com.jme3.bullet.util
クラス Converter

java.lang.Object
  上位を拡張 com.jme3.bullet.util.Converter

public class Converter
extends java.lang.Object

Nice convenience methods for conversion between javax.vecmath and com.jme3.math Objects, also some jme to jbullet mesh conversion.


メソッドの概要
static Mesh convert(com.bulletphysics.dom.HeightfieldTerrainShape heightfieldShape)
           
static Mesh convert(com.bulletphysics.collision.shapes.IndexedMesh mesh)
           
static Matrix3f convert(javax.vecmath.Matrix3f oldMatrix)
           
static javax.vecmath.Matrix3f convert(Matrix3f oldMatrix)
           
static Matrix3f convert(javax.vecmath.Matrix3f oldMatrix, Matrix3f newMatrix)
           
static javax.vecmath.Matrix3f convert(Matrix3f oldMatrix, javax.vecmath.Matrix3f newMatrix)
           
static Quaternion convert(javax.vecmath.Matrix3f oldMatrix, Quaternion newQuaternion)
           
static com.bulletphysics.collision.shapes.IndexedMesh convert(Mesh mesh)
           
static Quaternion convert(javax.vecmath.Quat4f oldQuat)
           
static Quaternion convert(javax.vecmath.Quat4f oldQuat, Quaternion newQuat)
           
static javax.vecmath.Quat4f convert(Quaternion oldQuat)
           
static javax.vecmath.Matrix3f convert(Quaternion oldQuaternion, javax.vecmath.Matrix3f newMatrix)
           
static javax.vecmath.Quat4f convert(Quaternion oldQuat, javax.vecmath.Quat4f newQuat)
           
static com.bulletphysics.linearmath.Transform convert(Transform in, com.bulletphysics.linearmath.Transform out)
           
static Transform convert(com.bulletphysics.linearmath.Transform in, Transform out)
           
static Vector3f convert(javax.vecmath.Vector3f oldVec)
           
static javax.vecmath.Vector3f convert(Vector3f oldVec)
           
static Vector3f convert(javax.vecmath.Vector3f oldVec, Vector3f newVec)
           
static javax.vecmath.Vector3f convert(Vector3f oldVec, javax.vecmath.Vector3f newVec)
           
 
クラス java.lang.Object から継承されたメソッド
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

メソッドの詳細

convert

public static Vector3f convert(javax.vecmath.Vector3f oldVec)

convert

public static Vector3f convert(javax.vecmath.Vector3f oldVec,
                               Vector3f newVec)

convert

public static javax.vecmath.Vector3f convert(Vector3f oldVec)

convert

public static javax.vecmath.Vector3f convert(Vector3f oldVec,
                                             javax.vecmath.Vector3f newVec)

convert

public static javax.vecmath.Quat4f convert(Quaternion oldQuat,
                                           javax.vecmath.Quat4f newQuat)

convert

public static javax.vecmath.Quat4f convert(Quaternion oldQuat)

convert

public static Quaternion convert(javax.vecmath.Quat4f oldQuat,
                                 Quaternion newQuat)

convert

public static Quaternion convert(javax.vecmath.Quat4f oldQuat)

convert

public static Quaternion convert(javax.vecmath.Matrix3f oldMatrix,
                                 Quaternion newQuaternion)

convert

public static javax.vecmath.Matrix3f convert(Quaternion oldQuaternion,
                                             javax.vecmath.Matrix3f newMatrix)

convert

public static Matrix3f convert(javax.vecmath.Matrix3f oldMatrix)

convert

public static Matrix3f convert(javax.vecmath.Matrix3f oldMatrix,
                               Matrix3f newMatrix)

convert

public static javax.vecmath.Matrix3f convert(Matrix3f oldMatrix)

convert

public static javax.vecmath.Matrix3f convert(Matrix3f oldMatrix,
                                             javax.vecmath.Matrix3f newMatrix)

convert

public static com.bulletphysics.linearmath.Transform convert(Transform in,
                                                             com.bulletphysics.linearmath.Transform out)

convert

public static Transform convert(com.bulletphysics.linearmath.Transform in,
                                Transform out)

convert

public static com.bulletphysics.collision.shapes.IndexedMesh convert(Mesh mesh)

convert

public static Mesh convert(com.bulletphysics.collision.shapes.IndexedMesh mesh)

convert

public static Mesh convert(com.bulletphysics.dom.HeightfieldTerrainShape heightfieldShape)