com.jme3.bullet.util
クラス Converter
java.lang.Object
com.jme3.bullet.util.Converter
public class Converter
- extends java.lang.Object
Nice convenience methods for conversion between javax.vecmath and com.jme3.math
Objects, also some jme to jbullet mesh conversion.
メソッドの概要 |
static Mesh |
convert(com.bulletphysics.dom.HeightfieldTerrainShape heightfieldShape)
|
static Mesh |
convert(com.bulletphysics.collision.shapes.IndexedMesh mesh)
|
static Matrix3f |
convert(javax.vecmath.Matrix3f oldMatrix)
|
static javax.vecmath.Matrix3f |
convert(Matrix3f oldMatrix)
|
static Matrix3f |
convert(javax.vecmath.Matrix3f oldMatrix,
Matrix3f newMatrix)
|
static javax.vecmath.Matrix3f |
convert(Matrix3f oldMatrix,
javax.vecmath.Matrix3f newMatrix)
|
static Quaternion |
convert(javax.vecmath.Matrix3f oldMatrix,
Quaternion newQuaternion)
|
static com.bulletphysics.collision.shapes.IndexedMesh |
convert(Mesh mesh)
|
static Quaternion |
convert(javax.vecmath.Quat4f oldQuat)
|
static Quaternion |
convert(javax.vecmath.Quat4f oldQuat,
Quaternion newQuat)
|
static javax.vecmath.Quat4f |
convert(Quaternion oldQuat)
|
static javax.vecmath.Matrix3f |
convert(Quaternion oldQuaternion,
javax.vecmath.Matrix3f newMatrix)
|
static javax.vecmath.Quat4f |
convert(Quaternion oldQuat,
javax.vecmath.Quat4f newQuat)
|
static com.bulletphysics.linearmath.Transform |
convert(Transform in,
com.bulletphysics.linearmath.Transform out)
|
static Transform |
convert(com.bulletphysics.linearmath.Transform in,
Transform out)
|
static Vector3f |
convert(javax.vecmath.Vector3f oldVec)
|
static javax.vecmath.Vector3f |
convert(Vector3f oldVec)
|
static Vector3f |
convert(javax.vecmath.Vector3f oldVec,
Vector3f newVec)
|
static javax.vecmath.Vector3f |
convert(Vector3f oldVec,
javax.vecmath.Vector3f newVec)
|
クラス java.lang.Object から継承されたメソッド |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
convert
public static Vector3f convert(javax.vecmath.Vector3f oldVec)
convert
public static Vector3f convert(javax.vecmath.Vector3f oldVec,
Vector3f newVec)
convert
public static javax.vecmath.Vector3f convert(Vector3f oldVec)
convert
public static javax.vecmath.Vector3f convert(Vector3f oldVec,
javax.vecmath.Vector3f newVec)
convert
public static javax.vecmath.Quat4f convert(Quaternion oldQuat,
javax.vecmath.Quat4f newQuat)
convert
public static javax.vecmath.Quat4f convert(Quaternion oldQuat)
convert
public static Quaternion convert(javax.vecmath.Quat4f oldQuat,
Quaternion newQuat)
convert
public static Quaternion convert(javax.vecmath.Quat4f oldQuat)
convert
public static Quaternion convert(javax.vecmath.Matrix3f oldMatrix,
Quaternion newQuaternion)
convert
public static javax.vecmath.Matrix3f convert(Quaternion oldQuaternion,
javax.vecmath.Matrix3f newMatrix)
convert
public static Matrix3f convert(javax.vecmath.Matrix3f oldMatrix)
convert
public static Matrix3f convert(javax.vecmath.Matrix3f oldMatrix,
Matrix3f newMatrix)
convert
public static javax.vecmath.Matrix3f convert(Matrix3f oldMatrix)
convert
public static javax.vecmath.Matrix3f convert(Matrix3f oldMatrix,
javax.vecmath.Matrix3f newMatrix)
convert
public static com.bulletphysics.linearmath.Transform convert(Transform in,
com.bulletphysics.linearmath.Transform out)
convert
public static Transform convert(com.bulletphysics.linearmath.Transform in,
Transform out)
convert
public static com.bulletphysics.collision.shapes.IndexedMesh convert(Mesh mesh)
convert
public static Mesh convert(com.bulletphysics.collision.shapes.IndexedMesh mesh)
convert
public static Mesh convert(com.bulletphysics.dom.HeightfieldTerrainShape heightfieldShape)