Dexivines
  Free memory: 944336
  Enemies:
    -
      Original enemy: Freshwater Octorok
      Placement category: Water
      Path: kindan/Room12.arc/Actor003
    -
      Original enemy: Freshwater Octorok
      Placement category: Water
      Path: kindan/Room12.arc/Actor004
    -
      Original enemy: Freshwater Octorok
      Placement category: Water
      Path: kindan/Room12.arc/Actor013
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room12.arc/Actor04C
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room12.arc/Actor04D
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: kindan/Room12.arc/Actor04E
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kindan/Room12.arc/Actor05A
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kindan/Room12.arc/Actor05B
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kindan/Room12.arc/Actor05C
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kindan/Room12.arc/Actor05D
    -
      Original enemy: Dexivine
      Placement category: Ground
      Path: kindan/Room12.arc/Actor05E
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Kargarocs
  Enemies:
    -
      Original enemy: Kargaroc # More accurately, a Kargaroc that drops a Moblin
      Placement category: Ground
      Path: kindan/Room13.arc/Actor018
      Position: [-6400, 563.4323, -600]
    -
      Original enemy: Kargaroc # More accurately, a Kargaroc that drops a Moblin
      Placement category: Ground
      Path: kindan/Room13.arc/Actor019
      Position: [-6600, 563.4323, -800]
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Morths
    & Can Defeat Peahats
    & Can Defeat Boko Babas
  Enemies:
    -
      Original enemy: Morth
      Placement category: Ground
      Path: kindan/Room14.arc/Actor000
    -
      Original enemy: Morth
      Placement category: Ground
      Path: kindan/Room14.arc/Actor001
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room14.arc/Actor006
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room14.arc/Actor007
    -
      Original enemy: Peahat
      Placement category: Air
      Path: kindan/Room14.arc/Actor008
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: kindan/Room14.arc/Actor009
    -
      Original enemy: Boko Baba
      Placement category: Ground
      Path: kindan/Room14.arc/Actor00A
-
  Must defeat enemies: Yes
  Original requirements:
    Can Defeat Mothulas
  Actors to replace with ALLdies:
    - kindan/Room15.arc/Actor09B
  Enemies:
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: kindan/Room15.arc/Actor08D
    -
      Original enemy: Wingless Mothula
      Placement category: Ground
      Path: kindan/Room15.arc/Actor09A
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Morths
    & Can Defeat Green ChuChus
  Enemies:
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: kindan/Room16.arc/Actor00F
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: kindan/Room16.arc/Actor010
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: kindan/Room16.arc/Actor011
    -
      Original enemy: Chasing Morth
      Placement category: Pot
      Path: kindan/Room16.arc/Actor012
    -
      Original enemy: Green ChuChu
      Placement category: Pot
      Path: kindan/Room16.arc/Actor013
    -
      Original enemy: Green ChuChu
      Placement category: Pot
      Path: kindan/Room16.arc/Actor014


# Forsaken Fortress Interior (2nd visit)
ma2room:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bombchus
    & Can Defeat Moblins
  Free memory: 1132240
  Enemies:
    -
      Original enemy: Bombchu Hole
      Placement category: Ground
      Path: ma2room/Room0.arc/Actor000
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: ma2room/Room0.arc/Actor001
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: ma2room/Room0.arc/Actor002
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Miniblins
  Free memory: 1155248
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ma2room/Room1.arc/Actor009
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ma2room/Room1.arc/Actor00E
      Position offset: [-150, 0, -150]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ma2room/Room1.arc/Actor00F
      Position offset: [-150, 0, -150]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ma2room/Room1.arc/Actor010
      Position offset: [-150, 0, -150]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ma2room/Room1.arc/Actor011
      Position offset: [150, 0, 150]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ma2room/Room1.arc/Actor012
      Position offset: [150, 0, 150]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ma2room/Room1.arc/Actor013
      Position offset: [150, 0, 150]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: ma2room/Room1.arc/Actor014
      Position offset: [-150, 0, -150]
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bombchus
    & Can Defeat Moblins
  Free memory: 1174208
  Enemies:
    -
      Original enemy: Bombchu Hole
      Placement category: Ground
      Path: ma2room/Room2.arc/Actor000
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: ma2room/Room2.arc/Actor001
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: ma2room/Room2.arc/Actor002
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: ma2room/Room2.arc/Actor00C
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Moblins
    & Can Defeat Bombchus
    & Can Defeat Freshwater Octoroks
    & Can Defeat Floormasters
  Free memory: 1213760
  Enemies:
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: ma2room/Room3.arc/Actor000
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: ma2room/Room3.arc/Actor001
    -
      Original enemy: Lantern Moblin
      Placement category: Ground
      Path: ma2room/Room3.arc/Actor002
    -
      Original enemy: Bombchu Hole
      Placement category: Ground
      Path: ma2room/Room3.arc/Actor010
    -
      Original enemy: Bombchu Hole
      Placement category: Ground
      Path: ma2room/Room3.arc/Actor011
    -
      Original enemy: Freshwater Octorok
      Placement category: Water
      Path: ma2room/Room3.arc/Actor012
    -
      Original enemy: Floormaster
      Placement category: Ground
      Path: ma2room/Room3.arc/Actor016
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Free memory: 1193888
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: ma2room/Room4.arc/Actor00D


# Forsaken Fortress Interior (3rd visit)
#ma3room: # Inaccessible in rando
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Rats
#    & Can Defeat Keese
#  Enemies:
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: ma3room/Room0.arc/Actor026
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room0.arc/Actor027
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room0.arc/Actor028
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room0.arc/Actor029
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room0.arc/Actor02A
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room0.arc/Actor02B
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Keese
#  Enemies:
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room1.arc/Actor009
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room1.arc/Actor00A
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Rats
#    & Can Defeat Keese
#  Enemies:
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: ma3room/Room2.arc/Actor007
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room2.arc/Actor008
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room2.arc/Actor009
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room2.arc/Actor00A
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room2.arc/Actor00B
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Keese
#    & Can Defeat Rats
#  Enemies:
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room3.arc/Actor011
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room3.arc/Actor012
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: ma3room/Room3.arc/Actor013
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: ma3room/Room3.arc/Actor014
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room3.arc/Actor015
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room3.arc/Actor016
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room3.arc/Actor017
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Keese
#  Enemies:
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room4.arc/Actor009
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room4.arc/Actor00A
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room4.arc/Actor00B
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room4.arc/Actor00C
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: ma3room/Room4.arc/Actor00D


# Forsaken Fortress Interior (1st visit)
#majroom: # Inaccessible in rando
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Rats
#    & Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: majroom/Room0.arc/Actor000
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room0.arc/Actor001
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room0.arc/Actor002
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Miniblins
#  Enemies:
#    -
#      Original enemy: Miniblin
#      Placement category: Ground
#      Path: majroom/Room1.arc/Actor015
#    -
#      Original enemy: Miniblin
#      Placement category: Ground
#      Path: majroom/Room1.arc/Actor016
#    -
#      Original enemy: Miniblin
#      Placement category: Ground
#      Path: majroom/Room1.arc/Actor017
#    -
#      Original enemy: Miniblin
#      Placement category: Ground
#      Path: majroom/Room1.arc/Actor018
#    -
#      Original enemy: Miniblin
#      Placement category: Ground
#      Path: majroom/Room1.arc/Actor019
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room1.arc/Layerb/Actor002
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room1.arc/Layerb/Actor003
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Rats
#    & Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: majroom/Room2.arc/Actor000
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room2.arc/Actor001
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room2.arc/Actor002
#-
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Keese
#    & Can Defeat Rats
#    & Can Defeat Moblins
#  Enemies:
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: majroom/Room3.arc/Actor000
#    -
#      Original enemy: Keese
#      Placement category: Ceiling
#      Path: majroom/Room3.arc/Actor001
#    -
#      Original enemy: Rat
#      Placement category: Ground
#      Path: majroom/Room3.arc/Actor002
#    -
#      Original enemy: Rat
#      Placement category: Ground
#      Path: majroom/Room3.arc/Actor003
#    -
#      Original enemy: Rat
#      Placement category: Ground
#      Path: majroom/Room3.arc/Actor004
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room3.arc/Actor005
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room3.arc/Actor006
#    -
#      Original enemy: Lantern Moblin
#      Placement category: Ground
#      Path: majroom/Room3.arc/Actor007


# Forsaken Fortress
sea/Room1.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Miniblins
  Free memory: 558464
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor000
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor001
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor002
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor01A
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor01E
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor01F
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor020
      Position offset: [-200, -600, 200]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor021
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor022
      Position offset: [-200, -700, 200]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor023
      Position offset: [0, -700, 0]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor024
      Position offset: [-200, -700, 200]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor027
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room1.arc/Layer1/Actor028
      Position offset: [-200, -700, 200]
#- # Unused layer in rando
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Rats
#  Free memory: 558464
#  Enemies:
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: sea/Room1.arc/Layer2/Actor005
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: sea/Room1.arc/Layer2/Actor006
#- # Unused layer in rando
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Rats
#  Free memory: 558464
#  Enemies:
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: sea/Room1.arc/Layer3/Actor005
#    -
#      Original enemy: Rat Hole
#      Placement category: Ground
#      Path: sea/Room1.arc/Layer3/Actor006


# Star Island
sea/Room2.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Miniblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor020
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor029
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor02A
      Position offset: [0, -200, 0]
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor02D
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor02E
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor02F
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor030
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor031
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room2.arc/Actor033


# Northern Fairy Island
sea/Room3.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room3.arc/Actor00E
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room3.arc/Actor00F
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room3.arc/Actor013
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room3.arc/Actor014


# Crescent Moon Island
sea/Room5.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Gyorgs
  Enemies:
    -
      Original enemy: Gyorg Spawner
      Placement category: Sea
      Path: sea/Room5.arc/Actor002


# Seven-Star Isles
sea/Room6.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Air
      Path: sea/Room6.arc/Actor007
    -
      Original enemy: Kargaroc
      Placement category: Air
      Path: sea/Room6.arc/Actor008
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Seven-Star Isles - Northern Lookout Platform"
  Has throwable objects: Yes # 4 (12 objects split over 3 platforms)
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room6.arc/Actor024
      Position offset: [200, 0, 200] # Move it out of the guard rail.
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Seven-Star Isles - Center Lookout Platform"
  Has throwable objects: Yes # 4 (12 objects split over 3 platforms)
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room6.arc/Actor025
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Seven-Star Isles - Southern Lookout Platform"
  Has throwable objects: Yes # 4 (12 objects split over 3 platforms)
  Enemies:
    -
      Original enemy: Wizzrobe
      Placement category: StationaryAir:SetsDeathSwitch,HasPit
      Path: sea/Room6.arc/Actor029
    -
      Original enemy: Wizzrobe
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room6.arc/Actor02B


# Pawprint Isle
sea/Room12.arc:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Pawprint Isle - Lookout Platform - Defeat the Enemies"
  Has throwable objects: Yes # 8 pots
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room12.arc/Actor029
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room12.arc/Actor02E
      Position offset: [0, -200, 0]
- # Rafts
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Has throwable objects: Yes # 1 barrel and 2 pots
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room12.arc/Actor011
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room12.arc/Actor033
      Position offset: [0, -200, 0]


