パッケージ com.jme3.bullet.control

インタフェースの概要
PhysicsControl  
 

クラスの概要
CharacterControl  
GhostControl A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.g. aggro radius).
KinematicRagdollControl This control is still a WIP, use it at your own risk
To use this control you need a model with an AnimControl and a SkeletonControl.
RigidBodyControl  
VehicleControl  
 

列挙型の概要
KinematicRagdollControl.Mode