%FILES%
mingw64/
mingw64/bin/
mingw64/bin/libvsg-14.dll
mingw64/include/
mingw64/include/vsg/
mingw64/include/vsg/all.h
mingw64/include/vsg/animation/
mingw64/include/vsg/animation/Animation.h
mingw64/include/vsg/animation/AnimationGroup.h
mingw64/include/vsg/animation/AnimationManager.h
mingw64/include/vsg/animation/CameraAnimationHandler.h
mingw64/include/vsg/animation/CameraSampler.h
mingw64/include/vsg/animation/FindAnimations.h
mingw64/include/vsg/animation/Joint.h
mingw64/include/vsg/animation/JointSampler.h
mingw64/include/vsg/animation/MorphSampler.h
mingw64/include/vsg/animation/TransformSampler.h
mingw64/include/vsg/animation/time_value.h
mingw64/include/vsg/app/
mingw64/include/vsg/app/Camera.h
mingw64/include/vsg/app/CloseHandler.h
mingw64/include/vsg/app/CommandGraph.h
mingw64/include/vsg/app/CompileManager.h
mingw64/include/vsg/app/CompileTraversal.h
mingw64/include/vsg/app/EllipsoidModel.h
mingw64/include/vsg/app/Presentation.h
mingw64/include/vsg/app/ProjectionMatrix.h
mingw64/include/vsg/app/RecordAndSubmitTask.h
mingw64/include/vsg/app/RecordTraversal.h
mingw64/include/vsg/app/RenderGraph.h
mingw64/include/vsg/app/SecondaryCommandGraph.h
mingw64/include/vsg/app/Trackball.h
mingw64/include/vsg/app/TransferTask.h
mingw64/include/vsg/app/UpdateOperations.h
mingw64/include/vsg/app/View.h
mingw64/include/vsg/app/ViewMatrix.h
mingw64/include/vsg/app/Viewer.h
mingw64/include/vsg/app/Window.h
mingw64/include/vsg/app/WindowAdapter.h
mingw64/include/vsg/app/WindowResizeHandler.h
mingw64/include/vsg/app/WindowTraits.h
mingw64/include/vsg/commands/
mingw64/include/vsg/commands/BeginQuery.h
mingw64/include/vsg/commands/BindIndexBuffer.h
mingw64/include/vsg/commands/BindVertexBuffers.h
mingw64/include/vsg/commands/BlitImage.h
mingw64/include/vsg/commands/ClearAttachments.h
mingw64/include/vsg/commands/ClearImage.h
mingw64/include/vsg/commands/Command.h
mingw64/include/vsg/commands/Commands.h
mingw64/include/vsg/commands/CopyAndReleaseBuffer.h
mingw64/include/vsg/commands/CopyAndReleaseImage.h
mingw64/include/vsg/commands/CopyImage.h
mingw64/include/vsg/commands/CopyImageToBuffer.h
mingw64/include/vsg/commands/CopyImageViewToWindow.h
mingw64/include/vsg/commands/CopyQueryPoolResults.h
mingw64/include/vsg/commands/Dispatch.h
mingw64/include/vsg/commands/Draw.h
mingw64/include/vsg/commands/DrawIndexed.h
mingw64/include/vsg/commands/DrawIndexedIndirect.h
mingw64/include/vsg/commands/DrawIndirect.h
mingw64/include/vsg/commands/DrawIndirectCommand.h
mingw64/include/vsg/commands/EndQuery.h
mingw64/include/vsg/commands/Event.h
mingw64/include/vsg/commands/ExecuteCommands.h
mingw64/include/vsg/commands/NextSubPass.h
mingw64/include/vsg/commands/PipelineBarrier.h
mingw64/include/vsg/commands/PipelineBarrier.h.orig
mingw64/include/vsg/commands/ResetQueryPool.h
mingw64/include/vsg/commands/ResolveImage.h
mingw64/include/vsg/commands/SetDepthBias.h
mingw64/include/vsg/commands/SetLineWidth.h
mingw64/include/vsg/commands/SetPrimitiveTopology.h
mingw64/include/vsg/commands/SetScissor.h
mingw64/include/vsg/commands/SetViewport.h
mingw64/include/vsg/commands/WriteTimestamp.h
mingw64/include/vsg/core/
mingw64/include/vsg/core/Allocator.h
mingw64/include/vsg/core/Array.h
mingw64/include/vsg/core/Array2D.h
mingw64/include/vsg/core/Array3D.h
mingw64/include/vsg/core/Auxiliary.h
