# windows/fronthlp.c: 458
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig mame.ini  \n\n

# windows/fronthlp.c: 457
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig    ɼ Ʈ\n

# windows/fronthlp.c: 456
        MAME -showusage    for a brief list of options\n
        MAME -showusage     ɼǵ Ʈ\n

# windows/rc.c: 328, 395
   ignoring line\n
    \n

# windows/config.c: 545
 %s running parameters
 %s  Ű 

# windows/fronthlp.c: 757
%d %s found, %d were OK.\n
%d %s ã, %d  .\n

# windows/fronthlp.c: 194
(BAD) 
(ҷ)

# windows/video.c: 695
Average FPS: %f (%d frames)\n
 FPS: %f (%d )\n

# windows/wind3d.c: 2658 windows/winddraw.c: 1456, 1763
Avg Flip = %d
 Flip = %d

# windows/wind3d.c: 1004 windows/winddraw.c: 576
Best mode = %dx%dx%d @ %d Hz\n
  = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 1006 windows/winddraw.c: 578
Best mode = %dx%dx%d @ default Hz\n
  = %dx%dx%d @ ⺻ Hz\n

# windows/winddraw.c: 885
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Blit ǥ : %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/config.c: 292
Configuration options
 ɼ

# windows/fronthlp.c: 777
ERROR     %s\n
     %s\n

# windows/winddraw.c: 250
Error creating DirectDraw: %08x\n
DirectDraw: %08x  ߽ϴ.\n

# windows/sound.c: 632
Error creating DirectSound buffer: %08x\n
DirectSound  : %08x  ߽ϴ.\n

# windows/sound.c: 490
Error creating DirectSound: %08x\n
DirectSound: %08x  ߽ϴ.\n

# windows/wind3d.c: 1467 windows/winddraw.c: 868
Error creating blit surface: %08x\n
blit ǥ2: %08x  ߽ϴ.\n

# windows/wind3d.c: 1716 windows/winddraw.c: 959
Error creating clipper: %08x\n
clipper: %08x  ߽ϴ.\n

# windows/rc.c: 957
Error creating dir %s
丮 %s  ߽ϴ.\n

# windows/sound.c: 597
Error creating primary buffer: %08x\n
 : %08x  ߽ϴ.\n

# windows/wind3d.c: 1117 windows/winddraw.c: 647
Error creating primary surface: %08x\n
 ǥ: %08x  ߽ϴ.\n

# windows/wind3d.c: 1492
Error creating texture surface: %08x\n
ؽ ǥ: %08x  ߽ϴ.\n

# windows/wind3d.c: 997 windows/winddraw.c: 569
Error enumerating modes: %08x\n
 : %08x  ߽ϴ.\n

# windows/winddraw.c: 265
Error getting DirectDraw capabilities: %08x\n
DirectDraw : %08x ⿡ ߽ϴ.\n

# windows/sound.c: 499
Error getting DirectSound capabilities: %08x\n
DirectSound : %08x ⿡ ߽ϴ.\n

# windows/wind3d.c: 1179 windows/winddraw.c: 684
Error getting attached back surface: %08x\n
  ǥ: %08x ⿡ ߽ϴ.\n

# windows/wind3d.c: 1609, 1618 windows/winddraw.c: 876
Error getting blit surface desc: %08x\n
blit ǥ: %08x ⿡ ߽ϴ.\n

# windows/wind3d.c: 978, 1027 windows/winddraw.c: 547, 602
Error getting display mode: %08x\n
ǥ : %08x ⿡ ߽ϴ.\n

# windows/sound.c: 613
Error getting primary format: %08x\n
 : %08x ⿡ ߽ϴ.\n

# windows/wind3d.c: 1125 windows/winddraw.c: 655
Error getting primary surface desc: %08x\n
 ǥ: %08x ⿡ ߽ϴ.\n

# windows/sound.c: 640
Error locking stream buffer: %08x\n
Ʈ  : %08x ⿡ ߽ϴ.\n

# windows/rc.c: 965
Error opening %s
%s ⿡ ߻

# windows/sound.c: 544
Error playing: %08x\n
÷ : %08x\n

# windows/sound.c: 507
Error setting DirectSound cooperative level: %08x\n
DirectSound : %08x\n  ߽ϴ.\n

# windows/wind3d.c: 1724 windows/winddraw.c: 967
Error setting clipper hwnd: %08x\n
clipper ڵ: %08x\n  ߽ϴ.\n

# windows/wind3d.c: 1732 windows/winddraw.c: 975
Error setting clipper on primary surface: %08x\n
ǥ clipper: %08x\n  ߽ϴ.\n

