Cogl 1.15.4                                                        2013-07-30

  • List of changes since Cogl 1.15.2

  » Added experimental API to directly expose atlas textures.
  » Added new_from_file/data/bitmap APIs for sliced textures.
  » Added new_from_file APIs for 2D textures.
  » Added cogl_primitive_draw as a new name for the
    cogl_framebuffer_draw_primitive function.
  » Removed the attribute drawing APIs. Instead applications should
    create a primitive and draw that.
  » Fixed bug where Cogl would busy-wait with 100% CPU if the Wayland
    compositor is closed.
  » The COGL_FRAME_EVENT_SYNC events are now sent based on the frame
    callback with the Wayland backend.
  » New cogl_gst_video_sink_is_ready() function to determine whether a
    Cogl-GST video sink is ready to have the pipeline queried.
  » Fixed a potential bug with the blending enabled state when copying
    a pipeline.
  » Fixed detecting the Mesa vendor when GL 3 is used.
  » Fixed a reference leak on the CoglRenderer.
  » Fixes to the Visual Studio build files.

Many thanks to:

  Robert Bragg
  Chun-wei Fan
  Damien Lespiau