mingw64/include/vsg/core/ConstVisitor.h
mingw64/include/vsg/core/Data.h
mingw64/include/vsg/core/Exception.h
mingw64/include/vsg/core/Export.h
mingw64/include/vsg/core/External.h
mingw64/include/vsg/core/Inherit.h
mingw64/include/vsg/core/IntrusiveAllocator.h
mingw64/include/vsg/core/Mask.h
mingw64/include/vsg/core/MemorySlots.h
mingw64/include/vsg/core/Object.h
mingw64/include/vsg/core/Objects.h
mingw64/include/vsg/core/ScratchMemory.h
mingw64/include/vsg/core/Value.h
mingw64/include/vsg/core/Version.h
mingw64/include/vsg/core/Visitor.h
mingw64/include/vsg/core/compare.h
mingw64/include/vsg/core/contains.h
mingw64/include/vsg/core/observer_ptr.h
mingw64/include/vsg/core/ref_ptr.h
mingw64/include/vsg/core/type_name.h
mingw64/include/vsg/core/visit.h
mingw64/include/vsg/io/
mingw64/include/vsg/io/AsciiInput.h
mingw64/include/vsg/io/AsciiOutput.h
mingw64/include/vsg/io/BinaryInput.h
mingw64/include/vsg/io/BinaryOutput.h
mingw64/include/vsg/io/DatabasePager.h
mingw64/include/vsg/io/FileSystem.h
mingw64/include/vsg/io/Input.h
mingw64/include/vsg/io/Logger.h
mingw64/include/vsg/io/ObjectFactory.h
mingw64/include/vsg/io/Options.h
mingw64/include/vsg/io/Output.h
mingw64/include/vsg/io/Path.h
mingw64/include/vsg/io/ReaderWriter.h
mingw64/include/vsg/io/VSG.h
mingw64/include/vsg/io/convert_utf.h
mingw64/include/vsg/io/glsl.h
mingw64/include/vsg/io/mem_stream.h
mingw64/include/vsg/io/read.h
mingw64/include/vsg/io/read_line.h
mingw64/include/vsg/io/spirv.h
mingw64/include/vsg/io/stream.h
mingw64/include/vsg/io/tile.h
mingw64/include/vsg/io/txt.h
mingw64/include/vsg/io/write.h
mingw64/include/vsg/lighting/
mingw64/include/vsg/lighting/AmbientLight.h
mingw64/include/vsg/lighting/DirectionalLight.h
mingw64/include/vsg/lighting/HardShadows.h
mingw64/include/vsg/lighting/Light.h
mingw64/include/vsg/lighting/PercentageCloserSoftShadows.h
mingw64/include/vsg/lighting/PointLight.h
mingw64/include/vsg/lighting/ShadowSettings.h
mingw64/include/vsg/lighting/SoftShadows.h
mingw64/include/vsg/lighting/SpotLight.h
mingw64/include/vsg/maths/
mingw64/include/vsg/maths/box.h
mingw64/include/vsg/maths/clamp.h
mingw64/include/vsg/maths/color.h
mingw64/include/vsg/maths/common.h
mingw64/include/vsg/maths/mat3.h
mingw64/include/vsg/maths/mat4.h
mingw64/include/vsg/maths/plane.h
mingw64/include/vsg/maths/quat.h
mingw64/include/vsg/maths/sample.h
mingw64/include/vsg/maths/sphere.h
mingw64/include/vsg/maths/transform.h
mingw64/include/vsg/maths/vec2.h
mingw64/include/vsg/maths/vec3.h
mingw64/include/vsg/maths/vec4.h
mingw64/include/vsg/meshshaders/
mingw64/include/vsg/meshshaders/DrawMeshTasks.h
mingw64/include/vsg/meshshaders/DrawMeshTasksIndirect.h
mingw64/include/vsg/meshshaders/DrawMeshTasksIndirectCount.h
mingw64/include/vsg/nodes/
mingw64/include/vsg/nodes/AbsoluteTransform.h
mingw64/include/vsg/nodes/Bin.h
mingw64/include/vsg/nodes/Compilable.h
mingw64/include/vsg/nodes/CoordinateFrame.h
mingw64/include/vsg/nodes/CullGroup.h
mingw64/include/vsg/nodes/CullNode.h
mingw64/include/vsg/nodes/DepthSorted.h
mingw64/include/vsg/nodes/Geometry.h
mingw64/include/vsg/nodes/Group.h
mingw64/include/vsg/nodes/InstrumentationNode.h
mingw64/include/vsg/nodes/LOD.h
mingw64/include/vsg/nodes/Layer.h
mingw64/include/vsg/nodes/MatrixTransform.h
mingw64/include/vsg/nodes/Node.h
mingw64/include/vsg/nodes/PagedLOD.h
