# File: f_info.txt


# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/f_info.raw" file.

# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.

# Note that terrain feature zero contains the "darkness" picture.

# === Understanding f_info.txt ===

# N:serial number:terrain name
# G:symbol:color

# N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:

# D - Black        w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# d - Dark Gray    W - Light Gray     v - Violet        y - Yellow
# R - Light Red    G - Light Green    B - Light Blue    U - Light Brown


# Version stamp (required)

V:2.8.1


# 0x00 --> nothing

N:0:̤ΤϷ
E:unknown grid
G: :w


# 0x01 --> open floor

N:1:
E:open floor
G:.:w

# 0x02 --> invisible trap (drawn as open floor)

N:2:줿ȥå
E:invisible trap
G:.:w
M:1

# 0x03 --> glyph of warding

N:3:Ħ
E:glyph of warding
G:;:y

# 0x04 --> open door

N:4:ɥ
E:open door
G:':U

# 0x05 --> broken door

N:5:줿ɥ
E:broken door
G:':u

# 0x06 --> up stairs (perm)

N:6:곬
E:up staircase
G:<:w

# 0x07 --> down stairs (perm)

N:7:곬
E:down staircase
G:>:w

N:8:
E:quest entrance
G:>:y

N:9:Ƚи
E:quest exit
G:<:y

N:10:Ȳ곬
E:quest down level
G:>:r

N:11:Ⱦ夬곬
E:quest up level
G:<:r

N:12:νи
E:town exit
G:>:g

# 0x0C --> up stairs (perm)

N:13:깣ƻ
E:shaft up
G:<:U

# 0x0D --> down stairs (perm)

N:14:깣ƻ
E:shaft down
G:>:U

# 0x10 --> visible trap -- trap door

N:16:ȥåסɥ
E:trap door
G:^:w

# 0x11 --> visible trap -- open pit

N:17:Ȥ
E:pit
G:^:s

# 0x12 --> visible trap -- spiked pit

N:18:Ȥ
E:pit
G:^:s

# 0x13 --> visible trap -- poison pit

N:19:Ȥ
E:pit
G:^:s

# 0x14 --> visible trap -- rune -- summon

N:20:ٰʥ롼
E:evil rune
G:^:G

# 0x15 --> visible trap -- rune -- teleport

N:21:̯ʥ롼
E:strange rune
G:^:o

# 0x16 --> visible trap -- spot -- fire

N:22:Ǥ
E:discolored spot
G:^:u

# 0x17 --> visible trap -- spot -- acid

N:23:Ǥ
E:discolored spot
G:^:u

# 0x18 --> visible trap -- dart -- slow

N:24:ġȥå
E:dart trap
G:^:r

# 0x19 --> visible trap -- dart -- lose str

N:25:ġȥå
E:dart trap
G:^:r

# 0x1A --> visible trap -- dart -- lose dex

N:26:ġȥå
E:dart trap
G:^:r

# 0x1B --> visible trap -- dart -- lose con

N:27:ġȥå
E:dart trap
G:^:r

# 0x1C --> visible trap -- gas -- blind

N:28:ȥå
E:gas trap
G:^:g

# 0x1D --> visible trap -- gas -- confuse

N:29:ȥå
E:gas trap
G:^:g

# 0x1E --> visible trap -- gas -- poison

N:30:ȥå
E:gas trap
G:^:g

# 0x1F --> visible trap -- gas -- sleep

N:31:ȥå
E:gas trap
G:^:g

# 0x2x --> locked door (power 0)

N:32:ɥ
E:door
G:+:U
M:32

# 0x2x --> locked door (power 1)

N:33:Τäɥ
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 2)

N:34:Τäɥ
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 3)

N:35:Τäɥ
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 4)

N:36:Τäɥ
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 5)

N:37:Τäɥ
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 6)

N:38:Τäɥ
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 7)

N:39:Τäɥ
E:locked door
G:+:U
M:32

# 0x2x --> jammed door (power 0)

N:40:ӤǤ줿ɥ
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 1)

N:41:ӤǤ줿ɥ
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 2)

N:42:ӤǤ줿ɥ
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 3)

N:43:ӤǤ줿ɥ
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 4)

N:44:ӤǤ줿ɥ
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 5)

N:45:ӤǤ줿ɥ
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 6)

N:46:ӤǤ줿ɥ
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 7)

