com.jme3.texture
クラス FrameBuffer.RenderBuffer

java.lang.Object
  上位を拡張 com.jme3.texture.FrameBuffer.RenderBuffer
含まれているクラス:
FrameBuffer

public class FrameBuffer.RenderBuffer
extends java.lang.Object

RenderBuffer represents either a texture or a buffer that will be rendered to. RenderBuffers are attached to an attachment slot on a FrameBuffer.


コンストラクタの概要
FrameBuffer.RenderBuffer()
           
 
メソッドの概要
 FrameBuffer.RenderBuffer createDestructableClone()
           
 Image.Format getFormat()
           
 int getId()
          Do not use.
 int getSlot()
          Do not use.
 Texture getTexture()
           
 void resetObject()
           
 void setId(int id)
          Do not use.
 java.lang.String toString()
           
 
クラス java.lang.Object から継承されたメソッド
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

コンストラクタの詳細

FrameBuffer.RenderBuffer

public FrameBuffer.RenderBuffer()
メソッドの詳細

getFormat

public Image.Format getFormat()
戻り値:
The image format of the render buffer.

getTexture

public Texture getTexture()
戻り値:
The texture to render to for this RenderBuffer or null if content should be rendered into a buffer.

getId

public int getId()
Do not use.


setId

public void setId(int id)
Do not use.


getSlot

public int getSlot()
Do not use.


resetObject

public void resetObject()

createDestructableClone

public FrameBuffer.RenderBuffer createDestructableClone()

toString

public java.lang.String toString()
オーバーライド:
クラス java.lang.Object 内の toString