# windows/wind3d.c: 692 windows/winddraw.c: 280
Error setting cooperative level: %08x\n
: %08x\n  ߽ϴ.\n

# windows/wind3d.c: 1698 windows/winddraw.c: 941
Error setting gamma ramp: %08x\n
 ramp: %08x\n  ߽ϴ.\n

# windows/wind3d.c: 1016 windows/winddraw.c: 591
Error setting mode: %08x\n
: %08x\n  ߽ϴ.\n

# windows/sound.c: 605
Error setting primary format: %08x\n
 : %08x\n  ߽ϴ.\n

# windows/fronthlp.c: 67
Frontend Related
Ʈ 

# windows/window.c: 734
Full Screen\tAlt+Enter
üȭ\tAlt+Enter

# windows/fronthlp.c: 515
Game \"%s\" not supported!\n
 \"%s\"   ʽϴ\n

# windows/winddraw.c: 273
Hardware stretching supported\n
ϵ ø \n

# windows/input.c: 226
Input device options
Էġ ɼ

# windows/input.c: 1965
J%d %s D
J%d %s 

# windows/input.c: 1969
J%d %s L
J%d %s 

# windows/input.c: 1973
J%d %s R
J%d %s 

# windows/input.c: 1961
J%d %s U
J%d %s 

# windows/fronthlp.c: 778
KNOWN     %s\n
˷     %s\n

# windows/config.c: 299
Language options
 ɼ

# windows/input.c: 2235
Lightgun not supported in windowed mode
Ʈ â忡  ʽϴ.

# windows/blit.c: 1156
MMX not supported\n
MMX  \n

# windows/blit.c: 1154
MMX supported\n
MMX \n

# windows/config.c: 251
Mame CORE misc options
Mame CORE Ÿ ɼ

# windows/video.c: 257
Mame CORE palette options
Mame CORE ȷƮ ɼ

# windows/config.c: 241
Mame CORE sound options
Mame CORE  ɼ

# windows/config.c: 233
Mame CORE vector game options
Mame CORE   ɼ

# windows/config.c: 220
Mame CORE video options
Mame CORE ȭ ɼ

# windows/input.c: 1855, 1865
Mouse %d %s
콺 %d %s

# windows/input.c: 1857, 1867
Mouse %s
콺 %s

# windows/fronthlp.c: 235
NO MATCH\n
\n

# windows/fronthlp.c: 230
NOT A ROM\n
 ƴ\n

# windows/fronthlp.c: 485
Name:     Description:\n
̸:     :\n

# windows/fronthlp.c: 618
Name:    Clone of:\n
̸:    θ ̸:\n

# windows/video.c: 267
OSD bar color (dark)
OSD   (ο)

# windows/video.c: 268
OSD bar color (default)
OSD   (⺻)

# windows/video.c: 266
OSD bar color (light)
OSD   ()

# windows/video.c: 265
OSD bar color (medium)
OSD   (߰)

# windows/fileio.c: 379
Out of memory!\n
޸ !\n

# windows/fronthlp.c: 780
PARTKNOWN %s\n
κ ˷ %s\n

# windows/config.c: 593
Playing back previously recorded game %s (%s) [press return]\n
÷   %s (%s) [͸ ]\n

# windows/sound.c: 617
Primary buffer: %d Hz, %d bits, %d channels\n
 : %d Hz, %d Ʈ, %d ä\n

# windows/winddraw.c: 668
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
 ǥ : %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/winddraw.c: 1386, 1464, 1771
Recreating surfaces\n
ǥ  \n