mingw64/include/vsg/nodes/QuadGroup.h
mingw64/include/vsg/nodes/RegionOfInterest.h
mingw64/include/vsg/nodes/StateGroup.h
mingw64/include/vsg/nodes/Switch.h
mingw64/include/vsg/nodes/TileDatabase.h
mingw64/include/vsg/nodes/Transform.h
mingw64/include/vsg/nodes/VertexDraw.h
mingw64/include/vsg/nodes/VertexIndexDraw.h
mingw64/include/vsg/platform/
mingw64/include/vsg/platform/android/
mingw64/include/vsg/platform/android/Android_Window.h
mingw64/include/vsg/platform/ios/
mingw64/include/vsg/platform/ios/iOS_ViewController.h
mingw64/include/vsg/platform/ios/iOS_Window.h
mingw64/include/vsg/platform/macos/
mingw64/include/vsg/platform/macos/MacOS_Window.h
mingw64/include/vsg/platform/win32/
mingw64/include/vsg/platform/win32/Win32_Window.h
mingw64/include/vsg/platform/xcb/
mingw64/include/vsg/platform/xcb/Xcb_Window.h
mingw64/include/vsg/raytracing/
mingw64/include/vsg/raytracing/AccelerationGeometry.h
mingw64/include/vsg/raytracing/AccelerationStructure.h
mingw64/include/vsg/raytracing/BottomLevelAccelerationStructure.h
mingw64/include/vsg/raytracing/BuildAccelerationStructureTraversal.h
mingw64/include/vsg/raytracing/DescriptorAccelerationStructure.h
mingw64/include/vsg/raytracing/RayTracingPipeline.h
mingw64/include/vsg/raytracing/RayTracingShaderGroup.h
mingw64/include/vsg/raytracing/TopLevelAccelerationStructure.h
mingw64/include/vsg/raytracing/TraceRays.h
mingw64/include/vsg/state/
mingw64/include/vsg/state/ArrayState.h
mingw64/include/vsg/state/BindDescriptorSet.h
mingw64/include/vsg/state/Buffer.h
mingw64/include/vsg/state/BufferInfo.h
mingw64/include/vsg/state/BufferView.h
mingw64/include/vsg/state/ColorBlendState.h
mingw64/include/vsg/state/ComputePipeline.h
mingw64/include/vsg/state/DepthStencilState.h
mingw64/include/vsg/state/Descriptor.h
mingw64/include/vsg/state/DescriptorBuffer.h
mingw64/include/vsg/state/DescriptorImage.h
mingw64/include/vsg/state/DescriptorSet.h
mingw64/include/vsg/state/DescriptorSetLayout.h
mingw64/include/vsg/state/DescriptorTexelBufferView.h
mingw64/include/vsg/state/DynamicState.h
mingw64/include/vsg/state/GraphicsPipeline.h
mingw64/include/vsg/state/Image.h
mingw64/include/vsg/state/ImageInfo.h
mingw64/include/vsg/state/ImageView.h
mingw64/include/vsg/state/InputAssemblyState.h
mingw64/include/vsg/state/MultisampleState.h
mingw64/include/vsg/state/PipelineLayout.h
mingw64/include/vsg/state/PushConstants.h
mingw64/include/vsg/state/QueryPool.h
mingw64/include/vsg/state/RasterizationState.h
mingw64/include/vsg/state/ResourceHints.h
mingw64/include/vsg/state/Sampler.h
mingw64/include/vsg/state/ShaderModule.h
mingw64/include/vsg/state/ShaderStage.h
mingw64/include/vsg/state/StateCommand.h
mingw64/include/vsg/state/StateSwitch.h
mingw64/include/vsg/state/TessellationState.h
mingw64/include/vsg/state/VertexInputState.h
mingw64/include/vsg/state/ViewDependentState.h
mingw64/include/vsg/state/ViewportState.h
mingw64/include/vsg/state/material.h
mingw64/include/vsg/text/
mingw64/include/vsg/text/CpuLayoutTechnique.h
mingw64/include/vsg/text/Font.h
mingw64/include/vsg/text/GlyphMetrics.h
mingw64/include/vsg/text/GpuLayoutTechnique.h
mingw64/include/vsg/text/StandardLayout.h
mingw64/include/vsg/text/Text.h
mingw64/include/vsg/text/TextGroup.h
mingw64/include/vsg/text/TextLayout.h
mingw64/include/vsg/text/TextTechnique.h