# Dragon Roost Island
sea/Room13.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
    & Can Defeat Keese
  Free memory: 494080
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room13.arc/Layer0/Actor007
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room13.arc/Layer0/Actor008
    -
      Original enemy: Keese
      Placement category: Ceiling # Technically has a pit, but it's far from the enemy
      Path: sea/Room13.arc/Layer0/Actor009
    -
      Original enemy: Keese
      Placement category: Ceiling # Technically has a pit, but it's far from the enemy
      Path: sea/Room13.arc/Layer0/Actor00A
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
    & Can Defeat Keese
  Free memory: 494080
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room13.arc/Layer1/Actor000
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room13.arc/Layer1/Actor001
    -
      Original enemy: Keese
      Placement category: Ceiling # Technically has a pit, but it's far from the enemy
      Path: sea/Room13.arc/Layer1/Actor002
    -
      Original enemy: Keese
      Placement category: Ceiling # Technically has a pit, but it's far from the enemy
      Path: sea/Room13.arc/Layer1/Actor003


# Western Fairy Island
sea/Room15.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room15.arc/Actor010
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room15.arc/Actor019
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room15.arc/Actor01A
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room15.arc/Actor01B
      Position offset: [0, -200, 0]


# Rock Spire Isle
sea/Room16.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room16.arc/Actor012
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room16.arc/Actor01B
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room16.arc/Actor022
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room16.arc/Actor029
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room16.arc/Actor02E
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room16.arc/Actor02F
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room16.arc/Actor030
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room16.arc/Actor035
      Position offset: [0, -200, 0]


# Tingle Island
sea/Room17.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Gyorgs
  Enemies:
    -
      Original enemy: Cross-Sector Gyorg Spawner
      Placement category: Sea
      Path: sea/Room17.arc/Actor011


# Northern Triangle Island
sea/Room18.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Saltwater Octoroks
  Enemies:
    -
      Original enemy: Saltwater Octorok Spawner
      Placement category: Sea
      Path: sea/Room18.arc/Actor02B


# Eastern Fairy Island
sea/Room19.arc:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Eastern Fairy Island - Lookout Platform - Defeat the Cannons and Enemies"
  Has throwable objects: Yes # 4 pots
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room19.arc/Actor011
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room19.arc/Actor01A
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Position offset: [0, -200, 0]
      Path: sea/Room19.arc/Actor01B
      Position offset: [0, -200, 0]


# Fire Mountain
sea/Room20.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
    & Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room20.arc/Actor006
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room20.arc/Actor01A
      Position offset: [0, -200, 0]


# Star Belt Archipelago
sea/Room21.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Seahats
    & Can Defeat Kargarocs
    & Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room21.arc/Actor001
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room21.arc/Actor002
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room21.arc/Actor003
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room21.arc/Actor004
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room21.arc/Actor005
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room21.arc/Actor006
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room21.arc/Actor007
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room21.arc/Actor008
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room21.arc/Actor009
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room21.arc/Actor012
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room21.arc/Actor01B
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room21.arc/Actor01C
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room21.arc/Actor01D
      Position offset: [0, -200, 0]


# Cyclops Reef
sea/Room24.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Seahats
  Enemies:
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor000
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor001
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor002
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor003
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor004
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor005
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor006
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor007
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor008
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room24.arc/Actor009
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Cyclops Reef - Lookout Platform - Defeat the Enemies"
  Has throwable objects: Yes # 2 barrels and 6 pots
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room24.arc/Actor01E
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room24.arc/Actor01F
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room24.arc/Actor020
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room24.arc/Actor029
      Position offset: [0, -200, 0]


# Six-Eye Reef
sea/Room25.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Saltwater Octoroks
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room25.arc/Actor009
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room25.arc/Actor00C
      Position offset: [0, -200, 0]
    -
      Original enemy: Saltwater Octorok Spawner
      Placement category: Sea
      Path: sea/Room25.arc/Actor00D
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room25.arc/Actor01D
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room25.arc/Actor020
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room25.arc/Actor029
      Position offset: [0, -200, 0]


# Eastern Triangle Island
sea/Room27.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Saltwater Octoroks
  Enemies:
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room27.arc/Actor001
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room27.arc/Actor002
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room27.arc/Actor003
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room27.arc/Actor004
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room27.arc/Actor005
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room27.arc/Actor006
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room27.arc/Actor007


