vsg: vsg::CollectResourceRequirements Class Reference

vsg 1.1.3 VulkanSceneGraph library

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Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
vsg::CollectResourceRequirements Class Reference

CollectResourceRequirements is a visitor class that collects the ResourceRequirements of a scene graph. More...

`#include <ResourceRequirements.h>`

Inheritance diagram for vsg::CollectResourceRequirements:
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Collaboration diagram for vsg::CollectResourceRequirements:
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## Public Member Functions
ref_ptr< ResourceHints > | createResourceHints (uint32_t tileMultiplier=1) const
| create ResouceHints that capture the collected ResourceRequirements. Note, call after the CollectResourceRequirements traversal.
bool | checkForResourceHints (const Object &object)
void | apply (const Object &object) override
void | apply (const ResourceHints &resourceHints) override
void | apply (const Node &node) override
void | apply (const StateCommand &stateCommand) override
void | apply (const DescriptorSet &descriptorSet) override
void | apply (const Descriptor &descriptor) override
void | apply (const DescriptorBuffer &descriptorBuffer) override
void | apply (const DescriptorImage &descriptorImage) override
void | apply (const PagedLOD &plod) override
void | apply (const Light &light) override
void | apply (const View &view) override
void | apply (const DepthSorted &depthSorted) override
void | apply (const Layer &layer) override
void | apply (const Bin &bin) override
void | apply (const Geometry &geometry) override
void | apply (const VertexDraw &vid) override
void | apply (const VertexIndexDraw &vid) override
void | apply (const BindVertexBuffers &bvb) override
void | apply (const BindIndexBuffer &bib) override
virtual void | apply (ref_ptr< BufferInfo > bufferInfo)
virtual void | apply (ref_ptr< ImageInfo > imageInfo)
virtual void | apply (const Object &)
virtual void | apply (const Objects &)
virtual void | apply (const External &)
virtual void | apply (const Data &)
virtual void | apply (const stringValue &)
virtual void | apply (const wstringValue &)
virtual void | apply (const boolValue &)
virtual void | apply (const intValue &)
virtual void | apply (const uintValue &)
virtual void | apply (const floatValue &)
virtual void | apply (const doubleValue &)
virtual void | apply (const vec2Value &)
virtual void | apply (const vec3Value &)
virtual void | apply (const vec4Value &)
virtual void | apply (const dvec2Value &)
virtual void | apply (const dvec3Value &)
virtual void | apply (const dvec4Value &)
virtual void | apply (const bvec2Value &)
virtual void | apply (const bvec3Value &)
virtual void | apply (const bvec4Value &)
virtual void | apply (const ubvec2Value &)
virtual void | apply (const ubvec3Value &)
virtual void | apply (const ubvec4Value &)
virtual void | apply (const svec2Value &)
virtual void | apply (const svec3Value &)
virtual void | apply (const svec4Value &)
virtual void | apply (const usvec2Value &)
virtual void | apply (const usvec3Value &)
virtual void | apply (const usvec4Value &)
virtual void | apply (const ivec2Value &)
virtual void | apply (const ivec3Value &)
virtual void | apply (const ivec4Value &)
virtual void | apply (const uivec2Value &)
virtual void | apply (const uivec3Value &)
virtual void | apply (const uivec4Value &)
virtual void | apply (const mat4Value &)
virtual void | apply (const dmat4Value &)
virtual void | apply (const byteArray &)
virtual void | apply (const ubyteArray &)
virtual void | apply (const shortArray &)
virtual void | apply (const ushortArray &)
virtual void | apply (const intArray &)
virtual void | apply (const uintArray &)
virtual void | apply (const floatArray &)
virtual void | apply (const doubleArray &)
virtual void | apply (const vec2Array &)
virtual void | apply (const vec3Array &)
virtual void | apply (const vec4Array &)
virtual void | apply (const dvec2Array &)
virtual void | apply (const dvec3Array &)
virtual void | apply (const dvec4Array &)
virtual void | apply (const bvec2Array &)
virtual void | apply (const bvec3Array &)
virtual void | apply (const bvec4Array &)
virtual void | apply (const svec2Array &)
virtual void | apply (const svec3Array &)
virtual void | apply (const svec4Array &)
virtual void | apply (const ivec2Array &)
virtual void | apply (const ivec3Array &)
virtual void | apply (const ivec4Array &)
virtual void | apply (const ubvec2Array &)
virtual void | apply (const ubvec3Array &)
virtual void | apply (const ubvec4Array &)
virtual void | apply (const usvec2Array &)
virtual void | apply (const usvec3Array &)
virtual void | apply (const usvec4Array &)
virtual void | apply (const uivec2Array &)
virtual void | apply (const uivec3Array &)
virtual void | apply (const uivec4Array &)
virtual void | apply (const mat4Array &)
virtual void | apply (const dmat4Array &)
virtual void | apply (const block64Array &)
virtual void | apply (const block128Array &)
virtual void | apply (const ubyteArray2D &)
virtual void | apply (const ushortArray2D &)
virtual void | apply (const uintArray2D &)
virtual void | apply (const floatArray2D &)
virtual void | apply (const doubleArray2D &)
