# windows/input.c: 953
         all -- all axes on all joysticks are digital\n
         all -- SẴWCXeBbN̑SĂ̎fW^ɂ܂\n

# windows/input.c: 959
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n
         j1,j2a2 -- SẴWCXeBbN1̎ƃWCXeBbN2̎2fW^ɂ܂\n

# windows/input.c: 957
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n
         j1a5a6 -- WCXeBbN1̎56fW^ɂ܂\n

# windows/input.c: 954
         j<N> -- all axes on joystick <N> are digital\n
         j<N> -- WCXeBbN<N>̑SĂ̎fW^ɂ܂\n

# windows/input.c: 955
         j<N>a<M> -- axis <M> on joystick <N> is digital\n
         j<N>a<M> -- WCXeBbN<N>̎<M>fW^ɂ܂\n

# windows/input.c: 952
         none -- no axes on any joysticks are digital\n
         none -- SẴWCXeBbN̎fW^ɂ܂\n

# windows/fronthlp.c: 465
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig ݒt@Cmame.ini쐬܂\n

# windows/fronthlp.c: 464
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   ݒIvV̈ꗗ\\܂\n

# windows/fronthlp.c: 463
        MAME -showusage    for a brief list of options\n
        MAME -showusage    ΉĂIvV̈ꗗ\\܂\n

# windows/input.c: 956
    Multiple axes can be specified for one joystick:\n
    ̃WCXeBbN̎̕w肷鎖o܂:\n

# windows/input.c: 958
    Multiple joysticks can be specified separated by commas:\n
    R}ŋ؂鎖ŕ̃WCXeBbNw肷鎖o܂:\n

# windows/rc.c: 326, 393
   ignoring line\n
   ̍s𖳎܂\n

# windows/input.c: 2045
  Axis %d (%s)%s\n
  %d (%s)%s\n

# windows/config.c: 553
 %s running parameters
 %š݂̐ݒł

# windows/wind3d.c: 585
 (%.2lfMB video memory available)
 (%.2lfMB̃rfI܂)

# windows/input.c: 2045
 - digital
 - fW^

# windows/fronthlp.c: 768
%d %s found, %d were OK.\n
%d%sA%d͐łB\n

# windows/input.c: 1976
%s Button %d
%s {^ %d

# windows/wind3d.c: 1582
%s surface created: %s (%s)\n
%sʃobt@쐬܂: %s (%s)\n

# windows/fronthlp.c: 197
(BAD) 
(ُ) 

# windows/video.c: 226
(dd) stretch video using the hardware
(dd) n[hEFAgpĉʂg

# windows/video.c: 556
(primary)
(vC})

# windows/input.c: 992
Autoenabling joysticks due to presence of a %s\n
%s݂邽߃WCXeBbNIɗLɂ܂\n

# windows/input.c: 1000
Autoenabling lightguns due to presence of a %s\n
%s݂邽ߌeIɗLɂ܂\n

# windows/input.c: 984
Autoenabling mice due to presence of a %s\n
%s݂邽߃}EXIɗLɂ܂\n

# windows/video.c: 685
Average FPS: %f (%d frames)\n
FPS: %f (%d t[)\n

# windows/wind3d.c: 2607 windows/winddraw.c: 1520, 1827
Avg Flip = %d
 Flip = %d

# windows/wind3d.c: 953 windows/winddraw.c: 640
Best mode = %dx%dx%d @ %d Hz\n
œKȉʃ[h = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 955 windows/winddraw.c: 642
Best mode = %dx%dx%d @ default Hz\n
œKȉʃ[h= %dx%dx%d @ ftHgg\n

# windows/winddraw.c: 949
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
`ʃobt@: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1586
Blit surface created: %s\n
`ʃobt@쐬܂: %s\n

