vsg: Member List

vsg 1.1.9 VulkanSceneGraph library |

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vsg::Animation Member List

This is the complete list of members for vsg::Animation, including all inherited members.

_active (defined in vsg::Animation) | vsg::Animation | protected
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
_maxTime (defined in vsg::Animation) | vsg::Animation | protected
_previousSimulationTime (defined in vsg::Animation) | vsg::Animation | protected
active() const | vsg::Animation | inline
Animation() (defined in vsg::Animation) | vsg::Animation |
Animation(const Animation &rhs, const CopyOp &copyop={}) (defined in vsg::Animation) | vsg::Animation |
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const override | vsg::Animation | inlinevirtual
compare(const Object &rhs) const override | vsg::Animation | virtual
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
FORWARD_AND_BACK enum value (defined in vsg::Animation) | vsg::Animation |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
maxTime() const | vsg::Animation | virtual
Mode enum name (defined in vsg::Animation) | vsg::Animation |
mode | vsg::Animation |
name (defined in vsg::Animation) | vsg::Animation |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
ONCE enum value (defined in vsg::Animation) | vsg::Animation |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
read(Input &input) override (defined in vsg::Animation) | vsg::Animation | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
REPEAT enum value (defined in vsg::Animation) | vsg::Animation |
Samplers typedef | vsg::Animation |
samplers (defined in vsg::Animation) | vsg::Animation |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
speed | vsg::Animation |
start(double simulationTime, double startTime=0.0) | vsg::Animation | virtual
stop(double simulationTime) | vsg::Animation | virtual
t_traverse(N &node, V &visitor) (defined in vsg::Animation) | vsg::Animation | inlinestatic
time | vsg::Animation |
traverse(Visitor &visitor) override (defined in vsg::Animation) | vsg::Animation | inlinevirtual
traverse(ConstVisitor &visitor) const override (defined in vsg::Animation) | vsg::Animation | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
update(double simulationTime) | vsg::Animation | virtual
write(Output &output) const override (defined in vsg::Animation) | vsg::Animation | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual