クラス
com.jme3.animation.AnimChannel の使用

AnimChannel を使用しているパッケージ
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
 

com.jme3.animation での AnimChannel の使用
 

AnimChannel を返す com.jme3.animation のメソッド
 AnimChannel AnimControl.createChannel()
          Create a new animation channel, by default assigned to all bones in the skeleton.
 AnimChannel AnimControl.getChannel(int index)
          Return the animation channel at the given index.
 

AnimChannel 型のパラメータを持つ com.jme3.animation のメソッド
 void AnimEventListener.onAnimChange(AnimControl control, AnimChannel channel, java.lang.String animName)
          Invoked when a animation is set to play by the user on the given channel.
 void AnimEventListener.onAnimCycleDone(AnimControl control, AnimChannel channel, java.lang.String animName)
          Invoked when an animation "cycle" is done.
 void Animation.setTime(float time, float blendAmount, AnimControl control, AnimChannel channel)
           
 void BoneAnimation.setTime(float time, float blendAmount, AnimControl control, AnimChannel channel)
           
 void MeshAnimation.setTime(float time, float blendAmount, AnimControl control, AnimChannel channel)