com.jme3.renderer
クラス Statistics

java.lang.Object
  上位を拡張 com.jme3.renderer.Statistics

public class Statistics
extends java.lang.Object

The statistics class allows tracking of real-time rendering statistics.

The Statistics can be retrieved by using Renderer.getStatistics().


コンストラクタの概要
Statistics()
           
 
メソッドの概要
 void clearFrame()
          Clears all frame-specific statistics such as objects used per frame.
 void clearMemory()
          Called when video memory is cleared.
 void getData(int[] data)
          Retrieves the statistics data into the given array.
 java.lang.String[] getLabels()
          Returns a list of labels corresponding to each statistic.
 void onDeleteFrameBuffer()
          Called by the Renderer when it deletes a framebuffer
 void onDeleteShader()
          Called by the Renderer when it deletes a shader
 void onDeleteTexture()
          Called by the Renderer when it deletes a texture
 void onFrameBufferUse(FrameBuffer fb, boolean wasSwitched)
          Called by the Renderer when a framebuffer has been set.
 void onMeshDrawn(Mesh mesh, int lod)
          Called by the Renderer when a mesh has been drawn.
 void onNewFrameBuffer()
          Called by the Renderer when it creates a new framebuffer
 void onNewShader()
          Called by the Renderer when it creates a new shader
 void onNewTexture()
          Called by the Renderer when it creates a new texture
 void onShaderUse(Shader shader, boolean wasSwitched)
          Called by the Renderer when a shader has been utilized.
 void onTextureUse(Image image, boolean wasSwitched)
          Called by the Renderer when a texture has been set.
 void onUniformSet()
          Called by the Renderer when a uniform was set.
 
クラス java.lang.Object から継承されたメソッド
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

コンストラクタの詳細

Statistics

public Statistics()
メソッドの詳細

getLabels

public java.lang.String[] getLabels()
Returns a list of labels corresponding to each statistic.

戻り値:
a list of labels corresponding to each statistic.
関連項目:
getData(int[])

getData

public void getData(int[] data)
Retrieves the statistics data into the given array. The array should be as large as the array given in getLabels().

パラメータ:
data - The data array to write to

onMeshDrawn

public void onMeshDrawn(Mesh mesh,
                        int lod)
Called by the Renderer when a mesh has been drawn.


onShaderUse

public void onShaderUse(Shader shader,
                        boolean wasSwitched)
Called by the Renderer when a shader has been utilized.

パラメータ:
shader - The shader that was used
wasSwitched - If true, the shader has required a state switch

onUniformSet

public void onUniformSet()
Called by the Renderer when a uniform was set.


onTextureUse

public void onTextureUse(Image image,
                         boolean wasSwitched)
Called by the Renderer when a texture has been set.

パラメータ:
image - The image that was set
wasSwitched - If true, the texture has required a state switch

onFrameBufferUse

public void onFrameBufferUse(FrameBuffer fb,
                             boolean wasSwitched)
Called by the Renderer when a framebuffer has been set.

パラメータ:
fb - The framebuffer that was set
wasSwitched - If true, the framebuffer required a state switch

clearFrame

public void clearFrame()
Clears all frame-specific statistics such as objects used per frame.


onNewShader

public void onNewShader()
Called by the Renderer when it creates a new shader


onNewTexture

public void onNewTexture()
Called by the Renderer when it creates a new texture


onNewFrameBuffer

public void onNewFrameBuffer()
Called by the Renderer when it creates a new framebuffer


onDeleteShader

public void onDeleteShader()
Called by the Renderer when it deletes a shader


onDeleteTexture

public void onDeleteTexture()
Called by the Renderer when it deletes a texture


onDeleteFrameBuffer

public void onDeleteFrameBuffer()
Called by the Renderer when it deletes a framebuffer


clearMemory

public void clearMemory()
Called when video memory is cleared.