GDScript - Zed

# GDScript

Godot GDScript language support in Zed is provided by the community-maintained GDScript extension. Report issues to: https://github.com/grndctrl/zed-gdscript/issues

- Tree-sitter: PrestonKnopp/tree-sitter-gdscript and PrestonKnopp/tree-sitter-godot-resource
- Language Server: gdscript-language-server

## Setup

1. Download and install Godot for MacOS.
2. Unzip the Godot.app and drag it into your /Applications folder.
3. Open Godot.app and open your project (an example project is fine)
4. In Godot, Editor Menu -> Editor Settings; scroll down the left sidebar to `Text Editor -> External`
   1. Use External Editor: "✅ On"
   2. Exec path: `/Applications/Zed.app/Contents/MacOS/zed`
   3. Exec flags: `{project} {file}:{line}:{col}`
   4. Close settings to save.
5. In Godot double click on a *.gd script and Zed will launch

## Usage

When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide `jump to definition`, hover states when you hold cmd and other language server features.

> Note: If Zed is already running with an existing workspace, spawning from Godot will fail. Quit Zed and it should work again.