クラス
com.jme3.bullet.PhysicsSpace の使用

PhysicsSpace を使用しているパッケージ
com.jme3.bullet   
com.jme3.bullet.control   
com.jme3.bullet.objects   
 

com.jme3.bullet での PhysicsSpace の使用
 

PhysicsSpace を返す com.jme3.bullet のメソッド
 PhysicsSpace BulletAppState.getPhysicsSpace()
           
static PhysicsSpace PhysicsSpace.getPhysicsSpace()
          Get the current PhysicsSpace running on this thread
For parallel physics, this can also be called from the OpenGL thread to receive the PhysicsSpace
 

PhysicsSpace 型のパラメータを持つ com.jme3.bullet のメソッド
 void BulletAppState.physicsTick(PhysicsSpace space, float f)
           
 void PhysicsTickListener.physicsTick(PhysicsSpace space, float f)
          Called after the physics has been stepped, use to check for forces etc.
 void BulletAppState.prePhysicsTick(PhysicsSpace space, float f)
           
 void PhysicsTickListener.prePhysicsTick(PhysicsSpace space, float f)
          Called before the physics is actually stepped, use to apply forces etc.
static void PhysicsSpace.setLocalThreadPhysicsSpace(PhysicsSpace space)
          Used internally
 

com.jme3.bullet.control での PhysicsSpace の使用
 

PhysicsSpace を返す com.jme3.bullet.control のメソッド
 PhysicsSpace CharacterControl.getPhysicsSpace()
           
 PhysicsSpace GhostControl.getPhysicsSpace()
           
 PhysicsSpace KinematicRagdollControl.getPhysicsSpace()
          returns the physic space
 PhysicsSpace PhysicsControl.getPhysicsSpace()
           
 PhysicsSpace RigidBodyControl.getPhysicsSpace()
           
 PhysicsSpace VehicleControl.getPhysicsSpace()
           
 

PhysicsSpace 型のパラメータを持つ com.jme3.bullet.control のメソッド
 void CharacterControl.setPhysicsSpace(PhysicsSpace space)
           
 void GhostControl.setPhysicsSpace(PhysicsSpace space)
           
 void KinematicRagdollControl.setPhysicsSpace(PhysicsSpace space)
          set the physic space to this ragdoll
 void PhysicsControl.setPhysicsSpace(PhysicsSpace space)
           
 void RigidBodyControl.setPhysicsSpace(PhysicsSpace space)
           
 void VehicleControl.setPhysicsSpace(PhysicsSpace space)
           
 

com.jme3.bullet.objects での PhysicsSpace の使用
 

PhysicsSpace 型のパラメータを持つ com.jme3.bullet.objects のメソッド
 void PhysicsVehicle.createVehicle(PhysicsSpace space)
          Used internally, creates the actual vehicle constraint when vehicle is added to phyicsspace