クラス
com.jme3.renderer.Camera の使用

Camera を使用しているパッケージ
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.cinematic   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.input The com.jme3.input package is used for all input handling in jMonkeyEngine. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.queue   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.shadow   
com.jme3.terrain.geomipmap   
com.jme3.terrain.geomipmap.lodcalc   
com.jme3.water   
jme3tools.optimize   
 

com.jme3.app での Camera の使用
 

Camera を返す com.jme3.app のメソッド
 Camera Application.getCamera()
           
 

com.jme3.cinematic での Camera の使用
 

Camera 型のパラメータを持つ com.jme3.cinematic のメソッド
 CameraNode Cinematic.bindCamera(java.lang.String cameraName, Camera cam)
           
 

com.jme3.effect での Camera の使用
 

Camera 型のパラメータを持つ com.jme3.effect のメソッド
abstract  void ParticleMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
          Update the particle visual data.
 void ParticlePointMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
           
 void ParticleTriMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
           
 

com.jme3.input での Camera の使用
 

Camera 型のパラメータを持つ com.jme3.input のコンストラクタ
ChaseCamera(Camera cam)
          Constructs the chase camera if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera);
ChaseCamera(Camera cam, InputManager inputManager)
          Constructs the chase camera, and registers inputs if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera);
ChaseCamera(Camera cam, Spatial target)
          Constructs the chase camera
ChaseCamera(Camera cam, Spatial target, InputManager inputManager)
          Constructs the chase camera, and registers inputs
FlyByCamera(Camera cam)
          Creates a new FlyByCamera to control the given Camera object.
 

com.jme3.renderer での Camera の使用
 

Camera を返す com.jme3.renderer のメソッド
 Camera Camera.clone()
           
 Camera ViewPort.getCamera()
          Returns the camera which renders the attached scenes.
 Camera RenderManager.getCurrentCamera()
          Returns the camera currently used for rendering.
 

Camera 型のパラメータを持つ com.jme3.renderer のメソッド
 ViewPort RenderManager.createMainView(java.lang.String viewName, Camera cam)
          Creates a new main ViewPort, to display the given camera's content.
 ViewPort RenderManager.createPostView(java.lang.String viewName, Camera cam)
          Creates a new post ViewPort, to display the given camera's content.
 ViewPort RenderManager.createPreView(java.lang.String viewName, Camera cam)
          Creates a new pre ViewPort, to display the given camera's content.
 void RenderManager.setCamera(Camera cam, boolean ortho)
          Set the camera to use for rendering.
 

Camera 型のパラメータを持つ com.jme3.renderer のコンストラクタ
ViewPort(java.lang.String name, Camera cam)
          Create a new viewport.
 

com.jme3.renderer.queue での Camera の使用
 

Camera 型のパラメータを持つ com.jme3.renderer.queue のメソッド
 void RenderQueue.renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam)
           
 void RenderQueue.renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam, boolean clear)
           
 void RenderQueue.renderShadowQueue(GeometryList list, RenderManager rm, Camera cam, boolean clear)
           
 void RenderQueue.renderShadowQueue(RenderQueue.ShadowMode shadBucket, RenderManager rm, Camera cam, boolean clear)
           
 void GeometryComparator.setCamera(Camera cam)
          Set the camera to use for sorting.
 void GeometryList.setCamera(Camera cam)
          Set the camera that will be set on the geometry comparators via GeometryComparator.setCamera(com.jme3.renderer.Camera).
 void GuiComparator.setCamera(Camera cam)
           
 void NullComparator.setCamera(Camera cam)
           
 void OpaqueComparator.setCamera(Camera cam)
           
 void TransparentComparator.setCamera(Camera cam)
           
 

com.jme3.scene での Camera の使用
 

Camera を返す com.jme3.scene のメソッド
 Camera CameraNode.getCamera()
           
 

Camera 型のパラメータを持つ com.jme3.scene のメソッド
 boolean Spatial.checkCulling(Camera cam)
          checkCulling checks the spatial with the camera to see if it should be culled.
 void CameraNode.setCamera(Camera camera)
           
 

