com.jme3.network
インタフェース NetworkClient

すべてのスーパーインタフェース:
Client, MessageConnection

public interface NetworkClient
extends Client

A Client whose network connection information can be provided post-creation. The actual connection stack will be setup the same as if Network.connectToServer had been called.


メソッドの概要
 void connectToServer(java.net.InetAddress address, int port, int remoteUdpPort)
          Connects this client to the specified remote server and ports.
 void connectToServer(java.lang.String host, int port, int remoteUdpPort)
          Connects this client to the specified remote server and ports.
 
インタフェース com.jme3.network.Client から継承されたメソッド
addClientStateListener, addErrorListener, addMessageListener, addMessageListener, close, getGameName, getId, getVersion, isConnected, removeClientStateListener, removeErrorListener, removeMessageListener, removeMessageListener, send, start
 

メソッドの詳細

connectToServer

void connectToServer(java.lang.String host,
                     int port,
                     int remoteUdpPort)
                     throws java.io.IOException
Connects this client to the specified remote server and ports.

例外:
java.io.IOException

connectToServer

void connectToServer(java.net.InetAddress address,
                     int port,
                     int remoteUdpPort)
                     throws java.io.IOException
Connects this client to the specified remote server and ports.

パラメータ:
address - The hosts internet address.
tcpPort - The remote TCP port on the server to which this client should send reliable messages.
udpPort - The remote UDP port on the server to which this client should send 'fast'/unreliable messages. Set to -1 if 'fast' traffic should go over TCP. This will completely disable UDP traffic for this client.
例外:
java.io.IOException