パッケージ com.jme3.renderer

The com.jme3.renderer package provides classes responsible for rendering.

参照先:
          説明

インタフェースの概要
GL1Renderer Renderer sub-interface that is used for non-shader based renderers.
Renderer The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
 

クラスの概要
Camera Camera is a standalone, purely mathematical class for doing camera-related computations.
GLObject Describes a GL object.
GLObjectManager GLObjectManager tracks all GLObjects used by the Renderer.
IDList A specialized data-structure used to optimize state changes of "slot" based state.
RenderContext Represents the current state of the graphics library.
RenderManager RenderManager is a high-level rendering interface that is above the Renderer implementation.
Statistics The statistics class allows tracking of real-time rendering statistics.
ViewPort A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

列挙型の概要
Camera.FrustumIntersect The FrustumIntersect enum is returned as a result of a culling check operation, see Camera.contains(com.jme3.bounding.BoundingVolume)
Caps Caps is an enum specifying a capability that the Renderer supports.
GLObject.Type The type of the GLObject, usually specified by a subclass.
 

例外の概要
RendererException RendererException is raised when a renderer encounters a fatal rendering error.
 

パッケージ com.jme3.renderer の説明

The com.jme3.renderer package provides classes responsible for rendering.

The most critical classes are the Renderer, which is the low-level rendering implementation and is abstract, and the RenderManager class, which provides the high-level rendering logic on top of the Renderer.

To accompany rendering, several helper classes are available.