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前 次 | フレームあり フレームなし |
Spatial を使用しているパッケージ | |
---|---|
com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.asset | |
com.jme3.audio | |
com.jme3.bullet | |
com.jme3.bullet.collision | |
com.jme3.bullet.control | |
com.jme3.bullet.control.ragdoll | |
com.jme3.bullet.objects | |
com.jme3.bullet.objects.infos | |
com.jme3.bullet.util | |
com.jme3.cinematic.events | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.font | |
com.jme3.input | The com.jme3.input package is used for all input handling in
jMonkeyEngine. |
com.jme3.light | The com.jme3.light package contains various lights that can be placed
in a scene. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.control | The com.jme3.control package provides
controls . |
com.jme3.scene.debug | |
com.jme3.terrain.geomipmap | |
com.jme3.ui | |
com.jme3.util | |
com.jme3.water | |
jme3tools.converters.model | |
jme3tools.optimize |
com.jme3.animation での Spatial の使用 |
---|
Spatial 型のパラメータを持つ com.jme3.animation のメソッド | |
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Control |
AnimControl.cloneForSpatial(Spatial spatial)
Internal use only. |
Control |
SkeletonControl.cloneForSpatial(Spatial spatial)
|
void |
AnimControl.setSpatial(Spatial spatial)
Internal use only. |
void |
SkeletonControl.setSpatial(Spatial spatial)
|
com.jme3.app での Spatial の使用 |
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com.jme3.app での Spatial のサブクラス | |
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class |
StatsView
The StatsView provides a heads-up display (HUD) of various
statistics of rendering. |
Spatial 型のパラメータを持つ com.jme3.app のメソッド | |
---|---|
Control |
StatsView.cloneForSpatial(Spatial spatial)
|
void |
StatsView.setSpatial(Spatial spatial)
|
com.jme3.asset での Spatial の使用 |
---|
Spatial を返す com.jme3.asset のメソッド | |
---|---|
Spatial |
AssetManager.loadModel(ModelKey key)
Loads a named model. |
Spatial |
AssetManager.loadModel(java.lang.String name)
Loads a named model. |
com.jme3.audio での Spatial の使用 |
---|
com.jme3.audio での Spatial のサブクラス | |
---|---|
class |
AudioNode
An AudioNode is used in jME3 for playing audio files. |
com.jme3.bullet での Spatial の使用 |
---|
Spatial 型のパラメータを持つ com.jme3.bullet のメソッド | |
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void |
PhysicsSpace.addAll(Spatial spatial)
adds all physics controls and joints in the given spatial node to the physics space (e.g. after loading from disk) - recursive if node |
void |
PhysicsSpace.removeAll(Spatial spatial)
Removes all physics controls and joints in the given spatial from the physics space (e.g. before saving to disk) - recursive if node |
com.jme3.bullet.collision での Spatial の使用 |
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Spatial を返す com.jme3.bullet.collision のメソッド | |
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Spatial |
PhysicsCollisionObject.createDebugShape(AssetManager manager)
creates a debug shape for this CollisionObject |
Spatial |
PhysicsCollisionObject.debugShape()
|
Spatial |
PhysicsCollisionEvent.getNodeA()
|
Spatial |
PhysicsCollisionEvent.getNodeB()
|
com.jme3.bullet.control での Spatial の使用 |
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Spatial 型のパラメータを持つ com.jme3.bullet.control のメソッド | |
---|---|
Control |
CharacterControl.cloneForSpatial(Spatial spatial)
|
Control |
GhostControl.cloneForSpatial(Spatial spatial)
|
Control |
KinematicRagdollControl.cloneForSpatial(Spatial spatial)
|
Control |
RigidBodyControl.cloneForSpatial(Spatial spatial)
|
Control |
VehicleControl.cloneForSpatial(Spatial spatial)
|
void |
CharacterControl.setSpatial(Spatial spatial)
|
void |
GhostControl.setSpatial(Spatial spatial)
|
void |
KinematicRagdollControl.setSpatial(Spatial model)
|
void |
RigidBodyControl.setSpatial(Spatial spatial)
|
void |
VehicleControl.setSpatial(Spatial spatial)
|
com.jme3.bullet.control.ragdoll での Spatial の使用 |
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Spatial 型のパラメータを持つ com.jme3.bullet.control.ragdoll のメソッド | |
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static java.util.Map<java.lang.Integer,java.util.List<java.lang.Float>> |
RagdollUtils.buildPointMap(Spatial model)
|
static HullCollisionShape |
RagdollUtils.makeShapeFromVerticeWeights(Spatial model,
java.util.List<java.lang.Integer> boneIndices,
Vector3f initialScale,
Vector3f initialPosition,
float weightThreshold)
Create a hull collision shape from linked vertices to this bone. |
com.jme3.bullet.objects での Spatial の使用 |
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Spatial を返す com.jme3.bullet.objects のメソッド | |
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Spatial |
VehicleWheel.getWheelSpatial()
|
Spatial 型のパラメータを持つ com.jme3.bullet.objects のメソッド | |
---|---|
VehicleWheel |
PhysicsVehicle.addWheel(Spatial spat,
Vector3f connectionPoint,
Vector3f direction,
Vector3f axle,
float suspensionRestLength,
float wheelRadius,
boolean isFrontWheel)
Add a wheel to this vehicle |
void |
VehicleWheel.setWheelSpatial(Spatial wheelSpatial)
|
Spatial 型のパラメータを持つ com.jme3.bullet.objects のコンストラクタ | |
---|---|
PhysicsGhostObject(Spatial child,
CollisionShape shape)
|
|
VehicleWheel(Spatial spat,
Vector3f location,
Vector3f direction,
Vector3f axle,
float restLength,
float radius,
boolean frontWheel)
|
com.jme3.bullet.objects.infos での Spatial の使用 |
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Spatial 型のパラメータを持つ com.jme3.bullet.objects.infos のメソッド | |
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boolean |
RigidBodyMotionState.applyTransform(Spatial spatial)
applies the current transform to the given jme Node if the location has been updated on the physics side |
com.jme3.bullet.util での Spatial の使用 |
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Spatial を返す com.jme3.bullet.util のメソッド | |
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static Spatial |
DebugShapeFactory.getDebugShape(CollisionShape collisionShape)
Creates a debug shape from the given collision shape. |
Spatial 型のパラメータを持つ com.jme3.bullet.util のメソッド | |
---|---|
static CollisionShape |
CollisionShapeFactory.createBoxShape(Spatial spatial)
|
static CollisionShape |
CollisionShapeFactory.createDynamicMeshShape(Spatial spatial)
This method creates a hull shape for the given Spatial. |
static CollisionShape |
CollisionShapeFactory.createMeshShape(Spatial spatial)
This type of collision shape is mesh-accurate and meant for immovable "world objects". |
com.jme3.cinematic.events での Spatial の使用 |
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Spatial を返す com.jme3.cinematic.events のメソッド | |
---|---|
Spatial |
MotionTrack.getSpatial()
|
Spatial 型のパラメータを持つ com.jme3.cinematic.events のメソッド | |
---|---|
Control |
MotionTrack.cloneForSpatial(Spatial spatial)
Clone this control for the given spatial |
void |
MotionTrack.setSpatial(Spatial spatial)
|
Spatial 型のパラメータを持つ com.jme3.cinematic.events のコンストラクタ | |
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AnimationTrack(Spatial model,
java.lang.String animationName)
|
|
AnimationTrack(Spatial model,
java.lang.String animationName,
float initialDuration)
|
|
AnimationTrack(Spatial model,
java.lang.String animationName,
float initialDuration,
LoopMode loopMode)
|
|
AnimationTrack(Spatial model,
java.lang.String animationName,