virtual void | apply (const vec2Array2D &)
virtual void | apply (const vec3Array2D &)
virtual void | apply (const vec4Array2D &)
virtual void | apply (const dvec2Array2D &)
virtual void | apply (const dvec3Array2D &)
virtual void | apply (const dvec4Array2D &)
virtual void | apply (const bvec2Array2D &)
virtual void | apply (const bvec3Array2D &)
virtual void | apply (const bvec4Array2D &)
virtual void | apply (const svec2Array2D &)
virtual void | apply (const svec3Array2D &)
virtual void | apply (const svec4Array2D &)
virtual void | apply (const ivec2Array2D &)
virtual void | apply (const ivec3Array2D &)
virtual void | apply (const ivec4Array2D &)
virtual void | apply (const ubvec2Array2D &)
virtual void | apply (const ubvec3Array2D &)
virtual void | apply (const ubvec4Array2D &)
virtual void | apply (const usvec2Array2D &)
virtual void | apply (const usvec3Array2D &)
virtual void | apply (const usvec4Array2D &)
virtual void | apply (const uivec2Array2D &)
virtual void | apply (const uivec3Array2D &)
virtual void | apply (const uivec4Array2D &)
virtual void | apply (const block64Array2D &)
virtual void | apply (const block128Array2D &)
virtual void | apply (const ubyteArray3D &)
virtual void | apply (const ushortArray3D &)
virtual void | apply (const uintArray3D &)
virtual void | apply (const floatArray3D &)
virtual void | apply (const doubleArray3D &)
virtual void | apply (const vec2Array3D &)
virtual void | apply (const vec3Array3D &)
virtual void | apply (const vec4Array3D &)
virtual void | apply (const dvec2Array3D &)
virtual void | apply (const dvec3Array3D &)
virtual void | apply (const dvec4Array3D &)
virtual void | apply (const ubvec2Array3D &)
virtual void | apply (const ubvec3Array3D &)
virtual void | apply (const ubvec4Array3D &)
virtual void | apply (const block64Array3D &)
virtual void | apply (const block128Array3D &)
virtual void | apply (const Node &)
virtual void | apply (const Compilable &)
virtual void | apply (const Commands &)
virtual void | apply (const Group &)
virtual void | apply (const QuadGroup &)
virtual void | apply (const LOD &)
virtual void | apply (const PagedLOD &)
virtual void | apply (const StateGroup &)
virtual void | apply (const CullGroup &)
virtual void | apply (const CullNode &)
virtual void | apply (const MatrixTransform &)
virtual void | apply (const Transform &)
virtual void | apply (const Geometry &)
virtual void | apply (const VertexDraw &)
virtual void | apply (const VertexIndexDraw &)
virtual void | apply (const DepthSorted &)
virtual void | apply (const Layer &)
virtual void | apply (const Bin &)
virtual void | apply (const Switch &)
virtual void | apply (const Light &)
virtual void | apply (const AmbientLight &)
virtual void | apply (const DirectionalLight &)
virtual void | apply (const PointLight &)
virtual void | apply (const SpotLight &)
virtual void | apply (const InstrumentationNode &)
virtual void | apply (const RegionOfInterest &)
virtual void | apply (const Text &)
virtual void | apply (const TextGroup &)
virtual void | apply (const TextTechnique &)
virtual void | apply (const TextLayout &)
virtual void | apply (const Animation &)
virtual void | apply (const AnimationGroup &)
virtual void | apply (const AnimationSampler &)
virtual void | apply (const JointSampler &)
virtual void | apply (const MorphSampler &)
virtual void | apply (const TransformSampler &)
virtual void | apply (const Joint &)
virtual void | apply (const BufferInfo &)
virtual void | apply (const ImageInfo &)
virtual void | apply (const ImageView &)
virtual void | apply (const Image &)
virtual void | apply (const Command &)
virtual void | apply (const StateCommand &)
virtual void | apply (const StateSwitch &)
virtual void | apply (const CommandBuffer &)
virtual void | apply (const RenderPass &)
virtual void | apply (const BindDescriptorSet &)
virtual void | apply (const BindDescriptorSets &)
virtual void | apply (const BindViewDescriptorSets &)
virtual void | apply (const Descriptor &)
virtual void | apply (const DescriptorBuffer &)
virtual void | apply (const DescriptorImage &)
virtual void | apply (const DescriptorSet &)
virtual void | apply (const BindVertexBuffers &)
virtual void | apply (const BindIndexBuffer &)
virtual void | apply (const BindComputePipeline &)
virtual void | apply (const BindGraphicsPipeline &)
virtual void | apply (const BindRayTracingPipeline &)
virtual void | apply (const GraphicsPipeline &)
virtual void | apply (const ComputePipeline &)
virtual void | apply (const RayTracingPipeline &)
virtual void | apply (const GraphicsPipelineState &)
virtual void | apply (const ShaderStage &)
virtual void | apply (const VertexInputState &)
virtual void | apply (const InputAssemblyState &)
virtual void | apply (const TessellationState &)
virtual void | apply (const ViewportState &)
virtual void | apply (const RasterizationState &)
virtual void | apply (const MultisampleState &)
virtual void | apply (const DepthStencilState &)
virtual void | apply (const ColorBlendState &)
virtual void | apply (const DynamicState &)
virtual void | apply (const ResourceHints &)
virtual void | apply (const Draw &)
virtual void | apply (const DrawIndexed &)
virtual void | apply (const ClearAttachments &)
virtual void | apply (const ClearColorImage &)
virtual void | apply (const ClearDepthStencilImage &)
virtual void | apply (const QueryPool &)
virtual void | apply (const ResetQueryPool &)
virtual void | apply (const BeginQuery &)
virtual void | apply (const EndQuery &)
virtual void | apply (const WriteTimestamp &)
virtual void | apply (const CopyQueryPoolResults &)
virtual void | apply (const DrawMeshTasks &)
virtual void | apply (const DrawMeshTasksIndirect &)
virtual void | apply (const DrawMeshTasksIndirectCount &)
virtual void | apply (const UIEvent &)
virtual void | apply (const WindowEvent &)
virtual void | apply (const ExposeWindowEvent &)
virtual void | apply (const ConfigureWindowEvent &)
virtual void | apply (const CloseWindowEvent &)
virtual void | apply (const FocusInEvent &)
virtual void | apply (const FocusOutEvent &)
virtual void | apply (const KeyEvent &)
virtual void | apply (const KeyPressEvent &)
virtual void | apply (const KeyReleaseEvent &)
virtual void | apply (const PointerEvent &)
virtual void | apply (const ButtonPressEvent &)
virtual void | apply (const ButtonReleaseEvent &)
virtual void | apply (const MoveEvent &)
virtual void | apply (const TouchEvent &)
virtual void | apply (const TouchDownEvent &)
virtual void | apply (const TouchUpEvent &)
virtual void | apply (const TouchMoveEvent &)
virtual void | apply (const ScrollWheelEvent &)
virtual void | apply (const TerminateEvent &)
virtual void | apply (const FrameEvent &)
virtual void | apply (const ShaderCompileSettings &)
virtual void | apply (const Camera &)
virtual void | apply (const CommandGraph &)
virtual void | apply (const SecondaryCommandGraph &)
virtual void | apply (const RenderGraph &)
virtual void | apply (const View &)
virtual void | apply (const Viewer &)
virtual void | apply (const ViewMatrix &)
virtual void | apply (const LookAt &)
virtual void | apply (const RelativeViewMatrix &)
virtual void | apply (const TrackingViewMatrix &)
virtual void | apply (const ProjectionMatrix &)
virtual void | apply (const Perspective &)
virtual void | apply (const Orthographic &)
virtual void | apply (const RelativeProjection &)
virtual void | apply (const EllipsoidPerspective &)
virtual void | apply (const FrameStamp &)
Public Member Functions inherited from vsg::Inherit< ConstVisitor, CollectResourceRequirements >
| Inherit (Args &&... args)
std::size_t | sizeofObject () const noexcept override
const char * | className () const noexcept override
const std::type_info & | type_info () const noexcept override
bool | is_compatible (const std::type_info &type) const noexcept override
int | compare (const Object &rhs) const override
void | accept (Visitor &visitor) override
void | accept (ConstVisitor &visitor) const override
void | accept (RecordTraversal &visitor) const override
Public Member Functions inherited from vsg::ConstVisitor
| ConstVisitor (const ConstVisitor &rhs, const CopyOp &copyop={})
virtual Instrumentation * | getInstrumentation ()
Public Member Functions inherited from vsg::Object
| Object (const Object &object, const CopyOp &copyop={})
Object & | operator= (const Object &)
template<class T >
T * | cast ()
template<class T >
const T * | cast () const
virtual ref_ptr< Object > | clone (const CopyOp &copyop={}) const
virtual void | traverse (Visitor &)
virtual void | traverse (ConstVisitor &) const
virtual void | traverse (RecordTraversal &) const
virtual void | read (Input &input)
virtual void | write (Output &output) const
void | ref () const noexcept
void | unref () const noexcept
void | unref_nodelete () const noexcept
unsigned int | referenceCount () const noexcept
template<typename T >
void | setValue (const std::string &key, const T &value)
void | setValue (const std::string &key, const char *value)
| specialization of setValue to handle passing C strings
template<typename T >
bool | getValue (const std::string &key, T &value) const
| get specified value type, return false if value associated with key is not assigned or is not the correct type
void | setObject (const std::string &key, ref_ptr< Object > object)
| assign an Object associated with key
Object * | getObject (const std::string &key)
| get Object pointer associated with key, return nullptr if no object associated with key has been assigned
const Object * | getObject (const std::string &key) const
| get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
template<class T >
T * | getObject (const std::string &key)
| get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
template<class T >
const T * | getObject (const std::string &key) const
| get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
ref_ptr< Object > | getRefObject (const std::string &key)
| get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
ref_ptr< const Object > | getRefObject (const std::string &key) const
| get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
template<class T >
ref_ptr< T > | getRefObject (const std::string &key)
| get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
template<class T >
const ref_ptr< const T > | getRefObject (const std::string &key) const
| get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
void | removeObject (const std::string &key)
| remove meta object or value associated with key
Auxiliary * | getOrCreateAuxiliary ()
Auxiliary * | getAuxiliary ()
const Auxiliary * | getAuxiliary () const

## Public Attributes
ResourceRequirements | requirements
Public Attributes inherited from vsg::ConstVisitor
Mask | traversalMask = MASK_ALL
Mask | overrideMask = MASK_OFF

## Protected Member Functions
bool | registerDescriptor (const Descriptor &descriptor)
Protected Member Functions inherited from vsg::Object
virtual void | _attemptDelete () const
void | setAuxiliary (Auxiliary *auxiliary)

## Protected Attributes
uint32_t | _numResourceHintsAbove = 0

## Additional Inherited Members
Static Public Member Functions inherited from vsg::Inherit< ConstVisitor, CollectResourceRequirements >
static ref_ptr< CollectResourceRequirements > | create (Args &&... args)
static ref_ptr< CollectResourceRequirements > | create_if (bool flag, Args &&... args)
Static Public Member Functions inherited from vsg::Object
static ref_ptr< Object > | create ()
static ref_ptr< Object > | create_if (bool flag)
static void * | operator new (std::size_t count)
| provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS
static void | operator delete (void *ptr)

## Detailed Description

CollectResourceRequirements is a visitor class that collects the ResourceRequirements of a scene graph.

## Member Function Documentation

## ◆ apply() [1/264]

virtual void vsg::ConstVisitor::apply | ( | const AmbientLight & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [2/264]

virtual void vsg::ConstVisitor::apply | ( | const Animation & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [3/264]

virtual void vsg::ConstVisitor::apply | ( | const AnimationGroup & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [4/264]

virtual void vsg::ConstVisitor::apply | ( | const AnimationSampler & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [5/264]

virtual void vsg::ConstVisitor::apply | ( | const BeginQuery & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [6/264]

virtual void vsg::ConstVisitor::apply | ( | const Bin & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [7/264]

void vsg::CollectResourceRequirements::apply | ( | const Bin & | bin | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [8/264]

virtual void vsg::ConstVisitor::apply | ( | const BindComputePipeline & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [9/264]

virtual void vsg::ConstVisitor::apply | ( | const BindDescriptorSet & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [10/264]

virtual void vsg::ConstVisitor::apply | ( | const BindDescriptorSets & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [11/264]

virtual void vsg::ConstVisitor::apply | ( | const BindGraphicsPipeline & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [12/264]

virtual void vsg::ConstVisitor::apply | ( | const BindIndexBuffer & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [13/264]

void vsg::CollectResourceRequirements::apply | ( | const BindIndexBuffer & | bib | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [14/264]

virtual void vsg::ConstVisitor::apply | ( | const BindRayTracingPipeline & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [15/264]

virtual void vsg::ConstVisitor::apply | ( | const BindVertexBuffers & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [16/264]

void vsg::CollectResourceRequirements::apply | ( | const BindVertexBuffers & | bvb | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [17/264]

virtual void vsg::ConstVisitor::apply | ( | const BindViewDescriptorSets & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [18/264]

virtual void vsg::ConstVisitor::apply | ( | const block128Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [19/264]

