クラス
com.jme3.math.Matrix3f の使用

Matrix3f を使用しているパッケージ
com.jme3.bullet.collision.shapes   
com.jme3.bullet.collision.shapes.infos   
com.jme3.bullet.joints   
com.jme3.bullet.objects   
com.jme3.bullet.objects.infos   
com.jme3.bullet.util   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.math The com.jme3.math package provides mathematic data structures and utilities which are used by the rest of the engine. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.util   
 

com.jme3.bullet.collision.shapes での Matrix3f の使用
 

Matrix3f 型のパラメータを持つ com.jme3.bullet.collision.shapes のメソッド
 void CompoundCollisionShape.addChildShape(CollisionShape shape, Vector3f location, Matrix3f rotation)
          adds a child shape at the given local translation
 

com.jme3.bullet.collision.shapes.infos での Matrix3f の使用
 

Matrix3f として宣言されている com.jme3.bullet.collision.shapes.infos のフィールド
 Matrix3f ChildCollisionShape.rotation
           
 

Matrix3f 型のパラメータを持つ com.jme3.bullet.collision.shapes.infos のコンストラクタ
ChildCollisionShape(Vector3f location, Matrix3f rotation, CollisionShape shape)
           
 

com.jme3.bullet.joints での Matrix3f の使用
 

Matrix3f 型のパラメータを持つ com.jme3.bullet.joints のコンストラクタ
ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB)
           
SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
 

com.jme3.bullet.objects での Matrix3f の使用
 

Matrix3f を返す com.jme3.bullet.objects のメソッド
 Matrix3f PhysicsRigidBody.getInterpolatedPhysicsRotation(Matrix3f rotation)
          Gets the physics object rotation
 Matrix3f PhysicsGhostObject.getPhysicsRotationMatrix()
           
 Matrix3f PhysicsRigidBody.getPhysicsRotationMatrix()
          Gets the physics object rotation
 Matrix3f PhysicsGhostObject.getPhysicsRotationMatrix(Matrix3f rot)
           
 Matrix3f PhysicsRigidBody.getPhysicsRotationMatrix(Matrix3f rotation)
          Gets the physics object rotation as a matrix, no conversions and no object instantiation
 

Matrix3f 型のパラメータを持つ com.jme3.bullet.objects のメソッド
 Matrix3f PhysicsRigidBody.getInterpolatedPhysicsRotation(Matrix3f rotation)
          Gets the physics object rotation
 Matrix3f PhysicsGhostObject.getPhysicsRotationMatrix(Matrix3f rot)
           
 Matrix3f PhysicsRigidBody.getPhysicsRotationMatrix(Matrix3f rotation)
          Gets the physics object rotation as a matrix, no conversions and no object instantiation
 void PhysicsGhostObject.setPhysicsRotation(Matrix3f rotation)
          Sets the physics object rotation
 void PhysicsRigidBody.setPhysicsRotation(Matrix3f rotation)
          Sets the physics object rotation
 

com.jme3.bullet.objects.infos での Matrix3f の使用
 

Matrix3f を返す com.jme3.bullet.objects.infos のメソッド
 Matrix3f RigidBodyMotionState.getWorldRotation()
           
 

com.jme3.bullet.util での Matrix3f の使用
 

Matrix3f を返す com.jme3.bullet.util のメソッド
static Matrix3f Converter.convert(javax.vecmath.Matrix3f oldMatrix)
           
static Matrix3f Converter.convert(javax.vecmath.Matrix3f oldMatrix, Matrix3f newMatrix)
           
 

Matrix3f 型のパラメータを持つ com.jme3.bullet.util のメソッド
static javax.vecmath.Matrix3f Converter.convert(Matrix3f oldMatrix)
           
static Matrix3f Converter.convert(javax.vecmath.Matrix3f oldMatrix, Matrix3f newMatrix)
           
static javax.vecmath.Matrix3f Converter.convert(Matrix3f oldMatrix, javax.vecmath.Matrix3f newMatrix)
           
 

com.jme3.effect での Matrix3f の使用
 

Matrix3f 型のパラメータを持つ com.jme3.effect のメソッド
abstract  void ParticleMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
          Update the particle visual data.
 void ParticlePointMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
           
 void ParticleTriMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
           
 

com.jme3.math での Matrix3f の使用
 

Matrix3f として宣言されている com.jme3.math のフィールド
static Matrix3f Matrix3f.IDENTITY
           
static Matrix3f Matrix3f.ZERO
           
 