N:47:ӤǤ줿ɥ
E:jammed door
G:+:U
M:32

# 0x30 --> secret door

N:48:ɥ
E:secret door
G:#:w
M:56

# 0x31 --> rubble

N:49:
E:pile of rubble
G:::w

# 0x32 --> magma vein

N:50:ϴι̮
E:magma vein
G:%:s

# 0x33 --> quartz vein

N:51:бѤι̮
E:quartz vein
G:%:w

# 0x34 --> magma vein + treasure

N:52:ϴι̮
E:magma vein
G:%:s
M:50

# 0x35 --> quartz vein + treasure

N:53:бѤι̮
E:quartz vein
G:%:w
M:51

# 0x36 --> magma vein + known treasure

N:54:ͭϴι̮
E:magma vein with treasure
G:*:o

# 0x37 --> quartz vein + known treasure

N:55:ͭбѤι̮
E:quartz vein with treasure
G:*:o

# 0x38 --> granite wall -- basic

N:56:־
E:granite wall
G:#:w

# 0x39 --> granite wall -- inner

N:57:־
E:granite wall
G:#:w
M:56

# 0x3A --> granite wall -- outer

N:58:־
E:granite wall
G:#:w
M:56

# 0x3B --> granite wall -- solid

N:59:־
E:granite wall
G:#:w
M:56

# 0x3C --> permanent wall -- basic (perm)

N:60:ʵ״
E:permanent wall
G:#:U

# 0x3D --> permanent wall -- inner (perm)

N:61:ʵ״
E:permanent wall
G:#:U
M:60

# 0x3E --> permanent wall -- outer (perm)

N:62:ʵ״
E:permanent wall
G:#:U
M:60

# 0x3F --> permanent wall -- solid (perm)

N:63:ʵ״
E:permanent wall
G:#:U
M:60

N:64:ȯ롼
E:explosive rune
G:;:R

N:65:ѥȯ
E:Pattern startpoint
G:*:w

N:66:ѥΰ
E:section of the Pattern
G:*:B

N:67:ѥΰ
E:section of the Pattern
G:*:b

N:68:ѥΰ
E:section of the Pattern
G:*:B

N:69:ѥΰ
E:section of the Pattern
G:*:b

N:70:ѥΰ
E:section of the Pattern
G:*:W

N:71:ѥΰ(discharged)
E:section of the Pattern (discharged)
G:*:W

N:72:ѥи
E:Pattern exit
G:*:w

N:73:줿ѥΰ
E:corrupted section of the Pattern
G:*:D

# 0x4A --> shop -- general store (perm)

N:74:߲
E:General Store
G:1:U

# 0x4B --> shop -- armoury (perm)

N:75:ɶ
E:Armoury
G:2:s

# 0x4C --> shop -- weapon shop (perm)

N:76:Ź
E:Weapon Smiths
G:3:w

# 0x4D --> shop -- temple (perm)

N:77:
E:Temple
G:4:g

# 0x4E --> shop -- alchemist (perm)

N:78:ϣѤŹ
E:Alchemy Shop
G:5:b

# 0x4F --> shop -- magic shop (perm)

N:79:ˡŹ
E:Magic Shop
G:6:r

# 0x50 --> shop -- black market (perm)

N:80:֥åޡå
E:Black Market
G:7:D

# 0x51 --> shop -- home (perm)

N:81:椬
E:Home
G:8:y

# 0x52 --> shop -- bookstore (perm)

N:82:Ź
E:Bookstore
G:9:o

# 0x53 --> terrain -- deep water

N:83:
E:pool of deep water
G:~:b

N:84:ή
E:stream of shallow water
G:~:B

N:85:ϴί
E:pool of deep lava
G:~:r

N:86:ϴή
E:stream of shallow lava
G:~:U

N:87:Ť
E:dark pit
G:#:D

N:88:
E:dirt
G:.:u

N:89:
E:patch of grass
G:.:g

N:90:ѥȥ롼
E:compact rune
G:^:D

N:91:
E:alarm
G:^:R

N:92:祹å
E:wall opeing trap
G:^:w

N:93:
E:flower
G:::G

N:94:
E:brake
G:::g

N:95:ʪ
E:Museum
G:0:v

N:96:
E:tree
G:#:G

N:97:̮
E:mountain chain
G:^:o

N:128:ʪ
E:Building
G:+:U

N:129:ʪ
E:Building
G:+:U

N:130:ʪ
E:Building
G:+:v

N:131:ʪ
E:Building
G:+:U

N:132:ʪ
E:Building
G:+:U

N:133:ʪ
E:Building
G:+:U

N:134:ʪ
E:Building
G:+:U

N:135:ʪ
E:Building
G:+:o

N:136:ʪ
E:Building
G:+:R

N:137:ʪ
E:Building
G:+:G

N:138:ʪ
E:Building
G:+:v

N:139:ʪ
E:Building
G:+:u

N:140:ʪ
E:Building
G:+:w

N:141:ʪ
E:Building
G:+:B

N:142:ʪ
E:Building
G:+:B

N:143:ʪ
E:Building
G:+:B

N:144:ʪ
E:Building
G:+:B

N:145:ʪ
E:Building
G:+:B

N:146:ʪ
E:Building
G:+:B

N:147:ʪ
E:Building
G:+:B

N:148:ʪ
E:Building
G:+:B

N:149:ʪ
E:Building
G:+:B

N:150:ʪ
E:Building
G:+:B

N:151:ʪ
E:Building
G:+:B

N:152:ʪ
E:Building
G:+:B

N:153:ʪ
E:Building
G:+:B

N:154:ʪ
E:Building
G:+:B

N:155:ʪ
E:Building
G:+:B

N:156:ʪ
E:Building
G:+:B

N:157:ʪ
E:Building
G:+:B

N:158:ʪ
E:Building
G:+:B

N:159:ʪ
E:Building
G:+:B

N:192:
E:Town
G:*:W

N:193:󥸥ؤ
E:Entrance to dungeon
G:>:v

N:194:
E:Swamp
G:.:B

N:195:
E:Mirror
G:*:v

# Used by view_unsafe_grids option

N:196:̤ΤϷ (̤)
E:unknown grid (not detected)
G:x:D
