vsg: Member List

vsg 1.1.9 VulkanSceneGraph library |

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vsg::ShaderSet Member List

This is the complete list of members for vsg::ShaderSet, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
_nullAttributeBinding (defined in vsg::ShaderSet) | vsg::ShaderSet | protected
_nullDescriptorBinding (defined in vsg::ShaderSet) | vsg::ShaderSet | protected
addAttributeBinding(const std::string &name, const std::string &define, uint32_t location, VkFormat format, ref_ptr< Data > data) | vsg::ShaderSet |
addDescriptorBinding(const std::string &name, const std::string &define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) | vsg::ShaderSet |
addPushConstantRange(const std::string &name, const std::string &define, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size) | vsg::ShaderSet |
addUniformBinding(const std::string &name, const std::string &define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) (defined in vsg::ShaderSet) | vsg::ShaderSet | inline
attributeBindings (defined in vsg::ShaderSet) | vsg::ShaderSet |
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
compare(const Object &rhs) const override | vsg::ShaderSet | virtual
compatibleDescriptorSetLayout(const DescriptorSetLayout &dsl, const std::set< std::string > &defines, uint32_t set) const | vsg::ShaderSet | virtual
compatiblePipelineLayout(const PipelineLayout &layout, const std::set< std::string > &defines) const | vsg::ShaderSet | virtual
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
createDescriptorSetLayout(const std::set< std::string > &defines, uint32_t set) const | vsg::ShaderSet | virtual
createPipelineLayout(const std::set< std::string > &defines) | vsg::ShaderSet | inline
createPipelineLayout(const std::set< std::string > &defines, std::pair< uint32_t, uint32_t > range) const | vsg::ShaderSet | virtual
customDescriptorSetBindings (defined in vsg::ShaderSet) | vsg::ShaderSet |
defaultGraphicsPipelineStates (defined in vsg::ShaderSet) | vsg::ShaderSet |
defaultShaderHints (defined in vsg::ShaderSet) | vsg::ShaderSet |
definesArrayStates (defined in vsg::ShaderSet) | vsg::ShaderSet |
descriptorBindings (defined in vsg::ShaderSet) | vsg::ShaderSet |
descriptorSetRange() const | vsg::ShaderSet |
getAttributeBinding(const std::string &name) | vsg::ShaderSet |
getAttributeBinding(const std::string &name) const | vsg::ShaderSet |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getDescriptorBinding(const std::string &name) | vsg::ShaderSet |
getDescriptorBinding(const std::string &name) const | vsg::ShaderSet |
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getShaderStages(ref_ptr< ShaderCompileSettings > scs={}) | vsg::ShaderSet |
getSuitableArrayState(const std::set< std::string > &defines) const | vsg::ShaderSet |
getUnifomrBinding(const std::string &name) const (defined in vsg::ShaderSet) | vsg::ShaderSet | inline
getUniformBinding(const std::string &name) (defined in vsg::ShaderSet) | vsg::ShaderSet | inline
getValue(const std::string &key, T &value) const | vsg::Object |
mutex | vsg::ShaderSet |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
optionalDefines (defined in vsg::ShaderSet) | vsg::ShaderSet |
pushConstantRanges (defined in vsg::ShaderSet) | vsg::ShaderSet |
read(Input &input) override (defined in vsg::ShaderSet) | vsg::ShaderSet | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
ShaderSet() (defined in vsg::ShaderSet) | vsg::ShaderSet |
ShaderSet(const ShaderStages &in_stages, ref_ptr< ShaderCompileSettings > in_hints={}) (defined in vsg::ShaderSet) | vsg::ShaderSet | explicit
stages | vsg::ShaderSet |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
variants | vsg::ShaderSet |
write(Output &output) const override (defined in vsg::ShaderSet) | vsg::ShaderSet | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual
~ShaderSet() (defined in vsg::ShaderSet) | vsg::ShaderSet | protectedvirtual