vsg: Member List

vsg 1.1.8 VulkanSceneGraph library

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vsg::ShaderStage Member List

This is the complete list of members for vsg::ShaderStage, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
apply(Context &context, VkPipelineShaderStageCreateInfo &stageInfo) const (defined in vsg::ShaderStage) | vsg::ShaderStage |
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
compare(const Object &rhs_object) const override | vsg::ShaderStage | virtual
compile(Context &context) (defined in vsg::ShaderStage) | vsg::ShaderStage |
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
entryPointName (defined in vsg::ShaderStage) | vsg::ShaderStage |
flags | vsg::ShaderStage |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
mask | vsg::ShaderStage |
module (defined in vsg::ShaderStage) | vsg::ShaderStage |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
read(VkShaderStageFlagBits stage, const std::string &entryPointName, const Path &filename, ref_ptr< const Options > options={}) (defined in vsg::ShaderStage) | vsg::ShaderStage | static
read(VkShaderStageFlagBits stage, const std::string &entryPointName, std::istream &fin, ref_ptr< const Options > options={}) (defined in vsg::ShaderStage) | vsg::ShaderStage | static
read(Input &input) override (defined in vsg::ShaderStage) | vsg::ShaderStage | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
ShaderStage() (defined in vsg::ShaderStage) | vsg::ShaderStage |
ShaderStage(VkShaderStageFlagBits stage, const std::string &entryPointName, ref_ptr< ShaderModule > shaderModule) (defined in vsg::ShaderStage) | vsg::ShaderStage |
ShaderStage(VkShaderStageFlagBits stage, const std::string &entryPointName, const std::string &source, ref_ptr< ShaderCompileSettings > hints={}) (defined in vsg::ShaderStage) | vsg::ShaderStage |
ShaderStage(VkShaderStageFlagBits stage, const std::string &entryPointName, const ShaderModule::SPIRV &spirv) (defined in vsg::ShaderStage) | vsg::ShaderStage |
ShaderStage(VkShaderStageFlagBits stage, const std::string &entryPointName, const std::string &source, const ShaderModule::SPIRV &spirv) (defined in vsg::ShaderStage) | vsg::ShaderStage |
SpecializationConstants typedef (defined in vsg::ShaderStage) | vsg::ShaderStage |
specializationConstants (defined in vsg::ShaderStage) | vsg::ShaderStage |
stage (defined in vsg::ShaderStage) | vsg::ShaderStage |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
write(Output &output) const override (defined in vsg::ShaderStage) | vsg::ShaderStage | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual
~ShaderStage() (defined in vsg::ShaderStage) | vsg::ShaderStage | protectedvirtual