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前 次 | フレームあり フレームなし |
ViewPort を使用しているパッケージ | |
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com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.bullet.control | |
com.jme3.cinematic.events | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.input | The com.jme3.input package is used for all input handling in
jMonkeyEngine. |
com.jme3.niftygui | |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.control | The com.jme3.control package provides
controls . |
com.jme3.shadow | |
com.jme3.water | |
jme3tools.optimize |
com.jme3.app での ViewPort の使用 |
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ViewPort を返す com.jme3.app のメソッド | |
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ViewPort |
Application.getGuiViewPort()
|
ViewPort |
Application.getViewPort()
|
ViewPort 型のパラメータを持つ com.jme3.app のメソッド | |
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void |
StatsView.render(RenderManager rm,
ViewPort vp)
|
com.jme3.bullet.control での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.bullet.control のメソッド | |
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void |
CharacterControl.render(RenderManager rm,
ViewPort vp)
|
void |
GhostControl.render(RenderManager rm,
ViewPort vp)
|
void |
KinematicRagdollControl.render(RenderManager rm,
ViewPort vp)
For internal use only specific render for the ragdoll(if debugging) |
void |
RigidBodyControl.render(RenderManager rm,
ViewPort vp)
|
void |
VehicleControl.render(RenderManager rm,
ViewPort vp)
|
com.jme3.cinematic.events での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.cinematic.events のメソッド | |
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void |
MotionTrack.render(RenderManager rm,
ViewPort vp)
|
com.jme3.effect での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.effect のメソッド | |
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void |
ParticleEmitter.preload(RenderManager rm,
ViewPort vp)
|
void |
ParticleEmitter.ParticleEmitterControl.render(RenderManager rm,
ViewPort vp)
|
com.jme3.input での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.input のメソッド | |
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void |
ChaseCamera.render(RenderManager rm,
ViewPort vp)
renders the camera control, should only be used internally |
com.jme3.niftygui での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.niftygui のメソッド | |
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void |
NiftyJmeDisplay.initialize(RenderManager rm,
ViewPort vp)
|
void |
NiftyJmeDisplay.reshape(ViewPort vp,
int w,
int h)
|
ViewPort 型のパラメータを持つ com.jme3.niftygui のコンストラクタ | |
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NiftyJmeDisplay(AssetManager assetManager,
InputManager inputManager,
AudioRenderer audioRenderer,
ViewPort vp)
|
com.jme3.post での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.post のメソッド | |
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void |
FilterPostProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
PreDepthProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
SceneProcessor.initialize(RenderManager rm,
ViewPort vp)
Called in the render thread to initialize the scene processor. |
void |
HDRRenderer.initialize(RenderManager rm,
ViewPort vp)
|
void |
FilterPostProcessor.reshape(ViewPort vp,
int w,
int h)
|
void |
PreDepthProcessor.reshape(ViewPort vp,
int w,
int h)
|
void |
SceneProcessor.reshape(ViewPort vp,
int w,
int h)
Called when the resolution of the viewport has been changed. |
void |
HDRRenderer.reshape(ViewPort vp,
int w,
int h)
|
com.jme3.renderer での ViewPort の使用 |
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ViewPort を返す com.jme3.renderer のメソッド | |
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ViewPort |
RenderManager.createMainView(java.lang.String viewName,
Camera cam)
Creates a new main ViewPort, to display the given camera's content. |
ViewPort |
RenderManager.createPostView(java.lang.String viewName,
Camera cam)
Creates a new post ViewPort, to display the given camera's content. |
ViewPort |
RenderManager.createPreView(java.lang.String viewName,
Camera cam)
Creates a new pre ViewPort, to display the given camera's content. |
ViewPort |
RenderManager.getMainView(java.lang.String viewName)
Returns the main ViewPort with the given name. |
ViewPort |
RenderManager.getPostView(java.lang.String viewName)
Returns the post ViewPort with the given name. |
ViewPort |
RenderManager.getPreView(java.lang.String viewName)
Returns the pre ViewPort with the given name. |
ViewPort 型の引数を持つ型を返す com.jme3.renderer のメソッド | |
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java.util.List<ViewPort> |
RenderManager.getMainViews()
Returns a read-only list of all main ViewPorts |
java.util.List<ViewPort> |
RenderManager.getPostViews()
Returns a read-only list of all post ViewPorts |
java.util.List<ViewPort> |
RenderManager.getPreViews()
Returns a read-only list of all pre ViewPorts |
ViewPort 型のパラメータを持つ com.jme3.renderer のメソッド | |
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void |
RenderManager.clearQueue(ViewPort vp)
Clears the queue of the given ViewPort. |
void |
RenderManager.flushQueue(ViewPort vp)
Flushes the ViewPort's render queue
by rendering each of its visible buckets. |
boolean |
RenderManager.removeMainView(ViewPort view)
Removes the specified main ViewPort. |
boolean |
RenderManager.removePostView(ViewPort view)
Removes the specified post ViewPort. |
boolean |
RenderManager.removePreView(ViewPort view)
Removes the specified pre ViewPort. |
void |
RenderManager.renderScene(Spatial scene,
ViewPort vp)
Flattens the given scene graph into the ViewPort's RenderQueue, checking for culling as the call goes down the graph recursively. |
void |
RenderManager.renderTranslucentQueue(ViewPort vp)
Renders the translucent queue on the viewPort. |
void |
RenderManager.renderViewPort(ViewPort vp,
float tpf)
Renders the ViewPort . |
void |
RenderManager.renderViewPortQueues(ViewPort vp,
boolean flush)
Render the given viewport queues. |
void |
RenderManager.renderViewPortRaw(ViewPort vp)
Draws the viewport but without notifying scene
processors of any rendering events. |
com.jme3.scene での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.scene のメソッド | |
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void |
Spatial.runControlRender(RenderManager rm,
ViewPort vp)
Called when the Spatial is about to be rendered, to notify controls attached to this Spatial using the Control.render() method. |
com.jme3.scene.control での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.scene.control のメソッド | |
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void |
AbstractControl.render(RenderManager rm,
ViewPort vp)
|
void |
Control.render(RenderManager rm,
ViewPort vp)
Should be called prior to queuing the spatial by the RenderManager. |
com.jme3.shadow での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.shadow のメソッド | |
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void |
BasicShadowRenderer.initialize(RenderManager rm,
ViewPort vp)
|
void |
PssmShadowRenderer.initialize(RenderManager rm,
ViewPort vp)
|
void |
BasicShadowRenderer.reshape(ViewPort vp,
int w,
int h)
|
void |
PssmShadowRenderer.reshape(ViewPort vp,
int w,
int h)
|
com.jme3.water での ViewPort の使用 |
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ViewPort 型のパラメータを持つ com.jme3.water のメソッド | |
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void |
ReflectionProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
SimpleWaterProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
SimpleWaterProcessor.RefractionProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
ReflectionProcessor.reshape(ViewPort vp,
int w,
int h)
|
void |
SimpleWaterProcessor.reshape(ViewPort vp,
int w,
int h)
|
void |
SimpleWaterProcessor.RefractionProcessor.reshape(ViewPort vp,
int w,
int h)
|
jme3tools.optimize での ViewPort の使用 |
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ViewPort 型のパラメータを持つ jme3tools.optimize のメソッド | |
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void |
TestOctree.initialize(RenderManager rm,
ViewPort vp)
|
void |
TestOctree.reshape(ViewPort vp,
int w,
int h)
|
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前 次 | フレームあり フレームなし |