クラス
com.jme3.renderer.queue.GeometryList の使用

GeometryList を使用しているパッケージ
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.queue   
com.jme3.shadow   
 

com.jme3.renderer での GeometryList の使用
 

GeometryList 型のパラメータを持つ com.jme3.renderer のメソッド
 void RenderManager.renderGeometryList(GeometryList gl)
          Renders the given GeometryList.
 

com.jme3.renderer.queue での GeometryList の使用
 

GeometryList を返す com.jme3.renderer.queue のメソッド
 GeometryList RenderQueue.getShadowQueueContent(RenderQueue.ShadowMode shadBucket)
           
 

GeometryList 型のパラメータを持つ com.jme3.renderer.queue のメソッド
 void RenderQueue.renderShadowQueue(GeometryList list, RenderManager rm, Camera cam, boolean clear)
           
 

com.jme3.shadow での GeometryList の使用
 

GeometryList 型のパラメータを持つ com.jme3.shadow のメソッド
static BoundingBox ShadowUtil.computeUnionBound(GeometryList list, Matrix4f mat)
          Compute bounds of a geomList
static BoundingBox ShadowUtil.computeUnionBound(GeometryList list, Transform transform)
          Compute bounds of a geomList
static float PssmShadowUtil.computeZFar(GeometryList occ, GeometryList recv, Camera cam)
          Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation
static void ShadowUtil.updateShadowCamera(GeometryList occluders, GeometryList receivers, Camera shadowCam, Vector3f[] points)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.
static void ShadowUtil.updateShadowCamera(GeometryList occluders, GeometryList receivers, Camera shadowCam, Vector3f[] points, GeometryList splitOccluders)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.