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前 次 | フレームあり フレームなし |
Geometry を使用しているパッケージ | |
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com.jme3.collision | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.renderer.queue | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.terrain.geomipmap | |
com.jme3.ui | |
com.jme3.water | |
jme3tools.converters.model | |
jme3tools.optimize |
com.jme3.collision での Geometry の使用 |
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Geometry を返す com.jme3.collision のメソッド | |
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Geometry |
CollisionResult.getGeometry()
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Geometry 型のパラメータを持つ com.jme3.collision のメソッド | |
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void |
CollisionResult.setGeometry(Geometry geom)
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Geometry 型のパラメータを持つ com.jme3.collision のコンストラクタ | |
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CollisionResult(Geometry geometry,
Vector3f contactPoint,
float distance,
int triangleIndex)
|
com.jme3.effect での Geometry の使用 |
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com.jme3.effect での Geometry のサブクラス | |
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class |
ParticleEmitter
ParticleEmitter is a special kind of geometry which simulates
a particle system. |
com.jme3.material での Geometry の使用 |
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Geometry 型のパラメータを持つ com.jme3.material のメソッド | |
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void |
Material.render(Geometry geom,
RenderManager rm)
Called by RenderManager to render the geometry by
using this material. |
com.jme3.renderer での Geometry の使用 |
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Geometry 型のパラメータを持つ com.jme3.renderer のメソッド | |
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void |
RenderManager.renderGeometry(Geometry g)
Renders the given geometry. |
com.jme3.renderer.queue での Geometry の使用 |
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Geometry を返す com.jme3.renderer.queue のメソッド | |
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Geometry |
GeometryList.get(int index)
Returns the element at the given index. |
Geometry 型のパラメータを持つ com.jme3.renderer.queue のメソッド | |
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void |
GeometryList.add(Geometry g)
Adds a geometry to the list. |
void |
RenderQueue.addToQueue(Geometry g,
RenderQueue.Bucket bucket)
Adds a geometry to the given bucket. |
void |
RenderQueue.addToShadowQueue(Geometry g,
RenderQueue.ShadowMode shadBucket)
Adds a geometry to a shadow bucket. |
int |
GuiComparator.compare(Geometry o1,
Geometry o2)
|
int |
NullComparator.compare(Geometry o1,
Geometry o2)
|
int |
OpaqueComparator.compare(Geometry o1,
Geometry o2)
|
int |
TransparentComparator.compare(Geometry o1,
Geometry o2)
|
float |
OpaqueComparator.distanceToCam(Geometry spat)
|
com.jme3.scene での Geometry の使用 |
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Geometry を返す com.jme3.scene のメソッド | |
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Geometry |
Geometry.clone()
This version of clone is a shallow clone, in other words, the same mesh is referenced as the original geometry. |
Geometry |
Geometry.clone(boolean cloneMaterial)
This version of clone is a shallow clone, in other words, the same mesh is referenced as the original geometry. |
Geometry 型のパラメータを持つ com.jme3.scene のメソッド | |
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void |
SceneGraphVisitorAdapter.visit(Geometry geom)
Called when a Geometry is visited. |
com.jme3.terrain.geomipmap での Geometry の使用 |
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com.jme3.terrain.geomipmap での Geometry のサブクラス | |
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class |
TerrainPatch
A terrain patch is a leaf in the terrain quad tree. |
com.jme3.ui での Geometry の使用 |
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com.jme3.ui での Geometry のサブクラス | |
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class |
Picture
A Picture represents a 2D image drawn on the screen. |
com.jme3.water での Geometry の使用 |
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Geometry を返す com.jme3.water のメソッド | |
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Geometry |
SimpleWaterProcessor.createWaterGeometry(float width,
float height)
Creates a quad with the water material applied to it. |
jme3tools.converters.model での Geometry の使用 |
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Geometry 型のパラメータを持つ jme3tools.converters.model のメソッド | |
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static void |
FloatToFixed.convertToFixed(Geometry geom,
VertexBuffer.Format posFmt,
VertexBuffer.Format nmFmt,
VertexBuffer.Format tcFmt)
|
jme3tools.optimize での Geometry の使用 |
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Geometry 型の引数を持つ型を返す jme3tools.optimize のメソッド | |
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static java.util.List<Geometry> |
TriangleCollector.gatherTris(Geometry[] inGeoms,
java.util.List<OCTTriangle> tris)
Grabs all the triangles specified in tris from the input array
(using the indices OCTTriangle.getGeometryIndex() & OCTTriangle.getTriangleIndex())
then organizes them into output geometry. |
static java.util.List<Geometry> |
GeometryBatchFactory.makeBatches(java.util.Collection<Geometry> geometries)
|
static java.util.List<Geometry> |
GeometryBatchFactory.makeBatches(java.util.Collection<Geometry> geometries,
boolean useLods)
Batches a collection of Geometries so that all with the same material get combined. |
Geometry 型のパラメータを持つ jme3tools.optimize のメソッド | |
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void |
Octnode.collectTriangles(Geometry[] inGeoms)
|
static java.util.List<Geometry> |
TriangleCollector.gatherTris(Geometry[] inGeoms,
java.util.List<OCTTriangle> tris)
Grabs all the triangles specified in tris from the input array
(using the indices OCTTriangle.getGeometryIndex() & OCTTriangle.getTriangleIndex())
then organizes them into output geometry. |
void |
FastOctnode.generateRenderSet(Geometry[] globalGeomList,
java.util.Set<Geometry> renderSet,
Camera cam,
BoundingBox parentBox,
boolean isRoot)
|
void |
Octree.intersect(Ray r,
float farPlane,
Geometry[] geoms,
CollisionResults results)
|
void |
Octnode.intersectWhere(Ray r,
Geometry[] geoms,
float sceneMin,
float sceneMax,
CollisionResults results)
|
Geometry 型の型引数を持つ jme3tools.optimize のメソッドパラメータ | |
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void |
Octnode.createFastOctnode(java.util.List<Geometry> globalGeomList)
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void |
Octree.createFastOctnodes(java.util.List<Geometry> globalGeomList)
|
void |
FastOctnode.generateRenderSet(Geometry[] globalGeomList,
java.util.Set<Geometry> renderSet,
Camera cam,
BoundingBox parentBox,
boolean isRoot)
|
void |
Octnode.generateRenderSet(java.util.Set<Geometry> renderSet,
Camera cam)
|
void |
Octree.generateRenderSet(java.util.Set<Geometry> renderSet,
Camera cam)
|
static java.util.List<Geometry> |
GeometryBatchFactory.makeBatches(java.util.Collection<Geometry> geometries)
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static java.util.List<Geometry> |
GeometryBatchFactory.makeBatches(java.util.Collection<Geometry> geometries,
boolean useLods)
Batches a collection of Geometries so that all with the same material get combined. |
static void |
GeometryBatchFactory.makeLods(java.util.Collection<Geometry> geometries,
Mesh outMesh)
|
static void |
GeometryBatchFactory.mergeGeometries(java.util.Collection<Geometry> geometries,
Mesh outMesh)
Merges all geometries in the collection into the output mesh. |
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前 次 | フレームあり フレームなし |