/**
 *
 *  You can modify and use this source freely
 *  only for the development of application related Live2D.
 *
 *  (c) Live2D Inc. All rights reserved.
 */
#pragma once
namespace live2d
{
	namespace framework
	{
		static const char HIT_AREA_PRE_FIX[] = "D_REF";
		static const char HIT_AREA_HEAD[] = "D_REF_HEAD";
		static const char HIT_AREA_BODY[] = "D_REF_BODY";
		static const char PARTS_ID_CORE[] = "PARTS_01_CORE";
		static const char PARTS_ARM_PREFIX[] = "PARTS_01_ARM_";
		static const char PARTS_ARM_L_PREFIX[] = "PARTS_01_ARM_L_";
		static const char PARTS_ARM_R_PREFIX[] = "PARTS_01_ARM_R_";
		static const char PARAM_ANGLE_X[] = "PARAM_ANGLE_X";
		static const char PARAM_ANGLE_Y[] = "PARAM_ANGLE_Y";
		static const char PARAM_ANGLE_Z[] = "PARAM_ANGLE_Z";
		static const char PARAM_EYE_L_OPEN[] = "PARAM_EYE_L_OPEN";
		static const char PARAM_EYE_R_OPEN[] = "PARAM_EYE_R_OPEN";
		static const char PARAM_EYE_L_SMILE[] = "PARAM_EYE_L_SMILE";
		static const char PARAM_EYE_R_SMILE[] = "PARAM_EYE_R_SMILE";
		static const char PARAM_EYE_BALL_X[] = "PARAM_EYE_BALL_X";
		static const char PARAM_EYE_BALL_Y[] = "PARAM_EYE_BALL_Y";
		static const char PARAM_EYE_BALL_FORM[] = "PARAM_EYE_BALL_FORM";
		static const char PARAM_BROW_L_X[] = "PARAM_BROW_L_X";
		static const char PARAM_BROW_L_Y[] = "PARAM_BROW_L_Y";
		static const char PARAM_BROW_L_ANGLE[] = "PARAM_BROW_L_ANGLE";
		static const char PARAM_BROW_L_FORM[] = "PARAM_BROW_L_FORM";
		static const char PARAM_BROW_R_X[] = "PARAM_BROW_R_X";
		static const char PARAM_BROW_R_Y[] = "PARAM_BROW_R_Y";
		static const char PARAM_BROW_R_ANGLE[] = "PARAM_BROW_R_ANGLE";
		static const char PARAM_BROW_R_FORM[] = "PARAM_BROW_R_FORM";
		static const char PARAM_MOUTH_OPEN_Y[] = "PARAM_MOUTH_OPEN_Y";
		static const char PARAM_MOUTH_FORM[] = "PARAM_MOUTH_FORM";
		static const char PARAM_SMILE[] = "PARAM_SMILE";
		static const char PARAM_TERE[] = "PARAM_TERE";
		static const char PARAM_BODY_ANGLE_X[] = "PARAM_BODY_ANGLE_X";
		static const char PARAM_BODY_ANGLE_Z[] = "PARAM_BODY_ANGLE_Z";
		static const char PARAM_BREATH[] = "PARAM_BREATH";
		static const char PARAM_HAIR_FRONT[] = "PARAM_HAIR_FRONT";
		static const char PARAM_HAIR_SIDE[] = "PARAM_HAIR_SIDE";
		static const char PARAM_HAIR_BACK[] = "PARAM_HAIR_BACK";
		static const char PARAM_HAIR_FUWA[] = "PARAM_HAIR_FUWA";
		static const char PARAM_SHOULDER_X[] = "PARAM_SHOULDER_X";
		static const char PARAM_BUST_X[] = "PARAM_BUST_X";
		static const char PARAM_BUST_Y[] = "PARAM_BUST_Y";
		static const char PARAM_BASE_X[] = "PARAM_BASE_X";
		static const char PARAM_BASE_Y[] = "PARAM_BASE_Y";
		static const char PARAM_NONE[] = "NONE:";
	}
}