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前 次 | フレームあり フレームなし |
Transform を使用しているパッケージ | |
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com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.bounding | |
com.jme3.bullet | |
com.jme3.bullet.objects | |
com.jme3.bullet.util | |
com.jme3.math | The com.jme3.math package provides mathematic data structures
and utilities which are used by the rest of the engine. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.shadow |
com.jme3.animation での Transform の使用 |
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Transform を返す com.jme3.animation のメソッド | |
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Transform |
Bone.getCombinedTransform(Vector3f position,
Quaternion rotation)
Returns the local transform of this bone combined with the given position and rotation |
com.jme3.bounding での Transform の使用 |
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Transform 型のパラメータを持つ com.jme3.bounding のメソッド | |
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BoundingVolume |
BoundingVolume.transform(Transform trans)
transform alters the location of the bounding volume by a
rotation, translation and a scalar. |
BoundingVolume |
BoundingBox.transform(Transform trans,
BoundingVolume store)
transform modifies the center of the box to reflect the
change made via a rotation, translation and scale. |
BoundingVolume |
BoundingSphere.transform(Transform trans,
BoundingVolume store)
transform modifies the center of the sphere to reflect the
change made via a rotation, translation and scale. |
abstract BoundingVolume |
BoundingVolume.transform(Transform trans,
BoundingVolume store)
transform alters the location of the bounding volume by a
rotation, translation and a scalar. |
com.jme3.bullet での Transform の使用 |
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Transform 型のパラメータを持つ com.jme3.bullet のメソッド | |
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java.util.List<PhysicsSweepTestResult> |
PhysicsSpace.sweepTest(CollisionShape shape,
Transform start,
Transform end)
Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults You have to use different Transforms for start and end (at least distance > 0.4f). |
java.util.List<PhysicsSweepTestResult> |
PhysicsSpace.sweepTest(CollisionShape shape,
Transform start,
Transform end,
java.util.List<PhysicsSweepTestResult> results)
Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults You have to use different Transforms for start and end (at least distance > 0.4f). |
com.jme3.bullet.objects での Transform の使用 |
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Transform を返す com.jme3.bullet.objects のメソッド | |
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Transform |
PhysicsGhostObject.getPhysicsTransform()
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com.jme3.bullet.util での Transform の使用 |
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Transform を返す com.jme3.bullet.util のメソッド | |
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static Transform |
Converter.convert(com.bulletphysics.linearmath.Transform in,
Transform out)
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Transform 型のパラメータを持つ com.jme3.bullet.util のメソッド | |
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static com.bulletphysics.linearmath.Transform |
Converter.convert(Transform in,
com.bulletphysics.linearmath.Transform out)
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static Transform |
Converter.convert(com.bulletphysics.linearmath.Transform in,
Transform out)
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com.jme3.math での Transform の使用 |
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Transform として宣言されている com.jme3.math のフィールド | |
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static Transform |
Transform.IDENTITY
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Transform を返す com.jme3.math のメソッド | |
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Transform |
Transform.clone()
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Transform |
Transform.combineWithParent(Transform parent)
Changes the values of this matrix acording to it's parent. |
Transform |
Transform.set(Transform matrixQuat)
Sets this matrix to be equal to the given matrix. |
Transform |
Transform.setRotation(Quaternion rot)
Sets this rotation to the given Quaternion value. |
Transform |
Transform.setScale(float scale)
Sets this scale to the given value. |
Transform |
Transform.setScale(float x,
float y,
float z)
Sets this matrix's scale to the given x,y,z values. |
Transform |
Transform.setScale(Vector3f scale)
Sets this scale to the given value. |
Transform |
Transform.setTranslation(float x,
float y,
float z)
Sets this matrix's translation to the given x,y,z values. |
Transform |
Transform.setTranslation(Vector3f trans)
Sets this translation to the given value. |
Transform 型のパラメータを持つ com.jme3.math のメソッド | |
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Transform |
Transform.combineWithParent(Transform parent)
Changes the values of this matrix acording to it's parent. |
void |
Transform.interpolateTransforms(Transform t1,
Transform t2,
float delta)
Sets this matrix to the interpolation between the first matrix and the second by delta amount. |
Transform |
Transform.set(Transform matrixQuat)
Sets this matrix to be equal to the given matrix. |
com.jme3.scene での Transform の使用 |
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Transform を返す com.jme3.scene のメソッド | |
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Transform |
Spatial.getLocalTransform()
getLocalTransform retrieves the local transform of
this spatial. |
Transform |
Spatial.getWorldTransform()
getWorldTransform retrieves the world transformation
of the spatial. |
Transform 型のパラメータを持つ com.jme3.scene のメソッド | |
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void |
Spatial.setLocalTransform(Transform t)
setLocalTransform sets the local transform of this
spatial. |
com.jme3.shadow での Transform の使用 |
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Transform 型のパラメータを持つ com.jme3.shadow のメソッド | |
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static BoundingBox |
ShadowUtil.computeBoundForPoints(Vector3f[] pts,
Transform transform)
Compute bounds from an array of points |
static BoundingBox |
ShadowUtil.computeUnionBound(GeometryList list,
Transform transform)
Compute bounds of a geomList |
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前 次 | フレームあり フレームなし |