<map id="vsgImGui::Texture" name="vsgImGui::Texture">
<area shape="rect" id="Node000001" title="Texture adapter that uses a DescriptorSet/DescriptorImage to hold a texture image on the GPU in a for..." alt="" coords="15,96,144,123"/>
<area shape="rect" id="Node000002" title=" " alt="" coords="5,5,154,48"/>
<area shape="poly" id="edge1_Node000001_Node000002" title=" " alt="" coords="82,64,82,95,77,95,77,64"/>
</map>