LoopMode loopMode)
|
|
MotionTrack(Spatial spatial,
MotionPath path)
Creates a MotionPath for the given spatial on the given motion path |
|
MotionTrack(Spatial spatial,
MotionPath path,
float initialDuration)
Creates a MotionPath for the given spatial on the given motion path |
|
MotionTrack(Spatial spatial,
MotionPath path,
float initialDuration,
LoopMode loopMode)
Creates a MotionPath for the given spatial on the given motion path |
|
MotionTrack(Spatial spatial,
MotionPath path,
LoopMode loopMode)
Creates a MotionPath for the given spatial on the given motion path |
|
PositionTrack(Spatial spatial,
Vector3f endPosition)
|
|
PositionTrack(Spatial spatial,
Vector3f endPosition,
float initialDuration)
|
|
PositionTrack(Spatial spatial,
Vector3f endPosition,
float initialDuration,
LoopMode loopMode)
|
|
PositionTrack(Spatial spatial,
Vector3f endPosition,
LoopMode loopMode)
|
|
RotationTrack(Spatial spatial,
float[] endRotation)
|
|
RotationTrack(Spatial spatial,
float[] endRotation,
float initialDuration)
|
|
RotationTrack(Spatial spatial,
float[] endRotation,
float initialDuration,
LoopMode loopMode)
|
|
RotationTrack(Spatial spatial,
float[] endRotation,
LoopMode loopMode)
|
|
ScaleTrack(Spatial spatial,
Vector3f endScale)
|
|
ScaleTrack(Spatial spatial,
Vector3f endScale,
float initialDuration)
|
|
ScaleTrack(Spatial spatial,
Vector3f endScale,
float initialDuration,
LoopMode loopMode)
|
|
ScaleTrack(Spatial spatial,
Vector3f endScale,
LoopMode loopMode)
|
com.jme3.effect での Spatial の使用 |
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com.jme3.effect での Spatial のサブクラス | |
---|---|
class |
ParticleEmitter
ParticleEmitter is a special kind of geometry which simulates
a particle system. |
Spatial 型のパラメータを持つ com.jme3.effect のメソッド | |
---|---|
Control |
ParticleEmitter.ParticleEmitterControl.cloneForSpatial(Spatial spatial)
|
void |
ParticleEmitter.ParticleEmitterControl.setSpatial(Spatial spatial)
|
com.jme3.font での Spatial の使用 |
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com.jme3.font での Spatial のサブクラス | |
---|---|
class |
BitmapText
|
com.jme3.input での Spatial の使用 |
---|
Spatial 型のパラメータを持つ com.jme3.input のメソッド | |
---|---|
Control |
ChaseCamera.cloneForSpatial(Spatial spatial)
clone this camera for a spatial |
void |
ChaseCamera.setSpatial(Spatial spatial)
Sets the spacial for the camera control, should only be used internally |
Spatial 型のパラメータを持つ com.jme3.input のコンストラクタ | |
---|---|
ChaseCamera(Camera cam,
Spatial target)
Constructs the chase camera |
|
ChaseCamera(Camera cam,
Spatial target,
InputManager inputManager)
Constructs the chase camera, and registers inputs |
com.jme3.light での Spatial の使用 |
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Spatial 型のパラメータを持つ com.jme3.light のメソッド | |
---|---|
void |
AmbientLight.computeLastDistance(Spatial owner)
|
void |
DirectionalLight.computeLastDistance(Spatial owner)
|
void |
PointLight.computeLastDistance(Spatial owner)
|
void |
LightList.setOwner(Spatial owner)
Set the owner of the LightList. |
Spatial 型のパラメータを持つ com.jme3.light のコンストラクタ | |
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LightList(Spatial owner)
Creates a LightList for the given Spatial . |
com.jme3.renderer での Spatial の使用 |
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Spatial 型の引数を持つ型を返す com.jme3.renderer のメソッド | |
---|---|
java.util.List<Spatial> |
ViewPort.getScenes()
Returns a list of all attached scenes. |
Spatial 型のパラメータを持つ com.jme3.renderer のメソッド | |
---|---|
void |
ViewPort.attachScene(Spatial scene)
Attaches a new scene to render in this ViewPort. |
void |
ViewPort.detachScene(Spatial scene)
Detaches a scene from rendering. |
