vsg: Member List

vsg 1.1.8 VulkanSceneGraph library

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vsg::Queue Member List

This is the complete list of members for vsg::Queue, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
_mutex (defined in vsg::Queue) | vsg::Queue | protected
_queueFamilyIndex (defined in vsg::Queue) | vsg::Queue | protected
_queueFlags (defined in vsg::Queue) | vsg::Queue | protected
_queueIndex (defined in vsg::Queue) | vsg::Queue | protected
_vkQueue (defined in vsg::Queue) | vsg::Queue | protected
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
Device (defined in vsg::Queue) | vsg::Queue | friend
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator VkQueue() const (defined in vsg::Queue) | vsg::Queue | inline
operator=(const Queue &)=delete (defined in vsg::Queue) | vsg::Queue | protected
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
present(const VkPresentInfoKHR &info) (defined in vsg::Queue) | vsg::Queue |
Queue(VkQueue queue, VkQueueFlags queueFlags, uint32_t queueFamilyIndex, uint32_t queueIndex) (defined in vsg::Queue) | vsg::Queue | protected
Queue()=delete (defined in vsg::Queue) | vsg::Queue | protected
Queue(const Queue &)=delete (defined in vsg::Queue) | vsg::Queue | protected
queueFamilyIndex() const (defined in vsg::Queue) | vsg::Queue | inline
queueFlags() const (defined in vsg::Queue) | vsg::Queue | inline
queueIndex() const (defined in vsg::Queue) | vsg::Queue | inline
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
submit(const std::vector< VkSubmitInfo > &submitInfos, Fence *fence=nullptr) (defined in vsg::Queue) | vsg::Queue |
submit(const VkSubmitInfo &submitInfo, Fence *fence=nullptr) (defined in vsg::Queue) | vsg::Queue |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
vk() const (defined in vsg::Queue) | vsg::Queue | inline
waitIdle() (defined in vsg::Queue) | vsg::Queue |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual
~Queue() (defined in vsg::Queue) | vsg::Queue | protectedvirtual