vsg: vsg::NullArrayState Class Reference

vsg 1.1.9 VulkanSceneGraph library |

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Public Member Functions | List of all members
vsg::NullArrayState Class Reference

`#include <ArrayState.h>`

Inheritance diagram for vsg::NullArrayState:
[legend]
Collaboration diagram for vsg::NullArrayState:
[legend]

## Public Member Functions
| NullArrayState (const ArrayState &as)
ref_ptr< ArrayState > | cloneArrayState () override
| clone self
ref_ptr< ArrayState > | cloneArrayState (ref_ptr< ArrayState > arrayState) override
void | apply (const vec3Array &) override
void | apply (const Data &) override
void | apply (const BindGraphicsPipeline &bpg) override
void | apply (const VertexInputState &vas) override
void | apply (const InputAssemblyState &ias) override
void | apply (const Geometry &geometry) override
void | apply (const VertexDraw &vid) override
void | apply (const VertexIndexDraw &vid) override
void | apply (const BindVertexBuffers &bvb) override
void | apply (const BufferInfo &bufferInfo) override
virtual void | apply (const Object &)
virtual void | apply (const Objects &)
virtual void | apply (const External &)
virtual void | apply (const stringValue &)
virtual void | apply (const wstringValue &)
virtual void | apply (const boolValue &)
virtual void | apply (const intValue &)
virtual void | apply (const uintValue &)
virtual void | apply (const floatValue &)
virtual void | apply (const doubleValue &)
virtual void | apply (const vec2Value &)
virtual void | apply (const vec3Value &)
virtual void | apply (const vec4Value &)
virtual void | apply (const dvec2Value &)
virtual void | apply (const dvec3Value &)
virtual void | apply (const dvec4Value &)
virtual void | apply (const bvec2Value &)
virtual void | apply (const bvec3Value &)
virtual void | apply (const bvec4Value &)
virtual void | apply (const ubvec2Value &)
virtual void | apply (const ubvec3Value &)
virtual void | apply (const ubvec4Value &)
virtual void | apply (const svec2Value &)
virtual void | apply (const svec3Value &)
virtual void | apply (const svec4Value &)
virtual void | apply (const usvec2Value &)
virtual void | apply (const usvec3Value &)
virtual void | apply (const usvec4Value &)
virtual void | apply (const ivec2Value &)
virtual void | apply (const ivec3Value &)
virtual void | apply (const ivec4Value &)
virtual void | apply (const uivec2Value &)
virtual void | apply (const uivec3Value &)
virtual void | apply (const uivec4Value &)
virtual void | apply (const mat4Value &)
virtual void | apply (const dmat4Value &)
virtual void | apply (const byteArray &)
virtual void | apply (const ubyteArray &)
virtual void | apply (const shortArray &)
virtual void | apply (const ushortArray &)
virtual void | apply (const intArray &)
virtual void | apply (const uintArray &)
virtual void | apply (const floatArray &)
virtual void | apply (const doubleArray &)
virtual void | apply (const vec2Array &)
virtual void | apply (const vec4Array &)
virtual void | apply (const dvec2Array &)
virtual void | apply (const dvec3Array &)
virtual void | apply (const dvec4Array &)
virtual void | apply (const bvec2Array &)
virtual void | apply (const bvec3Array &)
virtual void | apply (const bvec4Array &)
virtual void | apply (const svec2Array &)
virtual void | apply (const svec3Array &)
virtual void | apply (const svec4Array &)
virtual void | apply (const ivec2Array &)
virtual void | apply (const ivec3Array &)
virtual void | apply (const ivec4Array &)
virtual void | apply (const ubvec2Array &)
virtual void | apply (const ubvec3Array &)
virtual void | apply (const ubvec4Array &)
virtual void | apply (const usvec2Array &)
virtual void | apply (const usvec3Array &)
virtual void | apply (const usvec4Array &)
virtual void | apply (const uivec2Array &)
virtual void | apply (const uivec3Array &)
virtual void | apply (const uivec4Array &)
virtual void | apply (const mat4Array &)
virtual void | apply (const dmat4Array &)
virtual void | apply (const block64Array &)
virtual void | apply (const block128Array &)
virtual void | apply (const byteArray2D &)
virtual void | apply (const ubyteArray2D &)
virtual void | apply (const shortArray2D &)
virtual void | apply (const ushortArray2D &)
virtual void | apply (const intArray2D &)
virtual void | apply (const uintArray2D &)
virtual void | apply (const floatArray2D &)
virtual void | apply (const doubleArray2D &)
virtual void | apply (const vec2Array2D &)
virtual void | apply (const vec3Array2D &)
virtual void | apply (const vec4Array2D &)
virtual void | apply (const dvec2Array2D &)
virtual void | apply (const dvec3Array2D &)
virtual void | apply (const dvec4Array2D &)
virtual void | apply (const bvec2Array2D &)
virtual void | apply (const bvec3Array2D &)
virtual void | apply (const bvec4Array2D &)
virtual void | apply (const svec2Array2D &)
virtual void | apply (const svec3Array2D &)
virtual void | apply (const svec4Array2D &)
virtual void | apply (const ivec2Array2D &)
virtual void | apply (const ivec3Array2D &)
virtual void | apply (const ivec4Array2D &)
virtual void | apply (const ubvec2Array2D &)
virtual void | apply (const ubvec3Array2D &)
virtual void | apply (const ubvec4Array2D &)
virtual void | apply (const usvec2Array2D &)
virtual void | apply (const usvec3Array2D &)
virtual void | apply (const usvec4Array2D &)
virtual void | apply (const uivec2Array2D &)
virtual void | apply (const uivec3Array2D &)
virtual void | apply (const uivec4Array2D &)
virtual void | apply (const block64Array2D &)
virtual void | apply (const block128Array2D &)
virtual void | apply (const byteArray3D &)
virtual void | apply (const ubyteArray3D &)
virtual void | apply (const shortArray3D &)
virtual void | apply (const ushortArray3D &)
virtual void | apply (const intArray3D &)
virtual void | apply (const uintArray3D &)
virtual void | apply (const floatArray3D &)
virtual void | apply (const doubleArray3D &)
virtual void | apply (const vec2Array3D &)
virtual void | apply (const vec3Array3D &)
virtual void | apply (const vec4Array3D &)
virtual void | apply (const dvec2Array3D &)
virtual void | apply (const dvec3Array3D &)
virtual void | apply (const dvec4Array3D &)
virtual void | apply (const ubvec2Array3D &)
virtual void | apply (const ubvec3Array3D &)
virtual void | apply (const ubvec4Array3D &)
virtual void | apply (const block64Array3D &)
virtual void | apply (const block128Array3D &)
virtual void | apply (const Node &)
virtual void | apply (const Compilable &)
virtual void | apply (const Commands &)
virtual void | apply (const Group &)
virtual void | apply (const QuadGroup &)
virtual void | apply (const LOD &)
virtual void | apply (const PagedLOD &)
virtual void | apply (const StateGroup &)
virtual void | apply (const CullGroup &)
virtual void | apply (const CullNode &)
virtual void | apply (const Transform &)
virtual void | apply (const MatrixTransform &)
virtual void | apply (const CoordinateFrame &)
virtual void | apply (const DepthSorted &)
virtual void | apply (const Layer &)
virtual void | apply (const Bin &)
virtual void | apply (const Switch &)
virtual void | apply (const Light &)
virtual void | apply (const AmbientLight &)
virtual void | apply (const DirectionalLight &)
virtual void | apply (const PointLight &)
virtual void | apply (const SpotLight &)
virtual void | apply (const InstrumentationNode &)
virtual void | apply (const RegionOfInterest &)
virtual void | apply (const Text &)
virtual void | apply (const TextGroup &)
virtual void | apply (const TextTechnique &)
virtual void | apply (const TextLayout &)
virtual void | apply (const Animation &)
virtual void | apply (const AnimationGroup &)
virtual void | apply (const AnimationSampler &)
virtual void | apply (const JointSampler &)
virtual void | apply (const MorphSampler &)
virtual void | apply (const TransformSampler &)
virtual void | apply (const CameraSampler &)
virtual void | apply (const Joint &)
virtual void | apply (const ImageInfo &)
virtual void | apply (const ImageView &)
virtual void | apply (const Image &)
virtual void | apply (const Command &)
virtual void | apply (const StateCommand &)
virtual void | apply (const StateSwitch &)
virtual void | apply (const CommandBuffer &)
virtual void | apply (const RenderPass &)
virtual void | apply (const BindDescriptorSet &)
virtual void | apply (const BindDescriptorSets &)
virtual void | apply (const BindViewDescriptorSets &)
virtual void | apply (const Descriptor &)
virtual void | apply (const DescriptorBuffer &)
virtual void | apply (const DescriptorImage &)
virtual void | apply (const DescriptorSet &)
virtual void | apply (const BindIndexBuffer &)
virtual void | apply (const BindComputePipeline &)
virtual void | apply (const BindRayTracingPipeline &)
virtual void | apply (const GraphicsPipeline &)
virtual void | apply (const ComputePipeline &)
virtual void | apply (const RayTracingPipeline &)
virtual void | apply (const GraphicsPipelineState &)
virtual void | apply (const ShaderStage &)
virtual void | apply (const TessellationState &)
virtual void | apply (const ViewportState &)
virtual void | apply (const RasterizationState &)
virtual void | apply (const MultisampleState &)
virtual void | apply (const DepthStencilState &)
virtual void | apply (const ColorBlendState &)
virtual void | apply (const DynamicState &)
virtual void | apply (const ResourceHints &)
virtual void | apply (const Draw &)
virtual void | apply (const DrawIndexed &)
virtual void | apply (const ClearAttachments &)
virtual void | apply (const ClearColorImage &)
virtual void | apply (const ClearDepthStencilImage &)
virtual void | apply (const QueryPool &)
virtual void | apply (const ResetQueryPool &)
virtual void | apply (const BeginQuery &)
virtual void | apply (const EndQuery &)
virtual void | apply (const WriteTimestamp &)
virtual void | apply (const CopyQueryPoolResults &)
virtual void | apply (const DrawMeshTasks &)
virtual void | apply (const DrawMeshTasksIndirect &)
virtual void | apply (const DrawMeshTasksIndirectCount &)
virtual void | apply (const UIEvent &)
virtual void | apply (const WindowEvent &)
virtual void | apply (const ExposeWindowEvent &)
virtual void | apply (const ConfigureWindowEvent &)
virtual void | apply (const CloseWindowEvent &)
virtual void | apply (const FocusInEvent &)
virtual void | apply (const FocusOutEvent &)
virtual void | apply (const KeyEvent &)
virtual void | apply (const KeyPressEvent &)
virtual void | apply (const KeyReleaseEvent &)
virtual void | apply (const PointerEvent &)
virtual void | apply (const ButtonPressEvent &)
virtual void | apply (const ButtonReleaseEvent &)
virtual void | apply (const MoveEvent &)
virtual void | apply (const TouchEvent &)
virtual void | apply (const TouchDownEvent &)
virtual void | apply (const TouchUpEvent &)
virtual void | apply (const TouchMoveEvent &)
virtual void | apply (const ScrollWheelEvent &)
virtual void | apply (const TerminateEvent &)
virtual void | apply (const FrameEvent &)
virtual void | apply (const ShaderCompileSettings &)
virtual void | apply (const Camera &)
virtual void | apply (const CommandGraph &)
virtual void | apply (const SecondaryCommandGraph &)
virtual void | apply (const RenderGraph &)
virtual void | apply (const View &)
virtual void | apply (const Viewer &)
virtual void | apply (const ViewMatrix &)
virtual void | apply (const LookAt &)
virtual void | apply (const LookDirection &)
virtual void | apply (const RelativeViewMatrix &)
virtual void | apply (const TrackingViewMatrix &)
virtual void | apply (const ProjectionMatrix &)
virtual void | apply (const Perspective &)
virtual void | apply (const Orthographic &)
virtual void | apply (const RelativeProjection &)
virtual void | apply (const EllipsoidPerspective &)
virtual void | apply (const FrameStamp &)
Public Member Functions inherited from vsg::Inherit< ArrayState, NullArrayState >
| Inherit (Args &&... args)
std::size_t | sizeofObject () const noexcept override
const char * | className () const noexcept override
const std::type_info & | type_info () const noexcept override
bool | is_compatible (const std::type_info &type) const noexcept override
int | compare (const Object &rhs) const override
void | accept (Visitor &visitor) override
void | accept (ConstVisitor &visitor) const override
void | accept (RecordTraversal &visitor) const override
Public Member Functions inherited from vsg::ArrayState
| ArrayState (const ArrayState &rhs, const CopyOp &copyop={})
bool | getAttributeDetails (const VertexInputState &vas, uint32_t location, AttributeDetails &attributeDetails)
virtual void | applyArrays (uint32_t firstBinding, const BufferInfoList &in_arrays)
virtual void | applyArrays (uint32_t firstBinding, const DataList &in_arrays)
virtual ref_ptr< const vec3Array > | vertexArray (uint32_t instanceIndex)
Public Member Functions inherited from vsg::Inherit< ConstVisitor, ArrayState >
| Inherit (Args &&... args)
std::size_t | sizeofObject () const noexcept override
const char * | className () const noexcept override
const std::type_info & | type_info () const noexcept override
bool | is_compatible (const std::type_info &type) const noexcept override
int | compare (const Object &rhs) const override
void | accept (Visitor &visitor) override
void | accept (ConstVisitor &visitor) const override
void | accept (RecordTraversal &visitor) const override
Public Member Functions inherited from vsg::ConstVisitor
| ConstVisitor (const ConstVisitor &rhs, const CopyOp &copyop={})
virtual Instrumentation * | getInstrumentation ()
Public Member Functions inherited from vsg::Object
| Object (const Object &object, const CopyOp &copyop={})
Object & | operator= (const Object &)
template<class T>
T * | cast ()
template<class T>
const T * | cast () const
virtual ref_ptr< Object > | clone (const CopyOp &copyop={}) const
virtual void | traverse (Visitor &)
virtual void | traverse (ConstVisitor &) const
virtual void | traverse (RecordTraversal &) const
virtual void | read (Input &input)
virtual void | write (Output &output) const
void | ref () const noexcept
void | unref () const noexcept
void | unref_nodelete () const noexcept
unsigned int | referenceCount () const noexcept
template<typename T>
void | setValue (const std::string &key, const T &value)
void | setValue (const std::string &key, const char *value)
| specialization of setValue to handle passing C strings
template<typename T>
bool | getValue (const std::string &key, T &value) const
| get specified value type, return false if value associated with key is not assigned or is not the correct type
void | setObject (const std::string &key, ref_ptr< Object > object)
| assign an Object associated with key
Object * | getObject (const std::string &key)
| get Object pointer associated with key, return nullptr if no object associated with key has been assigned
const Object * | getObject (const std::string &key) const
| get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
template<class T>
T * | getObject (const std::string &key)
| get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
template<class T>
const T * | getObject (const std::string &key) const
| get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
ref_ptr< Object > | getRefObject (const std::string &key)
| get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
ref_ptr< const Object > | getRefObject (const std::string &key) const
| get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
template<class T>
ref_ptr< T > | getRefObject (const std::string &key)
| get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
template<class T>
const ref_ptr< const T > | getRefObject (const std::string &key) const
| get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
void | removeObject (const std::string &key)
| remove meta object or value associated with key
Auxiliary * | getOrCreateAuxiliary ()
Auxiliary * | getAuxiliary ()
const Auxiliary * | getAuxiliary () const

## Additional Inherited Members
Static Public Member Functions inherited from vsg::Inherit< ArrayState, NullArrayState >
static ref_ptr< NullArrayState > | create (Args &&... args)
static ref_ptr< NullArrayState > | create_if (bool flag, Args &&... args)
Static Public Member Functions inherited from vsg::Inherit< ConstVisitor, ArrayState >
static ref_ptr< ArrayState > | create (Args &&... args)
static ref_ptr< ArrayState > | create_if (bool flag, Args &&... args)
Static Public Member Functions inherited from vsg::Object
static ref_ptr< Object > | create ()
static ref_ptr< Object > | create_if (bool flag)
static void * | operator new (std::size_t count)
| provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS
static void | operator delete (void *ptr)
Public Attributes inherited from vsg::ArrayState
std::vector< dmat4 > | localToWorldStack
std::vector< dmat4 > | worldToLocalStack
VkPrimitiveTopology | topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
uint32_t | vertex_attribute_location = 0
AttributeDetails | vertexAttribute
ref_ptr< const vec3Array > | vertices
ref_ptr< vec3Array > | proxy_vertices
DataList | arrays
Public Attributes inherited from vsg::ConstVisitor
Mask | traversalMask = MASK_ALL
Mask | overrideMask = MASK_OFF
Protected Member Functions inherited from vsg::Object
virtual void | _attemptDelete () const
void | setAuxiliary (Auxiliary *auxiliary)

## Detailed Description

NullArrayState provides a mechanism for geometry in a subgraph to be ignored by traversals that use ArrayState such as ComputeBounds/Intersector/LineSegmentIntersector this is useful for subgraphs that have custom shaders that move the final rendered geometry to a different place that would be naively interpreted by a straight forward vec3Array vertex array in local coordinates. To disable the handling of geometry in a subgraph simply assign a NullArrayState to the StateGroup::prototypeArrayState, i.e. stateGroup->prototypeArrayState = vsg::NullArrayState::create();

## Member Function Documentation

## ◆ apply() [1/254]

virtual void vsg::ConstVisitor::apply | ( | const AmbientLight & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [2/254]

virtual void vsg::ConstVisitor::apply | ( | const Animation & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [3/254]

virtual void vsg::ConstVisitor::apply | ( | const AnimationGroup & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [4/254]

virtual void vsg::ConstVisitor::apply | ( | const AnimationSampler & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [5/254]

virtual void vsg::ConstVisitor::apply | ( | const BeginQuery & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [6/254]

virtual void vsg::ConstVisitor::apply | ( | const Bin & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [7/254]

virtual void vsg::ConstVisitor::apply | ( | const BindComputePipeline & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [8/254]

virtual void vsg::ConstVisitor::apply | ( | const BindDescriptorSet & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [9/254]

virtual void vsg::ConstVisitor::apply | ( | const BindDescriptorSets & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [10/254]

