vsg: Member List

vsg 1.1.8 VulkanSceneGraph library

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vsg::ViewDependentState Member List

This is the complete list of members for vsg::ViewDependentState, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
ambientLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
bindDescriptorSets(CommandBuffer &commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clear() (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
compile(Context &context) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual
compiled (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
descriptorSet (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
descriptorSetLayout (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
directionalLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
getActiveShadowSettings(const Light *light) const (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
init(ResourceRequirements &requirements) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual
lambda (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
lightData (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
lightDataBufferInfo (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
maxShadowDistance (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
pointLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
preRenderCommandGraph (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
preRenderSwitch (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
shaderSet (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
shadowDepthImage (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
shadowMapBias (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
shadowMaps (defined in vsg::ViewDependentState) | vsg::ViewDependentState | mutable
shadowSettingsOverride (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
spotLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
t_traverse(N &node, V &visitor) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinestatic
traverse(Visitor &visitor) override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinevirtual
traverse(ConstVisitor &visitor) const override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinevirtual
traverse(RecordTraversal &rt) const override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
update(ResourceRequirements &requirements) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual
view (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
ViewDependentState(View *in_view) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | explicit
viewportData (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
viewportDataBufferInfo (defined in vsg::ViewDependentState) | vsg::ViewDependentState |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual
~ViewDependentState() (defined in vsg::ViewDependentState) | vsg::ViewDependentState | protected