com.jme3.renderer.layer
インタフェース TextureLayer


public interface TextureLayer

Renderer layer for handling textures


メソッドの概要
 void clearTextureUnits()
          Clears all set texture units
 void deleteTexture(Texture tex)
          Deletes a texture from the GPU.
 void setTexture(int unit, Texture tex)
          Sets the texture to use for the given texture unit.
 void updateTextureData(Texture tex)
          Prepares the texture for use and uploads its image data if neceessary.
 

メソッドの詳細

updateTextureData

void updateTextureData(Texture tex)
Prepares the texture for use and uploads its image data if neceessary.


setTexture

void setTexture(int unit,
                Texture tex)
Sets the texture to use for the given texture unit.


clearTextureUnits

void clearTextureUnits()
Clears all set texture units

関連項目:
setTexture(int, com.jme3.texture.Texture)

deleteTexture

void deleteTexture(Texture tex)
Deletes a texture from the GPU.

パラメータ:
tex -