mingw64/include/vsg/threading/
mingw64/include/vsg/threading/ActivityStatus.h
mingw64/include/vsg/threading/Affinity.h
mingw64/include/vsg/threading/Barrier.h
mingw64/include/vsg/threading/DeleteQueue.h
mingw64/include/vsg/threading/FrameBlock.h
mingw64/include/vsg/threading/Latch.h
mingw64/include/vsg/threading/OperationQueue.h
mingw64/include/vsg/threading/OperationThreads.h
mingw64/include/vsg/threading/atomics.h
mingw64/include/vsg/ui/
mingw64/include/vsg/ui/ApplicationEvent.h
mingw64/include/vsg/ui/CollectEvents.h
mingw64/include/vsg/ui/FrameStamp.h
mingw64/include/vsg/ui/KeyEvent.h
mingw64/include/vsg/ui/Keyboard.h
mingw64/include/vsg/ui/PlayEvents.h
mingw64/include/vsg/ui/PointerEvent.h
mingw64/include/vsg/ui/PrintEvents.h
mingw64/include/vsg/ui/RecordEvents.h
mingw64/include/vsg/ui/ScrollWheelEvent.h
mingw64/include/vsg/ui/ShiftEventTime.h
mingw64/include/vsg/ui/TouchEvent.h
mingw64/include/vsg/ui/UIEvent.h
mingw64/include/vsg/ui/WindowEvent.h
mingw64/include/vsg/utils/
mingw64/include/vsg/utils/Builder.h
mingw64/include/vsg/utils/CommandLine.h
mingw64/include/vsg/utils/ComputeBounds.h
mingw64/include/vsg/utils/CoordinateSpace.h
mingw64/include/vsg/utils/FindDynamicObjects.h
mingw64/include/vsg/utils/GpuAnnotation.h
mingw64/include/vsg/utils/GraphicsPipelineConfigurator.h
mingw64/include/vsg/utils/Instrumentation.h
mingw64/include/vsg/utils/Intersector.h
mingw64/include/vsg/utils/LineSegmentIntersector.h
mingw64/include/vsg/utils/LoadPagedLOD.h
mingw64/include/vsg/utils/PolytopeIntersector.h
mingw64/include/vsg/utils/PrimitiveFunctor.h
mingw64/include/vsg/utils/Profiler.h
mingw64/include/vsg/utils/PropagateDynamicObjects.h
mingw64/include/vsg/utils/ShaderCompiler.h
mingw64/include/vsg/utils/ShaderSet.h
mingw64/include/vsg/utils/SharedObjects.h
mingw64/include/vsg/utils/TracyInstrumentation.h
mingw64/include/vsg/vk/
mingw64/include/vsg/vk/AllocationCallbacks.h
mingw64/include/vsg/vk/CommandBuffer.h
mingw64/include/vsg/vk/CommandPool.h
mingw64/include/vsg/vk/Context.h
mingw64/include/vsg/vk/DescriptorPool.h
mingw64/include/vsg/vk/DescriptorPools.h
mingw64/include/vsg/vk/Device.h
mingw64/include/vsg/vk/DeviceExtensions.h
mingw64/include/vsg/vk/DeviceFeatures.h
mingw64/include/vsg/vk/DeviceMemory.h
mingw64/include/vsg/vk/Fence.h
mingw64/include/vsg/vk/Framebuffer.h
mingw64/include/vsg/vk/Instance.h
mingw64/include/vsg/vk/InstanceExtensions.h
mingw64/include/vsg/vk/MemoryBufferPools.h
mingw64/include/vsg/vk/PhysicalDevice.h
mingw64/include/vsg/vk/Queue.h
mingw64/include/vsg/vk/RenderPass.h
mingw64/include/vsg/vk/ResourceRequirements.h
mingw64/include/vsg/vk/Semaphore.h
mingw64/include/vsg/vk/State.h
mingw64/include/vsg/vk/SubmitCommands.h
mingw64/include/vsg/vk/Surface.h
mingw64/include/vsg/vk/Swapchain.h
mingw64/include/vsg/vk/vk_buffer.h
mingw64/include/vsg/vk/vulkan.h
mingw64/lib/
mingw64/lib/cmake/
mingw64/lib/cmake/vsg/
mingw64/lib/cmake/vsg/FindVulkan.cmake
mingw64/lib/cmake/vsg/uninstall.cmake
mingw64/lib/cmake/vsg/vsgConfig.cmake
mingw64/lib/cmake/vsg/vsgConfigVersion.cmake
mingw64/lib/cmake/vsg/vsgMacros.cmake
mingw64/lib/cmake/vsg/vsgTargets-release.cmake
mingw64/lib/cmake/vsg/vsgTargets.cmake
mingw64/lib/libvsg.dll.a
mingw64/share/
mingw64/share/licenses/
mingw64/share/licenses/vulkanscenegraph/
mingw64/share/licenses/vulkanscenegraph/LICENSE.md
