vsg: Member List

vsg 1.1.3 VulkanSceneGraph library

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vsg::Builder Member List

This is the complete list of members for vsg::Builder, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
_boxes (defined in vsg::Builder) | vsg::Builder | protected
_capsules (defined in vsg::Builder) | vsg::Builder | protected
_cones (defined in vsg::Builder) | vsg::Builder | protected
_cylinders (defined in vsg::Builder) | vsg::Builder | protected
_flatShadedShaderSet (defined in vsg::Builder) | vsg::Builder | protected
_heightfields (defined in vsg::Builder) | vsg::Builder | protected
_phongShaderSet (defined in vsg::Builder) | vsg::Builder | protected
_quads (defined in vsg::Builder) | vsg::Builder | protected
_spheres (defined in vsg::Builder) | vsg::Builder | protected
assignCompileTraversal(ref_ptr< CompileTraversal > ct) | vsg::Builder |
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
compileTraversal (defined in vsg::Builder) | vsg::Builder |
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
createBox(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
createCapsule(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
createCone(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
createCylinder(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
createDisk(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
createHeightField(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
createQuad(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
createSphere(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
createStateGroup(const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder |
decorateAndCompileIfRequired(const GeometryInfo &info, const StateInfo &stateInfo, ref_ptr< Node > node) (defined in vsg::Builder) | vsg::Builder | protected
GeometryMap typedef (defined in vsg::Builder) | vsg::Builder | protected
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
identity (defined in vsg::Builder) | vsg::Builder | protected
instanceColors(const GeometryInfo &info, uint32_t instanceCount) (defined in vsg::Builder) | vsg::Builder | protected
instancePositions(const GeometryInfo &info, uint32_t &instanceCount) (defined in vsg::Builder) | vsg::Builder | protected
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
options (defined in vsg::Builder) | vsg::Builder |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
shaderSet (defined in vsg::Builder) | vsg::Builder |
sharedObjects (defined in vsg::Builder) | vsg::Builder |
transform(const mat4 &matrix, ref_ptr< vec3Array > vertices, ref_ptr< vec3Array > normals) (defined in vsg::Builder) | vsg::Builder | protected
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
verbose (defined in vsg::Builder) | vsg::Builder |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual
y_texcoord(const StateInfo &info) const (defined in vsg::Builder) | vsg::Builder | protected
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual