com.jme3.post
クラス HDRRenderer

java.lang.Object
  上位を拡張 com.jme3.post.HDRRenderer
すべての実装されたインタフェース:
SceneProcessor

public class HDRRenderer
extends java.lang.Object
implements SceneProcessor


コンストラクタの概要
HDRRenderer(AssetManager manager, Renderer renderer)
           
 
メソッドの概要
 void cleanup()
          Called when the SP is removed from the RM.
 Picture createDisplayQuad()
           
 void initialize(RenderManager rm, ViewPort vp)
          Called in the render thread to initialize the scene processor.
 boolean isEnabled()
           
 boolean isInitialized()
           
 void postFrame(FrameBuffer out)
          Called after a frame has been rendered and the queue flushed.
 void postQueue(RenderQueue rq)
          Called after the scene graph has been queued, but before it is flushed.
 void preFrame(float tpf)
          Called before a frame
 void reshape(ViewPort vp, int w, int h)
          Called when the resolution of the viewport has been changed.
 void setExposure(float exp)
           
 void setMaxIterations(int maxIterations)
           
 void setSamples(int samples)
           
 void setThrottle(float throttle)
           
 void setUseFastFilter(boolean fastFilter)
           
 void setWhiteLevel(float whiteLevel)
           
 
クラス java.lang.Object から継承されたメソッド
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

コンストラクタの詳細

HDRRenderer

public HDRRenderer(AssetManager manager,
                   Renderer renderer)
メソッドの詳細

isEnabled

public boolean isEnabled()

setSamples

public void setSamples(int samples)

setExposure

public void setExposure(float exp)

setWhiteLevel

public void setWhiteLevel(float whiteLevel)

setMaxIterations

public void setMaxIterations(int maxIterations)

setThrottle

public void setThrottle(float throttle)

setUseFastFilter

public void setUseFastFilter(boolean fastFilter)

createDisplayQuad

public Picture createDisplayQuad()

isInitialized

public boolean isInitialized()
定義:
インタフェース SceneProcessor 内の isInitialized
戻り値:
True if initialize() has been called on this SceneProcessor, false if otherwise.

reshape

public void reshape(ViewPort vp,
                    int w,
                    int h)
インタフェース SceneProcessor の記述:
Called when the resolution of the viewport has been changed.

定義:
インタフェース SceneProcessor 内の reshape

initialize

public void initialize(RenderManager rm,
                       ViewPort vp)
インタフェース SceneProcessor の記述:
Called in the render thread to initialize the scene processor.

定義:
インタフェース SceneProcessor 内の initialize
パラメータ:
rm - The render manager to which the SP was added to
vp - The viewport to which the SP is assigned

preFrame

public void preFrame(float tpf)
インタフェース SceneProcessor の記述:
Called before a frame

定義:
インタフェース SceneProcessor 内の preFrame
パラメータ:
tpf - Time per frame

postQueue

public void postQueue(RenderQueue rq)
インタフェース SceneProcessor の記述:
Called after the scene graph has been queued, but before it is flushed.

定義:
インタフェース SceneProcessor 内の postQueue
パラメータ:
rq - The render queue

postFrame

public void postFrame(FrameBuffer out)
インタフェース SceneProcessor の記述:
Called after a frame has been rendered and the queue flushed.

定義:
インタフェース SceneProcessor 内の postFrame
パラメータ:
out - The FB to which the scene was rendered.

cleanup

public void cleanup()
インタフェース SceneProcessor の記述:
Called when the SP is removed from the RM.

定義:
インタフェース SceneProcessor 内の cleanup