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RenderState を使用しているパッケージ | |
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com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.system |
com.jme3.material での RenderState の使用 |
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RenderState として宣言されている com.jme3.material のフィールド | |
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static RenderState |
RenderState.ADDITIONAL
The ADDITIONAL render state is identical to the
DEFAULT render state except that all apply
values are set to false. |
static RenderState |
RenderState.DEFAULT
The DEFAULT render state is the one used by default
on all materials unless changed otherwise by the user. |
static RenderState |
RenderState.NULL
The NULL render state is identical to the DEFAULT
render state except that depth testing and face culling are disabled. |
RenderState を返す com.jme3.material のメソッド | |
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RenderState |
RenderState.clone()
Create a clone of this RenderState |
RenderState |
RenderState.copyMergedTo(RenderState additionalState,
RenderState state)
Merges this state and additionalState into
the parameter state based on a specific criteria. |
RenderState |
Material.getAdditionalRenderState()
Acquire the additional render state to apply
for this material. |
RenderState |
TechniqueDef.getRenderState()
Returns the render state that this technique is using |
RenderState 型のパラメータを持つ com.jme3.material のメソッド | |
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RenderState |
RenderState.copyMergedTo(RenderState additionalState,
RenderState state)
Merges this state and additionalState into
the parameter state based on a specific criteria. |
void |
TechniqueDef.setRenderState(RenderState renderState)
Sets the render state that this technique is using. |
com.jme3.renderer での RenderState の使用 |
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RenderState を返す com.jme3.renderer のメソッド | |
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RenderState |
RenderManager.getForcedRenderState()
Returns the forced render state previously set with RenderManager.setForcedRenderState(com.jme3.material.RenderState) . |
RenderState 型のパラメータを持つ com.jme3.renderer のメソッド | |
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void |
Renderer.applyRenderState(RenderState state)
Applies the given RenderState , making the necessary
GL calls so that the state is applied. |
void |
RenderManager.setForcedRenderState(RenderState forcedRenderState)
Set the render state to use for all future objects. |
com.jme3.system での RenderState の使用 |
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RenderState 型のパラメータを持つ com.jme3.system のメソッド | |
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void |
NullRenderer.applyRenderState(RenderState state)
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