\chapter*{Preface} \addcontentsline{toc}{chapter}{Preface} This manual is the working companion to the TUGboat article that introduced lua-tikz3dtools~\cite{nice2025luatikz3dtools}. That article explains the motivation for the package and the two core algorithms: a transitive partial order occlusion comparator for affine simplices and a minimal partitioning procedure that resolves tiles capable of partitioning one another. The present document has a more practical aim: it is meant to help a user write scenes, render them, and reason about the resulting figures. The package is built for a style of work in which the geometry remains visible to the author. One specifies vectors, matrices, parametric maps, filters, and lights. The scene is then partitioned, filtered, sorted, and drawn. This is not a black-box workflow, and it is not meant to be. The hope is that the user can understand not only what the package renders, but why it renders it in that way. The chapters are arranged in the order in which a new user is most likely to need them. The introduction explains what sort of problem the package solves. The next chapters show how to prepare a document, how to build a scene, and how the individual commands behave. The later material collects practical advice on sampling, filtering, and figure design. An appendix reviews the linear-algebra conventions---homogeneous coordinates, row-vector multiplication, and composition order---that underlie the entire interface.