パッケージ com.jme3.texture

クラスの概要
FrameBuffer FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
Image Image defines a data format for a graphical image.
Texture Texture defines a texture object to be used to display an image on a piece of geometry.
Texture2D  
Texture3D  
TextureCubeMap Describes a cubemap texture.
 

列挙型の概要
Image.Format  
Texture.MagFilter  
Texture.MinFilter  
Texture.ShadowCompareMode If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate.
Texture.Type  
Texture.WrapAxis  
Texture.WrapMode