/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#pragma once

#include <osgEarth/Common>
#include <osgEarth/EarthManipulator>
#include <osgEarth/Sky>
#include <osgEarth/SimpleOceanLayer>
#include <osgEarth/Viewpoint>
#include <osgGA/GUIEventHandler>
#include <osgViewer/View>

namespace osgEarth {
    class MapNode;
}
namespace osg {
    class ArgumentParser;
}
namespace osgViewer {
    class ViewerBase;
};

struct EnumClassHash
{
    template <typename T>
    std::size_t operator()(T t) const noexcept
	{
        return static_cast<std::size_t>(t);
    }
};

/**
 * This is a collection of resources used by the osgEarth example applications.
 */
namespace osgEarth { namespace Util
{
    using namespace osgEarth;

    /**
     * Parses a set of built-in example arguments. Any Controls created by parsing
     * command-line parameters will appear in the lower-left corner of the display.
     */
    class OSGEARTH_EXPORT MapNodeHelper
    {
    public:
        /**
         * Loads a map file and processes all the built-in example command line 
         * arguemnts and XML externals. Disables the Controls library.
         */
        osg::ref_ptr<osg::Node> load(
            osg::ArgumentParser& args,
            osgViewer::ViewerBase* viewer) const;

        //! Takes an existing map node and processes all the built-in example
        //! command line arguments.
        void parse(
            MapNode* mapNode,
            osg::ArgumentParser& args,
            osgViewer::View* view,
            osg::Group* parentGroup) const;

        //! Configures a view with a stock set of event handlers that are useful
        //! for demos, and performs some other common view configuration for osgEarth.
        void configureView(osgViewer::View* view) const;

        //! Enumerates the command line arguments that this helper will process
        std::string usage() const;
    };


#if 0
    /**
     * Creates a UI Control with a list of clickable viewpoints.
     */
    class OSGEARTH_EXPORT ViewpointControlFactory
    {
    public:
        Control* create(
            const std::vector<Viewpoint>& list,
            osgViewer::View*              view) const;
    };

    /**
     * Creates UI controls that show the map coordinates under the mouse
     */
    class OSGEARTH_EXPORT MouseCoordsControlFactory
    {
    public:
        Control* create(
            MapNode*         mapNode,
            osgViewer::View* view ) const;
    };


    /**
     * Creates a UI Control reflecting all the named Annotations found in a
     * scene graph.
     */
    class OSGEARTH_EXPORT AnnotationGraphControlFactory
    {
    public:
        Control* create(
            osg::Node*       node,
            osgViewer::View* view) const;
    };


    /**
     * Creates a set of controls for manipulating the Sky model.
     */
    class OSGEARTH_EXPORT SkyControlFactory
    {
    public:
        static Control* create(SkyNode* sky);
    };


    /**
     * Creates a set of controls for manipulating the Ocean surface model.
     */
    class OSGEARTH_EXPORT OceanControlFactory
    {
    public:
        static Control* create(SimpleOceanLayer* ocean);
    };


    /**
    * Creates UI controls displaying the map attribution
    */
    class OSGEARTH_EXPORT AttributionControlFactory
    {
    public:
        Control* create(MapNode* mapNode) const;
    };
#endif
    
    /**
     * Helper class for easily creating event handlers
     */
    struct EventRouter : public osgGA::GUIEventHandler, public osgGA::GUIEventAdapter
    {
        using Function = std::function<void()>;
        using ViewFunction = std::function<void(osg::View*, float, float)>;

        template<typename FUNC_TYPE>
        struct Action {
            FUNC_TYPE func;
            bool eat = true;
            Action(const FUNC_TYPE& f, bool e) : func(f), eat(e) { }
        };

        struct Push {
            Push() : _value(false) { }
            bool _value;
            int _modkeymask;
            void set(bool value, int mask) { _value = value, _modkeymask = mask; }
            operator bool() { return _value; }
        };
        
        //std::unordered_map<KeySymbol, std::list<Action<Function>>, EnumClassHash> _keypress_simple;
        std::unordered_map<KeySymbol, std::list<Action<ViewFunction>>, EnumClassHash> _keypress;
        std::unordered_map<int, Push> _pushes;
        std::unordered_map<int, std::list<Action<ViewFunction>>> _click;
        std::list<Action<ViewFunction>> _move;
        std::list<Action<ViewFunction>> _drag;