void |
RenderManager.preloadScene(Spatial scene)
Preloads a scene for rendering. |
void |
RenderManager.renderScene(Spatial scene,
ViewPort vp)
Flattens the given scene graph into the ViewPort's RenderQueue, checking for culling as the call goes down the graph recursively. |
com.jme3.scene での Spatial の使用 |
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com.jme3.scene での Spatial のサブクラス | |
---|---|
class |
AssetLinkNode
The AssetLinkNode does not store its children when exported to file. |
class |
CameraNode
CameraNode simply uses CameraControl to implement
linking of camera and node data. |
class |
Geometry
Geometry defines a leaf node of the scene graph. |
class |
LightNode
LightNode is used to link together a Light object
with a Node object. |
class |
Node
Node defines an internal node of a scene graph. |
Spatial 型の型パラメータを持つ com.jme3.scene のメソッド | ||
---|---|---|
|
Node.descendantMatches(java.lang.Class<T> spatialSubclass)
Convenience wrapper. |
|
|
Node.descendantMatches(java.lang.Class<T> spatialSubclass,
java.lang.String nameRegex)
Returns flat list of Spatials implementing the specified class AND with name matching the specified pattern. |
|
|
Node.descendantMatches(java.lang.String nameRegex)
Convenience wrapper. |
Spatial を返す com.jme3.scene のメソッド | |
---|---|
Spatial |
Spatial.center()
Centers the spatial in the origin of the world bound. |
Spatial |
Spatial.clone()
|
Spatial |
Spatial.clone(boolean cloneMaterial)
|
Spatial |
Geometry.deepClone()
Creates a deep clone of the geometry, this creates an identical copy of the mesh with the vertexbuffer data duplicated. |
Spatial |
Node.deepClone()
|
abstract Spatial |
Spatial.deepClone()
|
Spatial |
Node.detachChildAt(int index)
detachChildAt removes a child at a given index. |
Spatial |
Node.getChild(int i)
getChild returns a child at a given index. |
Spatial |
Node.getChild(java.lang.String name)
getChild returns the first child found with exactly the
given name (case sensitive.) |
Spatial |
Spatial.move(float x,
float y,
float z)
Translates the spatial by the given translation vector. |
Spatial |
Spatial.move(Vector3f offset)
Translates the spatial by the given translation vector. |
Spatial |
Spatial.rotate(float yaw,
float roll,
float pitch)
Rotates the spatial by the yaw, roll and pitch angles (in radians), in the local coordinate space. |
Spatial |
Spatial.rotate(Quaternion rot)
Rotates the spatial by the given rotation. |
Spatial |
Spatial.scale(float s)
Scales the spatial by the given value |
Spatial |
Spatial.scale(float x,
float y,
float z)
Scales the spatial by the given scale vector. |
Spatial 型の引数を持つ型を返す com.jme3.scene のメソッド | |
---|---|
java.util.List<Spatial> |
Node.getChildren()
Returns all children to this node. |
Spatial 型のパラメータを持つ com.jme3.scene のメソッド | |
---|---|
int |
Node.attachChild(Spatial child)
attachChild attaches a child to this node. |
int |
Node.attachChildAt(Spatial child,
int index)
attachChildAt attaches a child to this node at an index. |
void |
AssetLinkNode.attachLinkedChild(Spatial spat,
ModelKey key)
|
int |
Node.detachChild(Spatial child)
detachChild removes a given child from the node's list. |
void |
AssetLinkNode.detachLinkedChild(Spatial child,
ModelKey key)
|
int |
Node.getChildIndex(Spatial sp)
getChildIndex returns the index of the given spatial
in this node's list of children. |
boolean |
Node.hasChild(Spatial spat)
determines if the provided Spatial is contained in the children list of this node. |
void |
SceneGraphVisitor.visit(Spatial spatial)
Called when a spatial is visited in the scene graph. |
void |
SceneGraphVisitorAdapter.visit(Spatial spatial)
