# File: d_info.txt

# This file is used to initialize the "lib/raw/d_info.raw" file, which is
# used to initialize the "dungeon type" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/d_info.raw" file.

# The dungeon type indexes are defined in "defines.h", and must not be
# changed.

# N:<index>:<name>
# D:<long name>
# W:<min depth>:<min depth>:<min player level>:<flags mode>:<min alloc>:<max alloc chance>:<obj good>:<obj great>:<pit>:<nest>
# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>:<tunnel%>
# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall>:<stream1>:<stream2>
# F:<flags>
# M:<monster flags>
# S:<monster spells>

# Note on the MONSTER_DIV_ dungeon flag
# It defines the percentage of monsters affected by the restrictions
# so MONSTER_PERCENT_70 will create 70% of restricted monsters and 30%
# of absulutly random monsters.
# by default MONSTER_PERCENT_ is 0%

# Note for <flags mode> :
# 0 = No restriction
# 1 = AND
# 2 = NAND
# 3 = OR
# 4 = NOR

# Version stamp (required)

V:2.8.1

### Wilderness(purely cosmetic, never used) ###

N:0:
E:Wilderness
D:
D:$wilderness
P:0:0
W:0:0:0:0:14:160:75:20:0x0000:0x0000
L:FLOOR:100:FLOOR:0:FLOOR:0:50
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:MONSTER_DIV_64


### The principal dungeons, they were created by spliting the vanilla dungeon ###

N:1:Ŵ
E:Angband
D:$the entrance to the Dungeon of Angband
D:Ŵؤ
P:40:57
W:1:127:30:0:14:160:75:20:0xffff:0xffff
L:FLOOR:100:FLOOR:0:FLOOR:0:50
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | CURTAIN | GLASS_ROOM |
F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE | ARCADE
F:MONSTER_DIV_64

N:2:ƶ
E:Yeek cave
D:$the entrance to the cave leading to the Yeek's den
D:νߤؤ³ƶ
P:48:5
W:1:13:1:0:14:240:75:20:0x0000:0x0000
L:FLOOR:100:FLOOR:0:FLOOR:0:8
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:FINAL_GUARDIAN_237 | FINAL_OBJECT_426
F:NO_VAULT | BEGINNER
F:MONSTER_DIV_0

N:3:ƶ
E:Orc cave
D:$a dark tunnel leading to an Orc Cave
D:ƶ³Ťȥͥ
P:45:30
W:10:23:5:3:18:200:75:20:0x0031:0x006d
L:DIRT:70:GRASS:30:FLOOR:0:14
A:GRANITE:70:MOUNTAIN_WALL:30:FLOOR:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:FINAL_GUARDIAN_373 | FINAL_OBJECT_148 | CAVE | WATER_RIVER | CAVERN
F:LAKE_TREE | DESTROY | BIG
F:MONSTER_DIV_32
M:ORC | R_CHAR_koO | ANIMAL

N:4:µ
E:Labyrinth
D:$the frightening entrance to the Labyrinth
D:٤̯µ
P:57:31
W:10:18:1:0:80:160:75:20:0x0000:0x0000
L:FLOOR:100:FLOOR:0:FLOOR:0:100
A:GRANITE:98:SECRET_DOOR:2:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:MAZE | SMALLEST | FORGET
F:MONSTER_DIV_64 | FINAL_GUARDIAN_1034 | FINAL_OBJECT_354

N:5:ενߤ
E:Dragon's lair
D:$a big tunnel leading to a Dragon's Lair
D:ενߤ³礭Ť٤ȥͥ
P:28:74
W:60:72:25:3:20:140:75:20:0x00a6:0x00c1
L:DIRT:100:FLOOR:0:FLOOR:0:0
A:GRANITE:90:DARK_PIT:10:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:DARK_PIT
F:BIG | LAVA_RIVER | CAVERN | DESTROY
F:MONSTER_DIV_10
F:CAVE | LAKE_LAVA | LAKE_TREE | LAKE_RUBBLE
M:DRAGON | R_CHAR_dD

