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Filter を使用しているパッケージ | |
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com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.post.filters | |
com.jme3.post.ssao | |
com.jme3.water |
com.jme3.post での Filter の使用 |
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Filter 型の引数を持つ型を返す com.jme3.post のメソッド | |
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java.util.Iterator<Filter> |
FilterPostProcessor.getFilterIterator()
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Filter 型のパラメータを持つ com.jme3.post のメソッド | |
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void |
FilterPostProcessor.addFilter(Filter filter)
Adds a filter to the filters list |
void |
FilterPostProcessor.removeFilter(Filter filter)
removes this filters from the filters list |
com.jme3.post.filters での Filter の使用 |
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com.jme3.post.filters での Filter のサブクラス | |
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class |
BloomFilter
BloomFilter is used to make objects in the scene have a glow effect. |
class |
CartoonEdgeFilter
Applies a cartoon-style edge detection filter to all objects in the scene. |
class |
ColorOverlayFilter
This filter simply multiply the whole scene by a color |
class |
CrossHatchFilter
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class |
DepthOfFieldFilter
A post-processing filter that performs a depth range blur using a scaled convolution filter. |
class |
FadeFilter
Fade Filter allows you to make an animated fade effect on a scene. |
class |
FogFilter
A filter to render a fog effect |
class |
FXAAFilter
http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/ http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf |
class |
LightScatteringFilter
LightScattering filters creates rays comming from a light sources This is often reffered as god rays. |
class |
PosterizationFilter
A Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image. |
class |
RadialBlurFilter
Radially blurs the scene from the center of it |
class |
TranslucentBucketFilter
A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor |
com.jme3.post.ssao での Filter の使用 |
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com.jme3.post.ssao での Filter のサブクラス | |
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class |
SSAOFilter
SSAO stands for screen space ambient occlusion It's a technique that fake ambient lighting by computind shadows that near by objects would casts on each others under the effect of an ambient light more info on this in this blog post http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/ |
com.jme3.water での Filter の使用 |
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com.jme3.water での Filter のサブクラス | |
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class |
WaterFilter
The WaterFilter is a 2D post process that simulate water. |
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