クラス
com.jme3.material.RenderState の使用

RenderState を使用しているパッケージ
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.system   
 

com.jme3.material での RenderState の使用
 

RenderState として宣言されている com.jme3.material のフィールド
static RenderState RenderState.ADDITIONAL
          The ADDITIONAL render state is identical to the DEFAULT render state except that all apply values are set to false.
static RenderState RenderState.DEFAULT
          The DEFAULT render state is the one used by default on all materials unless changed otherwise by the user.
static RenderState RenderState.NULL
          The NULL render state is identical to the DEFAULT render state except that depth testing and face culling are disabled.
 

RenderState を返す com.jme3.material のメソッド
 RenderState RenderState.clone()
          Create a clone of this RenderState
 RenderState RenderState.copyMergedTo(RenderState additionalState, RenderState state)
          Merges this state and additionalState into the parameter state based on a specific criteria.
 RenderState Material.getAdditionalRenderState()
          Acquire the additional render state to apply for this material.
 RenderState TechniqueDef.getRenderState()
          Returns the render state that this technique is using
 

RenderState 型のパラメータを持つ com.jme3.material のメソッド
 RenderState RenderState.copyMergedTo(RenderState additionalState, RenderState state)
          Merges this state and additionalState into the parameter state based on a specific criteria.
 void TechniqueDef.setRenderState(RenderState renderState)
          Sets the render state that this technique is using.
 

com.jme3.renderer での RenderState の使用
 

RenderState を返す com.jme3.renderer のメソッド
 RenderState RenderManager.getForcedRenderState()
          Returns the forced render state previously set with RenderManager.setForcedRenderState(com.jme3.material.RenderState).
 

RenderState 型のパラメータを持つ com.jme3.renderer のメソッド
 void Renderer.applyRenderState(RenderState state)
          Applies the given RenderState, making the necessary GL calls so that the state is applied.
 void RenderManager.setForcedRenderState(RenderState forcedRenderState)
          Set the render state to use for all future objects.
 

com.jme3.system での RenderState の使用
 

RenderState 型のパラメータを持つ com.jme3.system のメソッド
 void NullRenderer.applyRenderState(RenderState state)