virtual void vsg::ConstVisitor::apply | ( | const block128Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [20/264]

virtual void vsg::ConstVisitor::apply | ( | const block128Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [21/264]

virtual void vsg::ConstVisitor::apply | ( | const block64Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [22/264]

virtual void vsg::ConstVisitor::apply | ( | const block64Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [23/264]

virtual void vsg::ConstVisitor::apply | ( | const block64Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [24/264]

virtual void vsg::ConstVisitor::apply | ( | const boolValue & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [25/264]

virtual void vsg::ConstVisitor::apply | ( | const BufferInfo & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [26/264]

virtual void vsg::ConstVisitor::apply | ( | const ButtonPressEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [27/264]

virtual void vsg::ConstVisitor::apply | ( | const ButtonReleaseEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [28/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec2Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [29/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [30/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec2Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [31/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec3Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [32/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [33/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec3Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [34/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [35/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [36/264]

virtual void vsg::ConstVisitor::apply | ( | const bvec4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [37/264]

virtual void vsg::ConstVisitor::apply | ( | const byteArray & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [38/264]

virtual void vsg::ConstVisitor::apply | ( | const Camera & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [39/264]

virtual void vsg::ConstVisitor::apply | ( | const ClearAttachments & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [40/264]

virtual void vsg::ConstVisitor::apply | ( | const ClearColorImage & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [41/264]

virtual void vsg::ConstVisitor::apply | ( | const ClearDepthStencilImage & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [42/264]

virtual void vsg::ConstVisitor::apply | ( | const CloseWindowEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [43/264]

virtual void vsg::ConstVisitor::apply | ( | const ColorBlendState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [44/264]

virtual void vsg::ConstVisitor::apply | ( | const Command & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [45/264]

virtual void vsg::ConstVisitor::apply | ( | const CommandBuffer & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [46/264]

virtual void vsg::ConstVisitor::apply | ( | const CommandGraph & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [47/264]

virtual void vsg::ConstVisitor::apply | ( | const Commands & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [48/264]

virtual void vsg::ConstVisitor::apply | ( | const Compilable & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [49/264]

virtual void vsg::ConstVisitor::apply | ( | const ComputePipeline & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [50/264]

virtual void vsg::ConstVisitor::apply | ( | const ConfigureWindowEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [51/264]

virtual void vsg::ConstVisitor::apply | ( | const CopyQueryPoolResults & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [52/264]

virtual void vsg::ConstVisitor::apply | ( | const CullGroup & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [53/264]

virtual void vsg::ConstVisitor::apply | ( | const CullNode & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [54/264]

virtual void vsg::ConstVisitor::apply | ( | const Data & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [55/264]

virtual void vsg::ConstVisitor::apply | ( | const DepthSorted & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [56/264]

void vsg::CollectResourceRequirements::apply | ( | const DepthSorted & | depthSorted | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [57/264]

virtual void vsg::ConstVisitor::apply | ( | const DepthStencilState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [58/264]

virtual void vsg::ConstVisitor::apply | ( | const Descriptor & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [59/264]

void vsg::CollectResourceRequirements::apply | ( | const Descriptor & | descriptor | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [60/264]

virtual void vsg::ConstVisitor::apply | ( | const DescriptorBuffer & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [61/264]

void vsg::CollectResourceRequirements::apply | ( | const DescriptorBuffer & | descriptorBuffer | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [62/264]

virtual void vsg::ConstVisitor::apply | ( | const DescriptorImage & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [63/264]

void vsg::CollectResourceRequirements::apply | ( | const DescriptorImage & | descriptorImage | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [64/264]

virtual void vsg::ConstVisitor::apply | ( | const DescriptorSet & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [65/264]

void vsg::CollectResourceRequirements::apply | ( | const DescriptorSet & | descriptorSet | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [66/264]

virtual void vsg::ConstVisitor::apply | ( | const DirectionalLight & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [67/264]

virtual void vsg::ConstVisitor::apply | ( | const dmat4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [68/264]

virtual void vsg::ConstVisitor::apply | ( | const dmat4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [69/264]

virtual void vsg::ConstVisitor::apply | ( | const doubleArray & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [70/264]

virtual void vsg::ConstVisitor::apply | ( | const doubleArray2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [71/264]

virtual void vsg::ConstVisitor::apply | ( | const doubleArray3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [72/264]

virtual void vsg::ConstVisitor::apply | ( | const doubleValue & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [73/264]

virtual void vsg::ConstVisitor::apply | ( | const Draw & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [74/264]

virtual void vsg::ConstVisitor::apply | ( | const DrawIndexed & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [75/264]

