vsg: Member List

vsg 1.1.9 VulkanSceneGraph library |

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vsgMacOS::MacOS_Window Member List

This is the complete list of members for vsgMacOS::MacOS_Window, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
_availableSemaphore (defined in vsg::Window) | vsg::Window | protected
_clearColor (defined in vsg::Window) | vsg::Window | protected
_depthFormat (defined in vsg::Window) | vsg::Window | protected
_depthImage (defined in vsg::Window) | vsg::Window | protected
_depthImageView (defined in vsg::Window) | vsg::Window | protected
_device (defined in vsg::Window) | vsg::Window | protected
_extent2D (defined in vsg::Window) | vsg::Window | protected
_first_macos_time_point (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | protected
_first_macos_timestamp (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | protected
_framebufferSamples (defined in vsg::Window) | vsg::Window | protected
_frames (defined in vsg::Window) | vsg::Window | protected
_imageFormat (defined in vsg::Window) | vsg::Window | protected
_indices (defined in vsg::Window) | vsg::Window | protected
_initDevice() (defined in vsg::Window) | vsg::Window | protected
_initFormats() (defined in vsg::Window) | vsg::Window | protected
_initInstance() (defined in vsg::Window) | vsg::Window | protected
_initPhysicalDevice() (defined in vsg::Window) | vsg::Window | protected
_initRenderPass() (defined in vsg::Window) | vsg::Window | protected
_initSurface() override (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | protectedvirtual
_initSwapchain() (defined in vsg::Window) | vsg::Window | protected
_instance (defined in vsg::Window) | vsg::Window | protected
_keyboard (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | protected
_metalLayer (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | protected
_multisampleDepthImage (defined in vsg::Window) | vsg::Window | protected
_multisampleDepthImageView (defined in vsg::Window) | vsg::Window | protected
_multisampleImage (defined in vsg::Window) | vsg::Window | protected
_multisampleImageView (defined in vsg::Window) | vsg::Window | protected
_physicalDevice (defined in vsg::Window) | vsg::Window | protected
_renderPass (defined in vsg::Window) | vsg::Window | protected
_surface (defined in vsg::Window) | vsg::Window | protected
_swapchain (defined in vsg::Window) | vsg::Window | protected
_traits (defined in vsg::Window) | vsg::Window | protected
_view (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | protected
_window (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | protected
acquireNextImage(uint64_t timeout=std::numeric_limits< uint64_t >::max()) | vsg::Window |
bufferedEvents | vsg::Window |
buildSwapchain() (defined in vsg::Window) | vsg::Window | protected
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clear() (defined in vsg::Window) | vsg::Window | protectedvirtual
clearColor() (defined in vsg::Window) | vsg::Window | inline
clearColor() const (defined in vsg::Window) | vsg::Window | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
vsg::Window::create(vsg::ref_ptr< WindowTraits > traits) | vsg::Window | static
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
debugLayersEnabled() const (defined in vsg::Window) | vsg::Window | inline
depthFormat() (defined in vsg::Window) | vsg::Window |
extent2D() const (defined in vsg::Window) | vsg::Window | inline
frame(size_t i) (defined in vsg::Window) | vsg::Window | inline
framebuffer(size_t i) (defined in vsg::Window) | vsg::Window | inline
framebuffer(size_t i) const (defined in vsg::Window) | vsg::Window | inline
framebufferSamples() const (defined in vsg::Window) | vsg::Window | inline
Frames typedef (defined in vsg::Window) | vsg::Window |
frames() (defined in vsg::Window) | vsg::Window | inline
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getDepthImage() (defined in vsg::Window) | vsg::Window | inline
getDepthImageView() (defined in vsg::Window) | vsg::Window | inline
getDevice() (defined in vsg::Window) | vsg::Window | inline
getEventTime(double eventTime) (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | inline
getInstance() (defined in vsg::Window) | vsg::Window | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getOrCreateDepthImage() (defined in vsg::Window) | vsg::Window |
getOrCreateDepthImageView() (defined in vsg::Window) | vsg::Window |
getOrCreateDevice() (defined in vsg::Window) | vsg::Window |
getOrCreateInstance() (defined in vsg::Window) | vsg::Window |
getOrCreatePhysicalDevice() (defined in vsg::Window) | vsg::Window |
getOrCreateRenderPass() (defined in vsg::Window) | vsg::Window |
getOrCreateSurface() (defined in vsg::Window) | vsg::Window |
getOrCreateSwapchain() (defined in vsg::Window) | vsg::Window |
getPhysicalDevice() (defined in vsg::Window) | vsg::Window | inline
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getRenderPass() (defined in vsg::Window) | vsg::Window | inline
getSurface() (defined in vsg::Window) | vsg::Window | inline
getSwapchain() (defined in vsg::Window) | vsg::Window | inline
getValue(const std::string &key, T &value) const | vsg::Object |
handleNSEvent(NSEvent *anEvent) (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window |
imageIndex(size_t relativeFrameIndex=0) const | vsg::Window | inline
imageView(size_t i) (defined in vsg::Window) | vsg::Window | inline
imageView(size_t i) const (defined in vsg::Window) | vsg::Window | inline
instanceExtensionSurfaceName() const override (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | inlinevirtual
layer() (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | inline
MacOS_Window(vsg::ref_ptr< vsg::WindowTraits > traits) (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window |
MacOS_Window()=delete (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window |
MacOS_Window(const MacOS_Window &)=delete (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window |
numFrames() const (defined in vsg::Window) | vsg::Window | inline
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const MacOS_Window &)=delete (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window |
operator=(const Window &)=delete (defined in vsg::Window) | vsg::Window |
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
pollEvents(vsg::UIEvents &events) override | vsgMacOS::MacOS_Window | virtual
queueEvent(vsg::UIEvent *anEvent) (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | inline
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
releaseConnection() | vsg::Window | inlinevirtual
releaseWindow() | vsg::Window | inlinevirtual
removeObject(const std::string &key) | vsg::Object |
resize() override (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | virtual
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setDevice(ref_ptr< Device > device) (defined in vsg::Window) | vsg::Window |
setInstance(ref_ptr< Instance > instance) (defined in vsg::Window) | vsg::Window |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setPhysicalDevice(ref_ptr< PhysicalDevice > physicalDevice) (defined in vsg::Window) | vsg::Window |
setRenderPass(ref_ptr< RenderPass > renderPass) (defined in vsg::Window) | vsg::Window |
setSurface(ref_ptr< Surface > surface) (defined in vsg::Window) | vsg::Window |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
share(ref_ptr< Device > device) (defined in vsg::Window) | vsg::Window | protected
surfaceFormat() (defined in vsg::Window) | vsg::Window |
traits() (defined in vsg::Window) | vsg::Window | inline
traits() const (defined in vsg::Window) | vsg::Window | inline
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
valid() const override (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | inlinevirtual
view() (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | inline
visible() const (defined in vsg::Window) | vsg::Window | inlinevirtual
Window(const Window &)=delete (defined in vsg::Window) | vsg::Window |
Window(ref_ptr< WindowTraits > traits) (defined in vsg::Window) | vsg::Window | protected
window() (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | inline
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual
~MacOS_Window() (defined in vsgMacOS::MacOS_Window) | vsgMacOS::MacOS_Window | protectedvirtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual
~Window() (defined in vsg::Window) | vsg::Window | protectedvirtual