void vsg::ArrayState::apply | ( | const BindGraphicsPipeline & | bpg | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [11/254]

virtual void vsg::ConstVisitor::apply | ( | const BindIndexBuffer & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [12/254]

virtual void vsg::ConstVisitor::apply | ( | const BindRayTracingPipeline & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [13/254]

void vsg::ArrayState::apply | ( | const BindVertexBuffers & | bvb | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [14/254]

virtual void vsg::ConstVisitor::apply | ( | const BindViewDescriptorSets & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [15/254]

virtual void vsg::ConstVisitor::apply | ( | const block128Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [16/254]

virtual void vsg::ConstVisitor::apply | ( | const block128Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [17/254]

virtual void vsg::ConstVisitor::apply | ( | const block128Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [18/254]

virtual void vsg::ConstVisitor::apply | ( | const block64Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [19/254]

virtual void vsg::ConstVisitor::apply | ( | const block64Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [20/254]

virtual void vsg::ConstVisitor::apply | ( | const block64Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [21/254]

virtual void vsg::ConstVisitor::apply | ( | const boolValue & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [22/254]

void vsg::ArrayState::apply | ( | const BufferInfo & | bufferInfo | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [23/254]

virtual void vsg::ConstVisitor::apply | ( | const ButtonPressEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [24/254]

virtual void vsg::ConstVisitor::apply | ( | const ButtonReleaseEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [25/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec2Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [26/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [27/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec2Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [28/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec3Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [29/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [30/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec3Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [31/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [32/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [33/254]

virtual void vsg::ConstVisitor::apply | ( | const bvec4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [34/254]

virtual void vsg::ConstVisitor::apply | ( | const byteArray & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [35/254]

virtual void vsg::ConstVisitor::apply | ( | const byteArray2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [36/254]

virtual void vsg::ConstVisitor::apply | ( | const byteArray3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [37/254]

virtual void vsg::ConstVisitor::apply | ( | const Camera & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [38/254]

virtual void vsg::ConstVisitor::apply | ( | const CameraSampler & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [39/254]

virtual void vsg::ConstVisitor::apply | ( | const ClearAttachments & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [40/254]

virtual void vsg::ConstVisitor::apply | ( | const ClearColorImage & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [41/254]

virtual void vsg::ConstVisitor::apply | ( | const ClearDepthStencilImage & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [42/254]

virtual void vsg::ConstVisitor::apply | ( | const CloseWindowEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [43/254]

virtual void vsg::ConstVisitor::apply | ( | const ColorBlendState & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [44/254]

virtual void vsg::ConstVisitor::apply | ( | const Command & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [45/254]

virtual void vsg::ConstVisitor::apply | ( | const CommandBuffer & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [46/254]

virtual void vsg::ConstVisitor::apply | ( | const CommandGraph & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [47/254]

virtual void vsg::ConstVisitor::apply | ( | const Commands & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [48/254]

virtual void vsg::ConstVisitor::apply | ( | const Compilable & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [49/254]

virtual void vsg::ConstVisitor::apply | ( | const ComputePipeline & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [50/254]

virtual void vsg::ConstVisitor::apply | ( | const ConfigureWindowEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [51/254]

virtual void vsg::ConstVisitor::apply | ( | const CoordinateFrame & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [52/254]

virtual void vsg::ConstVisitor::apply | ( | const CopyQueryPoolResults & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [53/254]

virtual void vsg::ConstVisitor::apply | ( | const CullGroup & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [54/254]

virtual void vsg::ConstVisitor::apply | ( | const CullNode & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [55/254]

void vsg::NullArrayState::apply | ( | const Data & |  | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [56/254]

virtual void vsg::ConstVisitor::apply | ( | const DepthSorted & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [57/254]

virtual void vsg::ConstVisitor::apply | ( | const DepthStencilState & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [58/254]

virtual void vsg::ConstVisitor::apply | ( | const Descriptor & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [59/254]

virtual void vsg::ConstVisitor::apply | ( | const DescriptorBuffer & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [60/254]

virtual void vsg::ConstVisitor::apply | ( | const DescriptorImage & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [61/254]

virtual void vsg::ConstVisitor::apply | ( | const DescriptorSet & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [62/254]

virtual void vsg::ConstVisitor::apply | ( | const DirectionalLight & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [63/254]

virtual void vsg::ConstVisitor::apply | ( | const dmat4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [64/254]

virtual void vsg::ConstVisitor::apply | ( | const dmat4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [65/254]

virtual void vsg::ConstVisitor::apply | ( | const doubleArray & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [66/254]

virtual void vsg::ConstVisitor::apply | ( | const doubleArray2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [67/254]