Matrix3f を返す com.jme3.math のメソッド
 Matrix3f Matrix3f.adjoint()
          Returns a new matrix representing the adjoint of this matrix.
 Matrix3f Matrix3f.adjoint(Matrix3f store)
          Places the adjoint of this matrix in store (creates store if null.)
 Matrix3f Matrix3f.clone()
           
 Matrix3f Matrix3f.invert()
          Inverts this matrix as a new Matrix3f.
 Matrix3f Matrix3f.invert(Matrix3f store)
          Inverts this matrix and stores it in the given store.
 Matrix3f Matrix3f.invertLocal()
          Inverts this matrix locally.
 Matrix3f Matrix3f.mult(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.mult(Matrix3f mat, Matrix3f product)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.multLocal(float scale)
          multLocal multiplies this matrix internally by a given float scale factor.
 Matrix3f Matrix3f.multLocal(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.set(float[] matrix)
          set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
 Matrix3f Matrix3f.set(float[][] matrix)
          set sets the values of the matrix to those supplied by the 3x3 two dimenion array.
 Matrix3f Matrix3f.set(float[] matrix, boolean rowMajor)
          set sets the values of this matrix from an array of values;
 Matrix3f Matrix3f.set(int i, int j, float value)
          set places a given value into the matrix at the given position.
 Matrix3f Matrix3f.set(Matrix3f matrix)
          copy transfers the contents of a given matrix to this matrix.
 Matrix3f Matrix3f.set(Quaternion quaternion)
          set defines the values of the matrix based on a supplied Quaternion.
 Matrix3f Matrix3f.setColumn(int i, Vector3f column)
          setColumn sets a particular column of this matrix to that represented by the provided vector.
 Matrix3f Matrix3f.setRow(int i, Vector3f row)
          setRow sets a particular row of this matrix to that represented by the provided vector.
 Matrix3f Matrix4f.toRotationMatrix()
           
 Matrix3f Quaternion.toRotationMatrix()
          toRotationMatrix converts this quaternion to a rotational matrix.
 Matrix3f Quaternion.toRotationMatrix(Matrix3f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 Matrix3f Matrix3f.transpose()
          transpose locally transposes this Matrix.
 Matrix3f Matrix3f.transposeLocal()
          Transposes this matrix in place.
 Matrix3f Matrix3f.transposeNew()
          transposeNew returns a transposed version of this matrix.
 Matrix3f Matrix3f.zero()
          Sets all of the values in this matrix to zero.
 

Matrix3f 型のパラメータを持つ com.jme3.math のメソッド
 Matrix3f Matrix3f.adjoint(Matrix3f store)
          Places the adjoint of this matrix in store (creates store if null.)
 void Quaternion.apply(Matrix3f matrix)
          apply multiplies this quaternion by a parameter matrix internally.
 void Eigen3f.calculateEigen(Matrix3f data)
           
 Quaternion Quaternion.fromRotationMatrix(Matrix3f matrix)
          fromRotationMatrix generates a quaternion from a supplied matrix.
 Matrix3f Matrix3f.invert(Matrix3f store)
          Inverts this matrix and stores it in the given store.
 Matrix3f Matrix3f.mult(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.mult(Matrix3f mat, Matrix3f product)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.multLocal(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.set(Matrix3f matrix)
          copy transfers the contents of a given matrix to this matrix.
 void Matrix4f.setTransform(Vector3f position, Vector3f scale, Matrix3f rotMat)
           
 void Matrix4f.toRotationMatrix(Matrix3f mat)
           
 Matrix3f Quaternion.toRotationMatrix(Matrix3f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 

Matrix3f 型のパラメータを持つ com.jme3.math のコンストラクタ
Eigen3f(Matrix3f data)
           
Matrix3f(Matrix3f mat)
          Copy constructor that creates a new Matrix3f object that is the same as the provided matrix.
 

com.jme3.scene での Matrix3f の使用
 

Matrix3f 型のパラメータを持つ com.jme3.scene のメソッド
 void Spatial.setLocalRotation(Matrix3f rotation)
          setLocalRotation sets the local rotation of this node by using a Matrix3f.
 

com.jme3.util での Matrix3f の使用
 

Matrix3f として宣言されている com.jme3.util のフィールド
 Matrix3f TempVars.tempMat3
          General matrices.