パッケージ
com.jme3.renderer の使用

com.jme3.renderer を使用しているパッケージ
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.app.state The com.jme3.app.state package provides app states, an abstract way of handling application logic. 
com.jme3.bullet   
com.jme3.bullet.control   
com.jme3.cinematic   
com.jme3.cinematic.events   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.font   
com.jme3.input The com.jme3.input package is used for all input handling in jMonkeyEngine. 
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.niftygui   
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.layer   
com.jme3.renderer.queue   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.shader   
com.jme3.shadow   
com.jme3.system   
com.jme3.terrain.geomipmap   
com.jme3.terrain.geomipmap.lodcalc   
com.jme3.texture   
com.jme3.water   
jme3tools.optimize   
 

com.jme3.app により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
Renderer
          The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
Statistics
          The statistics class allows tracking of real-time rendering statistics.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.app.state により使用される com.jme3.renderer のクラス
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
 

com.jme3.bullet により使用される com.jme3.renderer のクラス
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
 

com.jme3.bullet.control により使用される com.jme3.renderer のクラス
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.cinematic により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
 

com.jme3.cinematic.events により使用される com.jme3.renderer のクラス
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.effect により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.font により使用される com.jme3.renderer のクラス
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
 

com.jme3.input により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.material により使用される com.jme3.renderer のクラス
Caps
          Caps is an enum specifying a capability that the Renderer supports.
Renderer
          The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
 

com.jme3.niftygui により使用される com.jme3.renderer のクラス
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.post により使用される com.jme3.renderer のクラス
Renderer
          The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.renderer により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
Camera.FrustumIntersect
          The FrustumIntersect enum is returned as a result of a culling check operation, see Camera.contains(com.jme3.bounding.BoundingVolume)
Caps
          Caps is an enum specifying a capability that the Renderer supports.
GLObject
          Describes a GL object.
GLObject.Type
          The type of the GLObject, usually specified by a subclass.
IDList
          A specialized data-structure used to optimize state changes of "slot" based state.
Renderer
          The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
Statistics
          The statistics class allows tracking of real-time rendering statistics.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.renderer.layer により使用される com.jme3.renderer のクラス
Caps
          Caps is an enum specifying a capability that the Renderer supports.
 

com.jme3.renderer.queue により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
 

com.jme3.scene により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
Camera.FrustumIntersect
          The FrustumIntersect enum is returned as a result of a culling check operation, see Camera.contains(com.jme3.bounding.BoundingVolume)
GLObject
          Describes a GL object.
Renderer
          The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.scene.control により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.shader により使用される com.jme3.renderer のクラス
GLObject
          Describes a GL object.
Renderer
          The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
 

com.jme3.shadow により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

com.jme3.system により使用される com.jme3.renderer のクラス
Caps
          Caps is an enum specifying a capability that the Renderer supports.
Renderer
          The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
Statistics
          The statistics class allows tracking of real-time rendering statistics.
 

com.jme3.terrain.geomipmap により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
 

com.jme3.terrain.geomipmap.lodcalc により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
 

com.jme3.texture により使用される com.jme3.renderer のクラス
GLObject
          Describes a GL object.
Renderer
          The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
 

com.jme3.water により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
 

jme3tools.optimize により使用される com.jme3.renderer のクラス
Camera
          Camera is a standalone, purely mathematical class for doing camera-related computations.
RenderManager
          RenderManager is a high-level rendering interface that is above the Renderer implementation.
ViewPort
          A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.