# Thorned Fairy Island
sea/Room28.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Seahats
  Enemies:
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room28.arc/Actor000
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room28.arc/Actor001
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room28.arc/Actor002
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Thorned Fairy Island - Southwestern Lookout Platform - Defeat the Enemies"
  Has throwable objects: Yes # 4 barrels and 3 pots
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room28.arc/Actor01D
      Position offset: [0, -300, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room28.arc/Actor01E
      Position offset: [0, -300, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room28.arc/Actor01F
      Position offset: [0, -300, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room28.arc/Actor028
      Position offset: [0, -300, 0]


# Needle Rock Isle
sea/Room29.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room29.arc/Actor005
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room29.arc/Actor006
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room29.arc/Actor007
    -
      Original enemy: Kargaroc
      Placement category: Ground:HasPit
      Path: sea/Room29.arc/Actor012
    -
      Original enemy: Kargaroc
      Placement category: Ground:HasPit
      Path: sea/Room29.arc/Actor013


# Islet of Steel
# 1177744 free memory for the entire room, but it's split into two groups
sea/Room30.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Kargarocs
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room30.arc/Actor003
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room30.arc/Actor004
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room30.arc/Actor005
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room30.arc/Actor006
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room30.arc/Actor007
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room30.arc/Actor008
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room30.arc/Actor009
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Islet of Steel - Lookout Platform - Defeat the Enemies"
  Has throwable objects: Yes # 4 barrels and 8 pots
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room30.arc/Actor020
      Position offset: [0, -300, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room30.arc/Actor021
      Position offset: [0, -300, 0]
    -
      Original enemy: Wizzrobe
      Placement category: StationaryAir:SetsDeathSwitch,HasPit
      Path: sea/Room30.arc/Actor022
    -
      Original enemy: Wizzrobe
      Placement category: StationaryAir:SetsDeathSwitch,HasPit
      Path: sea/Room30.arc/Actor023


# Stone Watcher Island
sea/Room31.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room31.arc/Actor027
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room31.arc/Actor02F
      Position offset: [0, -200, 0]


# Southern Triangle Island
sea/Room32.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Seahats
  Enemies:
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room32.arc/Actor01F
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room32.arc/Actor020
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room32.arc/Actor021
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room32.arc/Actor022
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room32.arc/Actor023
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room32.arc/Actor024
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room32.arc/Actor025


# Bomb Island
sea/Room34.arc:
-
  Must defeat enemies: Yes
  Original requirements:
    Can Access Other Location "Bomb Island - Lookout Platform - Defeat the Enemies"
  Has throwable objects: Yes # 4 pots
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room34.arc/Actor039
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:SetsDeathSwitch,HasPit
      Path: sea/Room34.arc/Actor042
      Position offset: [0, -200, 0]
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room34.arc/Actor047
      Position offset: [0, -200, 0]


# Bird's Peak Rock
sea/Room35.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room35.arc/Actor002
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room35.arc/Actor003
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room35.arc/Actor004
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room35.arc/Actor007
    -
      Original enemy: Kargaroc
      Placement category: Air:HasPit
      Path: sea/Room35.arc/Actor017


# Five-Eye Reef
sea/Room37.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Gyorgs
    & Can Defeat Bokoblins
  Has throwable objects: Yes # 4 barrels and 8 pots
  Enemies:
    -
      Original enemy: Gyorg Spawner
      Placement category: Sea
      Path: sea/Room37.arc/Actor000
    -
      Original enemy: Gyorg Spawner
      Placement category: Sea
      Path: sea/Room37.arc/Actor001
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room37.arc/Actor017
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room37.arc/Actor018
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room37.arc/Actor019
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room37.arc/Actor022
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room37.arc/Actor025
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room37.arc/Actor026
      Position offset: [0, -200, 0]


# Shark Island
sea/Room38.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Saltwater Octoroks
  Free memory: 1039296
  Enemies:
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor00D
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor00E
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor00F
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor010
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor011
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor012
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor013
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor014
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor015
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor016
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor017
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room38.arc/Actor018


