パッケージ
com.jme3.animation の使用

com.jme3.animation を使用しているパッケージ
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.bullet.collision   
com.jme3.bullet.control.ragdoll   
com.jme3.cinematic   
com.jme3.cinematic.events   
com.jme3.scene.debug   
 

com.jme3.animation により使用される com.jme3.animation のクラス
Animation
           
AnimChannel
          AnimChannel provides controls, such as play, pause, fast forward, etc, for an animation.
AnimControl
          AnimControl is a Spatial control that allows manipulation of skeletal animation.
AnimEventListener
          AnimEventListener allows user code to receive various events regarding an AnimControl.
Bone
          Bone describes a bone in the bone-weight skeletal animation system.
BoneAnimation
          BoneAnimation updates each of its tracks with the skeleton and time to apply the animation.
BoneTrack
          Contains a list of transforms and times for each keyframe.
CompactArray
          Object is indexed and stored in primitive float[]
LoopMode
          LoopMode determines how animations repeat, or if they do not repeat.
Pose
          A pose is a list of offsets that say where a mesh vertices should be for this pose.
PoseTrack.PoseFrame
           
Skeleton
          Skeleton is a convenience class for managing a bone hierarchy.
Track
          A single track of mesh animation (either morph or pose based).
 

com.jme3.bullet.collision により使用される com.jme3.animation のクラス
Bone
          Bone describes a bone in the bone-weight skeletal animation system.
 

com.jme3.bullet.control.ragdoll により使用される com.jme3.animation のクラス
Bone
          Bone describes a bone in the bone-weight skeletal animation system.
Skeleton
          Skeleton is a convenience class for managing a bone hierarchy.
 

com.jme3.cinematic により使用される com.jme3.animation のクラス
LoopMode
          LoopMode determines how animations repeat, or if they do not repeat.
 

com.jme3.cinematic.events により使用される com.jme3.animation のクラス
LoopMode
          LoopMode determines how animations repeat, or if they do not repeat.
 

com.jme3.scene.debug により使用される com.jme3.animation のクラス
Skeleton
          Skeleton is a convenience class for managing a bone hierarchy.