|
Spatial 型の型引数を持つ com.jme3.scene のメソッドパラメータ | |
---|---|
boolean |
Spatial.matches(java.lang.Class<? extends Spatial> spatialSubclass,
java.lang.String nameRegex)
Note that we are matching the pattern, therefore the pattern must match the entire pattern (i.e. it behaves as if it is sandwiched between "^" and "$"). |
com.jme3.scene.control での Spatial の使用 |
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Spatial を返す com.jme3.scene.control のメソッド | |
---|---|
Spatial |
AbstractControl.getSpatial()
|
Spatial 型のパラメータを持つ com.jme3.scene.control のメソッド | |
---|---|
Control |
BillboardControl.cloneForSpatial(Spatial spatial)
|
Control |
CameraControl.cloneForSpatial(Spatial newSpatial)
|
Control |
Control.cloneForSpatial(Spatial spatial)
Creates a clone of the Control, the given Spatial is the cloned version of the spatial to which this control is attached to. |
Control |
LightControl.cloneForSpatial(Spatial newSpatial)
|
Control |
LodControl.cloneForSpatial(Spatial spatial)
|
Control |
UpdateControl.cloneForSpatial(Spatial newSpatial)
|
void |
AbstractControl.setSpatial(Spatial spatial)
|
void |
Control.setSpatial(Spatial spatial)
|
void |
LodControl.setSpatial(Spatial spatial)
|
com.jme3.scene.debug での Spatial の使用 |
---|
com.jme3.scene.debug での Spatial のサブクラス | |
---|---|
class |
SkeletonDebugger
|
com.jme3.terrain.geomipmap での Spatial の使用 |
---|
com.jme3.terrain.geomipmap での Spatial のサブクラス | |
---|---|
class |
TerrainGrid
|
class |
TerrainPatch
A terrain patch is a leaf in the terrain quad tree. |
class |
TerrainQuad
A terrain quad is a node in the quad tree of the terrain system. |
Spatial 型のパラメータを持つ com.jme3.terrain.geomipmap のメソッド | |
---|---|
Control |
NormalRecalcControl.cloneForSpatial(Spatial spatial)
|
Control |
TerrainLodControl.cloneForSpatial(Spatial spatial)
|
void |
NormalRecalcControl.setSpatial(Spatial spatial)
|
void |
TerrainLodControl.setSpatial(Spatial spatial)
|
com.jme3.ui での Spatial の使用 |
---|
com.jme3.ui での Spatial のサブクラス | |
---|---|
class |
Picture
A Picture represents a 2D image drawn on the screen. |
com.jme3.util での Spatial の使用 |
---|
Spatial として宣言されている com.jme3.util のフィールド | |
---|---|
Spatial[] |
TempVars.spatialStack
Maximum tree depth .. 32 levels?? |
Spatial を返す com.jme3.util のメソッド | |
---|---|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
java.lang.String textureName,
boolean sphereMap)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
boolean sphereMap)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale,
int sphereRadius)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap,
int sphereRadius)
|
Spatial 型のパラメータを持つ com.jme3.util のメソッド | |
---|---|
static void |
TangentBinormalGenerator.generate(Spatial scene)
|
com.jme3.water での Spatial の使用 |
---|
Spatial 型のパラメータを持つ com.jme3.water のメソッド | |
---|---|
void |
SimpleWaterProcessor.setReflectionScene(Spatial spat)
Sets the reflected scene, should not include the water quad! |
void |
WaterFilter.setReflectionScene(Spatial reflectionScene)
sets the scene to render in the reflection map |
jme3tools.converters.model での Spatial の使用 |
---|
Spatial 型のパラメータを持つ jme3tools.converters.model のメソッド | |
---|---|
static void |
ModelConverter.optimize(Spatial source,
boolean toFixed)
|
jme3tools.optimize での Spatial の使用 |
---|
Spatial を返す jme3tools.optimize のメソッド | |
---|---|
static Spatial |
GeometryBatchFactory.optimize(Node scene)
Optimizes a scene by combining Geometry with the same material. |
Spatial 型のパラメータを持つ jme3tools.optimize のコンストラクタ | |
---|---|
Octree(Spatial scene)
|
|
Octree(Spatial scene,
int minTrisPerNode)
|
|
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前 次 | フレームあり フレームなし |