# Southern Fairy Island
sea/Room39.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
  Has throwable objects: Yes # 31 objects
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room39.arc/Actor00F
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room39.arc/Actor018
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room39.arc/Actor01E
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room39.arc/Actor01F
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room39.arc/Actor02F
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room39.arc/Actor038
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground:HasPit
      Path: sea/Room39.arc/Actor03D
      Position offset: [0, -200, 0]


# TODO: the water here has that property that bugs out some enemies like moblins...
# Forest Haven
sea/Room41.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Peahats
    & Can Defeat Boko Babas
    & Can Defeat Freshwater Octoroks
  Free memory: 920752
  Enemies:
    -
      Original enemy: Peahat
      Placement category: Air:HasPit
      Path: sea/Room41.arc/Actor001
    -
      Original enemy: Peahat
      Placement category: Air:HasPit
      Path: sea/Room41.arc/Actor002
    -
      Original enemy: Boko Baba
      Placement category: Ground:HasPit
      Path: sea/Room41.arc/Actor042
    -
      Original enemy: Freshwater Octorok
      Placement category: Water:HasPit
      Path: sea/Room41.arc/Actor047
    -
      Original enemy: Peahat
      Placement category: Air:HasPit
      Path: sea/Room41.arc/Actor058
    -
      Original enemy: Boko Baba
      Placement category: Ground:HasPit
      Path: sea/Room41.arc/Actor098
    -
      Original enemy: Freshwater Octorok
      Placement category: Water:HasPit
      Path: sea/Room41.arc/Actor09C
    -
      Original enemy: Boko Baba
      Placement category: Ground:HasPit
      Path: sea/Room41.arc/Actor0AD
    -
      Original enemy: Boko Baba
      Placement category: Ground:HasPit
      Path: sea/Room41.arc/Actor0C4
    -
      Original enemy: Boko Baba
      Placement category: Ground:HasPit
      Path: sea/Room41.arc/Actor0C6
    -
      Original enemy: Boko Baba
      Placement category: Ground:HasPit
      Path: sea/Room41.arc/Actor0CF
#- # Unused layer
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Boko Babas
#    & Can Defeat Freshwater Octoroks
#  Free memory: 920752
#  Enemies:
#    -
#      Original enemy: Boko Baba
#      Placement category: Ground
#      Path: sea/Room41.arc/Layer7/Actor001
#    -
#      Original enemy: Freshwater Octorok
#      Placement category: Water
#      Path: sea/Room41.arc/Layer7/Actor003


# Cliff Plateau Isles
sea/Room42.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Gyorgs
    & Can Defeat Bokoblins
    & Can Defeat Wizzrobes
  Enemies:
    -
      Original enemy: Gyorg Spawner
      Placement category: Sea
      Path: sea/Room42.arc/Actor022
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room42.arc/Actor02D
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room42.arc/Actor032
      Position offset: [0, -200, 0]
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: sea/Room42.arc/Actor034
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: sea/Room42.arc/Actor035
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room42.arc/Actor036
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room42.arc/Actor037
      Position offset: [0, -200, 0]
    -
      Original enemy: Wizzrobe
      Placement category: Ground
      Path: sea/Room42.arc/Actor038


# Horseshoe Island
sea/Room43.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Seahats
    & Can Defeat Bokoblins
    & Can Defeat Kargarocs
  Free memory: 715648
  Enemies:
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room43.arc/Actor013
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room43.arc/Actor014
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room43.arc/Actor015
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room43.arc/Actor016
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room43.arc/Actor017
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room43.arc/Actor034
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room43.arc/Actor03D
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room43.arc/Actor043
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room43.arc/Actor04C
      Position offset: [0, -200, 0]
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room43.arc/Actor052
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room43.arc/Actor053
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room43.arc/Actor054
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room43.arc/Actor055