virtual void vsg::ConstVisitor::apply | ( | const DrawMeshTasks & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [76/264]

virtual void vsg::ConstVisitor::apply | ( | const DrawMeshTasksIndirect & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [77/264]

virtual void vsg::ConstVisitor::apply | ( | const DrawMeshTasksIndirectCount & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [78/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec2Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [79/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [80/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec2Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [81/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec2Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [82/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec3Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [83/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [84/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec3Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [85/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec3Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [86/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [87/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [88/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec4Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [89/264]

virtual void vsg::ConstVisitor::apply | ( | const dvec4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [90/264]

virtual void vsg::ConstVisitor::apply | ( | const DynamicState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [91/264]

virtual void vsg::ConstVisitor::apply | ( | const EllipsoidPerspective & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [92/264]

virtual void vsg::ConstVisitor::apply | ( | const EndQuery & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [93/264]

virtual void vsg::ConstVisitor::apply | ( | const ExposeWindowEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [94/264]

virtual void vsg::ConstVisitor::apply | ( | const External & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [95/264]

virtual void vsg::ConstVisitor::apply | ( | const floatArray & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [96/264]

virtual void vsg::ConstVisitor::apply | ( | const floatArray2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [97/264]

virtual void vsg::ConstVisitor::apply | ( | const floatArray3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [98/264]

virtual void vsg::ConstVisitor::apply | ( | const floatValue & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [99/264]

virtual void vsg::ConstVisitor::apply | ( | const FocusInEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [100/264]

virtual void vsg::ConstVisitor::apply | ( | const FocusOutEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [101/264]

virtual void vsg::ConstVisitor::apply | ( | const FrameEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [102/264]

virtual void vsg::ConstVisitor::apply | ( | const FrameStamp & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [103/264]

virtual void vsg::ConstVisitor::apply | ( | const Geometry & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [104/264]

void vsg::CollectResourceRequirements::apply | ( | const Geometry & | geometry | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [105/264]

virtual void vsg::ConstVisitor::apply | ( | const GraphicsPipeline & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [106/264]

virtual void vsg::ConstVisitor::apply | ( | const GraphicsPipelineState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [107/264]

virtual void vsg::ConstVisitor::apply | ( | const Group & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [108/264]

virtual void vsg::ConstVisitor::apply | ( | const Image & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [109/264]

virtual void vsg::ConstVisitor::apply | ( | const ImageInfo & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [110/264]

virtual void vsg::ConstVisitor::apply | ( | const ImageView & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [111/264]

virtual void vsg::ConstVisitor::apply | ( | const InputAssemblyState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [112/264]

virtual void vsg::ConstVisitor::apply | ( | const InstrumentationNode & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [113/264]

virtual void vsg::ConstVisitor::apply | ( | const intArray & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [114/264]

virtual void vsg::ConstVisitor::apply | ( | const intValue & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [115/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec2Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [116/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [117/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec2Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [118/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec3Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [119/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [120/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec3Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [121/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [122/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [123/264]

virtual void vsg::ConstVisitor::apply | ( | const ivec4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [124/264]

virtual void vsg::ConstVisitor::apply | ( | const Joint & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [125/264]

virtual void vsg::ConstVisitor::apply | ( | const JointSampler & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [126/264]

virtual void vsg::ConstVisitor::apply | ( | const KeyEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [127/264]

virtual void vsg::ConstVisitor::apply | ( | const KeyPressEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [128/264]

virtual void vsg::ConstVisitor::apply | ( | const KeyReleaseEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [129/264]

virtual void vsg::ConstVisitor::apply | ( | const Layer & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [130/264]

void vsg::CollectResourceRequirements::apply | ( | const Layer & | layer | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [131/264]

virtual void vsg::ConstVisitor::apply | ( | const Light & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [132/264]

void vsg::CollectResourceRequirements::apply | ( | const Light & | light | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [133/264]

virtual void vsg::ConstVisitor::apply | ( | const LOD & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [134/264]

virtual void vsg::ConstVisitor::apply | ( | const LookAt & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [135/264]

virtual void vsg::ConstVisitor::apply | ( | const mat4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [136/264]

virtual void vsg::ConstVisitor::apply | ( | const mat4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [137/264]

virtual void vsg::ConstVisitor::apply | ( | const MatrixTransform & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [138/264]

virtual void vsg::ConstVisitor::apply | ( | const MorphSampler & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [139/264]

virtual void vsg::ConstVisitor::apply | ( | const MoveEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [140/264]

virtual void vsg::ConstVisitor::apply | ( | const MultisampleState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [141/264]

virtual void vsg::ConstVisitor::apply | ( | const Node & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [142/264]

