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前 次 | フレームあり フレームなし |
PhysicsJoint を使用しているパッケージ | |
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com.jme3.bullet.joints | |
com.jme3.bullet.objects |
com.jme3.bullet.joints での PhysicsJoint の使用 |
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com.jme3.bullet.joints での PhysicsJoint のサブクラス | |
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class |
ConeJoint
From bullet manual: To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. |
class |
HingeJoint
From bullet manual: Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis. |
class |
Point2PointJoint
From bullet manual: Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace. |
class |
SixDofJoint
From bullet manual: This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). |
class |
SliderJoint
From bullet manual: The slider constraint allows the body to rotate around one axis and translate along this axis. |
com.jme3.bullet.objects での PhysicsJoint の使用 |
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PhysicsJoint 型の引数を持つ型を返す com.jme3.bullet.objects のメソッド | |
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java.util.List<PhysicsJoint> |
PhysicsRigidBody.getJoints()
Returns a list of connected joints. |
PhysicsJoint 型のパラメータを持つ com.jme3.bullet.objects のメソッド | |
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void |
PhysicsRigidBody.addJoint(PhysicsJoint joint)
do not use manually, joints are added automatically |
void |
PhysicsRigidBody.removeJoint(PhysicsJoint joint)
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前 次 | フレームあり フレームなし |