|
||||||||||
前 次 | フレームあり フレームなし |
PhysicsSpace を使用しているパッケージ | |
---|---|
com.jme3.bullet | |
com.jme3.bullet.control | |
com.jme3.bullet.objects |
com.jme3.bullet での PhysicsSpace の使用 |
---|
PhysicsSpace を返す com.jme3.bullet のメソッド | |
---|---|
PhysicsSpace |
BulletAppState.getPhysicsSpace()
|
static PhysicsSpace |
PhysicsSpace.getPhysicsSpace()
Get the current PhysicsSpace running on this thread For parallel physics, this can also be called from the OpenGL thread to receive the PhysicsSpace |
PhysicsSpace 型のパラメータを持つ com.jme3.bullet のメソッド | |
---|---|
void |
BulletAppState.physicsTick(PhysicsSpace space,
float f)
|
void |
PhysicsTickListener.physicsTick(PhysicsSpace space,
float f)
Called after the physics has been stepped, use to check for forces etc. |
void |
BulletAppState.prePhysicsTick(PhysicsSpace space,
float f)
|
void |
PhysicsTickListener.prePhysicsTick(PhysicsSpace space,
float f)
Called before the physics is actually stepped, use to apply forces etc. |
static void |
PhysicsSpace.setLocalThreadPhysicsSpace(PhysicsSpace space)
Used internally |
com.jme3.bullet.control での PhysicsSpace の使用 |
---|
PhysicsSpace を返す com.jme3.bullet.control のメソッド | |
---|---|
PhysicsSpace |
CharacterControl.getPhysicsSpace()
|
PhysicsSpace |
GhostControl.getPhysicsSpace()
|
PhysicsSpace |
KinematicRagdollControl.getPhysicsSpace()
returns the physic space |
PhysicsSpace |
PhysicsControl.getPhysicsSpace()
|
PhysicsSpace |
RigidBodyControl.getPhysicsSpace()
|
PhysicsSpace |
VehicleControl.getPhysicsSpace()
|
PhysicsSpace 型のパラメータを持つ com.jme3.bullet.control のメソッド | |
---|---|
void |
CharacterControl.setPhysicsSpace(PhysicsSpace space)
|
void |
GhostControl.setPhysicsSpace(PhysicsSpace space)
|
void |
KinematicRagdollControl.setPhysicsSpace(PhysicsSpace space)
set the physic space to this ragdoll |
void |
PhysicsControl.setPhysicsSpace(PhysicsSpace space)
|
void |
RigidBodyControl.setPhysicsSpace(PhysicsSpace space)
|
void |
VehicleControl.setPhysicsSpace(PhysicsSpace space)
|
com.jme3.bullet.objects での PhysicsSpace の使用 |
---|
PhysicsSpace 型のパラメータを持つ com.jme3.bullet.objects のメソッド | |
---|---|
void |
PhysicsVehicle.createVehicle(PhysicsSpace space)
Used internally, creates the actual vehicle constraint when vehicle is added to phyicsspace |
|
||||||||||
前 次 | フレームあり フレームなし |