# Vecna is there, guarding Soulsword
N:6:
E:Graveyard
D:$a hole to the Graveyard underground
D:Ϥϲؤη
P:19:85
W:40:70:18:3:14:160:75:20:0x0128:0x027b
L:FLOOR:85:SHALLOW_WATER:15:FLOOR:0:30
A:GRANITE:75:DARK_PIT:25:GRANITE:0:GRANITE:GRANITE:SHALLOW_WATER:DEEP_WATER
F:MONSTER_DIV_4 | FINAL_GUARDIAN_804 | FINAL_ARTIFACT_89
F:WATER_RIVER | DESTROY | ARENA | LAKE_WATER | LAKE_RUBBLE | DESTROY
M:UNDEAD | NONLIVING

N:7:
E:Forest
D:$a path leading to a Forest
D:³ƻ
P:53:63
W:15:32:5:3:14:160:75:20:0x0001:0x0052
L:GRASS:85:FLOWER:5:SHALLOW_WATER:10:15
A:TREE:90:GRANITE:10:GRANITE:0:BRAKE:TREE:GRANITE:BRAKE
F:NO_DOORS | WATER_RIVER | MONSTER_DIV_15
F:FINAL_GUARDIAN_481 | FINAL_OBJECT_592
M:ANIMAL | R_CHAR_SJZ# | WILD_WOOD

N:8:л
E:Volcano
D:$a hole to the center of the Volcano
D:л濴ؤη
P:53:13
W:50:60:18:3:14:160:80:30:0x01bf:0x02fd
L:DIRT:40:SHALLOW_LAVA:40:DEEP_LAVA:20:0
A:GRANITE:90:DARK_PIT:10:GRANITE:0:GRANITE:GRANITE:DARK_PIT:QUARTZ_VEIN
F:CAVE | MONSTER_DIV_0 | CAVERN | LAKE_LAVA | LAVA_RIVER | DESTROY
F:FINAL_GUARDIAN_972 | FINAL_OBJECT_629
M:IM_FIRE | CAN_FLY | WILD_VOLCANO

N:9:Ϲ
E:Hell
D:$the stairway to the Hell
D:Ϲؤγ
P:62:94
W:666:696:50:1:14:160:90:77:0x0188:0x0280
L:SHALLOW_LAVA:80:DEEP_LAVA:20:FLOOR:0:0
A:DEEP_LAVA:80:DARK_PIT:20:DARK_PIT:0:GRANITE:DEEP_LAVA:NONE:NONE
F:CAVERN | MONSTER_DIV_0 | LAKE_LAVA | LAVA_RIVER | WINNER
F:BIG
M:IM_FIRE | EVIL

N:10:ŷ
E:Heaven
D:$the way to the heaven
D:ŷؤ̤ƻ
P:2:94
W:555:585:50:1:18:160:85:35:0x0040:0x0104
L:FLOOR:100:FLOOR:0:FLOOR:0:1000
A:PERMANENT:100:GRANITE:0:GRANITE:0:PERMANENT:GRANITE:NONE:NONE
F:MONSTER_DIV_0 | WATER_RIVER | WINNER | BIG | GLASS_ROOM
M:GOOD

# Wrath
N:11:פ
E:Numenor
D:$a submerged way to the lost land of Numenor
D:줿ϥ̥Ρؤοפƻ
P:27:30
W:55:75:30:3:14:160:80:30:0x0000:0x0000
L:FLOOR:80:SHALLOW_WATER:20:FLOOR:0:100
A:DEEP_WATER:80:SHALLOW_WATER:10:GRANITE:10:GRANITE:DEEP_WATER:NONE:NONE
F:MONSTER_DIV_0 | LAKE_WATER | WATER_RIVER | DESTROY
F:FINAL_GUARDIAN_854 | FINAL_ARTIFACT_107
M:CAN_SWIM | CAN_FLY | AQUATIC | WILD_OCEAN

N:12:
E:Castle
D:$the entrance to the Castle
D:
P:34:88
W:20:65:30:3:14:160:75:20:0x037f:0x033f
L:FLOOR:100:FLOOR:0:FLOOR:0:100
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:NONE:NONE
F:MONSTER_DIV_16 | ARENA | NO_CAVE | CURTAIN | GLASS_ROOM | FINAL_GUARDIAN_882
M:DEMON | R_CHAR_phHg

