/**
 * $Id:$
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * The contents of this file may be used under the terms of either the GNU
 * General Public License Version 2 or later (the "GPL", see
 * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or
 * later (the "BL", see http://www.blender.org/BL/ ) which has to be
 * bought from the Blender Foundation to become active, in which case the
 * above mentioned GPL option does not apply.
 *
 * The Original Code is Copyright (C) 2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifdef FREE

void add_sector(void) { }
void add_life(void) { }
void free_life(void) { }
void free_sector(void) { }
void free_realtime_image(void) { }
void render_frame_to_info(void) { }
void render_frame_to_camera(void) { }
void default_tface(void) {}
void sector_update(void) {}
void copy_life(void) {}
void copy_sector(void) {}
void make_local_sector(void) {}
void make_local_life(void) {}
void reveal_tface(void) {}
void make_tfaces(void) {}
void add_sensor(void) {}
void delete_sensor(void) {}
void add_portal(void) {}
void delete_portal(void) {}
void testportals(void) {}
void test_action_var(void) {}
void copy_action_var(void) {}
void set_lasttface(void) {}
void lasttface(void) {}
void draw_tfaces3D(void) {}
void draw_tface_mesh(void) {}
void drawsector(void) {}
void drawlife(void) {}
void init_realtime_GL(void) {}
void draw_tface_meshes_tra(void) {}
void draw_gamedebug_info(void) {}
void init_render_camera_network(void) {}
void end_render_camera_network(void) {}
void face_borderselect(void) {}
void init_dyna_material(void) {}
void make_repbind(void) {}
void face_select(void) {}
void deselectall_tface(void) {}
void hide_tface(void) {}
void select_linked_tfaces(void) {}
void rotate_uv_tface(void) {}
void uv_autocalc_tface(void) {}
void do_realtimelight(void) {}
void next_camera(void) {}
void end_camera_network(void) {}
void end_sectors(void) {}
void unlink_sector(void) {}
void unlink_life(void) {}
#endif