vsg: Member List

vsg 1.1.3 VulkanSceneGraph library

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vsg::RayTracingPipeline Member List

This is the complete list of members for vsg::RayTracingPipeline, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
_implementation (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | protected
_maxRecursionDepth (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | protected
_pipelineLayout (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | protected
_rayTracingShaderGroups (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | protected
_shaderStages (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | protected
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
compare(const Object &rhs_object) const override | vsg::RayTracingPipeline | virtual
compile(Context &context) (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline |
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getPipelineLayout() (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
getPipelineLayout() const (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
getRayTracingShaderGroups() (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
getRayTracingShaderGroups() const (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getShaderStages() (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
getShaderStages() const (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
getValue(const std::string &key, T &value) const | vsg::Object |
maxRecursionDepth() (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
maxRecursionDepth() const (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
RayTracingPipeline() (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline |
RayTracingPipeline(PipelineLayout *pipelineLayout, const ShaderStages &shaderStages, const RayTracingShaderGroups &shaderGroups) (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline |
read(Input &input) override (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
release(uint32_t deviceID) (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
release() (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
removeObject(const std::string &key) | vsg::Object |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
vk(uint32_t deviceID) const (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | inline
write(Output &output) const override (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual
~RayTracingPipeline() (defined in vsg::RayTracingPipeline) | vsg::RayTracingPipeline | protectedvirtual