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com.jme3.input
package contains the scene graph implementation
in jMonkeyEngine.
参照先:
説明
インタフェースの概要 | |
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CollisionData | CollisionData is an interface that can be used to
do triangle-accurate collision with bounding volumes and rays. |
SceneGraphVisitor | SceneGraphVisitorAdapter is used to traverse the scene
graph tree. |
クラスの概要 | |
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AssetLinkNode | The AssetLinkNode does not store its children when exported to file. |
CameraNode | CameraNode simply uses CameraControl to implement
linking of camera and node data. |
Geometry | Geometry defines a leaf node of the scene graph. |
LightNode | LightNode is used to link together a Light object
with a Node object. |
Mesh | Mesh is used to store rendering data. |
Node | Node defines an internal node of a scene graph. |
SceneGraphVisitorAdapter | SceneGraphVisitorAdapter is used to traverse the scene
graph tree. |
Spatial | Spatial defines the base class for scene graph nodes. |
UserData | UserData is used to contain user data objects
set on spatials (primarily primitives) that do not implement
the Savable interface. |
VertexBuffer | A VertexBuffer contains a particular type of geometry
data used by Mesh es. |
列挙型の概要 | |
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Mesh.Mode | The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted. |
Spatial.CullHint | Specifies how frustum culling should be handled by this spatial. |
VertexBuffer.Format | Specifies format of the data stored in the buffer. |
VertexBuffer.Type | Type of buffer. |
VertexBuffer.Usage | The usage of the VertexBuffer, specifies how often the buffer is used. |
The com.jme3.input
package contains the scene graph implementation
in jMonkeyEngine.
The scene graph is the most important package in jME, as it is the API
used to manage scene elements so that they can be rendered.
The Spatial
class provides a common base class
for all scene graph elements. The Node
class provides
the "branches" in the graph, used to organize elements in a tree
hierarchy. The Geometry
is the leaf class that
will contain a Mesh
object (geometry data
such as vertex positions, normals, etc) and a com.jme3.scene.Material
object containing information on how the geometry should be shaded.
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