jME3 supports various post-rendering and particle effects. This list contains screenshots and sample code that demonstrates how to add the effect to a scene.
jme3/src/test/jme3test/post/TestSSAO.java
jme3/src/test/jme3test/post/TestSSAO2.java
jme3/src/test/jme3test/post/TestTransparentSSAO.java
jme3/src/test/jme3test/post/TestFog.java (temporary workaround, will be deprecated)
jme3/src/test/jme3test/light/TestSimpleLighting.java
jme3/src/test/jme3test/light/TestLightRadius.java
jme3/src/test/jme3test/light/TestManyLights.java
jme3/src/test/jme3test/light/TestShadow.java
jme3/src/test/jme3test/light/TestPssmShadow.java = Parallel-Split Shadow Mapping (PSSM)
jme3/src/test/jme3test/effect/TestExplosionEffect.java – debris, flame, flash, shockwave, smoke, sparks
jme3/src/test/jme3test/effect/TestMovingParticle.java
Particles can have any texture, e.g. fog, leaves, meteors, snowflakes, mosquitos
See also: