com.jme3.material により使用される com.jme3.material のクラス |
FixedFuncBinding
Fixed function binding is used to specify a binding for a MatParam
in case that shaders are not supported on the system. |
Material
Material describes the rendering style for a given
Geometry . |
MaterialDef
Describes a J3MD (Material definition). |
MatParam
Describes a material parameter. |
MatParamTexture
|
RenderState
RenderState specifies material rendering properties that cannot
be controlled by a shader on a Material . |
RenderState.BlendMode
BlendMode specifies the blending operation to use. |
RenderState.FaceCullMode
FaceCullMode specifies the criteria for faces to be culled. |
RenderState.StencilOperation
StencilOperation specifies the stencil operation to use
in a certain scenario as specified in RenderState#setStencil(boolean,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilFunction,
com.jme3.material.RenderState.StencilFunction) |
RenderState.TestFunction
TestFunction specifies the testing function for stencil test
function and alpha test function. |
Technique
Represents a technique instance. |
TechniqueDef
Describes a technique definition. |
TechniqueDef.LightMode
Describes light rendering mode. |
TechniqueDef.ShadowMode
|
com.jme3.renderer により使用される com.jme3.material のクラス |
FixedFuncBinding
Fixed function binding is used to specify a binding for a MatParam
in case that shaders are not supported on the system. |
Material
Material describes the rendering style for a given
Geometry . |
RenderState
RenderState specifies material rendering properties that cannot
be controlled by a shader on a Material . |
RenderState.BlendMode
BlendMode specifies the blending operation to use. |
RenderState.FaceCullMode
FaceCullMode specifies the criteria for faces to be culled. |
RenderState.StencilOperation
StencilOperation specifies the stencil operation to use
in a certain scenario as specified in RenderState#setStencil(boolean,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilFunction,
com.jme3.material.RenderState.StencilFunction) |
RenderState.TestFunction
TestFunction specifies the testing function for stencil test
function and alpha test function. |