# windows/blit.c: 1150
SSE2 supported\n
SSE2 \n

# windows/sound.c: 233, 237
Sound buffer: overflows=%d underflows=%d\n
 : ÷=%d ÷=%d\n

# windows/input.c: 2386
Toggle fullscreen
üȭ ȯ

# windows/fronthlp.c: 779
UNKNOWN   %s\n
Ȯ   %s\n

# windows/input.c: 2654, 2661
Unable to close the keyboard device. (error %d)\n
Ű ġ ݱ  ( %d)\n

# windows/wind3d.c: 2098, 2189, 2211 windows/winddraw.c: 1228, 1301
Unable to lock blit_surface: %08x\n
blit_surface  : %08x\n

# windows/winddraw.c: 1598, 1706
Unable to lock target_surface: %08x\n
target_surface  : %08x\n

# windows/input.c: 2605, 2615
Unable to open the keyboard device. (error %d)\n
Ű ġ   ( %d)\n

# windows/fronthlp.c: 455
Usage:  MAME gamename [options]\n\n
:  MAME Ӹ [ɼ]\n\n

# windows/config.c: 552
Usage: %s [game] [options]\nOptions:\n
: %s [] [ɼ]\nɼ:\n

# windows/input.c: 1194
Using DirectInput %d\n
DirectInput  %d\n

# windows/wind3d.c: 1676 windows/winddraw.c: 919
Warning: could not create gamma control to change brightness: %08x\n
:        : %08x\n

