com.jme3.export
インタフェース Savable

既知のサブインタフェースの一覧:
Animation, CinematicEvent, CollisionData, Control, EmitterShape, LodCalculator, LodCalculatorFactory, LodThreshold, ParticleInfluencer, PhysicsControl
既知の実装クラスの一覧:
AbstractBox, AbstractCinematicEvent, AbstractControl, AmbientLight, AnimationTrack, AnimControl, Arrow, AssetKey, AssetLinkNode, Attribute, AudioKey, AudioNode, BIHNode, BIHTree, BillboardControl, BitmapCharacter, BitmapCharacterSet, BitmapFont, BitmapText, BloomFilter, Bone, BoneAnimation, BoneTrack, BoundingBox, BoundingSphere, BoundingVolume, Box, BoxCollisionShape, Camera, CameraControl, CameraNode, CapsuleCollisionShape, CartoonEdgeFilter, CharacterControl, ChaseCamera, ChildCollisionShape, Cinematic, CollisionShape, ColorOverlayFilter, ColorRGBA, CompactQuaternionArray, CompactVector3Array, CompoundCollisionShape, ConeCollisionShape, ConeJoint, CrossHatchFilter, Curve, Cylinder, CylinderCollisionShape, DefaultParticleInfluencer, DefineList, DepthOfFieldFilter, DirectionalLight, DistanceLodCalculator, Dome, EmitterBoxShape, EmitterMeshConvexHullShape, EmitterMeshFaceShape, EmitterMeshVertexShape, EmitterPointShape, EmitterSphereShape, EmptyParticleInfluencer, FadeFilter, Filter, Filter, FilterPostProcessor, FogFilter, FXAAFilter, GeoMap, Geometry, GhostControl, GImpactCollisionShape, Grid, GuiTrack, HeightfieldCollisionShape, HingeJoint, HullCollisionShape, Image, Kerning, KeyFrame, KinematicRagdollControl, Light, LightControl, LightList, LightNode, LightScatteringFilter, Line, Line, LineSegment, LodControl, LodDistanceCalculatorFactory, LODGeomap, LodPerspectiveCalculatorFactory, LowPassFilter, Material, MaterialKey, MatParam, MatParamTexture, Matrix3f, Matrix4f, Mesh, MeshAnimation, MeshCollisionShape, ModelKey, MotionPath, MotionTrack, NewtonianParticleInfluencer, Node, NormalRecalcControl, ParticleEmitter, ParticleEmitter.ParticleEmitterControl, ParticleMesh, ParticlePointMesh, ParticleTriMesh, PerspectiveLodCalculator, PhysicsCharacter, PhysicsCollisionObject, PhysicsGhostObject, PhysicsJoint, PhysicsRigidBody, PhysicsVehicle, Picture, Plane, PlaneCollisionShape, Point2PointJoint, PointLight, Pose, PoseTrack, PoseTrack.PoseFrame, PositionTrack, PosterizationFilter, PQTorus, Quad, Quaternion, RadialBlurFilter, Ray, Rectangle, RenderState, RigidBodyControl, Ring, RotationTrack, ScaleTrack, Shader, Shader.ShaderSource, ShaderKey, ShaderVariable, SimpleLodThreshold, SimplexCollisionShape, SixDofJoint, Skeleton, SkeletonControl, SkeletonDebugger, SkeletonPoints, SkeletonWire, SliderJoint, SoundTrack, Spatial, Sphere, SphereCollisionShape, Spline, SpotLight, SSAOFilter, StatsView, StripBox, Surface, Technique, TechniqueDef, TerrainGrid, TerrainLodControl, TerrainPatch, TerrainQuad, Texture, Texture2D, Texture3D, TextureCubeMap, TextureKey, TimeLine, Torus, Track, Transform, TranslucentBucketFilter, Triangle, Uniform, UpdateControl, UserData, Vector2f, Vector3f, Vector4f, VehicleControl, VehicleWheel, VertexBuffer, WaterFilter, WireBox, WireFrustum, WireSphere

public interface Savable

Savable is an interface for objects that can be serialized using jME's serialization system.


メソッドの概要
 void read(JmeImporter im)
           
 void write(JmeExporter ex)
           
 

メソッドの詳細

write

void write(JmeExporter ex)
           throws java.io.IOException
例外:
java.io.IOException

read

void read(JmeImporter im)
          throws java.io.IOException
例外:
java.io.IOException