Camera 型のパラメータを持つ com.jme3.scene のコンストラクタ
CameraNode(java.lang.String name, Camera camera)
           
 

com.jme3.scene.control での Camera の使用
 

Camera を返す com.jme3.scene.control のメソッド
 Camera CameraControl.getCamera()
           
 

Camera 型のパラメータを持つ com.jme3.scene.control のメソッド
 void CameraControl.setCamera(Camera camera)
           
 

Camera 型のパラメータを持つ com.jme3.scene.control のコンストラクタ
CameraControl(Camera camera)
           
CameraControl(Camera camera, CameraControl.ControlDirection controlDir)
           
 

com.jme3.shadow での Camera の使用
 

Camera を返す com.jme3.shadow のメソッド
 Camera BasicShadowRenderer.getShadowCamera()
          debug only returns the shadow camera
 

Camera 型のパラメータを持つ com.jme3.shadow のメソッド
static float PssmShadowUtil.computeZFar(GeometryList occ, GeometryList recv, Camera cam)
          Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation
static void ShadowUtil.updateFrustumPoints(Camera viewCam, float nearOverride, float farOverride, float scale, Vector3f[] points)
          Updates the points array to contain the frustum corners of the given camera.
static void ShadowUtil.updateFrustumPoints2(Camera viewCam, Vector3f[] points)
          Updates a points arrays with the frustum corners of the provided camera.
 void ShadowCamera.updateLightCamera(Camera lightCam)
          Updates the camera view direction and position based on the light
static void ShadowUtil.updateShadowCamera(Camera shadowCam, Vector3f[] points)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners)
static void ShadowUtil.updateShadowCamera(GeometryList occluders, GeometryList receivers, Camera shadowCam, Vector3f[] points)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.
static void ShadowUtil.updateShadowCamera(GeometryList occluders, GeometryList receivers, Camera shadowCam, Vector3f[] points, GeometryList splitOccluders)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.
 

com.jme3.terrain.geomipmap での Camera の使用
 

Camera 型のパラメータを持つ com.jme3.terrain.geomipmap のメソッド
 void TerrainLodControl.setCamera(Camera camera)
           
 

Camera 型の型引数を持つ com.jme3.terrain.geomipmap のメソッドパラメータ
 void TerrainLodControl.setCameras(java.util.List<Camera> cameras)
           
 

Camera 型のパラメータを持つ com.jme3.terrain.geomipmap のコンストラクタ
TerrainLodControl(Terrain terrain, Camera camera)
           
 

Camera 型の型引数を持つ com.jme3.terrain.geomipmap のコンストラクタパラメータ
TerrainLodControl(Terrain terrain, java.util.List<Camera> cameras)
          Only uses the first camera right now.
 

com.jme3.terrain.geomipmap.lodcalc での Camera の使用
 

Camera 型のパラメータを持つ com.jme3.terrain.geomipmap.lodcalc のコンストラクタ
LodPerspectiveCalculatorFactory(Camera cam, float pixelError)
           
PerspectiveLodCalculator(Camera cam, float pixelError)
           
 

com.jme3.water での Camera の使用
 

Camera を返す com.jme3.water のメソッド
 Camera ReflectionProcessor.getReflectionCam()
          returns the reflection cam
 

Camera 型のパラメータを持つ com.jme3.water のメソッド
 void ReflectionProcessor.setReflectionCam(Camera reflectionCam)
          sets the reflection cam
 

Camera 型のパラメータを持つ com.jme3.water のコンストラクタ
ReflectionProcessor(Camera reflectionCam, FrameBuffer reflectionBuffer, Plane reflectionClipPlane)
          Creates a ReflectionProcessor
 

jme3tools.optimize での Camera の使用
 

Camera 型のパラメータを持つ jme3tools.optimize のメソッド
 void FastOctnode.generateRenderSet(Geometry[] globalGeomList, java.util.Set<Geometry> renderSet, Camera cam, BoundingBox parentBox, boolean isRoot)
           
 void Octnode.generateRenderSet(java.util.Set<Geometry> renderSet, Camera cam)
           
 void Octree.generateRenderSet(java.util.Set<Geometry> renderSet, Camera cam)