クラス
com.jme3.bullet.joints.PhysicsJoint の使用

PhysicsJoint を使用しているパッケージ
com.jme3.bullet.joints   
com.jme3.bullet.objects   
 

com.jme3.bullet.joints での PhysicsJoint の使用
 

com.jme3.bullet.joints での PhysicsJoint のサブクラス
 class ConeJoint
          From bullet manual:
To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
 class HingeJoint
          From bullet manual:
Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis.
 class Point2PointJoint
          From bullet manual:
Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.
 class SixDofJoint
          From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
 class SliderJoint
          From bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis.
 

com.jme3.bullet.objects での PhysicsJoint の使用
 

PhysicsJoint 型の引数を持つ型を返す com.jme3.bullet.objects のメソッド
 java.util.List<PhysicsJoint> PhysicsRigidBody.getJoints()
          Returns a list of connected joints.
 

PhysicsJoint 型のパラメータを持つ com.jme3.bullet.objects のメソッド
 void PhysicsRigidBody.addJoint(PhysicsJoint joint)
          do not use manually, joints are added automatically
 void PhysicsRigidBody.removeJoint(PhysicsJoint joint)