クラス
com.jme3.math.Transform の使用

Transform を使用しているパッケージ
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.bounding   
com.jme3.bullet   
com.jme3.bullet.objects   
com.jme3.bullet.util   
com.jme3.math The com.jme3.math package provides mathematic data structures and utilities which are used by the rest of the engine. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.shadow   
 

com.jme3.animation での Transform の使用
 

Transform を返す com.jme3.animation のメソッド
 Transform Bone.getCombinedTransform(Vector3f position, Quaternion rotation)
          Returns the local transform of this bone combined with the given position and rotation
 

com.jme3.bounding での Transform の使用
 

Transform 型のパラメータを持つ com.jme3.bounding のメソッド
 BoundingVolume BoundingVolume.transform(Transform trans)
          transform alters the location of the bounding volume by a rotation, translation and a scalar.
 BoundingVolume BoundingBox.transform(Transform trans, BoundingVolume store)
          transform modifies the center of the box to reflect the change made via a rotation, translation and scale.
 BoundingVolume BoundingSphere.transform(Transform trans, BoundingVolume store)
          transform modifies the center of the sphere to reflect the change made via a rotation, translation and scale.
abstract  BoundingVolume BoundingVolume.transform(Transform trans, BoundingVolume store)
          transform alters the location of the bounding volume by a rotation, translation and a scalar.
 

com.jme3.bullet での Transform の使用
 

Transform 型のパラメータを持つ com.jme3.bullet のメソッド
 java.util.List<PhysicsSweepTestResult> PhysicsSpace.sweepTest(CollisionShape shape, Transform start, Transform end)
          Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults
You have to use different Transforms for start and end (at least distance > 0.4f).
 java.util.List<PhysicsSweepTestResult> PhysicsSpace.sweepTest(CollisionShape shape, Transform start, Transform end, java.util.List<PhysicsSweepTestResult> results)
          Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults
You have to use different Transforms for start and end (at least distance > 0.4f).
 

com.jme3.bullet.objects での Transform の使用
 

Transform を返す com.jme3.bullet.objects のメソッド
 Transform PhysicsGhostObject.getPhysicsTransform()
           
 

com.jme3.bullet.util での Transform の使用
 

Transform を返す com.jme3.bullet.util のメソッド
static Transform Converter.convert(com.bulletphysics.linearmath.Transform in, Transform out)
           
 

Transform 型のパラメータを持つ com.jme3.bullet.util のメソッド
static com.bulletphysics.linearmath.Transform Converter.convert(Transform in, com.bulletphysics.linearmath.Transform out)
           
static Transform Converter.convert(com.bulletphysics.linearmath.Transform in, Transform out)
           
 

com.jme3.math での Transform の使用
 

Transform として宣言されている com.jme3.math のフィールド
static Transform Transform.IDENTITY
           
 

Transform を返す com.jme3.math のメソッド
 Transform Transform.clone()
           
 Transform Transform.combineWithParent(Transform parent)
          Changes the values of this matrix acording to it's parent.
 Transform Transform.set(Transform matrixQuat)
          Sets this matrix to be equal to the given matrix.
 Transform Transform.setRotation(Quaternion rot)
          Sets this rotation to the given Quaternion value.
 Transform Transform.setScale(float scale)
          Sets this scale to the given value.
 Transform Transform.setScale(float x, float y, float z)
          Sets this matrix's scale to the given x,y,z values.
 Transform Transform.setScale(Vector3f scale)
          Sets this scale to the given value.
 Transform Transform.setTranslation(float x, float y, float z)
          Sets this matrix's translation to the given x,y,z values.
 Transform Transform.setTranslation(Vector3f trans)
          Sets this translation to the given value.
 

Transform 型のパラメータを持つ com.jme3.math のメソッド
 Transform Transform.combineWithParent(Transform parent)
          Changes the values of this matrix acording to it's parent.
 void Transform.interpolateTransforms(Transform t1, Transform t2, float delta)
          Sets this matrix to the interpolation between the first matrix and the second by delta amount.
 Transform Transform.set(Transform matrixQuat)
          Sets this matrix to be equal to the given matrix.
 

com.jme3.scene での Transform の使用
 

Transform を返す com.jme3.scene のメソッド
 Transform Spatial.getLocalTransform()
          getLocalTransform retrieves the local transform of this spatial.
 Transform Spatial.getWorldTransform()
          getWorldTransform retrieves the world transformation of the spatial.
 

Transform 型のパラメータを持つ com.jme3.scene のメソッド
 void Spatial.setLocalTransform(Transform t)
          setLocalTransform sets the local transform of this spatial.
 

com.jme3.shadow での Transform の使用
 

Transform 型のパラメータを持つ com.jme3.shadow のメソッド
static BoundingBox ShadowUtil.computeBoundForPoints(Vector3f[] pts, Transform transform)
          Compute bounds from an array of points
static BoundingBox ShadowUtil.computeUnionBound(GeometryList list, Transform transform)
          Compute bounds of a geomList