クラス
com.jme3.scene.VertexBuffer の使用

VertexBuffer を使用しているパッケージ
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.layer   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.system   
jme3tools.converters.model   
 

com.jme3.renderer での VertexBuffer の使用
 

VertexBuffer として宣言されている com.jme3.renderer のフィールド
 VertexBuffer[] RenderContext.boundAttribs
          Vertex attribs currently bound and enabled.
 

VertexBuffer 型のパラメータを持つ com.jme3.renderer のメソッド
 void Renderer.deleteBuffer(VertexBuffer vb)
          Deletes a vertex buffer from the GPU.
 void Renderer.updateBufferData(VertexBuffer vb)
          Uploads a vertex buffer to the GPU.
 

com.jme3.renderer.layer での VertexBuffer の使用
 

VertexBuffer 型のパラメータを持つ com.jme3.renderer.layer のメソッド
 void MeshLayer.deleteBuffer(VertexBuffer vb)
          Deletes a vertex buffer from the GPU.
 void MeshLayer.drawTriangleList(VertexBuffer indexBuf, Mesh.Mode mode, int count, int vertCount)
          Draws the list of triangles given in the index buffer.
 void MeshLayer.setVertexAttrib(VertexBuffer vb)
          Sets the vertex attrib.
 void MeshLayer.updateBufferData(VertexBuffer vb)
          Uploads the vertex buffer's data onto the GPU, assiging it an ID if needed.
 

com.jme3.scene での VertexBuffer の使用
 

VertexBuffer を返す com.jme3.scene のメソッド
 VertexBuffer VertexBuffer.clone()
          Creates a deep clone of the VertexBuffer.
 VertexBuffer VertexBuffer.clone(VertexBuffer.Type overrideType)
          Creates a deep clone of this VertexBuffer but overrides the VertexBuffer.Type.
 VertexBuffer Mesh.getBuffer(VertexBuffer.Type type)
          Get the VertexBuffer stored on this mesh with the given type.
 VertexBuffer Mesh.getLodLevel(int lod)
          Returns the lod level at the given index.
 

VertexBuffer 型の引数を持つ型を返す com.jme3.scene のメソッド
 java.util.ArrayList<VertexBuffer> Mesh.getBufferList()
           
 IntMap<VertexBuffer> Mesh.getBuffers()
          Returns a map of all vertex buffers on this Mesh.
 

VertexBuffer 型のパラメータを持つ com.jme3.scene のメソッド
 void VertexBuffer.copyElement(int inIndex, VertexBuffer outVb, int outIndex)
          Copies a single element of data from this VertexBuffer to the given output VertexBuffer.
 void Mesh.setBuffer(VertexBuffer vb)
           
 void Mesh.setLodLevels(VertexBuffer[] lodLevels)
          Set the LOD (level of detail) index buffers on this mesh.
 

com.jme3.system での VertexBuffer の使用
 

VertexBuffer 型のパラメータを持つ com.jme3.system のメソッド
 void NullRenderer.deleteBuffer(VertexBuffer vb)
           
 void NullRenderer.updateBufferData(VertexBuffer vb)
           
 

jme3tools.converters.model での VertexBuffer の使用
 

VertexBuffer を返す jme3tools.converters.model のメソッド
static VertexBuffer FloatToFixed.convertToFixed(VertexBuffer vb)
           
static VertexBuffer FloatToFixed.convertToFloat(VertexBuffer vb)
           
static VertexBuffer FloatToFixed.convertToUByte(VertexBuffer vb)
           
 

VertexBuffer 型のパラメータを持つ jme3tools.converters.model のメソッド
static VertexBuffer FloatToFixed.convertToFixed(VertexBuffer vb)
           
static VertexBuffer FloatToFixed.convertToFloat(VertexBuffer vb)
           
static VertexBuffer FloatToFixed.convertToUByte(VertexBuffer vb)