        //EventRouter& onKeyPress(KeySymbol key, const Function& func, bool eat=true) {
        //    _keypress_simple[key].emplace_back(Action<Function>(func, eat));
        //    return *this;
        //}

        EventRouter& onKeyPress(KeySymbol key, const ViewFunction& func, bool eat=true) {
            _keypress[key].emplace_back(Action<ViewFunction>(func, eat));
            return *this;
        }

        EventRouter& popKeyPress(KeySymbol key) {
            if (!_keypress[key].empty())
                _keypress[key].pop_back();
            return *this;
        }

        EventRouter& onClick(const ViewFunction& func, bool eat=true) {
            onClick(LEFT_MOUSE_BUTTON, 0, func, eat);
            return *this;
        }

        EventRouter& onClick(int button, const ViewFunction& func, bool eat=true) {
            _click[button].emplace_back(Action<ViewFunction>(func, eat));
            return *this;
        }

        EventRouter& onClick(int button, int modkey, const ViewFunction& func, bool eat=true) {
            _click[button | (modkey<<3)].emplace_back(Action<ViewFunction>(func, eat));
            return *this;
        }
        
        EventRouter& popClick(int button = LEFT_MOUSE_BUTTON, int modkey = 0) {
            if (!_click[button | (modkey << 3)].empty())
                _click[button | (modkey << 3)].pop_back();
            _pushes.clear();
            return *this;
        }

        EventRouter& onMove(const ViewFunction& func, bool eat=false) {
            _move.emplace_back(Action<ViewFunction>(func, eat));
            return *this;
        }

        EventRouter& popMove() {
            if (!_move.empty())
                _move.pop_back();
            return *this;
        }

        EventRouter& onDrag(const ViewFunction& func, bool eat=false) {
            _drag.emplace_back(Action<ViewFunction>(func, eat));
            return *this;
        }

        EventRouter& popDrag() {
            if (!_drag.empty())
                _drag.pop_back();
            return *this;
        }

        bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) override
        {
            unsigned count = 0u;

            if (ea.getEventType() == ea.KEYUP) {
                //for (auto& action : _keypress_simple[(KeySymbol)ea.getKey()]) {
                //    action.func();
                //    if (action.eat) count++;
                //}
                for (auto& action : _keypress[(KeySymbol)ea.getKey()]) {
                    action.func(aa.asView(), ea.getX(), ea.getY()); 
                    if (action.eat) count++;
                }
            }
            else if (ea.getEventType() == ea.PUSH) {
                _pushes[ea.getButton()].set(true, ea.getModKeyMask());
                int combo = ea.getButton() | ea.getModKeyMask();
                for (auto& action : _click[combo]) {
                    if (action.eat) count++;
                }
            }
            else if (ea.getEventType() == ea.RELEASE) {
                Push& push = _pushes[ea.getButton()];
                if (push == true) {
                    int combo = ea.getButton() | push._modkeymask;
                    push.set(false, 0);
                    for (auto& action : _click[combo]) {
                        action.func(aa.asView(), ea.getX(), ea.getY()); 
                        if (action.eat) count++;
                    }
                }
            }
            else if (ea.getEventType() == ea.MOVE) {
                for (auto& action : _move) {
                    action.func(aa.asView(), ea.getX(), ea.getY()); 
                    if (action.eat) count++;
                }
            }
            else if (ea.getEventType() == ea.DRAG) {
                for (auto& action : _drag) {
                    action.func(aa.asView(), ea.getX(), ea.getY()); 
                    if (action.eat) count++;
                }
            }

            return count > 0u;
        }

        //! Accesses the router on the given view, creating one if necessary
        static EventRouter& get(osgViewer::View* v) {
            OE_HARD_ASSERT(v != nullptr);
            for (auto& eh : v->getEventHandlers()) {
                EventRouter* r = dynamic_cast<EventRouter*>(eh.get());
                if (r)
                    return *r;
            }
            EventRouter* r = new EventRouter();
            v->getEventHandlers().push_front(r);
            return *r;
        }

        static EventRouter& get(osg::ref_ptr<osgViewer::View>& v) {
            return get(v.get());
        }
    };


} } // namespace osgEarth::Util