# windows/wind3d.c: 720
Blitter initialisation complete (%.2lfMB video memory free)\n
`̏ (%.2lfMB̃rfIcĂ܂)\n

# windows/fronthlp.c: 81
CRC-32s
CRC-32

# windows/config.c: 297
Configuration options
ݒIvV

# windows/fronthlp.c: 789
ERROR     %s\n
G[    %s\n

# windows/video.c: 548
ERROR: Failed to get display monitor information\n
G[: j^̏̎擾Ɏs܂\n

# windows/video.c: 612
ERROR: Unable to find a monitor
G[: j^鎖o܂

# windows/video.c: 554
Enumerating display monitors... Found: %s %s\n
j^񋓂Ă܂... ܂: %s %s\n

# windows/wind3d.c: 664
Error creating Direct3D7 device: %08x\n
Direct3D7foCX̍쐬o܂: %08x\n

# windows/wind3d.c: 569
Error creating Direct3D7: %08x\n
Direct3D7̍쐬o܂: %08x\n

# windows/wind3d.c: 562
Error creating DirectDraw7: %08x\n
DirectDraw7̍쐬o܂: %08x\n

# windows/winddraw.c: 314
Error creating DirectDraw: %08x\n
DirectDraw̍쐬o܂: %08x\n

# windows/sound.c: 633
Error creating DirectSound buffer: %08x\n
DirectSoundobt@쐬쐬o܂: %08x\n

# windows/sound.c: 491
Error creating DirectSound: %08x\n
DirectSound̍쐬o܂: %08x\n

# windows/wind3d.c: 1187
Error creating RGB effects surface: %08x\n
G[ RGBGtFNgpʃobt@̍쐬o܂: %08x\n

# windows/wind3d.c: 1117
Error creating back surface: %08x\n
ʃobt@̍쐬o܂: %08x\n

# windows/wind3d.c: 1416 windows/winddraw.c: 932
Error creating blit surface: %08x\n
`ʃobt@쐬o܂: %08x\n

# windows/wind3d.c: 1665 windows/winddraw.c: 1023
Error creating clipper: %08x\n
Nbv̈悪쐬o܂: %08x\n

# windows/rc.c: 955
Error creating dir %s
fBNg %s 쐬o܂

# windows/wind3d.c: 1525
Error creating preprocess surface: %08x\n
G[ Opʃobt@쐬o܂: %08x\n

# windows/sound.c: 598
Error creating primary buffer: %08x\n
TEhobt@쐬o܂: %08x\n

# windows/wind3d.c: 1066 windows/winddraw.c: 711
Error creating primary surface: %08x\n
\\ʃobt@쐬o܂: %08x\n

# windows/wind3d.c: 1546 windows/winddraw.c: 803
Error creating scale surface: %08x\n
XP[`obt@쐬o܂: %08x\n

# windows/wind3d.c: 1217, 1225
Error creating scanline surface[%d]: %08x\n
G[ XLCʃobt@[%d]쐬o܂: %08x\n

# windows/wind3d.c: 1441
Error creating texture surface: %08x\n
eNX`ʃobt@쐬ł܂: %08x\n

# windows/winddraw.c: 171
Error enumerating display adapters with DirectDraw: %08x\n
DirectDrawŃfBXvCA_v^̗񋓂o܂: %08x\n

# windows/wind3d.c: 946 windows/winddraw.c: 633
Error enumerating modes: %08x\n
ʃ[h̗񋓂s܂: %08x\n

# windows/winddraw.c: 329
Error getting DirectDraw capabilities: %08x\n
DirectDraw̏Ɏs܂: %08x\n

# windows/sound.c: 500
Error getting DirectSound capabilities: %08x\n
DirectSound̏񂪎擾o܂: %08x\n

# windows/wind3d.c: 1128 windows/winddraw.c: 748
Error getting attached back surface: %08x\n
ʃobt@̎擾s܂: %08x\n

# windows/wind3d.c: 1558, 1567 windows/winddraw.c: 940
Error getting blit surface desc: %08x\n
`ʃobt@̏񂪎擾o܂: %08x\n

# windows/wind3d.c: 927, 976 windows/winddraw.c: 611, 666
Error getting display mode: %08x\n
ʃ[h̎擾Ɏs܂: %08x\n

# windows/sound.c: 614
Error getting primary format: %08x\n
TEhobt@̐ݒ肪ǂݏo܂: %08x\n

# windows/wind3d.c: 1074 windows/winddraw.c: 719
Error getting primary surface desc: %08x\n
\\ʃobt@̏񂪎擾o܂: %08x\n

# windows/winddraw.c: 811
Error getting scale surface desc: %08x\n
XP[`obt@̏񂪎擾o܂: %08x\n

# windows/wind3d.c: 552
Error importing DirectDrawCreateEx() function\n
G[ DirectDrawCreateEx()֐̎荞݂o܂\n

# windows/wind3d.c: 545
Error importing ddraw.dll\n
ddraw.dll̓ǂݍ݂o܂\n

# windows/wind3d.c: 626 windows/winddraw.c: 305
Error initialising software scale effects\n
\\tgEFAXP[GtFNg̏o܂\n

# windows/sound.c: 641
Error locking stream buffer: %08x\n
Xg[obt@̃bNo܂: %08x\n

# windows/config.c: 506
Error on rc creation
ݒ̏o܂

# windows/rc.c: 963
Error opening %s
%s J܂

# windows/sound.c: 545
Error playing: %08x\n
TEhĐo܂: %08x\n

# windows/sound.c: 508
Error setting DirectSound cooperative level: %08x\n
DirectSound̏Ɏs܂: %08x\n

# windows/wind3d.c: 1673 windows/winddraw.c: 1031
Error setting clipper hwnd: %08x\n
Nbv̈ݒo܂: %08x\n

# windows/wind3d.c: 1681 windows/winddraw.c: 1039
Error setting clipper on primary surface: %08x\n
Nbv̈\\ʃobt@ɐݒo܂: %08x\n

# windows/wind3d.c: 641 windows/winddraw.c: 344
Error setting cooperative level: %08x\n
DirectDraw̏Ɏs܂: %08x\n

# windows/wind3d.c: 1647 windows/winddraw.c: 1005
Error setting gamma ramp: %08x\n
K}␳vݒo܂: %08x\n

# windows/wind3d.c: 965 windows/winddraw.c: 655
Error setting mode: %08x\n
ʃ[h̐ݒ肪s܂: %08x\n

# windows/sound.c: 606
Error setting primary format: %08x\n
TEhobt@̐ݒ肪o܂: %08x\n

# windows/wind3d.c: 261
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n
G[: 3Dn[hEFA̓XLC̕`悪o܂ (}`eNX`T|[gĂ܂)\n

# windows/wind3d.c: 323
Error: RGB effects (multiply & add mode) not supported\n
G[: RGBGtFNg (dƃ[h̒ǉ)T|[gĂ܂\n

# windows/wind3d.c: 310
Error: RGB effects (multiply mode) not supported\n
G[: RGBGtFNg (d[h)T|[gĂ܂\n

# windows/wind3d.c: 1365
Error: required texture size too large (max: %ix%i, need %ix%i)\n
G[: vꂽeNX`傫܂ (ő: %ix%iA%ix%iKv)\n