# windows/fileio.c: 123
Windows path and directory options
 ο 丮 ɼ

# windows/video.c: 214
Windows video options
 ȭ ɼ

# windows/fronthlp.c: 750
\"%8s\" not found!\n
\"%8s\"  !\n

# windows/fronthlp.c: 752
\"%8s\" not supported!\n
\"%8s\"  !\n

# windows/input.c: 1262
\"%s\" controller support enabled\n
\"%s\" Է±  Ȱȭ\n

# windows/config.c: 611
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\n\"%s\"  ü    Ӱ\nġմϴ. ( 켱):\n\n

# windows/config.c: 230
additional pause brightness
߰ ȭ 

# windows/video.c: 246
allow MAME to give back time to the system when it's not needed
MAME  ʿ   ý ǵ ֵ 

# windows/config.c: 257
artwork resolution (0 for auto)
Ʈ ػ (0  ڵ)

# windows/video.c: 232
attempt to match the game's refresh rate
 󵵿 

# windows/config.c: 229
brightness correction
 

# windows/video.c: 275
button color (aqua)
ư  (ٴٻ)

# windows/video.c: 272
button color (blue)
ư  (Ķ)

# windows/video.c: 271
button color (green)
ư  ()

# windows/video.c: 274
button color (pink)
ư  (ȫ)

# windows/video.c: 273
button color (purple)
ư  ()

# windows/video.c: 269
button color (red)
ư  ()

# windows/video.c: 270
button color (yellow)
ư  ()

# windows/fileio.c: 151
cheat filename
ġƮ ̸

# windows/fronthlp.c: 86
compare files with known MAME roms
˷ MAME Ұ 

# windows/fronthlp.c: 87
compare files with known MAME roms (brief)
˷ MAME Ұ  (ϰ)

# windows/config.c: 293
create the default configuration file
⺻   

# windows/config.c: 256
crop artwork to game screen only
 ũ   Ʈ ڸ

# windows/video.c: 279
cursor color
Ŀ 

# windows/fileio.c: 143
directory for Artwork (Overlays etc.)
Ʈ 丮 (̵ Ÿ)

# windows/fileio.c: 145
directory for hard drive image difference files
ϵ ̺ ̹  ӽ 丮

# windows/fileio.c: 144
directory for screenshots (.png format)
ũ 丮 (.png )

# windows/fileio.c: 137
directory to save configurations
  丮

# windows/fileio.c: 146
directory to save controller definitions
Է±  丮

# windows/fileio.c: 141
directory to save hiscores
  丮

# windows/fileio.c: 140
directory to save input device logs
Է ġ α  丮

# windows/fileio.c: 139
directory to save memory card contents
޸ī   丮

# windows/fileio.c: 138
directory to save nvram contents
nvram   丮

# windows/fileio.c: 142
directory to save states
  丮

# windows/config.c: 297
display additional diagnostic information
߰   ǥ

# windows/config.c: 294
display running parameters in rc style
rc  Ű ǥ

# windows/config.c: 221
do not apply rotation
ȸ  

# windows/config.c: 234
draw antialiased vectors
Ƽٸ ͸ ׸

# windows/config.c: 235
draw translucent vectors
 ͸ ׸

# windows/fronthlp.c: 76
driver sourcefile
̹ ҽ

# windows/video.c: 227
emulate win_old_scanlines
win_old_scanlines ķƮ

# windows/input.c: 228
enable joystick input
̽ƽ Է Ȱȭ

# windows/input.c: 233
enable keyboard LED emulation
Ű LED ķ̼ Ȱȭ

# windows/input.c: 229
enable lightgun input
Ʈ Է Ȱȭ

# windows/input.c: 227
enable mouse input
콺 Է Ȱȭ

# windows/input.c: 232
enable steadykey support
µŰ  Ȱȭ

# windows/config.c: 258
enable/disable cheat subsystem
ġƮ ΰý Ȱȭ/Ȱȭ 

# windows/config.c: 259
enable/disable debugger (only if available)
 Ȱȭ/Ȱȭ ( 츸)

# windows/config.c: 296
enable/disable loading of configfiles
 ε Ȱȭ/Ȱȭ

# windows/config.c: 244
enable/disable sound and sound CPUs
  CPU Ȱȭ/Ȱȭ

# windows/video.c: 231
enforce aspect ratio
 ȭ 

# windows/rc.c: 719, 822, 834
error invalid value for %s: %s\n
߸   %s: %s\n

# windows/config.c: 493
error on rc creation\n
rc  \n

# windows/config.c: 502
error while parsing cmdline\n
Ŀǵ ٿֱ \n

# windows/rc.c: 315, 382
error: %s requires an argument, on line %d of file: %s\n
: %s Ű ʿ  %d : %s\n

# windows/rc.c: 571
error: %s requires an argument\n
: %s Ű ʿ\n

# windows/rc.c: 848
error: couldn't open file: %s\n
:   : %s\n

# windows/config.c: 857
error: duplicate gamename: %s\n
