|
||||||||||
前 次 | フレームあり フレームなし |
com.jme3.renderer を使用しているパッケージ | |
---|---|
com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.app.state | The com.jme3.app.state package provides
app states ,
an abstract way of handling application logic. |
com.jme3.bullet | |
com.jme3.bullet.control | |
com.jme3.cinematic | |
com.jme3.cinematic.events | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.font | |
com.jme3.input | The com.jme3.input package is used for all input handling in
jMonkeyEngine. |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.niftygui | |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.renderer.layer | |
com.jme3.renderer.queue | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.control | The com.jme3.control package provides
controls . |
com.jme3.shader | |
com.jme3.shadow | |
com.jme3.system | |
com.jme3.terrain.geomipmap | |
com.jme3.terrain.geomipmap.lodcalc | |
com.jme3.texture | |
com.jme3.water | |
jme3tools.optimize |
com.jme3.app により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
Renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
Statistics
The statistics class allows tracking of real-time rendering statistics. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.app.state により使用される com.jme3.renderer のクラス | |
---|---|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
com.jme3.bullet により使用される com.jme3.renderer のクラス | |
---|---|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
com.jme3.bullet.control により使用される com.jme3.renderer のクラス | |
---|---|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.cinematic により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
com.jme3.cinematic.events により使用される com.jme3.renderer のクラス | |
---|---|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.effect により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.font により使用される com.jme3.renderer のクラス | |
---|---|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
com.jme3.input により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.material により使用される com.jme3.renderer のクラス | |
---|---|
Caps
Caps is an enum specifying a capability that the Renderer
supports. |
|
Renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
com.jme3.niftygui により使用される com.jme3.renderer のクラス | |
---|---|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.post により使用される com.jme3.renderer のクラス | |
---|---|
Renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.renderer により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
Camera.FrustumIntersect
The FrustumIntersect enum is returned as a result
of a culling check operation,
see Camera.contains(com.jme3.bounding.BoundingVolume) |
|
Caps
Caps is an enum specifying a capability that the Renderer
supports. |
|
GLObject
Describes a GL object. |
|
GLObject.Type
The type of the GLObject, usually specified by a subclass. |
|
IDList
A specialized data-structure used to optimize state changes of "slot" based state. |
|
Renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
|
Statistics
The statistics class allows tracking of real-time rendering statistics. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.renderer.layer により使用される com.jme3.renderer のクラス | |
---|---|
Caps
Caps is an enum specifying a capability that the Renderer
supports. |
com.jme3.renderer.queue により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
com.jme3.scene により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
Camera.FrustumIntersect
The FrustumIntersect enum is returned as a result
of a culling check operation,
see Camera.contains(com.jme3.bounding.BoundingVolume) |
|
GLObject
Describes a GL object. |
|
Renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.scene.control により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.shader により使用される com.jme3.renderer のクラス | |
---|---|
GLObject
Describes a GL object. |
|
Renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
com.jme3.shadow により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
com.jme3.system により使用される com.jme3.renderer のクラス | |
---|---|
Caps
Caps is an enum specifying a capability that the Renderer
supports. |
|
Renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
|
Statistics
The statistics class allows tracking of real-time rendering statistics. |
com.jme3.terrain.geomipmap により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
com.jme3.terrain.geomipmap.lodcalc により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
com.jme3.texture により使用される com.jme3.renderer のクラス | |
---|---|
GLObject
Describes a GL object. |
|
Renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
com.jme3.water により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
jme3tools.optimize により使用される com.jme3.renderer のクラス | |
---|---|
Camera
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
|
RenderManager
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
|
ViewPort
A ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
|
||||||||||
前 次 | フレームあり フレームなし |