クラスの概要 |
BasicShadowRenderer |
BasicShadowRenderer uses standard shadow mapping with one map
it's useful to render shadows in a small scene, but edges might look a bit jagged. |
PssmShadowRenderer |
PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each
one. |
PssmShadowUtil |
Includes various useful shadow mapping functions. |
ShadowCamera |
Creates a camera according to a light
Handy to compute projection matrix of a light |
ShadowUtil |
Includes various useful shadow mapping functions. |