: ̸ : %s\n

# windows/rc.c: 358
error: garbage \"%s\" on line %d of file: %s\n
:  \"%s\"  %d : %s\n

# windows/video.c: 421
error: invalid value for aspect ratio: %s\n
: ߸  ȭ : %s\n

# windows/video.c: 400
error: invalid value for effect: %s\n
: ߸ ȿ : %s\n

# windows/config.c: 185
error: invalid value for language: %s\nUse %s\n
: ߸  : %s\nUse %s\n

# windows/video.c: 449
error: invalid value for palette: %s\n
: ߸ ȷƮ : %s\n

# windows/video.c: 343, 353
error: invalid value for resolution: %s\n
: ߸ ػ : %s\n

# windows/rc.c: 321, 388
error: trailing garbage: \"%s\" on line: %d of file: %s\n
: trailng : \"%s\" : %d : %s\n

# windows/rc.c: 309, 376
error: unknown option %s, on line %d of file: %s\n
: ˷ ɼ %s,  %d : %s\n

# windows/rc.c: 587, 739, 761, 785
error: unknown option %s\n
: ˷  ɼ %s\n

# windows/config.c: 568
failed to open %s for playback\n
%s   ()\n

# windows/config.c: 673
failed to open %s for recording\n
%s   (ȭ)\n

# windows/config.c: 227
flip screen left-right
¿ ȭ

# windows/config.c: 226
flip screen upside-down
 ȭ

# windows/video.c: 258
font blank color
 ĭ 

# windows/video.c: 259
font normal color
  

# windows/video.c: 260
font special color
Ư  

# windows/config.c: 228
gamma correction
 

# windows/config.c: 263
generate error.log
error.log 

# windows/rc.c: 253
info: trying to parse: %s\n
: ٿֱ õ: %s\n

# windows/fronthlp.c: 720
is bad\n
 ߸\n

# windows/fronthlp.c: 730
is best available\n
  밡\n

# windows/fronthlp.c: 725
is good\n
 \n

# windows/fronthlp.c: 83
list optional samples for a driver
̹ ߰  

# windows/fronthlp.c: 82
list required roms for a driver
̹ ʿ  

# windows/climain.c: 30
loading %-12s\r
ε %-12s\r

# windows/input.c: 235
minimal analog value for digital input
 Է  ּ Ƴα 

# windows/rc.c: 660, 697
no help available
 

# windows/config.c: 264
output error log to debugger
ŷ  α׸ 

# windows/fileio.c: 133, 135
path to ini files
ini  

# windows/fileio.c: 125
path to romsets
 Ʈ 

# windows/fileio.c: 131
path to samplesets
 Ʈ 

# windows/config.c: 261
playback an input file
÷  

# windows/input.c: 236
preconfigure for specified controller
Ư Է±⸦  ⺻ 

# windows/video.c: 247
prefer RDTSC over QueryPerformanceCounter for timing
RDTSC  QueryPerformanceCounter Ÿ̹  

# windows/config.c: 262
record an input file
÷  

# windows/fronthlp.c: 84
report romsets that have problems
 ִ ҼƮ 

# windows/fronthlp.c: 85
report samplesets that have problems
 ִ üƮ 

# windows/fronthlp.c: 748
romset
 Ʈ

# windows/fronthlp.c: 688
romset %s 
 Ʈ %s 

# windows/fronthlp.c: 758
romsets
 Ʈ

# windows/config.c: 223
rotate screen anti-clockwise
 ð ȸ

# windows/config.c: 222
rotate screen clockwise
ð ȸ

# windows/video.c: 219
run in a window/run on full screen
â /üȭ鿡 

# windows/config.c: 620
running %s (%s) [press return]
 %s (%s) [͸ ]

# windows/fronthlp.c: 748
sampleset
üƮ

# windows/fronthlp.c: 711
sampleset %s 
üƮ %s 

# windows/fronthlp.c: 758
samplesets
üƮ

# windows/config.c: 300
select translation language
  

# windows/config.c: 236
set beam width in vector games
    

# windows/config.c: 237
set flickering in vector games
   

# windows/video.c: 216
set frameskip explicitly (autoframeskip needs to be off)
  (ڵ ӻ մϴ)

# windows/config.c: 238
set intensity in vector games
Ͱ  

# windows/input.c: 242
set joystick ID (Player1)
̽ƽ ID  (÷̾1)

# windows/input.c: 243
set joystick ID (Player2)
̽ƽ ID  (÷̾2)

# windows/input.c: 244
set joystick ID (Player3)
̽ƽ ID  (÷̾3)

# windows/input.c: 245
set joystick ID (Player4)
̽ƽ ID  (÷̾4)

# windows/video.c: 225
set resolution
ػ 

# windows/config.c: 242
set samplerate
 

# windows/video.c: 226
set specific monitor refresh rate
Ư   

# windows/video.c: 235
sets the brightness in full screen mode
üȭ  

# windows/video.c: 236
sets the number of frames to run within the game