void vsg::CollectResourceRequirements::apply | ( | const Node & | node | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [143/264]

virtual void vsg::ConstVisitor::apply | ( | const Object & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [144/264]

void vsg::CollectResourceRequirements::apply | ( | const Object & | object | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [145/264]

virtual void vsg::ConstVisitor::apply | ( | const Objects & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [146/264]

virtual void vsg::ConstVisitor::apply | ( | const Orthographic & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [147/264]

virtual void vsg::ConstVisitor::apply | ( | const PagedLOD & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [148/264]

void vsg::CollectResourceRequirements::apply | ( | const PagedLOD & | plod | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [149/264]

virtual void vsg::ConstVisitor::apply | ( | const Perspective & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [150/264]

virtual void vsg::ConstVisitor::apply | ( | const PointerEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [151/264]

virtual void vsg::ConstVisitor::apply | ( | const PointLight & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [152/264]

virtual void vsg::ConstVisitor::apply | ( | const ProjectionMatrix & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [153/264]

virtual void vsg::ConstVisitor::apply | ( | const QuadGroup & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [154/264]

virtual void vsg::ConstVisitor::apply | ( | const QueryPool & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [155/264]

virtual void vsg::ConstVisitor::apply | ( | const RasterizationState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [156/264]

virtual void vsg::ConstVisitor::apply | ( | const RayTracingPipeline & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [157/264]

virtual void vsg::ConstVisitor::apply | ( | const RegionOfInterest & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [158/264]

virtual void vsg::ConstVisitor::apply | ( | const RelativeProjection & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [159/264]

virtual void vsg::ConstVisitor::apply | ( | const RelativeViewMatrix & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [160/264]

virtual void vsg::ConstVisitor::apply | ( | const RenderGraph & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [161/264]

virtual void vsg::ConstVisitor::apply | ( | const RenderPass & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [162/264]

virtual void vsg::ConstVisitor::apply | ( | const ResetQueryPool & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [163/264]

virtual void vsg::ConstVisitor::apply | ( | const ResourceHints & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [164/264]

void vsg::CollectResourceRequirements::apply | ( | const ResourceHints & | resourceHints | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [165/264]

virtual void vsg::ConstVisitor::apply | ( | const ScrollWheelEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [166/264]

virtual void vsg::ConstVisitor::apply | ( | const SecondaryCommandGraph & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [167/264]

virtual void vsg::ConstVisitor::apply | ( | const ShaderCompileSettings & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [168/264]

virtual void vsg::ConstVisitor::apply | ( | const ShaderStage & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [169/264]

virtual void vsg::ConstVisitor::apply | ( | const shortArray & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [170/264]

virtual void vsg::ConstVisitor::apply | ( | const SpotLight & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [171/264]

virtual void vsg::ConstVisitor::apply | ( | const StateCommand & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [172/264]

void vsg::CollectResourceRequirements::apply | ( | const StateCommand & | stateCommand | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [173/264]

virtual void vsg::ConstVisitor::apply | ( | const StateGroup & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [174/264]

virtual void vsg::ConstVisitor::apply | ( | const StateSwitch & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [175/264]

virtual void vsg::ConstVisitor::apply | ( | const stringValue & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [176/264]

virtual void vsg::ConstVisitor::apply | ( | const svec2Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [177/264]

virtual void vsg::ConstVisitor::apply | ( | const svec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [178/264]

virtual void vsg::ConstVisitor::apply | ( | const svec2Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [179/264]

virtual void vsg::ConstVisitor::apply | ( | const svec3Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [180/264]

virtual void vsg::ConstVisitor::apply | ( | const svec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [181/264]

virtual void vsg::ConstVisitor::apply | ( | const svec3Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [182/264]

virtual void vsg::ConstVisitor::apply | ( | const svec4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [183/264]

virtual void vsg::ConstVisitor::apply | ( | const svec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [184/264]

virtual void vsg::ConstVisitor::apply | ( | const svec4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [185/264]

virtual void vsg::ConstVisitor::apply | ( | const Switch & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [186/264]

virtual void vsg::ConstVisitor::apply | ( | const TerminateEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [187/264]

virtual void vsg::ConstVisitor::apply | ( | const TessellationState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [188/264]

virtual void vsg::ConstVisitor::apply | ( | const Text & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [189/264]

virtual void vsg::ConstVisitor::apply | ( | const TextGroup & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [190/264]

virtual void vsg::ConstVisitor::apply | ( | const TextLayout & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [191/264]

virtual void vsg::ConstVisitor::apply | ( | const TextTechnique & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [192/264]

virtual void vsg::ConstVisitor::apply | ( | const TouchDownEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [193/264]