virtual void vsg::ConstVisitor::apply | ( | const doubleArray3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [68/254]

virtual void vsg::ConstVisitor::apply | ( | const doubleValue & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [69/254]

virtual void vsg::ConstVisitor::apply | ( | const Draw & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [70/254]

virtual void vsg::ConstVisitor::apply | ( | const DrawIndexed & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [71/254]

virtual void vsg::ConstVisitor::apply | ( | const DrawMeshTasks & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [72/254]

virtual void vsg::ConstVisitor::apply | ( | const DrawMeshTasksIndirect & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [73/254]

virtual void vsg::ConstVisitor::apply | ( | const DrawMeshTasksIndirectCount & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [74/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec2Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [75/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [76/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec2Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [77/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec2Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [78/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec3Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [79/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [80/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec3Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [81/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec3Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [82/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [83/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [84/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec4Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [85/254]

virtual void vsg::ConstVisitor::apply | ( | const dvec4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [86/254]

virtual void vsg::ConstVisitor::apply | ( | const DynamicState & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [87/254]

virtual void vsg::ConstVisitor::apply | ( | const EllipsoidPerspective & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [88/254]

virtual void vsg::ConstVisitor::apply | ( | const EndQuery & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [89/254]

virtual void vsg::ConstVisitor::apply | ( | const ExposeWindowEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [90/254]

virtual void vsg::ConstVisitor::apply | ( | const External & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [91/254]

virtual void vsg::ConstVisitor::apply | ( | const floatArray & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [92/254]

virtual void vsg::ConstVisitor::apply | ( | const floatArray2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [93/254]

virtual void vsg::ConstVisitor::apply | ( | const floatArray3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [94/254]

virtual void vsg::ConstVisitor::apply | ( | const floatValue & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [95/254]

virtual void vsg::ConstVisitor::apply | ( | const FocusInEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [96/254]

virtual void vsg::ConstVisitor::apply | ( | const FocusOutEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [97/254]

virtual void vsg::ConstVisitor::apply | ( | const FrameEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [98/254]

virtual void vsg::ConstVisitor::apply | ( | const FrameStamp & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [99/254]

void vsg::ArrayState::apply | ( | const Geometry & | geometry | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [100/254]

virtual void vsg::ConstVisitor::apply | ( | const GraphicsPipeline & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [101/254]

virtual void vsg::ConstVisitor::apply | ( | const GraphicsPipelineState & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [102/254]

virtual void vsg::ConstVisitor::apply | ( | const Group & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [103/254]

virtual void vsg::ConstVisitor::apply | ( | const Image & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [104/254]

virtual void vsg::ConstVisitor::apply | ( | const ImageInfo & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [105/254]

virtual void vsg::ConstVisitor::apply | ( | const ImageView & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [106/254]

void vsg::ArrayState::apply | ( | const InputAssemblyState & | ias | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [107/254]

virtual void vsg::ConstVisitor::apply | ( | const InstrumentationNode & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [108/254]

virtual void vsg::ConstVisitor::apply | ( | const intArray & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [109/254]

virtual void vsg::ConstVisitor::apply | ( | const intArray2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [110/254]

virtual void vsg::ConstVisitor::apply | ( | const intArray3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [111/254]

virtual void vsg::ConstVisitor::apply | ( | const intValue & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [112/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec2Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [113/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [114/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec2Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [115/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec3Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [116/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [117/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec3Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [118/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [119/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [120/254]

virtual void vsg::ConstVisitor::apply | ( | const ivec4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [121/254]

virtual void vsg::ConstVisitor::apply | ( | const Joint & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [122/254]

virtual void vsg::ConstVisitor::apply | ( | const JointSampler & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [123/254]

virtual void vsg::ConstVisitor::apply | ( | const KeyEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [124/254]

virtual void vsg::ConstVisitor::apply | ( | const KeyPressEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [125/254]

virtual void vsg::ConstVisitor::apply | ( | const KeyReleaseEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [126/254]

virtual void vsg::ConstVisitor::apply | ( | const Layer & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [127/254]

virtual void vsg::ConstVisitor::apply | ( | const Light & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [128/254]

virtual void vsg::ConstVisitor::apply | ( | const LOD & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [129/254]

virtual void vsg::ConstVisitor::apply | ( | const LookAt & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [130/254]

virtual void vsg::ConstVisitor::apply | ( | const LookDirection & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [131/254]

virtual void vsg::ConstVisitor::apply | ( | const mat4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [132/254]

virtual void vsg::ConstVisitor::apply | ( | const mat4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [133/254]

virtual void vsg::ConstVisitor::apply | ( | const MatrixTransform & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [134/254]

virtual void vsg::ConstVisitor::apply | ( | const MorphSampler & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [135/254]

virtual void vsg::ConstVisitor::apply | ( | const MoveEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [136/254]

virtual void vsg::ConstVisitor::apply | ( | const MultisampleState & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [137/254]

virtual void vsg::ConstVisitor::apply | ( | const Node & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [138/254]

virtual void vsg::ConstVisitor::apply | ( | const Object & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [139/254]

virtual void vsg::ConstVisitor::apply | ( | const Objects & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [140/254]

virtual void vsg::ConstVisitor::apply | ( | const Orthographic & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [141/254]

virtual void vsg::ConstVisitor::apply | ( | const PagedLOD & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [142/254]

virtual void vsg::ConstVisitor::apply | ( | const Perspective & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [143/254]

virtual void vsg::ConstVisitor::apply | ( | const PointerEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [144/254]

virtual void vsg::ConstVisitor::apply | ( | const PointLight & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [145/254]

virtual void vsg::ConstVisitor::apply | ( | const ProjectionMatrix & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [146/254]

virtual void vsg::ConstVisitor::apply | ( | const QuadGroup & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [147/254]

virtual void vsg::ConstVisitor::apply | ( | const QueryPool & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [148/254]

virtual void vsg::ConstVisitor::apply | ( | const RasterizationState & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [149/254]

virtual void vsg::ConstVisitor::apply | ( | const RayTracingPipeline & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [150/254]

virtual void vsg::ConstVisitor::apply | ( | const RegionOfInterest & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [151/254]

virtual void vsg::ConstVisitor::apply | ( | const RelativeProjection & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [152/254]

virtual void vsg::ConstVisitor::apply | ( | const RelativeViewMatrix & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [153/254]

virtual void vsg::ConstVisitor::apply | ( | const RenderGraph & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [154/254]

virtual void vsg::ConstVisitor::apply | ( | const RenderPass & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [155/254]

virtual void vsg::ConstVisitor::apply | ( | const ResetQueryPool & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [156/254]

virtual void vsg::ConstVisitor::apply | ( | const ResourceHints & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [157/254]

virtual void vsg::ConstVisitor::apply | ( | const ScrollWheelEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [158/254]

virtual void vsg::ConstVisitor::apply | ( | const SecondaryCommandGraph & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [159/254]

virtual void vsg::ConstVisitor::apply | ( | const ShaderCompileSettings & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [160/254]

virtual void vsg::ConstVisitor::apply | ( | const ShaderStage & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [161/254]

virtual void vsg::ConstVisitor::apply | ( | const shortArray & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [162/254]

virtual void vsg::ConstVisitor::apply | ( | const shortArray2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [163/254]

virtual void vsg::ConstVisitor::apply | ( | const shortArray3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [164/254]

virtual void vsg::ConstVisitor::apply | ( | const SpotLight & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [165/254]

virtual void vsg::ConstVisitor::apply | ( | const StateCommand & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [166/254]

virtual void vsg::ConstVisitor::apply | ( | const StateGroup & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [167/254]

virtual void vsg::ConstVisitor::apply | ( | const StateSwitch & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [168/254]

virtual void vsg::ConstVisitor::apply | ( | const stringValue & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [169/254]

virtual void vsg::ConstVisitor::apply | ( | const svec2Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [170/254]

virtual void vsg::ConstVisitor::apply | ( | const svec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [171/254]

virtual void vsg::ConstVisitor::apply | ( | const svec2Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [172/254]

virtual void vsg::ConstVisitor::apply | ( | const svec3Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [173/254]

virtual void vsg::ConstVisitor::apply | ( | const svec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [174/254]

virtual void vsg::ConstVisitor::apply | ( | const svec3Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [175/254]

virtual void vsg::ConstVisitor::apply | ( | const svec4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [176/254]

virtual void vsg::ConstVisitor::apply | ( | const svec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [177/254]

virtual void vsg::ConstVisitor::apply | ( | const svec4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [178/254]

virtual void vsg::ConstVisitor::apply | ( | const Switch & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [179/254]

virtual void vsg::ConstVisitor::apply | ( | const TerminateEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [180/254]

virtual void vsg::ConstVisitor::apply | ( | const TessellationState & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [181/254]

virtual void vsg::ConstVisitor::apply | ( | const Text & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [182/254]

virtual void vsg::ConstVisitor::apply | ( | const TextGroup & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [183/254]

virtual void vsg::ConstVisitor::apply | ( | const TextLayout & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [184/254]

virtual void vsg::ConstVisitor::apply | ( | const TextTechnique & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [185/254]

virtual void vsg::ConstVisitor::apply | ( | const TouchDownEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [186/254]

virtual void vsg::ConstVisitor::apply | ( | const TouchEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [187/254]