# windows/window.c: 269, 335
Failed to get monitor info
j^̏̎擾Ɏs܂

# windows/config.c: 582
Failed to open file for playback
Đt@Cǂݍ߂܂

# windows/config.c: 685
Failed to open file for recording
͂ۑt@C쐬ł܂

# windows/fronthlp.c: 466
For usage instructions, please consult the file windows.txt\n
g̐ɂẮAΉ windows.txt t@CQƂĉ\n

# windows/fronthlp.c: 70
Frontend Related
̑MAMEtgGhIvV

# windows/window.c: 683
Full Screen\tAlt+Enter
tXN[\tAlt+Enter

# windows/fronthlp.c: 526
Game \"%s\" not supported!\n
u%svƂQ[ɂ͑ΉĂ܂I\n

# windows/winddraw.c: 337
Hardware stretching supported\n
n[hEFAg\\T|[gĂ܂\n

# windows/wind3d.c: 582
Initialising DirectDraw & Direct3D 7 blitter
DirectDrawDirect3D`̏

# windows/input.c: 252
Input device options
̓foCXݒ

# windows/input.c: 2050, 2083
J%d %s
J%d %s

# windows/input.c: 2059
J%d %s +
J%d %s +

# windows/input.c: 2055
J%d %s -
J%d %s -

# windows/input.c: 2104
J%d %s D
J%d %s 

# windows/input.c: 2108
J%d %s L
J%d %s 

# windows/input.c: 2112
J%d %s R
J%d %s E

# windows/input.c: 2100
J%d %s U
J%d %s 

# windows/input.c: 1865
Joystick %d axis %d is now %s\n
WCXeBbN%d %d %sł\n

# windows/input.c: 2028
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n
WCXeBbN%d: %s (%d̎A%d̃{^A%d̎_)\n

# windows/fronthlp.c: 790
KNOWN     %s\n
      %s\n

# windows/input.c: 1364
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n
L[{[h=%d  }EX=%d  WCXeBbN=%d  e=%d\n

# windows/input.c: 260
LED mode (ps/2|usb)
LED[h (ps/2|usb)

# windows/config.c: 304
Language options
ݒ

# windows/input.c: 2015
Lightgun %d 
e %d 

# windows/input.c: 2387
Lightgun not supported in windowed mode
EChE[hł͌e̓T|[g܂

# windows/input.c: 2013
Lightgun on Mouse %d 
}EX %d ̌e

# windows/fronthlp.c: 459
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n

# windows/blit.c: 1158
MMX not supported\n
MMXT|[gĂ܂\n

# windows/blit.c: 1156
MMX supported\n
MMXT|[gĂ܂\n

# windows/config.c: 255
Mame CORE misc options
MAMERAF̑̐ݒ

# windows/video.c: 262
Mame CORE palette options
MAMERAFpbgݒ

# windows/config.c: 245
Mame CORE sound options
MAMERAFTEhݒ

# windows/config.c: 237
Mame CORE vector game options
MAMERAFxN^[ݒ

# windows/config.c: 224
Mame CORE video options
MAMERAF\\ݒ

# windows/wind3d.c: 1582
Managed texture
eNX`Ǘ

# windows/input.c: 1917
Mouse 
}EX

# windows/input.c: 1915
Mouse %d 
}EX%d

# windows/fronthlp.c: 273
NO MATCH\n
}b`܂\n

# windows/fronthlp.c: 265
NOT A ROM\n
ROMł͂܂\n

# windows/fronthlp.c: 495
Name:     Description:\n
O:     ڍ:\n

# windows/fronthlp.c: 629
Name:    Clone of:\n
O:    N[:\n

# windows/video.c: 272
OSD bar color (dark)
OSD o[ ()

# windows/video.c: 273
OSD bar color (default)
OSD o[ (ftHg)

# windows/video.c: 271
OSD bar color (light)
OSD o[ ()

# windows/video.c: 270
OSD bar color (medium)
OSD o[

# windows/fileio.c: 278
Out of memory in variable expansion!
ϐWJ̃܂!

# windows/fileio.c: 346
Out of memory!
܂!

# windows/fronthlp.c: 792
PARTKNOWN %s\n
ꕔ  %s\n

# windows/config.c: 449
Parsing %s : ERROR\n
%sǂݍ : G[\n

# windows/config.c: 459
Parsing %s : N/A\n
%sǂݍ : Ȃ\n

# windows/config.c: 454
Parsing %s : OK\n
%sǂݍ : OK\n

# windows/config.c: 606
Playing back previously recorded game %s (%s) [press return]\n
^[L[ƁAL^ꂽQ[%s (%s)̍ĐJn܂\n

# windows/wind3d.c: 1591
Pre-process texture surface created: %s\n
Opʃobt@쐬܂: %s\n

# windows/sound.c: 618
Primary buffer: %d Hz, %d bits, %d channels\n
TEhobt@: %d Hz, %d rbg, %d `l\n

# windows/winddraw.c: 732
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
\\ʃobt@: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1092
Primary surface created: %s (%s)\n
\\ʃobt@쐬܂: %s (%s)\n

