# File: q_pref.txt

# Preferences for quest features

# F:letter:feature:cave_info:monster:object:ego:artifact:trap:special

# Permanent wall
F:X:PERMANENT:8

# Floor with random object
F:T:FLOOR:8:0:*

# Floor
F:.:FLOOR:8

# Door
F:D:CLOSED_DOOR:8

# up staircase
F:<:UP_STAIR:8

# Deep water
F:W:DEEP_WATER:8

# Shallow water
F:V:SHALLOW_WATER:8

# Granite wall
F:%:GRANITE:8

# Floor with monster (9 levels out of deep) and object (7 levels out of deep)
F:9:FLOOR:8:*9:*7

# Floor with monster (11 levels out of deep)
F:@:FLOOR:8:*11

# Random trap or object
# (25% chance for trap, 75% chance for object hardcoded)
F:*:FLOOR:8:0:*:0:0:*
