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前 次 | フレームあり フレームなし |
Texture を使用しているパッケージ | |
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com.jme3.asset | |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.renderer.layer | |
com.jme3.system | |
com.jme3.texture | |
com.jme3.util |
com.jme3.asset での Texture の使用 |
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Texture を返す com.jme3.asset のメソッド | |
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Texture |
AssetManager.loadTexture(java.lang.String name)
Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS. |
Texture |
AssetManager.loadTexture(TextureKey key)
Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS. |
com.jme3.material での Texture の使用 |
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Texture を返す com.jme3.material のメソッド | |
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Texture |
MatParamTexture.getTextureValue()
|
Texture 型のパラメータを持つ com.jme3.material のメソッド | |
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void |
Material.setTexture(java.lang.String name,
Texture value)
Pass a texture to the material shader. |
void |
Material.setTextureParam(java.lang.String name,
VarType type,
Texture value)
Set a texture parameter. |
void |
MatParamTexture.setTextureValue(Texture value)
|
Texture 型のパラメータを持つ com.jme3.material のコンストラクタ | |
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MatParamTexture(VarType type,
java.lang.String name,
Texture texture,
int unit)
|
com.jme3.renderer での Texture の使用 |
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Texture 型のパラメータを持つ com.jme3.renderer のメソッド | |
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void |
Renderer.setTexture(int unit,
Texture tex)
Sets the texture to use for the given texture unit. |
static boolean |
Caps.supports(java.util.Collection<Caps> caps,
Texture tex)
Returns true if given the renderer capabilities, the texture can be supported by the renderer. |
com.jme3.renderer.layer での Texture の使用 |
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Texture 型のパラメータを持つ com.jme3.renderer.layer のメソッド | |
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void |
TextureLayer.deleteTexture(Texture tex)
Deletes a texture from the GPU. |
void |
TextureLayer.setTexture(int unit,
Texture tex)
Sets the texture to use for the given texture unit. |
void |
TextureLayer.updateTextureData(Texture tex)
Prepares the texture for use and uploads its image data if neceessary. |
com.jme3.system での Texture の使用 |
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Texture 型のパラメータを持つ com.jme3.system のメソッド | |
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void |
NullRenderer.setTexture(int unit,
Texture tex)
|
com.jme3.texture での Texture の使用 |
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com.jme3.texture での Texture のサブクラス | |
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class |
Texture2D
|
class |
Texture3D
|
class |
TextureCubeMap
Describes a cubemap texture. |
Texture を返す com.jme3.texture のメソッド | |
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Texture |
Texture.clone()
|
abstract Texture |
Texture.createSimpleClone()
|
Texture |
Texture2D.createSimpleClone()
|
Texture |
Texture3D.createSimpleClone()
|
Texture |
TextureCubeMap.createSimpleClone()
|
Texture |
Texture.createSimpleClone(Texture rVal)
Retreive a basic clone of this Texture (ie, clone everything but the image data, which is shared) |
Texture |
Texture2D.createSimpleClone(Texture rVal)
|
Texture |
Texture3D.createSimpleClone(Texture rVal)
|
Texture |
TextureCubeMap.createSimpleClone(Texture rVal)
|
Texture |
FrameBuffer.RenderBuffer.getTexture()
|
Texture 型のパラメータを持つ com.jme3.texture のメソッド | |
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Texture |
Texture.createSimpleClone(Texture rVal)
Retreive a basic clone of this Texture (ie, clone everything but the image data, which is shared) |
Texture |
Texture2D.createSimpleClone(Texture rVal)
|
Texture |
Texture3D.createSimpleClone(Texture rVal)
|
Texture |
TextureCubeMap.createSimpleClone(Texture rVal)
|
com.jme3.util での Texture の使用 |
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Texture 型のパラメータを持つ com.jme3.util のメソッド | |
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static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
boolean sphereMap)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale,
int sphereRadius)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap,
int sphereRadius)
|
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前 次 | フレームあり フレームなし |