# windows/wind3d.c: 1196
RGB effects surface created: %s\n
RGBGtFNgpʃobt@쐬܂: %s\n

# windows/wind3dfx.c: 815
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n
RGBp^[̃t@CTCYُł (l %i oCgA %i)\n

# windows/winddraw.c: 1450, 1528, 1835
Recreating surfaces\n
ʃobt@Đ\n

# windows/wind3d.c: 1085
Rendering to an off-screen surface and using blt()\n
ItXN[ɕ`悵Ablt()gp܂\n

# windows/wind3d.c: 2265, 2629
Restoring surfaces\n
ʃobt@č쐬\n

# windows/blit.c: 1154
SSE supported\n
SSET|[gĂ܂\n

# windows/blit.c: 1152
SSE2 supported\n
SSE2T|[gĂ܂\n

# windows/video.c: 245
SaI scale effect
SaIXP[GtFNg

# windows/winddraw.c: 817
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
XP[`obt@: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1234
Scanline surface[%i] created: %s\n
XLCʃobt@[%i]쐬܂: %s\n

# windows/video.c: 617
Screen name not specified, using primary display monitor\n
XN[w肳ĂȂׁAvC}j^gp܂\n

# windows/sound.c: 234, 238
Sound buffer: overflows=%d underflows=%d\n
TEhobt@: I[ot[=%d A_[t[=%d\n

# windows/input.c: 1955
Stick %d %s +
XeBbN %d %s +

# windows/input.c: 1948
Stick %d %s -
XeBbN %d %s -

# windows/input.c: 1957
Stick %s +
XeBbN %s +

# windows/input.c: 1950
Stick %s -
XeBbN %s -

# windows/wind3d.c: 1582
Texture
eNX`

# windows/input.c: 2534
Toggle fullscreen
tXN[؂ւ

# windows/fronthlp.c: 791
UNKNOWN   %s\n
s      %s\n

# windows/wind3d.c: 2620
Unable to blt RGB effect to back_surface: %08x\n
RGBGtFNg痠ʃobt@ɕ`o܂: %08x\n

# windows/wind3d.c: 2587
Unable to blt back_surface to primary_surface: %08x\n
back_surfaceprimary_surfaceɕ`o܂: %08x\n

# windows/wind3d.c: 2213
Unable to blt blit_surface to texture_surface: %08x\n
blit_surfacetexture_surfaceɕ`o܂: %08x\n

# windows/wind3d.c: 2190
Unable to blt scale_surface to texture_surface: %08x\n
XP[`obt@eNX`ʃobt@ɕ`o܂: %08x\n

# windows/winddraw.c: 1492
Unable to blt target_surface: %08x\n
ʃobt@ɕ`o܂: %08x\n

# windows/input.c: 2802, 2809
Unable to close the keyboard device. (error %d)\n
L[{[hfBoCXN[Yo܂B(G[ %d)\n

# windows/wind3dfx.c: 806
Unable to find RGB effects pattern\n
RGBGtFNgp^[܂\n

# windows/wind3d.c: 2047, 2138, 2160 windows/winddraw.c: 1292, 1365
Unable to lock blit_surface: %08x\n
`ʃobt@bNo܂: %08x\n

# windows/winddraw.c: 1662, 1770
Unable to lock target_surface: %08x\n
ΏۂƂȂʃobt@bNo܂: %08x\n

# windows/input.c: 2753, 2763
Unable to open the keyboard device. (error %d)\n
L[{[hfBoCXI[vo܂B(G[ %d)\n

# windows/wind3d.c: 2547
Unable to render to back_surface: %08x\n
back_surfaceɕ`o܂: %08x\n

# windows/wind3d.c: 2434
Unable to render to preprocess texture: %08x\n
OpeNX`ɕ`o܂: %08x\n

# windows/fronthlp.c: 462
Usage:  MAME gamename [options]\n\n
gp@:  MAME Q[ [IvV]\n\n

# windows/config.c: 560
Usage: %s [game] [options]\nOptions:\n
gp@: %s [Q[] [IvV]\nIvV:\n

# windows/video.c: 620
Using %s as specified\n
w肳ꂽ%sgp܂\n

# windows/wind3d.c: 632
Using %s pre-scale effect\n
vXP[GtFNg %s gp܂\n

# windows/winddraw.c: 359
Using %s scale effect\n
XP[GtFNg %s gp܂\n

# windows/input.c: 1292
Using DirectInput %d\n
DirectInput %dgp܂\n

# windows/wind3d.c: 1087
Using a %s buffer and pageflipping\n
y[Wtbv%sobt@gp܂\n

# windows/video.c: 615
WARNING: Screen %s not found, using primary display monitor\n
x: XN[%sȂׁAvC}j^gp܂\n

# windows/wind3d.c: 1625 windows/winddraw.c: 983
Warning: could not create gamma control to change brightness: %08x\n
x: ʂ̖邳␳o܂: %08x\n

# windows/window.c: 565
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n
x: n[hEFAANZ[^ɂ`GtFNgI܂A݂͖łB\n         -direct3dIvVgpăn[hEFAANZ[^Lɂĉ\n

# windows/window.c: 559
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n
x: n[hEFAANZ[^łȂ`GtFNgGWLł\n         -direct3dIvVgpăn[hEFAANZ[^Lɂĉ\n

# windows/wind3d.c: 1476
Warning: required texture size too large for prescale, disabling prescale\n
x: vXP[ɕKvȃeNX`̃TCY傫܂BvXP[𖳌ɂ܂\n

# windows/winddraw.c: 762
Warning: scale effect %s is disabled.\n
x: XP[GtFNg %s ɂ܂B\n

# windows/wind3d.c: 273
Warning: using fall-back method for scanline blending.\n
x: tH[obN@gpăXLCuh܂B\n

# windows/wind3dfx.c: 196
Windows Direct3D 2D video options
WindowsŁFDirect3D2DrfIݒ

# windows/video.c: 250
Windows misc options
WindowsŁF̑̐ݒ

# windows/fileio.c: 120
Windows path and directory options
WindowsŁFpXƃfBNg̐ݒ

# windows/sound.c: 127
Windows sound options
WindowsŁFTEhݒ

# windows/video.c: 218
Windows video options
WindowsŁF\\ݒ

# windows/fronthlp.c: 761
\"%8s\" not found!\n
u%8sv͌܂!\n

# windows/fronthlp.c: 763
\"%8s\" not supported!\n
u%8svɂ͑ΉĂ܂!\n

# windows/input.c: 1366
\"%s\" controller support enabled\n
Rg[u%sṽT|[gLł\n

# windows/config.c: 625
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\nu%svɎQ[͉L̒ʂł\nT|[gĂQ[ (Ă̏):\n\n

# windows/wind3dfx.c: 207
additional customised settings (undocumented)
tIȃJX^}CYݒ (hLgȂ)

# windows/config.c: 234
additional pause brightness
|[Y̖邳

# windows/fronthlp.c: 76
all available info on driver in XML format
݂SẴhCoXML`ŏo

# windows/video.c: 251
allow MAME to give back time to the system when it's not needed
AChɃVXeCPŮJ

# windows/input.c: 1862
analog
AiO

# windows/input.c: 1300
analog joystick
AiOWCXeBbN

# windows/config.c: 262
artwork resolution (0 for auto)
A[g[N𑜓x (0: )

# windows/video.c: 236
attempt to match the game's refresh rate
tbV[g}b`L

# windows/config.c: 280
automatic pause when playback is finished
ĐIɎ~

# windows/config.c: 229
automatically rotate screen anti-clockwise for vertical games
c^Q[Iɔvɉ]

# windows/config.c: 228
automatically rotate screen clockwise for vertical games
c^Q[IɎvɉ]

# windows/config.c: 233
brightness correction
邳

# windows/video.c: 280
button color (aqua)
{^ (S 0r 7)

# windows/video.c: 277
button color (blue)
{^ (D or 4)

# windows/video.c: 276
button color (green)
{^ (C or 3)

# windows/video.c: 283
button color (lime)
{^ (10)

# windows/video.c: 282
button color (navy)
{^ (9)

# windows/video.c: 279
button color (pink)
{^ (P or 6)

# windows/video.c: 278
button color (purple)
{^ (K or 5)

# windows/video.c: 274
button color (red)
{^ (A or 1)

# windows/video.c: 281
button color (silver)
{^ (8)

# windows/video.c: 275
button color (yellow)
{^ (B or 2)

# windows/config.c: 284
change m68k core (0:C, 1:DRC, 2:ASM+DRC)
M68KRAύX (0:CA1:DRCA2:ASM+DRC)

# windows/config.c: 271
change system bios
VXeBIOSύX

# windows/fileio.c: 149
cheat filename
`[gt@C̖O

# windows/fronthlp.c: 89
compare files with known MAME roms
t@CmMAME romƔr

# windows/fronthlp.c: 90
compare files with known MAME roms (brief)
t@CmMAME romƔr (܂)

# windows/config.c: 298
create the default configuration file
ftHgݒt@C쐬

# windows/config.c: 261
crop artwork to game screen only
A[g[NQ[ʂɂ̂݊荞ݕ`悷

# windows/video.c: 284
cursor color
J[\\

# windows/wind3dfx.c: 206
customised blitting effects preset
GtFNg`̃vZbgJX^}CY

# windows/input.c: 280, 1303
dial
_CA

# windows/input.c: 286, 1862
digital
fW^

# windows/fileio.c: 140
directory for Artwork (Overlays etc.)
wiA[g[ÑpXw

# windows/fileio.c: 142
directory for hard drive image difference files
n[hfBXNC[W̍t@C̃pXw

# windows/fileio.c: 146
directory for ips files
IPSt@C̃fBNg

# windows/fileio.c: 148
directory for localized language files
[JCYꂽt@CۑpXw

# windows/fileio.c: 141
directory for screenshots (.png format)
XN[VbgۑpXw (PNGtH[}bg)

# windows/fileio.c: 144
directory to save comment files
Rgt@CۑpXw

# windows/fileio.c: 134
directory to save configurations
Q[̐ݒۑpXw

# windows/fileio.c: 143
directory to save controller definitions
Rg[`ۑpXw

# windows/fileio.c: 138
directory to save hiscores
Q[̃nCXRAۑpXw

# windows/fileio.c: 137
directory to save input device logs
L[͋L^ۑpXw

# windows/fileio.c: 136
directory to save memory card contents
[J[h̓eۑpXw

# windows/fileio.c: 135
directory to save nvram contents
NVRAM̓eۑpXw

# windows/fileio.c: 139
directory to save states
Xe[gT[uf[^ۑpXw

# windows/config.c: 277
disable second monitor emulation
Qʕ\\𖳌ɂ

# windows/config.c: 302
display additional diagnostic information
Nɐffp̏\\

# windows/config.c: 299
display running parameters in rc style
݂̐ݒ\\

# windows/config.c: 225
do not apply rotation
ʉ]/]IvV̖

# windows/wind3d.c: 1087
double
_u

# windows/config.c: 238
draw antialiased vectors
A`GCAX

# windows/config.c: 239
draw translucent vectors
xN^[̓ߕ\\

# windows/fronthlp.c: 79
driver sourcefile
hCõ\\[Xt@C\\

# windows/video.c: 231
emulate win_old_scanlines
XLCGtFNgL

# windows/input.c: 277
enable (keyboard|mouse|joystick) if a paddle control is present
ph݂ƂɗL (keyboard|mouse|joystick)

# windows/input.c: 280
enable (keyboard|mouse|joystick|lightgun) if a dial control is present
_CA݂ƂɗL (keyboard|mouse|joystick)

# windows/input.c: 282
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present
e݂ƂɗL (keyboard|mouse|joystick)

# windows/input.c: 284
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present
}EX݂ƂɗL (keyboard|mouse|joystick)

# windows/input.c: 279
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present
y_݂ƂɗL (keyboard|mouse|joystick)

# windows/input.c: 281
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present
gbN{[݂ƂɗL (keyboard|mouse|joystick)

# windows/input.c: 278
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present
AiOWCXeBbN݂ƂɗL (keyboard|mouse|joystick)

# windows/config.c: 273
enable automatic restore at startup and save at exit
N̎ǂݍ݂ƏI̎ۑL

# windows/wind3dfx.c: 199
enable bilinear filtering
oCjAԂL

# windows/input.c: 256
enable dual lightgun input
fAegp

# windows/input.c: 254
enable joystick input
WCXeBbNgp

# windows/input.c: 259
enable keyboard LED emulation
L[{[hLEDG~[VL

# windows/input.c: 255
enable lightgun input
egp

# windows/input.c: 253
enable mouse input
}EX܂̓gbN{[gp

# windows/input.c: 265
enable pointing stick input
XeBbN^}EXgp

# windows/wind3dfx.c: 203
enable rotation of effects for rotated games
]Q[ɑ΂ăGtFNg̉]L

# windows/input.c: 258
enable steadykey support
{^̓FeՂɂ

# windows/config.c: 263
enable/disable cheat subsystem
Q[`[gL

# windows/config.c: 264
enable/disable debugger (only if available)
fobKL (fobOrĥ)

# windows/config.c: 301
enable/disable loading of configfiles
ݒt@C̗L

# windows/config.c: 306
enable/disable local language game list
[JCYꂽQ[XgL

# windows/config.c: 248
enable/disable sound and sound CPUs
TEhƃTEhCPUL

# windows/config.c: 251
enable/disable volume auto adjust
ʒ@\\L

# windows/video.c: 235
enforce aspect ratio
\\䗦̌ŒL

# windows/rc.c: 717, 820, 832
error invalid value for %s: %s\n
G[ %s ɕsȒlw肵܂: %s\n

# windows/rc.c: 313, 380
error: %s requires an argument, on line %d of file: %s\n
G[: %s ͈KvłBsԍ: %d t@C: %s\n

# windows/rc.c: 569
error: %s requires an argument\n
G[: %s ͈Kvł\n

# windows/rc.c: 846
error: couldn't open file: %s\n
G[: t@CJ܂: %s\n

# windows/config.c: 876
error: duplicate gamename: %s\n
G[: Q[%sdĂ܂\n

# windows/rc.c: 356
error: garbage \"%s\" on line %d of file: %s\n
G[: svȕ̐؂̂: \"%s\" sԍ: %d t@C: %s\n

# windows/input.c: 871
error: invalid value for %s: %s\n
G[: %s ɕsȒl: %s\n

# windows/video.c: 426
error: invalid value for aspect ratio: %s\n
G[: sȕ\\䗦w: %s\n

# windows/video.c: 323
error: invalid value for cleanstretch: %s\n
G[: scleanstretchw: %s\n

# windows/wind3dfx.c: 300
error: invalid value for d3dprescale: %s\n
G[: sd3dprescalew: %s\n

# windows/input.c: 951
error: invalid value for digital: %s -- valid values are:\n
G[: sȃfW^w: %s -- LȒl:\n

# windows/video.c: 405
error: invalid value for effect: %s\n
G[: sȃGtFNg\\w: %s\n

# windows/video.c: 380
error: invalid value for frames_to_run: %s\n
G[: sframes_to_runw: %s\n

# windows/config.c: 189
error: invalid value for language: %s\nUse %s\n
G[: sȌw: %s\n%sgp܂\n

# windows/input.c: 846
error: invalid value for led_mode: %s\n
G[: sled_modew: %s\n

# windows/video.c: 454
error: invalid value for palette: %s\n
G[: sȃpbgw: %s\n

# windows/video.c: 348, 358
error: invalid value for resolution: %s\n
G[: sȉʉ𑜓xw: %s\n

# windows/rc.c: 804
error: malloc failed for %s\n
G[: %smallocŎs܂\n

# windows/rc.c: 159
error: malloc failed for: struct rc_struct\n
G[: mallocs܂: struct rc_struct\n

# windows/rc.c: 602
error: malloc failed in rc_parse_commadline\n
G[: ֐rc_parse_commadlinemallocŎs܂\n

# windows/rc.c: 199
error: malloc failed in rc_register_option\n
G[: ֐rc_register_optionmallocŎs܂\n

# windows/config.c: 972
error: malloc failed in win_dirname\n
G[: ֐win_dirnamemallocŎs܂\n

# windows/config.c: 1012
error: malloc failed in win_strip_extension\n
G[: ֐win_strip_extensionmallocŎs܂\n

# windows/rc.c: 319, 386
error: trailing garbage: \"%s\" on line: %d of file: %s\n
G[: svȕ̐؂̂: \"%s\" sԍ: %d t@C: %s\n

# windows/rc.c: 307, 374
error: unknown option %s, on line %d of file: %s\n
G[: sȃIvV %s, sԍ %d t@C: %s\n

# windows/rc.c: 585, 737, 759, 783
error: unknown option %s\n
G[: sȃIvV %s\n

# windows/rc.c: 859
error: unknown option type: %d, this should not happen!\n
G[: sȃIvV^Cv: %dA͋N肦܂!\n

# windows/wind3dfx.c: 201
feedback strength
tB[hobN̋x

# windows/config.c: 231
flip screen left-right
E]

# windows/config.c: 230
flip screen upside-down
㉺]

# windows/video.c: 263
font blank color
tHg ()

# windows/video.c: 264
font normal color
tHg (ʏ)

# windows/video.c: 265
font special color
tHg ()

# windows/wind3dfx.c: 197
force specific zoom level
g僌xIɎw

# windows/config.c: 232
gamma correction
K}l

# windows/config.c: 268
generate error.log
G[Oo

# windows/rc.c: 251
info: trying to parse: %s\n
: ǂݍݒ: %s\n

# windows/input.c: 1862
invalid
s

# windows/config.c: 275
ips datfile name
IPSf[^t@C

# windows/fronthlp.c: 731
is bad\n
ُ͈ł\n

# windows/fronthlp.c: 741
is best available\n
͌ł͍ŗǂȏԂł\n

# windows/fronthlp.c: 736
is good\n
͐ł\n

# windows/fronthlp.c: 746
is missing optional files\n
͕sĂ܂(IvV)

# windows/input.c: 255, 867, 1301
lightgun
e

# windows/fronthlp.c: 86
list optional samples for a driver
hCo̎gpTṽXg

# windows/fronthlp.c: 85
list required roms for a driver
hCoɕKvROM̃Xg

# windows/climain.c: 30
loading %-12s\r
%-12s ǂݍݒ\r

# windows/input.c: 286
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])
̃WCXeBbN⎲fW^ɐݒ (none|all|j<N>*|j<N>a<M>[,...])

# windows/input.c: 261
minimal analog value for digital input
fW^͕ϊ̃AiOŏl

# windows/rc.c: 658, 695
no help available
wv܂

# windows/input.c: 257
offscreen shots reload
ʊÕVbg蓖Ă

# windows/config.c: 269
output error log to debugger
G[OfobKɏo

# windows/input.c: 277, 1299
paddle
ph

# windows/fileio.c: 130, 132
path to ini files
init@Cւ̃pXw

# windows/fileio.c: 122
path to romsets
ROMt@Cւ̃pXw

# windows/fileio.c: 128
path to samplesets
Tvt@Cւ̃pXw

# windows/input.c: 279, 1302
pedal
y_

# windows/config.c: 266
playback an input file
͂̍Čt@C

# windows/input.c: 262
preconfigure for specified controller
Rg[̎w

# windows/video.c: 252
prefer RDTSC over QueryPerformanceCounter for timing
]RDTSCŃ^C~O

# windows/wind3dfx.c: 204
prescale effect
vXP[GtFNg

# windows/config.c: 278
quit game with confirmation
Q[IɊmF

# windows/config.c: 267
record an input file
͂ۑt@C

# windows/fronthlp.c: 87
report romsets that have problems
̂ROMt@C

# windows/fronthlp.c: 88
report samplesets that have problems
̂Tvt@C

# windows/fronthlp.c: 759
romset
ROMZbg

# windows/fronthlp.c: 699
romset %s 
ROMZbg%s

# windows/fronthlp.c: 769
romsets
ROMZbg

# windows/config.c: 227
rotate screen anti-clockwise
vɉ]

# windows/config.c: 226
rotate screen clockwise
vɉ]

# windows/video.c: 223
run in a window/run on full screen
EChE\\

# windows/config.c: 634
running %s (%s) [press return]
^[L[ƁAQ[%s (%s)̎sJn܂

# windows/fronthlp.c: 759
sampleset
TvZbg

# windows/fronthlp.c: 722
sampleset %s 
TvZbg%s

# windows/fronthlp.c: 769
samplesets
TvZbg

# windows/sound.c: 129
save sound in wav file
TEhWAVt@Cɕۑ

# windows/video.c: 243
save video in specified mng file
w肵MNGt@Cɕۑ

# windows/wind3d.c: 1597
scale effects surface created: %s\n
XP[`obt@: %s\n

# windows/wind3dfx.c: 202
scanline intensity
XLC̋Px

# windows/config.c: 265
script for debugger (only if available)
fobKp̃XNvg (Lȏꍇ)

# windows/config.c: 305
select translation language
gp錾I

# windows/sound.c: 128
set audio latency (increase to reduce glitches)
I[fBĨCeVw

# windows/config.c: 240
set beam width in vector games
xN^[̐

# windows/config.c: 241
set flickering in vector games
xN^[̂

# windows/video.c: 220
set frameskip explicitly (autoframeskip needs to be off)
t[XLbv̎w (autoframeskipIt̂)

# windows/config.c: 242
set intensity in vector games
xN^Q[̋Pxw

# windows/input.c: 268
set joystick ID (Player1)
WCXeBbNIDw (vC[1)

# windows/input.c: 269
set joystick ID (Player2)
WCXeBbNIDw (vC[2)

# windows/input.c: 270
set joystick ID (Player3)
WCXeBbNIDw (vC[3)

# windows/input.c: 271
set joystick ID (Player4)
WCXeBbNIDw (vC[4)

# windows/input.c: 272
set joystick ID (Player5)
WCXeBbNIDw (vC[5)

# windows/input.c: 273
set joystick ID (Player6)
WCXeBbNIDw (vC[6)

# windows/input.c: 274
set joystick ID (Player7)
WCXeBbNIDw (vC[7)

# windows/input.c: 275
set joystick ID (Player8)
WCXeBbNIDw (vC[8)

# windows/video.c: 229
set resolution
ʉ𑜓xw

# windows/config.c: 246
set samplerate
Tv[g

# windows/video.c: 230
set specific monitor refresh rate
tbV[gݒ

# windows/video.c: 239
sets the gamma in full screen mode
tXN[̃K}lݒ

# windows/video.c: 240
sets the number of frames to run within the game
w肵t[ŏI

# windows/fronthlp.c: 77
short name, full name
Q[fBNg{Q[̃tl[\\

# windows/fronthlp.c: 80
show clones
Q[̃N[ł\\

# windows/fronthlp.c: 72, 73
show help message
wv̕\\

# windows/config.c: 300
show this help
̃wv\\

# windows/config.c: 270
skip displaying the game info screen
Q[̕\\XLbv

# windows/video.c: 219
skip frames to speed up emulation
t[XLbvŒ

# windows/config.c: 248 
sound


# windows/video.c: 242
specify an alternate monitor aspect ratio
\\䗦w

# windows/video.c: 241
specify the blitting effect
GtFNg\\w

# windows/wind3dfx.c: 205
specify the blitting effects
`GtFNgw

# windows/video.c: 227
specify which screen to use
gpXN[w

# windows/video.c: 234
start out maximized
EBhEő剻

# windows/config.c: 272
state to load
ǂݍރXe[g

# windows/video.c: 228
stretch to integer ratios
{Ɋg

# windows/video.c: 233
switch color depths to best fit
ʐF̕ύX\\ɂ

# windows/video.c: 232
switch resolutions to best fit
𑜓x̕ύX\\ɂ

# windows/video.c: 237
syncronize only to the monitor refresh
xj^̃tbV[gƓ

# windows/video.c: 253
thread priority
Xbh̗Dx

# windows/video.c: 238
throttle speed to the game's framerate
xL

# windows/input.c: 281, 1304
trackball
gbN{[

# windows/config.c: 288
transparency of UI background [0 - 255]
UI̔wi̓x [0 - 255]

# windows/wind3d.c: 1087
triple
gv

# windows/video.c: 222
triple buffering (only if fullscreen)
gvobt@gp (tXN[̂)

# windows/config.c: 169
unable to open log file\n
Ot@CJ܂\n

# windows/video.c: 225
use Direct3D for rendering
`Direct3Dgp

# windows/video.c: 224
use DirectDraw for rendering
DirectDrawgp

# windows/wind3dfx.c: 198
use DirectX texture management
DirectX̃eNX`Ǘgp

# windows/config.c: 257
use additional game artwork (sets default for specific options below)
ǉ̃Q[A[g[Ngp (L̃IvVw͉L)

# windows/config.c: 258
use backdrop artwork
wiA[g[Ngp

# windows/config.c: 260
use bezel artwork
OʘgA[g[Ngp

# windows/config.c: 259
use overlay artwork
I[oCA[g[Ngp

# windows/config.c: 247
use samples
Tvgp

# windows/config.c: 287
use transparent background for UI text
UIeLXg̔wi𔼓ɂ

# windows/config.c: 256
validate all game drivers
SẴQ[hCȏÓmF

# windows/config.c: 249
volume (range [-32,0])
{[ (-320)

# windows/video.c: 221
wait for vertical sync (reduces tearing)
j^Vsync҂

# windows/video.c: 266
window background color
EBhE wiF

# windows/video.c: 269
window frame color (dark)
EBhE t[ ()

# windows/video.c: 268
window frame color (light)
EBhE t[ ()

# windows/video.c: 267
window frame color (medium)
EBhE t[

# windows/fronthlp.c: 78
year, manufacturer and full name
T|[gQ[ANA[J[̃Xg\\

