vsg: Member List

vsg 1.1.9 VulkanSceneGraph library |

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vsg::Framebuffer Member List

This is the complete list of members for vsg::Framebuffer, including all inherited members.

_attachments (defined in vsg::Framebuffer) | vsg::Framebuffer | protected
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
_device (defined in vsg::Framebuffer) | vsg::Framebuffer | protected
_framebuffer (defined in vsg::Framebuffer) | vsg::Framebuffer | protected
_height (defined in vsg::Framebuffer) | vsg::Framebuffer | protected
_layers (defined in vsg::Framebuffer) | vsg::Framebuffer | protected
_renderPass (defined in vsg::Framebuffer) | vsg::Framebuffer | protected
_width (defined in vsg::Framebuffer) | vsg::Framebuffer | protected
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
extent2D() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
Framebuffer(ref_ptr< RenderPass > renderPass, const ImageViews &attachments, uint32_t width, uint32_t height, uint32_t layers) (defined in vsg::Framebuffer) | vsg::Framebuffer |
getAttachments() (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
getAttachments() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getDevice() (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
getDevice() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getRenderPass() (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
getRenderPass() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
getValue(const std::string &key, T &value) const | vsg::Object |
height() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
layers() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator VkFramebuffer() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
vk() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
width() const (defined in vsg::Framebuffer) | vsg::Framebuffer | inline
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual
~Framebuffer() (defined in vsg::Framebuffer) | vsg::Framebuffer | protectedvirtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual