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com.jme3.scene.mesh
package contains utilities
for reading from index buffers
.
参照先:
説明
クラスの概要 | |
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IndexBuffer | IndexBuffer is an abstraction for integer index buffers,
it is used to retrieve indices without knowing in which format they
are stored (ushort or uint). |
IndexByteBuffer | IndexBuffer implementation for ByteBuffer s. |
IndexIntBuffer | IndexBuffer implementation for IntBuffer s. |
IndexShortBuffer | IndexBuffer implementation for ShortBuffer s. |
VirtualIndexBuffer | IndexBuffer implementation that generates vertex indices sequentially
based on a specific Mesh Mesh.Mode . |
WrappedIndexBuffer | WrappedIndexBuffer converts vertex indices from a non list based
mesh mode such as Mesh.Mode.TriangleStrip or Mesh.Mode.LineLoop
into a list based mode such as Mesh.Mode.Triangles or Mesh.Mode.Lines . |
The com.jme3.scene.mesh
package contains utilities
for reading from index buffers
.
Several implementations are provided of the IndexBuffer
class:
IndexByteBuffer
- For reading 8-bit index buffersIndexShortBuffer
- For reading 16-bit index buffersIndexIntBuffer
- For reading 32-bit index buffersVirtualIndexBuffer
- For reading "virtual indices", for
those meshes that do not have an index bufferWrappedIndexBuffer
- For converting from
non-list based mode indices to list based
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