# Outset Island
sea/Room44.arc:
- # Outset at night
  Must defeat enemies: No
  Original requirements:
    Can Defeat Green ChuChus
    & Can Defeat Red ChuChus
    & Can Defeat Miniblins
  Free memory: 789344
  Enemies:
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor002
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor003
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor004
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor005
    -
      Original enemy: Green ChuChu
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor006
    -
      Original enemy: Red ChuChu
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor007
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor011
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor01B
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor01C
    -
      Original enemy: Miniblin
      Placement category: Ground
      Path: sea/Room44.arc/Layer5/Actor01D
#- # Unused layer
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Keese
#  Enemies:
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor000
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor001
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor002
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor003
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor004
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor005
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor006
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor007
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor008
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor009
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor00A
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer6/Actor00B
#- # Unused layer
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Keese
#  Enemies:
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer7/Actor000
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer7/Actor001
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer7/Actor002
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer7/Actor003
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer7/Actor010
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer7/Actor011
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer7/Actor012
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layer7/Actor013
#- # Unused layer
#  Must defeat enemies: Yes
#  Original requirements:
#    Can Defeat Morths
#    & Can Defeat Keese
#    & Can Defeat Kargarocs
#  Enemies:
#    -
#      Original enemy: Chasing Morth
#      Placement category: Pot
#      Path: sea/Room44.arc/Layerb/Actor003
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layerb/Actor00A
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layerb/Actor00B
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layerb/Actor00C
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layerb/Actor00D
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layerb/Actor00E
#    -
#      Original enemy: Keese
#      Placement category: Air
#      Path: sea/Room44.arc/Layerb/Actor00F
#    -
#      Original enemy: Kargaroc
#      Placement category: Ground
#      Path: sea/Room44.arc/Layerb/Actor010


# Two-Eye Reef
sea/Room46.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Kargarocs
  Free memory: 838704
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room46.arc/Actor017
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room46.arc/Actor018
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room46.arc/Actor01D
      Position offset: [0, -200, 0]
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room46.arc/Actor01F
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room46.arc/Actor020
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room46.arc/Actor021
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room46.arc/Actor022
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room46.arc/Actor023
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room46.arc/Actor024
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room46.arc/Actor025
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room46.arc/Actor026
      Position offset: [0, -200, 0]


# Angular Isles
sea/Room47.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Bokoblins
    & Can Defeat Gyorgs
  Enemies:
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room47.arc/Actor00F
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room47.arc/Actor010
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room47.arc/Actor011
    -
      Original enemy: Gyorg Spawner
      Placement category: Sea
      Path: sea/Room47.arc/Actor015


# Boating Course
sea/Room48.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Seahats
    & Can Defeat Bokoblins
    & Can Defeat Saltwater Octoroks
  Enemies:
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room48.arc/Actor016
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room48.arc/Actor017
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room48.arc/Actor018
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room48.arc/Actor019
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room48.arc/Actor01A
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room48.arc/Actor02F
    -
      Original enemy: Saltwater Octorok
      Placement category: Sea
      Path: sea/Room48.arc/Actor031
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room48.arc/Actor033
    -
      Original enemy: Seahat
      Placement category: Sea
      Path: sea/Room48.arc/Actor034
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room48.arc/Actor035
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room48.arc/Actor036


# Five-Star Isles
sea/Room49.arc:
-
  Must defeat enemies: No
  Original requirements:
    Can Defeat Kargarocs
    & Can Defeat Bokoblins
  Free memory: 1109216
  Enemies:
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room49.arc/Actor00E
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room49.arc/Actor00F
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room49.arc/Actor010
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room49.arc/Actor011
    -
      Original enemy: Kargaroc
      Placement category: Ground
      Path: sea/Room49.arc/Actor012
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room49.arc/Actor01F
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room49.arc/Actor024
      Position offset: [0, -200, 0]
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room49.arc/Actor026
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room49.arc/Actor027
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room49.arc/Actor028
    -
      Original enemy: Bokoblin
      Placement category: Ground
      Path: sea/Room49.arc/Actor029