ӿ  ġ 

# windows/fronthlp.c: 74
short name, full name
ª ̸, ü ̸

# windows/fronthlp.c: 77
show clones
Ŭ ǥ

# windows/fronthlp.c: 69, 70
show help message
 ǥ

# windows/config.c: 295
show this help
  

# windows/config.c: 265
skip displaying the game info screen
  ȭ ǳʶ

# windows/video.c: 215
skip frames to speed up emulation
ķ̼ ӵ  ϱ  

# windows/config.c: 244 
sound


# windows/video.c: 238
specify an alternate monitor aspect ratio
ͳƼ  ȭ  

# windows/video.c: 237
specify the blitting effect
blitting ȿ 

# windows/video.c: 230
start out maximized
â ִȭϿ 

# windows/video.c: 229
switch color depths to best fit
 ̷  ȯ

# windows/video.c: 228
switch resolutions to best fit
 ػ󵵷 ػ ȯ

# windows/video.c: 233
syncronize only to the monitor refresh
 ֻ 

# windows/video.c: 234
throttle speed to the game's framerate
  Ӻ    

# windows/config.c: 283
transparency of UI background [0 - 255]
UI    [0 - 255]

# windows/video.c: 218
triple buffering (only if fullscreen)
 ۸ (üȭ鿡)

# windows/config.c: 165
unable to open log file\n
α   \n

# windows/video.c: 220
use DirectDraw for rendering
 DirectDraw 

# windows/config.c: 252
use additional game artwork (sets default for specific options below)
Ʈ  (ϴ ⺻ɼ  ֽʽÿ)

# windows/config.c: 253
use backdrop artwork
 Ʈũ 

# windows/config.c: 255
use bezel artwork
ƴ Ʈũ 

# windows/config.c: 254
use overlay artwork
 Ʈũ 

# windows/config.c: 243
use samples
 

# windows/config.c: 282
use transparent background for UI text
UI  ؽƮ ϰ 

# windows/config.c: 245
volume (range [-32,0])
 ( [-32,0])

# windows/video.c: 217
wait for vertical sync (reduces tearing)
 ȭ ٸ (tearing )

# windows/video.c: 261
window background color
â  

# windows/video.c: 264
window frame color (dark)
â   (ο)

# windows/video.c: 263
window frame color (light)
â   ()

# windows/video.c: 262
window frame color (medium)
â   ()

# windows/fronthlp.c: 75
year, manufacturer and full name
۳⵵, ۻ ü ̸

# windows/input.c: 906
         all -- all axes on all joysticks are digital\n


# windows/input.c: 912
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n


# windows/input.c: 910
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n


# windows/input.c: 907
         j<N> -- all axes on joystick <N> are digital\n


# windows/input.c: 908
         j<N>a<M> -- axis <M> on joystick <N> is digital\n


# windows/input.c: 905
         none -- no axes on any joysticks are digital\n


# windows/input.c: 909
    Multiple axes can be specified for one joystick:\n


# windows/input.c: 911
    Multiple joysticks can be specified separated by commas:\n


# windows/input.c: 1906
  Axis %d (%s)%s\n


# windows/wind3d.c: 636
 (%.2lfMB video memory available)


# windows/input.c: 1906
 - digital


# windows/wind3d.c: 1633
%s surface created: %s (%s)\n


# windows/video.c: 222
(dd) stretch video using the hardware


# windows/input.c: 945
Autoenabling joysticks due to presence of a %s\n


# windows/input.c: 953
Autoenabling lightguns due to presence of a %s\n


# windows/input.c: 937
Autoenabling mice due to presence of a %s\n


# windows/wind3d.c: 1637
Blit surface created: %s\n


# windows/wind3d.c: 771
Blitter initialisation complete (%.2lfMB video memory free)\n


# windows/fronthlp.c: 78
CRC-32s


# windows/video.c: 541
Enumerating video device %s\n


# windows/wind3d.c: 715
Error creating Direct3D7 device: %08x\n


# windows/wind3d.c: 620
Error creating Direct3D7: %08x\n


# windows/wind3d.c: 613
Error creating DirectDraw7: %08x\n


# windows/wind3d.c: 1238
Error creating RGB effects surface: %08x\n


# windows/wind3d.c: 1168
Error creating back surface: %08x\n


# windows/wind3d.c: 1576
Error creating preprocess surface: %08x\n