# Cth and Razorback
N:13:륤
E:R'lyeh
D:$a way to R'lyeh
D:륤
P:3:40
W:80:96:45:3:14:160:75:20:0x01a8:0x023f
L:FLOOR:50:SHALLOW_WATER:30:DEEP_WATER:20:100
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:SHALLOW_WATER:DEEP_WATER
F:MONSTER_DIV_16 | ARENA | WATER_RIVER | LAKE_WATER |
F:FINAL_GUARDIAN_857 | FINAL_ARTIFACT_129
M:DEMON | ELDRITCH_HORROR

N:14:
E:Mountain
D:$a way leading to the mountain
D:
P:46:76
W:25:50:20:3:14:160:75:20:0x00b7:0x00df
L:GRASS:100:GRASS:0:GRASS:0:0
A:MOUNTAIN_WALL:100:GRANITE:0:GRANITE:0:MOUNTAIN_WALL:GRANITE:NONE:NONE
F:FINAL_GUARDIAN_468 | FINAL_OBJECT_239 |
F:MONSTER_DIV_16 | WATER_RIVER | CAVE | CAVERN | NO_DOORS | BIG
M:TROLL | GIANT | CAN_FLY | ANIMAL | WILD_MOUNTAIN | R_CHAR_OYH

N:15:
E:Mine
D:$the entrance to the Mine
D:
P:23:49
W:75:80:50:3:18:80:80:25:0x0000:0x0010
L:FLOOR:100:FLOOR:0:FLOOR:0:0
A:GRANITE:60:MAGMA_TREASURE:20:QUARTZ_TREASURE:20:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:MONSTER_DIV_1 | WATER_RIVER | CAVE | CAVERN | SMALLEST
F:LAVA_RIVER | DESTROY
M:R_CHAR_$

N:16:ȿˡƶ
E:Anti-magic cave
D:$the entrance to the cave filled with anti-magic cloud
D:ȿˡƶ
P:6:84
W:40:50:30:0:14:160:75:20:0x01ff:0x01ed
L:FLOOR:100:FLOOR:0:FLOOR:0:50
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY
F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
F:MONSTER_DIV_0 | NO_MAGIC

N:17:ȿƶ
E:Anti-melee cave
D:$the entrance to the cave filled with restricting magical field
D:ȿƶ
P:45:47
W:40:50:30:0:14:160:75:20:0x01ff:0x01ed
L:FLOOR:100:FLOOR:0:FLOOR:0:50
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | GLASS_ROOM |
F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
F:MONSTER_DIV_0 | NO_MELEE

N:18:쥪ƶ
E:Chameleon cave
D:$the entrance to the chameleon's den
D:쥪©ƶ
P:52:94
W:30:45:30:3:30:160:75:20:0x0000:0x0000
L:FLOOR:100:FLOOR:0:FLOOR:0:50
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY
F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE | CHAMELEON
F:MONSTER_DIV_0 | FINAL_GUARDIAN_1041 | FINAL_OBJECT_617
M:CHAMELEON

N:19:ŰǤƶ
E:Dark cave
D:$the dark entrance to the cave filled with magical darkness
D:ŰǤƶ
P:12:57
W:55:72:30:0:14:160:80:30:0xffff:0xffff
L:FLOOR:100:FLOOR:0:FLOOR:0:50
A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | GLASS_ROOM |
F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
F:MONSTER_DIV_64 | DARKNESS | FINAL_GUARDIAN_803

N:20:饹ξ
E:Glass castle
D:$the entrance to the glass castle
D:饹ξ
P:40:37
W:40:60:30:3:14:160:75:20:0x01f8:0x033d
L:GLASS_FLOOR:100:GLASS_FLOOR:0:GLASS_FLOOR:0:100
A:GLASS_WALL:100:GLASS_WALL:0:GLASS_WALL:0:GLASS_WALL:GLASS_WALL:NONE:NONE
F:MONSTER_DIV_0 | ARENA | NO_CAVE | CURTAIN | GLASS_DOOR | GLASS_ROOM |
M:INVISIBLE | HAS_LITE_1 | SELF_LITE_1 | HAS_LITE_2 | SELF_LITE_2 |
M:HAS_DARK_1 | SELF_DARK_1 | HAS_DARK_2 | SELF_DARK_2
S:BR_LITE | BR_DARK | BA_DARK | BA_LITE
