com.jme3.renderer
インタフェース GL1Renderer

すべてのスーパーインタフェース:
Renderer

public interface GL1Renderer
extends Renderer

Renderer sub-interface that is used for non-shader based renderers.

The GL1Renderer provides a single call, setFixedFuncBinding(com.jme3.material.FixedFuncBinding, java.lang.Object) which allows to set fixed functionality state.


メソッドの概要
 void setFixedFuncBinding(FixedFuncBinding ffBinding, java.lang.Object val)
          Set the fixed functionality state.
 
インタフェース com.jme3.renderer.Renderer から継承されたメソッド
applyRenderState, cleanup, clearBuffers, clearClipRect, copyFrameBuffer, copyFrameBuffer, deleteBuffer, deleteFrameBuffer, deleteImage, deleteShader, deleteShaderSource, getCaps, getStatistics, invalidateState, onFrame, readFrameBuffer, renderMesh, resetGLObjects, setAlphaToCoverage, setBackgroundColor, setClipRect, setDepthRange, setFrameBuffer, setLighting, setShader, setTexture, setViewPort, setViewProjectionMatrices, setWorldMatrix, updateBufferData
 

メソッドの詳細

setFixedFuncBinding

void setFixedFuncBinding(FixedFuncBinding ffBinding,
                         java.lang.Object val)
Set the fixed functionality state.

See FixedFuncBinding for various values that can be set.

パラメータ:
ffBinding - The binding to set
val - The value