|
||||||||||
前の文字 次の文字 | フレームあり フレームなし |
NanoTimer
is a System.nanoTime implementation of Timer
.negate
inverts the values of the quaternion.
negate
returns the negative of this vector.
negate
returns the negative of this vector.
negate
returns the negative of this vector.
negateLocal
negates the internal values of this vector.
negateLocal
negates the internal values of this vector.
negateLocal
negates the internal values of this vector.
Node
defines an internal node of a scene graph.Node
with a default empty
list for containing children.
norm
returns the norm of this quaternion.
Quaternion.normalizeLocal()
instead.
normalize
returns the unit vector of this vector.
normalize
returns the unit vector of this vector.
normalize
returns the unit vector of this vector.
normalize
normalizes the current Quaternion
normalizeLocal
makes this vector into a unit vector of
itself.
normalizeLocal
makes this vector into a unit vector of
itself.
normalizeLocal
makes this vector into a unit vector of
itself.
normalizeTerrain
takes the current terrain data and
converts it to values between 0 and value
.
NULL
render state is identical to the RenderState.DEFAULT
render state except that depth testing and face culling are disabled.
NullComparator
does not sort geometries.
|
||||||||||
前の文字 次の文字 | フレームあり フレームなし |