virtual void vsg::ConstVisitor::apply | ( | const TouchMoveEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [188/254]

virtual void vsg::ConstVisitor::apply | ( | const TouchUpEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [189/254]

virtual void vsg::ConstVisitor::apply | ( | const TrackingViewMatrix & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [190/254]

virtual void vsg::ConstVisitor::apply | ( | const Transform & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [191/254]

virtual void vsg::ConstVisitor::apply | ( | const TransformSampler & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [192/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec2Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [193/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [194/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec2Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [195/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec2Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [196/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec3Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [197/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [198/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec3Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [199/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec3Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [200/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [201/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [202/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec4Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [203/254]

virtual void vsg::ConstVisitor::apply | ( | const ubvec4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [204/254]

virtual void vsg::ConstVisitor::apply | ( | const ubyteArray & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [205/254]

virtual void vsg::ConstVisitor::apply | ( | const ubyteArray2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [206/254]

virtual void vsg::ConstVisitor::apply | ( | const ubyteArray3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [207/254]

virtual void vsg::ConstVisitor::apply | ( | const UIEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [208/254]

virtual void vsg::ConstVisitor::apply | ( | const uintArray & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [209/254]

virtual void vsg::ConstVisitor::apply | ( | const uintArray2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [210/254]

virtual void vsg::ConstVisitor::apply | ( | const uintArray3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [211/254]

virtual void vsg::ConstVisitor::apply | ( | const uintValue & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [212/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec2Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [213/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [214/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec2Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [215/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec3Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [216/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [217/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec3Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [218/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [219/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [220/254]

virtual void vsg::ConstVisitor::apply | ( | const uivec4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [221/254]

virtual void vsg::ConstVisitor::apply | ( | const ushortArray & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [222/254]

virtual void vsg::ConstVisitor::apply | ( | const ushortArray2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [223/254]

virtual void vsg::ConstVisitor::apply | ( | const ushortArray3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [224/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec2Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [225/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [226/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec2Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [227/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec3Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [228/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [229/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec3Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [230/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [231/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [232/254]

virtual void vsg::ConstVisitor::apply | ( | const usvec4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [233/254]

virtual void vsg::ConstVisitor::apply | ( | const vec2Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [234/254]

virtual void vsg::ConstVisitor::apply | ( | const vec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [235/254]

virtual void vsg::ConstVisitor::apply | ( | const vec2Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [236/254]

virtual void vsg::ConstVisitor::apply | ( | const vec2Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [237/254]

void vsg::NullArrayState::apply | ( | const vec3Array & |  | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [238/254]

virtual void vsg::ConstVisitor::apply | ( | const vec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [239/254]

virtual void vsg::ConstVisitor::apply | ( | const vec3Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [240/254]

virtual void vsg::ConstVisitor::apply | ( | const vec3Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [241/254]

virtual void vsg::ConstVisitor::apply | ( | const vec4Array & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [242/254]

virtual void vsg::ConstVisitor::apply | ( | const vec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [243/254]

virtual void vsg::ConstVisitor::apply | ( | const vec4Array3D & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [244/254]

virtual void vsg::ConstVisitor::apply | ( | const vec4Value & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [245/254]

void vsg::ArrayState::apply | ( | const VertexDraw & | vid | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [246/254]

void vsg::ArrayState::apply | ( | const VertexIndexDraw & | vid | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [247/254]

void vsg::ArrayState::apply | ( | const VertexInputState & | vas | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [248/254]

virtual void vsg::ConstVisitor::apply | ( | const View & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [249/254]

virtual void vsg::ConstVisitor::apply | ( | const Viewer & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [250/254]

virtual void vsg::ConstVisitor::apply | ( | const ViewMatrix & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [251/254]

virtual void vsg::ConstVisitor::apply | ( | const ViewportState & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [252/254]

virtual void vsg::ConstVisitor::apply | ( | const WindowEvent & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [253/254]

virtual void vsg::ConstVisitor::apply | ( | const WriteTimestamp & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ apply() [254/254]

virtual void vsg::ConstVisitor::apply | ( | const wstringValue & |  | ) |
| virtual

Reimplemented from vsg::ArrayState.

## ◆ cloneArrayState() [1/2]

ref_ptr< ArrayState > vsg::NullArrayState::cloneArrayState | ( |  | ) |
| overridevirtual

clone self

Reimplemented from vsg::ArrayState.

## ◆ cloneArrayState() [2/2]

ref_ptr< ArrayState > vsg::NullArrayState::cloneArrayState | ( | ref_ptr< ArrayState > | arrayState | ) |
| overridevirtual

Reimplemented from vsg::ArrayState.

The documentation for this class was generated from the following file:

- include/vsg/state/ArrayState.h