vsg: VkPhysicalDeviceMeshShaderPropertiesEXT Struct Reference

vsg 1.1.8 VulkanSceneGraph library

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Public Attributes | List of all members
VkPhysicalDeviceMeshShaderPropertiesEXT Struct Reference

## Public Attributes
VkStructureType | sType
void * | pNext
uint32_t | maxTaskWorkGroupTotalCount
uint32_t | maxTaskWorkGroupCount [3]
uint32_t | maxTaskWorkGroupInvocations
uint32_t | maxTaskWorkGroupSize [3]
uint32_t | maxTaskPayloadSize
uint32_t | maxTaskSharedMemorySize
uint32_t | maxTaskPayloadAndSharedMemorySize
uint32_t | maxMeshWorkGroupTotalCount
uint32_t | maxMeshWorkGroupCount [3]
uint32_t | maxMeshWorkGroupInvocations
uint32_t | maxMeshWorkGroupSize [3]
uint32_t | maxMeshSharedMemorySize
uint32_t | maxMeshPayloadAndSharedMemorySize
uint32_t | maxMeshOutputMemorySize
uint32_t | maxMeshPayloadAndOutputMemorySize
uint32_t | maxMeshOutputComponents
uint32_t | maxMeshOutputVertices
uint32_t | maxMeshOutputPrimitives
uint32_t | maxMeshOutputLayers
uint32_t | maxMeshMultiviewViewCount
uint32_t | meshOutputPerVertexGranularity
uint32_t | meshOutputPerPrimitiveGranularity
uint32_t | maxPreferredTaskWorkGroupInvocations
uint32_t | maxPreferredMeshWorkGroupInvocations
VkBool32 | prefersLocalInvocationVertexOutput
VkBool32 | prefersLocalInvocationPrimitiveOutput
VkBool32 | prefersCompactVertexOutput
VkBool32 | prefersCompactPrimitiveOutput

The documentation for this struct was generated from the following file:

- include/vsg/vk/vulkan.h