パッケージ com.jme3.shadow

クラスの概要
BasicShadowRenderer BasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged.
PssmShadowRenderer PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
PssmShadowUtil Includes various useful shadow mapping functions.
ShadowCamera Creates a camera according to a light Handy to compute projection matrix of a light
ShadowUtil Includes various useful shadow mapping functions.
 

列挙型の概要
PssmShadowRenderer.CompareMode Specifies the shadow comparison mode
PssmShadowRenderer.FilterMode FilterMode specifies how shadows are filtered