クラス
com.jme3.bullet.collision.PhysicsCollisionObject の使用

PhysicsCollisionObject を使用しているパッケージ
com.jme3.bullet   
com.jme3.bullet.collision   
com.jme3.bullet.control   
com.jme3.bullet.objects   
 

com.jme3.bullet での PhysicsCollisionObject の使用
 

PhysicsCollisionObject 型のパラメータを持つ com.jme3.bullet のメソッド
 void PhysicsSpace.addCollisionObject(PhysicsCollisionObject obj)
           
 void PhysicsSpace.removeCollisionObject(PhysicsCollisionObject obj)
           
 

com.jme3.bullet.collision での PhysicsCollisionObject の使用
 

PhysicsCollisionObject を返す com.jme3.bullet.collision のメソッド
 PhysicsCollisionObject PhysicsRayTestResult.getCollisionObject()
           
 PhysicsCollisionObject PhysicsSweepTestResult.getCollisionObject()
           
 PhysicsCollisionObject PhysicsCollisionEvent.getObjectA()
           
 PhysicsCollisionObject PhysicsCollisionEvent.getObjectB()
           
 

PhysicsCollisionObject 型のパラメータを持つ com.jme3.bullet.collision のメソッド
 void RagdollCollisionListener.collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event)
           
 boolean PhysicsCollisionGroupListener.collide(PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB)
          Called when two physics objects of the registered group are about to collide, called from physics thread.
 void PhysicsRayTestResult.fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace)
           
 void PhysicsSweepTestResult.fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace)
           
 PhysicsCollisionEvent PhysicsCollisionEventFactory.getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, com.bulletphysics.collision.narrowphase.ManifoldPoint cp)
           
 void PhysicsCollisionEvent.refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, com.bulletphysics.collision.narrowphase.ManifoldPoint cp)
          used by event factory, called when event reused
 

PhysicsCollisionObject 型のパラメータを持つ com.jme3.bullet.collision のコンストラクタ
PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, com.bulletphysics.collision.narrowphase.ManifoldPoint cp)
           
PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace)
           
PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace)
           
 

com.jme3.bullet.control での PhysicsCollisionObject の使用
 

com.jme3.bullet.control での PhysicsCollisionObject のサブクラス
 class CharacterControl
           
 class GhostControl
          A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.g. aggro radius).
 class RigidBodyControl
           
 class VehicleControl
           
 

com.jme3.bullet.objects での PhysicsCollisionObject の使用
 

com.jme3.bullet.objects での PhysicsCollisionObject のサブクラス
 class PhysicsCharacter
          Basic Bullet Character
 class PhysicsGhostObject
          From Bullet manual:
GhostObject can keep track of all objects that are overlapping.
 class PhysicsRigidBody
          PhysicsRigidBody - Basic physics object
 class PhysicsVehicle
          PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions From bullet manual:
For most vehicle simulations, it is recommended to use the simplified Bullet vehicle model as provided in btRaycastVehicle.
 

PhysicsCollisionObject を返す com.jme3.bullet.objects のメソッド
 PhysicsCollisionObject VehicleWheel.getGroundObject()
          returns the object this wheel is in contact with or null if no contact
 PhysicsCollisionObject PhysicsGhostObject.getOverlapping(int index)
           
 

PhysicsCollisionObject 型の引数を持つ型を返す com.jme3.bullet.objects のメソッド
 java.util.List<PhysicsCollisionObject> PhysicsGhostObject.getOverlappingObjects()
          Another Object is overlapping with this GhostNode, if and if only there CollisionShapes overlaps.