# windows/wind3d.c: 1597 windows/winddraw.c: 739
Error creating scale surface: %08x\n


# windows/wind3d.c: 1268, 1276
Error creating scanline surface[%d]: %08x\n


# windows/video.c: 617
Error enumerating DirectDraw: %08x\n


# windows/winddraw.c: 747
Error getting scale surface desc: %08x\n


# windows/wind3d.c: 606
Error importing DirectDrawCreateEx() function\n


# windows/wind3d.c: 599
Error importing ddraw.dll\n


# windows/wind3d.c: 677 windows/winddraw.c: 241
Error initialising software scale effects\n


# windows/wind3d.c: 260
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n


# windows/wind3d.c: 377
Error: RGB effects (multiply & add mode) not supported\n


# windows/wind3d.c: 364
Error: RGB effects (multiply mode) not supported\n


# windows/wind3d.c: 1416
Error: required texture size too large (max: %ix%i, need %ix%i)\n


# windows/fronthlp.c: 459
For usage instructions, please consult the file windows.txt\n


# windows/wind3d.c: 633
Initialising DirectDraw & Direct3D 7 blitter


# windows/input.c: 1744
Joystick %d axis %d is now %s\n


# windows/input.c: 1889
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n


# windows/input.c: 1260
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n


# windows/input.c: 234
LED mode (ps/2|usb)


# windows/input.c: 1878
Lightgun %d X


# windows/input.c: 1880
Lightgun %d Y


# windows/fronthlp.c: 452
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2005 by Nicola Salmoria and the MAME Team\n\n


# windows/wind3d.c: 1633
Managed texture


# windows/input.c: 1793
Mouse %d X


# windows/input.c: 1795
Mouse %d Y


# windows/input.c: 1797
Mouse %d Z


# windows/config.c: 440
Parsing %s : ERROR\n


# windows/config.c: 450
Parsing %s : N/A\n


# windows/config.c: 445
Parsing %s : OK\n


# windows/wind3d.c: 1642
Pre-process texture surface created: %s\n


# windows/wind3d.c: 1143
Primary surface created: %s (%s)\n


# windows/wind3d.c: 1247
RGB effects surface created: %s\n


# windows/wind3dfx.c: 815
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n


# windows/wind3d.c: 1136
Rendering to an off-screen surface and using blt()\n


# windows/wind3d.c: 2316, 2680
Restoring surfaces\n


# windows/blit.c: 1152
SSE supported\n


# windows/video.c: 240
SaI scale effect


# windows/winddraw.c: 753
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n


# windows/wind3d.c: 1285
Scanline surface[%i] created: %s\n


# windows/video.c: 629
Screen %s not found\n


# windows/input.c: 1822
Stick %d %s +


# windows/input.c: 1815
Stick %d %s -


# windows/input.c: 1824
Stick %s +


# windows/input.c: 1817
Stick %s -


# windows/wind3d.c: 1633
Texture


# windows/wind3d.c: 2671
Unable to blt RGB effect to back_surface: %08x\n


# windows/wind3d.c: 2638
Unable to blt back_surface to primary_surface: %08x\n


# windows/wind3d.c: 2264
Unable to blt blit_surface to texture_surface: %08x\n


# windows/wind3d.c: 2241
Unable to blt scale_surface to texture_surface: %08x\n


# windows/winddraw.c: 1428
Unable to blt target_surface: %08x\n


# windows/wind3dfx.c: 806
Unable to find RGB effects pattern\n


# windows/wind3d.c: 2598
Unable to render to back_surface: %08x\n


# windows/wind3d.c: 2485
Unable to render to preprocess texture: %08x\n


# windows/wind3d.c: 683
Using %s pre-scale effect\n


# windows/winddraw.c: 295
Using %s scale effect\n


# windows/wind3d.c: 1138
Using a %s buffer and pageflipping\n


# windows/wind3d.c: 340
Warning: anisotropic (mag) filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 349
Warning: anisotropic (min) filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 312
Warning: flat bi-cubic filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 326
Warning: gaussian bi-cubic filtering not supported, falling back to bi-linear\n


