クラス
com.jme3.texture.Texture の使用

Texture を使用しているパッケージ
com.jme3.asset   
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.layer   
com.jme3.system   
com.jme3.texture   
com.jme3.util   
 

com.jme3.asset での Texture の使用
 

Texture を返す com.jme3.asset のメソッド
 Texture AssetManager.loadTexture(java.lang.String name)
          Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS.
 Texture AssetManager.loadTexture(TextureKey key)
          Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS.
 

com.jme3.material での Texture の使用
 

Texture を返す com.jme3.material のメソッド
 Texture MatParamTexture.getTextureValue()
           
 

Texture 型のパラメータを持つ com.jme3.material のメソッド
 void Material.setTexture(java.lang.String name, Texture value)
          Pass a texture to the material shader.
 void Material.setTextureParam(java.lang.String name, VarType type, Texture value)
          Set a texture parameter.
 void MatParamTexture.setTextureValue(Texture value)
           
 

Texture 型のパラメータを持つ com.jme3.material のコンストラクタ
MatParamTexture(VarType type, java.lang.String name, Texture texture, int unit)
           
 

com.jme3.renderer での Texture の使用
 

Texture 型のパラメータを持つ com.jme3.renderer のメソッド
 void Renderer.setTexture(int unit, Texture tex)
          Sets the texture to use for the given texture unit.
static boolean Caps.supports(java.util.Collection<Caps> caps, Texture tex)
          Returns true if given the renderer capabilities, the texture can be supported by the renderer.
 

com.jme3.renderer.layer での Texture の使用
 

Texture 型のパラメータを持つ com.jme3.renderer.layer のメソッド
 void TextureLayer.deleteTexture(Texture tex)
          Deletes a texture from the GPU.
 void TextureLayer.setTexture(int unit, Texture tex)
          Sets the texture to use for the given texture unit.
 void TextureLayer.updateTextureData(Texture tex)
          Prepares the texture for use and uploads its image data if neceessary.
 

com.jme3.system での Texture の使用
 

Texture 型のパラメータを持つ com.jme3.system のメソッド
 void NullRenderer.setTexture(int unit, Texture tex)
           
 

com.jme3.texture での Texture の使用
 

com.jme3.texture での Texture のサブクラス
 class Texture2D
           
 class Texture3D
           
 class TextureCubeMap
          Describes a cubemap texture.
 

Texture を返す com.jme3.texture のメソッド
 Texture Texture.clone()
           
abstract  Texture Texture.createSimpleClone()
           
 Texture Texture2D.createSimpleClone()
           
 Texture Texture3D.createSimpleClone()
           
 Texture TextureCubeMap.createSimpleClone()
           
 Texture Texture.createSimpleClone(Texture rVal)
          Retreive a basic clone of this Texture (ie, clone everything but the image data, which is shared)
 Texture Texture2D.createSimpleClone(Texture rVal)
           
 Texture Texture3D.createSimpleClone(Texture rVal)
           
 Texture TextureCubeMap.createSimpleClone(Texture rVal)
           
 Texture FrameBuffer.RenderBuffer.getTexture()
           
 

Texture 型のパラメータを持つ com.jme3.texture のメソッド
 Texture Texture.createSimpleClone(Texture rVal)
          Retreive a basic clone of this Texture (ie, clone everything but the image data, which is shared)
 Texture Texture2D.createSimpleClone(Texture rVal)
           
 Texture Texture3D.createSimpleClone(Texture rVal)
           
 Texture TextureCubeMap.createSimpleClone(Texture rVal)
           
 

com.jme3.util での Texture の使用
 

Texture 型のパラメータを持つ com.jme3.util のメソッド
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, boolean sphereMap)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius)