Bullet Collision Detection & Physics Library
bt32BitAxisSweep3 Class Reference

The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune. More...

#include <btAxisSweep3.h>

Inheritance diagram for bt32BitAxisSweep3:
Collaboration diagram for bt32BitAxisSweep3:

Public Member Functions

 bt32BitAxisSweep3 (const btVector3 &worldAabbMin, const btVector3 &worldAabbMax, unsigned int maxHandles=1500000, btOverlappingPairCache *pairCache=0, bool disableRaycastAccelerator=false)
Public Member Functions inherited from btAxisSweep3Internal< unsigned int >
 BT_DECLARE_ALIGNED_ALLOCATOR ()
 btAxisSweep3Internal (const btVector3 &worldAabbMin, const btVector3 &worldAabbMax, unsigned int handleMask, unsigned int handleSentinel, unsigned int maxHandles=16384, btOverlappingPairCache *pairCache=0, bool disableRaycastAccelerator=false)
virtual ~btAxisSweep3Internal ()
unsigned int getNumHandles () const
virtual void calculateOverlappingPairs (btDispatcher *dispatcher)
 calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
unsigned int addHandle (const btVector3 &aabbMin, const btVector3 &aabbMax, void *pOwner, int collisionFilterGroup, int collisionFilterMask, btDispatcher *dispatcher)
void removeHandle (unsigned int handle, btDispatcher *dispatcher)
void updateHandle (unsigned int handle, const btVector3 &aabbMin, const btVector3 &aabbMax, btDispatcher *dispatcher)
Handle * getHandle (unsigned int index) const
virtual void resetPool (btDispatcher *dispatcher)
 reset broadphase internal structures, to ensure determinism/reproducability
void processAllOverlappingPairs (btOverlapCallback *callback)
virtual btBroadphaseProxycreateProxy (const btVector3 &aabbMin, const btVector3 &aabbMax, int shapeType, void *userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher *dispatcher)
virtual void destroyProxy (btBroadphaseProxy *proxy, btDispatcher *dispatcher)
virtual void setAabb (btBroadphaseProxy *proxy, const btVector3 &aabbMin, const btVector3 &aabbMax, btDispatcher *dispatcher)
virtual void getAabb (btBroadphaseProxy *proxy, btVector3 &aabbMin, btVector3 &aabbMax) const
virtual void rayTest (const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin=btVector3(0, 0, 0), const btVector3 &aabbMax=btVector3(0, 0, 0))
virtual void aabbTest (const btVector3 &aabbMin, const btVector3 &aabbMax, btBroadphaseAabbCallback &callback)
void quantize (unsigned int *out, const btVector3 &point, int isMax) const
void unQuantize (btBroadphaseProxy *proxy, btVector3 &aabbMin, btVector3 &aabbMax) const
 unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
bool testAabbOverlap (btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1)
btOverlappingPairCachegetOverlappingPairCache ()
void setOverlappingPairUserCallback (btOverlappingPairCallback *pairCallback)
const btOverlappingPairCallbackgetOverlappingPairUserCallback () const
virtual void getBroadphaseAabb (btVector3 &aabbMin, btVector3 &aabbMax) const
 getAabb returns the axis aligned bounding box in the 'global' coordinate frame will add some transform later
virtual void printStats ()
Public Member Functions inherited from btBroadphaseInterface
virtual ~btBroadphaseInterface ()
virtual const btOverlappingPairCachegetOverlappingPairCache () const =0

Additional Inherited Members

Protected Member Functions inherited from btAxisSweep3Internal< unsigned int >
unsigned int allocHandle ()
void freeHandle (unsigned int handle)
bool testOverlap2D (const Handle *pHandleA, const Handle *pHandleB, int axis0, int axis1)
void sortMinDown (int axis, unsigned int edge, btDispatcher *dispatcher, bool updateOverlaps)
void sortMinUp (int axis, unsigned int edge, btDispatcher *dispatcher, bool updateOverlaps)
void sortMaxDown (int axis, unsigned int edge, btDispatcher *dispatcher, bool updateOverlaps)
void sortMaxUp (int axis, unsigned int edge, btDispatcher *dispatcher, bool updateOverlaps)
Protected Attributes inherited from btAxisSweep3Internal< unsigned int >
unsigned int m_bpHandleMask
unsigned int m_handleSentinel
btVector3 m_worldAabbMin
btVector3 m_worldAabbMax
btVector3 m_quantize
unsigned int m_numHandles
unsigned int m_maxHandles
Handle * m_pHandles
unsigned int m_firstFreeHandle
Edge * m_pEdges [3]
void * m_pEdgesRawPtr [3]
btOverlappingPairCachem_pairCache
btOverlappingPairCallbackm_userPairCallback
 btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
bool m_ownsPairCache
int m_invalidPair
btDbvtBroadphasem_raycastAccelerator
 additional dynamic aabb structure, used to accelerate ray cast queries.
btOverlappingPairCachem_nullPairCache

Detailed Description

The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune.

This comes at the cost of more memory per handle, and a bit slower performance. It uses arrays rather then lists for storage of the 3 axis.

Definition at line 42 of file btAxisSweep3.h.

Constructor & Destructor Documentation

◆ bt32BitAxisSweep3()

bt32BitAxisSweep3::bt32BitAxisSweep3 ( const btVector3 & worldAabbMin,
const btVector3 & worldAabbMax,
unsigned int maxHandles = 1500000,
btOverlappingPairCache * pairCache = 0,
bool disableRaycastAccelerator = false )

Definition at line 28 of file btAxisSweep3.cpp.


The documentation for this class was generated from the following files: