クラス
com.jme3.renderer.ViewPort の使用

ViewPort を使用しているパッケージ
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.bullet.control   
com.jme3.cinematic.events   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.input The com.jme3.input package is used for all input handling in jMonkeyEngine. 
com.jme3.niftygui   
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.shadow   
com.jme3.water   
jme3tools.optimize   
 

com.jme3.app での ViewPort の使用
 

ViewPort を返す com.jme3.app のメソッド
 ViewPort Application.getGuiViewPort()
           
 ViewPort Application.getViewPort()
           
 

ViewPort 型のパラメータを持つ com.jme3.app のメソッド
 void StatsView.render(RenderManager rm, ViewPort vp)
           
 

com.jme3.bullet.control での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.bullet.control のメソッド
 void CharacterControl.render(RenderManager rm, ViewPort vp)
           
 void GhostControl.render(RenderManager rm, ViewPort vp)
           
 void KinematicRagdollControl.render(RenderManager rm, ViewPort vp)
          For internal use only specific render for the ragdoll(if debugging)
 void RigidBodyControl.render(RenderManager rm, ViewPort vp)
           
 void VehicleControl.render(RenderManager rm, ViewPort vp)
           
 

com.jme3.cinematic.events での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.cinematic.events のメソッド
 void MotionTrack.render(RenderManager rm, ViewPort vp)
           
 

com.jme3.effect での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.effect のメソッド
 void ParticleEmitter.preload(RenderManager rm, ViewPort vp)
           
 void ParticleEmitter.ParticleEmitterControl.render(RenderManager rm, ViewPort vp)
           
 

com.jme3.input での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.input のメソッド
 void ChaseCamera.render(RenderManager rm, ViewPort vp)
          renders the camera control, should only be used internally
 

com.jme3.niftygui での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.niftygui のメソッド
 void NiftyJmeDisplay.initialize(RenderManager rm, ViewPort vp)
           
 void NiftyJmeDisplay.reshape(ViewPort vp, int w, int h)
           
 

ViewPort 型のパラメータを持つ com.jme3.niftygui のコンストラクタ
NiftyJmeDisplay(AssetManager assetManager, InputManager inputManager, AudioRenderer audioRenderer, ViewPort vp)
           
 

com.jme3.post での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.post のメソッド
 void FilterPostProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void PreDepthProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SceneProcessor.initialize(RenderManager rm, ViewPort vp)
          Called in the render thread to initialize the scene processor.
 void HDRRenderer.initialize(RenderManager rm, ViewPort vp)
           
 void FilterPostProcessor.reshape(ViewPort vp, int w, int h)
           
 void PreDepthProcessor.reshape(ViewPort vp, int w, int h)
           
 void SceneProcessor.reshape(ViewPort vp, int w, int h)
          Called when the resolution of the viewport has been changed.
 void HDRRenderer.reshape(ViewPort vp, int w, int h)
           
 

com.jme3.renderer での ViewPort の使用
 

ViewPort を返す com.jme3.renderer のメソッド
 ViewPort RenderManager.createMainView(java.lang.String viewName, Camera cam)
          Creates a new main ViewPort, to display the given camera's content.
 ViewPort RenderManager.createPostView(java.lang.String viewName, Camera cam)
          Creates a new post ViewPort, to display the given camera's content.
 ViewPort RenderManager.createPreView(java.lang.String viewName, Camera cam)
          Creates a new pre ViewPort, to display the given camera's content.
 ViewPort RenderManager.getMainView(java.lang.String viewName)
          Returns the main ViewPort with the given name.
 ViewPort RenderManager.getPostView(java.lang.String viewName)
          Returns the post ViewPort with the given name.
 ViewPort RenderManager.getPreView(java.lang.String viewName)
          Returns the pre ViewPort with the given name.
 

ViewPort 型の引数を持つ型を返す com.jme3.renderer のメソッド
 java.util.List<ViewPort> RenderManager.getMainViews()
          Returns a read-only list of all main ViewPorts
 java.util.List<ViewPort> RenderManager.getPostViews()
          Returns a read-only list of all post ViewPorts
 java.util.List<ViewPort> RenderManager.getPreViews()
          Returns a read-only list of all pre ViewPorts
 

ViewPort 型のパラメータを持つ com.jme3.renderer のメソッド
 void RenderManager.clearQueue(ViewPort vp)
          Clears the queue of the given ViewPort.
 void RenderManager.flushQueue(ViewPort vp)
          Flushes the ViewPort's render queue by rendering each of its visible buckets.
 boolean RenderManager.removeMainView(ViewPort view)
          Removes the specified main ViewPort.
 boolean RenderManager.removePostView(ViewPort view)
          Removes the specified post ViewPort.
 boolean RenderManager.removePreView(ViewPort view)
          Removes the specified pre ViewPort.
 void RenderManager.renderScene(Spatial scene, ViewPort vp)
          Flattens the given scene graph into the ViewPort's RenderQueue, checking for culling as the call goes down the graph recursively.
 void RenderManager.renderTranslucentQueue(ViewPort vp)
          Renders the translucent queue on the viewPort.
 void RenderManager.renderViewPort(ViewPort vp, float tpf)
          Renders the ViewPort.
 void RenderManager.renderViewPortQueues(ViewPort vp, boolean flush)
          Render the given viewport queues.
 void RenderManager.renderViewPortRaw(ViewPort vp)
          Draws the viewport but without notifying scene processors of any rendering events.
 

com.jme3.scene での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.scene のメソッド
 void Spatial.runControlRender(RenderManager rm, ViewPort vp)
          Called when the Spatial is about to be rendered, to notify controls attached to this Spatial using the Control.render() method.
 

com.jme3.scene.control での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.scene.control のメソッド
 void AbstractControl.render(RenderManager rm, ViewPort vp)
           
 void Control.render(RenderManager rm, ViewPort vp)
          Should be called prior to queuing the spatial by the RenderManager.
 

com.jme3.shadow での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.shadow のメソッド
 void BasicShadowRenderer.initialize(RenderManager rm, ViewPort vp)
           
 void PssmShadowRenderer.initialize(RenderManager rm, ViewPort vp)
           
 void BasicShadowRenderer.reshape(ViewPort vp, int w, int h)
           
 void PssmShadowRenderer.reshape(ViewPort vp, int w, int h)
           
 

com.jme3.water での ViewPort の使用
 

ViewPort 型のパラメータを持つ com.jme3.water のメソッド
 void ReflectionProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SimpleWaterProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SimpleWaterProcessor.RefractionProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void ReflectionProcessor.reshape(ViewPort vp, int w, int h)
           
 void SimpleWaterProcessor.reshape(ViewPort vp, int w, int h)
           
 void SimpleWaterProcessor.RefractionProcessor.reshape(ViewPort vp, int w, int h)
           
 

jme3tools.optimize での ViewPort の使用
 

ViewPort 型のパラメータを持つ jme3tools.optimize のメソッド
 void TestOctree.initialize(RenderManager rm, ViewPort vp)
           
 void TestOctree.reshape(ViewPort vp, int w, int h)