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概要: 入れ子 | フィールド | コンストラクタ | メソッド | 詳細: フィールド | コンストラクタ | メソッド |
public interface Server
Represents a host that can send and receive messages to a set of remote client connections.
メソッドの概要 | |
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void |
addConnectionListener(ConnectionListener listener)
Adds a listener that will be notified when new hosted connections arrive. |
void |
addMessageListener(MessageListener<? super HostedConnection> listener)
Adds a listener that will be notified when any message or object is received from one of the clients. |
void |
addMessageListener(MessageListener<? super HostedConnection> listener,
java.lang.Class... classes)
Adds a listener that will be notified when messages of the specified types are received from one of the clients. |
void |
broadcast(Filter<? super HostedConnection> filter,
Message message)
Sends the specified message to all connected clients that match the filter. |
void |
broadcast(Message message)
Sends the specified message to all connected clients. |
void |
close()
Closes all client connections, stops and running processing threads, and closes the host connection. |
HostedConnection |
getConnection(int id)
Retrieves a hosted connection by ID. |
java.util.Collection<HostedConnection> |
getConnections()
Retrieves a read-only collection of all currently connected connections. |
java.lang.String |
getGameName()
Returns the 'game name' for this server. |
int |
getVersion()
Returns the game-specific version of this server used for detecting mismatched clients. |
boolean |
isRunning()
Returns true if the server has been started. |
void |
removeConnectionListener(ConnectionListener listener)
Removes a previously registered connection listener. |
void |
removeMessageListener(MessageListener<? super HostedConnection> listener)
Removes a previously registered wildcard listener. |
void |
removeMessageListener(MessageListener<? super HostedConnection> listener,
java.lang.Class... classes)
Removes a previously registered type-specific listener from the specified types. |
void |
start()
Start the server so that it will began accepting new connections and processing messages. |
メソッドの詳細 |
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java.lang.String getGameName()
int getVersion()
void broadcast(Message message)
void broadcast(Filter<? super HostedConnection> filter, Message message)
Examples:
// Broadcast to connections: conn1, conn2, and conn3 server.broadcast( Filters.in( conn1, conn2, conn3 ), message ); // Broadcast to all connections exception source server.broadcast( Filters.notEqualTo( source ), message );
void start()
boolean isRunning()
void close()
HostedConnection getConnection(int id)
java.util.Collection<HostedConnection> getConnections()
void addConnectionListener(ConnectionListener listener)
void removeConnectionListener(ConnectionListener listener)
void addMessageListener(MessageListener<? super HostedConnection> listener)
Note about MessageListener multithreading: on the server, message events may be delivered by more than one thread depending on the server implementation used. Listener implementations should treat their shared data structures accordingly and set them up for multithreaded access. The only threading guarantee is that for a single HostedConnection, there will only ever be one thread at a time and the messages will always be delivered to that connection in the order that they were delivered. This is the only restriction placed upon server message dispatch pool implementations.
void addMessageListener(MessageListener<? super HostedConnection> listener, java.lang.Class... classes)
void removeMessageListener(MessageListener<? super HostedConnection> listener)
void removeMessageListener(MessageListener<? super HostedConnection> listener, java.lang.Class... classes)
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前のクラス 次のクラス | フレームあり フレームなし | |||||||||
概要: 入れ子 | フィールド | コンストラクタ | メソッド | 詳細: フィールド | コンストラクタ | メソッド |