| assign_extras(ExtensionsExtras &src, vsg::Object &dest) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| assign_name_extras(NameExtensionsExtras &src, vsg::Object &dest) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| attributeLookup (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| cloneAccessors (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createAccessor(vsg::ref_ptr< gltf::Accessor > gltf_accessor) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createAnimation(vsg::ref_ptr< gltf::Animation > gltf_animation) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createArray(const std::string &type, uint32_t componentType, glTFid bufferView, uint32_t offset, uint32_t count) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createBuffer(vsg::ref_ptr< gltf::Buffer > gltf_buffer) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createBufferView(vsg::ref_ptr< gltf::BufferView > gltf_bufferView) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createCamera(vsg::ref_ptr< gltf::Camera > gltf_camera) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createImage(vsg::ref_ptr< gltf::Image > gltf_image) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createLight(vsg::ref_ptr< gltf::Light > gltf_light) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createMaterial(vsg::ref_ptr< gltf::Material > gltf_material) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createMesh(vsg::ref_ptr< gltf::Mesh > gltf_mesh, const MeshExtras &extras={}) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createNode(vsg::ref_ptr< gltf::Node > gltf_node, bool jointNode) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createPbrMaterial(vsg::ref_ptr< gltf::Material > gltf_material) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createSampler(vsg::ref_ptr< gltf::Sampler > gltf_sampler) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createScene(vsg::ref_ptr< gltf::Scene > gltf_scene, bool requiresRootTransformNode, const vsg::dmat4 &matrix) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createSceneGraph(vsg::ref_ptr< gltf::glTF > in_model, vsg::ref_ptr< const vsg::Options > in_options) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createTexture(vsg::ref_ptr< gltf::Texture > gltf_texture) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| createUnlitMaterial(vsg::ref_ptr< gltf::Material > gltf_material) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| decodePrimitiveIfRequired(vsg::ref_ptr< gltf::Primitive > gltf_primitive) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| default_material (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| flatShaderSet (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| flattenTransforms(gltf::Node &node, const vsg::dmat4 &transform) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| getOrCreateFlatShaderSet() (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| getOrCreatePbrShaderSet() (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| getTransform(gltf::Node &node, vsg::dmat4 &transform) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| instanceNodeHint (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| maxAnisotropy (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| model (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| options (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| pbrShaderSet (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| SceneGraphBuilder() (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| sharedObjects (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| source_coordinateConvention (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_accessors (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_animations (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_buffers (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_bufferViews (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_cameras (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_images (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_joints (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_lights (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_materials (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_meshes (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_nodes (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_samplers (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_scenes (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_skins (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |
| vsg_textures (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder | |