com.jme3.util
クラス SkyFactory
java.lang.Object
com.jme3.util.SkyFactory
public class SkyFactory
- extends java.lang.Object
メソッドの概要 |
static Spatial |
createSky(AssetManager assetManager,
java.lang.String textureName,
boolean sphereMap)
|
static Spatial |
createSky(AssetManager assetManager,
Texture texture,
boolean sphereMap)
|
static Spatial |
createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down)
|
static Spatial |
createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale)
|
static Spatial |
createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale,
int sphereRadius)
|
static Spatial |
createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap)
|
static Spatial |
createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap,
int sphereRadius)
|
クラス java.lang.Object から継承されたメソッド |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SkyFactory
public SkyFactory()
createSky
public static Spatial createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap)
createSky
public static Spatial createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap,
int sphereRadius)
createSky
public static Spatial createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale)
createSky
public static Spatial createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale,
int sphereRadius)
createSky
public static Spatial createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down)
createSky
public static Spatial createSky(AssetManager assetManager,
Texture texture,
boolean sphereMap)
createSky
public static Spatial createSky(AssetManager assetManager,
java.lang.String textureName,
boolean sphereMap)