クラス
com.jme3.bullet.objects.PhysicsRigidBody の使用

PhysicsRigidBody を使用しているパッケージ
com.jme3.bullet.control   
com.jme3.bullet.joints   
com.jme3.bullet.objects   
 

com.jme3.bullet.control での PhysicsRigidBody の使用
 

com.jme3.bullet.control での PhysicsRigidBody のサブクラス
 class RigidBodyControl
           
 class VehicleControl
           
 

PhysicsRigidBody を返す com.jme3.bullet.control のメソッド
 PhysicsRigidBody KinematicRagdollControl.getBoneRigidBody(java.lang.String boneName)
          return the rigidBody associated to the given bone
 

com.jme3.bullet.joints での PhysicsRigidBody の使用
 

PhysicsRigidBody を返す com.jme3.bullet.joints のメソッド
 PhysicsRigidBody PhysicsJoint.getBodyA()
           
 PhysicsRigidBody PhysicsJoint.getBodyB()
           
 

PhysicsRigidBody 型のパラメータを持つ com.jme3.bullet.joints のコンストラクタ
ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB)
           
ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB)
           
HingeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Vector3f axisA, Vector3f axisB)
          Creates a new HingeJoint
PhysicsJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB)
           
Point2PointJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB)
           
SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA)
           
SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA)
           
SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
 

com.jme3.bullet.objects での PhysicsRigidBody の使用
 

com.jme3.bullet.objects での PhysicsRigidBody のサブクラス
 class PhysicsVehicle
          PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions From bullet manual:
For most vehicle simulations, it is recommended to use the simplified Bullet vehicle model as provided in btRaycastVehicle.