# windows/window.c: 654
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n


# windows/window.c: 648
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n


# windows/wind3d.c: 1527
Warning: required texture size too large for prescale, disabling prescale\n


# windows/winddraw.c: 698
Warning: scale effect %s is disabled.\n


# windows/wind3d.c: 272
Warning: using fall-back method for scanline blending.\n


# windows/wind3dfx.c: 196
Windows Direct3D 2D video options


# windows/video.c: 245
Windows misc options


# windows/sound.c: 126
Windows sound options


# windows/wind3dfx.c: 207
additional customised settings (undocumented)


# windows/fronthlp.c: 73
all available info on driver in XML format


# windows/input.c: 1741
analog


# windows/input.c: 1202
analog joystick


# windows/config.c: 275
automatic pause when playback is finished


# windows/config.c: 225
automatically rotate screen anti-clockwise for vertical games


# windows/config.c: 224
automatically rotate screen clockwise for vertical games


# windows/video.c: 278
button color (lime)


# windows/video.c: 277
button color (navy)


# windows/video.c: 276
button color (silver)


# windows/config.c: 279
change m68k core (0:C, 1:DRC, 2:ASM+DRC)


# windows/config.c: 266
change system bios


# windows/config.c: 273
confirm before exiting game


# windows/wind3dfx.c: 206
customised blitting effects preset


# windows/input.c: 254, 1205
dial


# windows/input.c: 260, 1741
digital


# windows/fileio.c: 148
directory for ips files


# windows/fileio.c: 150
directory for localized language files


# windows/config.c: 272
disable second monitor emulation


# windows/wind3d.c: 1138
double


# windows/input.c: 251
enable (keyboard|mouse|joystick) if a paddle control is present


# windows/input.c: 254
enable (keyboard|mouse|joystick|lightgun) if a dial control is present


# windows/input.c: 256
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present


# windows/input.c: 258
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present


# windows/input.c: 253
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present


# windows/input.c: 255
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present


# windows/input.c: 252
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present


# windows/config.c: 268
enable automatic restore at startup and save at exit


# windows/input.c: 230
enable dual lightgun input


# windows/input.c: 239
enable pointing stick input


# windows/wind3dfx.c: 203
enable rotation of effects for rotated games


# windows/config.c: 301
enable/disable local language game list


# windows/config.c: 247
enable/disable volume auto adjust


# windows/input.c: 824
error: invalid value for %s: %s\n


# windows/video.c: 318
error: invalid value for cleanstretch: %s\n


# windows/wind3dfx.c: 300
error: invalid value for d3dprescale: %s\n


# windows/input.c: 904
error: invalid value for digital: %s -- valid values are:\n


# windows/video.c: 375
error: invalid value for frames_to_run: %s\n


# windows/input.c: 799
error: invalid value for led_mode: %s\n


# windows/rc.c: 806
error: malloc failed for %s\n


# windows/rc.c: 161
error: malloc failed for: struct rc_struct\n


# windows/rc.c: 604
error: malloc failed in rc_parse_commadline\n


# windows/rc.c: 201
error: malloc failed in rc_register_option\n


# windows/config.c: 1015
error: malloc failed in win_dirname\n


# windows/config.c: 1055
error: malloc failed in win_strip_extension\n


# windows/rc.c: 861
error: unknown option type: %d, this should not happen!\n


# windows/wind3dfx.c: 201
feedback strength


# windows/wind3dfx.c: 197
force specific zoom level


# windows/video.c: 248
increase thread priority


# windows/wind3dfx.c: 199
interpolation method


# windows/input.c: 1741
invalid


# windows/config.c: 270
ips datfile name


# windows/fronthlp.c: 735
is missing optional files\n


# windows/input.c: 229, 820, 1203
lightgun


# windows/input.c: 260
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])


# windows/input.c: 231
offscreen shots reload


# windows/input.c: 251, 1201
paddle


# windows/input.c: 253, 1204
pedal


# windows/wind3dfx.c: 204
prescale effect


# windows/sound.c: 128
save sound in wav file


# windows/wind3d.c: 1648
scale effects surface created: %s\n


# windows/wind3dfx.c: 202
scanline intensity


# windows/config.c: 260
script for debugger (only if available)


# windows/sound.c: 127
set audio latency (increase to reduce glitches)


# windows/input.c: 246
set joystick ID (Player5)


# windows/input.c: 247
set joystick ID (Player6)


# windows/input.c: 248
set joystick ID (Player7)


# windows/input.c: 249
set joystick ID (Player8)


# windows/wind3dfx.c: 205
specify the blitting effects


# windows/video.c: 223
specify which screen to use


# windows/config.c: 267
state to load


# windows/video.c: 224
stretch to integer ratios


# windows/input.c: 255, 1206
trackball


# windows/wind3d.c: 1138
triple


# windows/video.c: 221
use Direct3D for rendering


# windows/wind3dfx.c: 198
use DirectX texture management


