Range Operator

 

The Range Operator can be used to restrict the amount of color values in a texture. It can also invert a texture and convert it to greyscale (you can alternatively use the Color Operator or the HSCB Operator, respectively, for these tasks).

 

Inputs

 

One texture.

 

Parameters

 

Flags

adjust/range: Sets the operation mode. adjust: Adjusts minimum/maximum color value separately for R, G and B using the color controls. range: converts input to grayscale and maps Color0 and Color1 to black and white.

normal/invert: Toggles input inversion.

 

Color0, Color1

see above.

 

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