パッケージ
com.jme3.material の使用

com.jme3.material を使用しているパッケージ
com.jme3.asset   
com.jme3.font   
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.system   
com.jme3.terrain   
com.jme3.terrain.geomipmap   
com.jme3.water   
jme3tools.optimize   
 

com.jme3.asset により使用される com.jme3.material のクラス
Material
          Material describes the rendering style for a given Geometry.
 

com.jme3.font により使用される com.jme3.material のクラス
Material
          Material describes the rendering style for a given Geometry.
 

com.jme3.material により使用される com.jme3.material のクラス
FixedFuncBinding
          Fixed function binding is used to specify a binding for a MatParam in case that shaders are not supported on the system.
Material
          Material describes the rendering style for a given Geometry.
MaterialDef
          Describes a J3MD (Material definition).
MatParam
          Describes a material parameter.
MatParamTexture
           
RenderState
          RenderState specifies material rendering properties that cannot be controlled by a shader on a Material.
RenderState.BlendMode
          BlendMode specifies the blending operation to use.
RenderState.FaceCullMode
          FaceCullMode specifies the criteria for faces to be culled.
RenderState.StencilOperation
          StencilOperation specifies the stencil operation to use in a certain scenario as specified in RenderState#setStencil(boolean, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilFunction, com.jme3.material.RenderState.StencilFunction)
RenderState.TestFunction
          TestFunction specifies the testing function for stencil test function and alpha test function.
Technique
          Represents a technique instance.
TechniqueDef
          Describes a technique definition.
TechniqueDef.LightMode
          Describes light rendering mode.
TechniqueDef.ShadowMode
           
 

com.jme3.post により使用される com.jme3.material のクラス
Material
          Material describes the rendering style for a given Geometry.
 

com.jme3.renderer により使用される com.jme3.material のクラス
FixedFuncBinding
          Fixed function binding is used to specify a binding for a MatParam in case that shaders are not supported on the system.
Material
          Material describes the rendering style for a given Geometry.
RenderState
          RenderState specifies material rendering properties that cannot be controlled by a shader on a Material.
RenderState.BlendMode
          BlendMode specifies the blending operation to use.
RenderState.FaceCullMode
          FaceCullMode specifies the criteria for faces to be culled.
RenderState.StencilOperation
          StencilOperation specifies the stencil operation to use in a certain scenario as specified in RenderState#setStencil(boolean, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilOperation, com.jme3.material.RenderState.StencilFunction, com.jme3.material.RenderState.StencilFunction)
RenderState.TestFunction
          TestFunction specifies the testing function for stencil test function and alpha test function.
 

com.jme3.scene により使用される com.jme3.material のクラス
Material
          Material describes the rendering style for a given Geometry.
 

com.jme3.system により使用される com.jme3.material のクラス
RenderState
          RenderState specifies material rendering properties that cannot be controlled by a shader on a Material.
 

com.jme3.terrain により使用される com.jme3.material のクラス
Material
          Material describes the rendering style for a given Geometry.
 

com.jme3.terrain.geomipmap により使用される com.jme3.material のクラス
Material
          Material describes the rendering style for a given Geometry.
 

com.jme3.water により使用される com.jme3.material のクラス
Material
          Material describes the rendering style for a given Geometry.
 

jme3tools.optimize により使用される com.jme3.material のクラス
Material
          Material describes the rendering style for a given Geometry.