クラス
com.jme3.scene.control.AbstractControl の使用

AbstractControl を使用しているパッケージ
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.terrain.geomipmap   
 

com.jme3.animation での AbstractControl の使用
 

com.jme3.animation での AbstractControl のサブクラス
 class AnimControl
          AnimControl is a Spatial control that allows manipulation of skeletal animation.
 class SkeletonControl
          The Skeleton control deforms a model according to a skeleton, It handles the computation of the deformation matrices and performs the transformations on the mesh
 

com.jme3.scene.control での AbstractControl の使用
 

com.jme3.scene.control での AbstractControl のサブクラス
 class BillboardControl
           
 class CameraControl
          This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial.
 class LightControl
          This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial.
 class LodControl
          Determines what Level of Detail a spatial should be, based on how many pixels on the screen the spatial is taking up.
 class UpdateControl
          Allows for enqueueing tasks onto the update loop / rendering thread.
 

com.jme3.terrain.geomipmap での AbstractControl の使用
 

com.jme3.terrain.geomipmap での AbstractControl のサブクラス
 class NormalRecalcControl
          Handles the normal vector updates when the terrain changes heights.
 class TerrainLodControl
          Tells the terrain to update its Level of Detail.