virtual void vsg::ConstVisitor::apply | ( | const TouchEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [194/264]

virtual void vsg::ConstVisitor::apply | ( | const TouchMoveEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [195/264]

virtual void vsg::ConstVisitor::apply | ( | const TouchUpEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [196/264]

virtual void vsg::ConstVisitor::apply | ( | const TrackingViewMatrix & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [197/264]

virtual void vsg::ConstVisitor::apply | ( | const Transform & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [198/264]

virtual void vsg::ConstVisitor::apply | ( | const TransformSampler & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [199/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec2Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [200/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [201/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec2Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [202/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec2Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [203/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec3Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [204/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [205/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec3Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [206/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec3Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [207/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [208/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [209/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec4Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [210/264]

virtual void vsg::ConstVisitor::apply | ( | const ubvec4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [211/264]

virtual void vsg::ConstVisitor::apply | ( | const ubyteArray & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [212/264]

virtual void vsg::ConstVisitor::apply | ( | const ubyteArray2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [213/264]

virtual void vsg::ConstVisitor::apply | ( | const ubyteArray3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [214/264]

virtual void vsg::ConstVisitor::apply | ( | const UIEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [215/264]

virtual void vsg::ConstVisitor::apply | ( | const uintArray & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [216/264]

virtual void vsg::ConstVisitor::apply | ( | const uintArray2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [217/264]

virtual void vsg::ConstVisitor::apply | ( | const uintArray3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [218/264]

virtual void vsg::ConstVisitor::apply | ( | const uintValue & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [219/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec2Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [220/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [221/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec2Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [222/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec3Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [223/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [224/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec3Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [225/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [226/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [227/264]

virtual void vsg::ConstVisitor::apply | ( | const uivec4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [228/264]

virtual void vsg::ConstVisitor::apply | ( | const ushortArray & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [229/264]

virtual void vsg::ConstVisitor::apply | ( | const ushortArray2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [230/264]

virtual void vsg::ConstVisitor::apply | ( | const ushortArray3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [231/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec2Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [232/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [233/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec2Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [234/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec3Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [235/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [236/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec3Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [237/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [238/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [239/264]

virtual void vsg::ConstVisitor::apply | ( | const usvec4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [240/264]

virtual void vsg::ConstVisitor::apply | ( | const vec2Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [241/264]

virtual void vsg::ConstVisitor::apply | ( | const vec2Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [242/264]

virtual void vsg::ConstVisitor::apply | ( | const vec2Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [243/264]

virtual void vsg::ConstVisitor::apply | ( | const vec2Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [244/264]

virtual void vsg::ConstVisitor::apply | ( | const vec3Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [245/264]

virtual void vsg::ConstVisitor::apply | ( | const vec3Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [246/264]

virtual void vsg::ConstVisitor::apply | ( | const vec3Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [247/264]

virtual void vsg::ConstVisitor::apply | ( | const vec3Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [248/264]

virtual void vsg::ConstVisitor::apply | ( | const vec4Array & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [249/264]

virtual void vsg::ConstVisitor::apply | ( | const vec4Array2D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [250/264]

virtual void vsg::ConstVisitor::apply | ( | const vec4Array3D & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [251/264]

virtual void vsg::ConstVisitor::apply | ( | const vec4Value & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [252/264]

virtual void vsg::ConstVisitor::apply | ( | const VertexDraw & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [253/264]

void vsg::CollectResourceRequirements::apply | ( | const VertexDraw & | vid | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [254/264]

virtual void vsg::ConstVisitor::apply | ( | const VertexIndexDraw & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [255/264]

void vsg::CollectResourceRequirements::apply | ( | const VertexIndexDraw & | vid | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [256/264]

virtual void vsg::ConstVisitor::apply | ( | const VertexInputState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [257/264]

virtual void vsg::ConstVisitor::apply | ( | const View & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [258/264]

void vsg::CollectResourceRequirements::apply | ( | const View & | view | ) |
| overridevirtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [259/264]

virtual void vsg::ConstVisitor::apply | ( | const Viewer & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [260/264]

virtual void vsg::ConstVisitor::apply | ( | const ViewMatrix & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [261/264]

virtual void vsg::ConstVisitor::apply | ( | const ViewportState & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [262/264]

virtual void vsg::ConstVisitor::apply | ( | const WindowEvent & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [263/264]

virtual void vsg::ConstVisitor::apply | ( | const WriteTimestamp & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

## ◆ apply() [264/264]

virtual void vsg::ConstVisitor::apply | ( | const wstringValue & |  | ) |
| virtual

Reimplemented from vsg::ConstVisitor.

The documentation for this class was generated from the following file:

- include/vsg/vk/ResourceRequirements.h