ParticleModelShape3D QML Type
Offers particle shape from model for emitters and affectors. \since
6.2. More...
Properties
Detailed Description
\inherits
ParticleAbtractShape3D \inqmlmodule
QtQuick3D.Particles3D
The ParticleModelShape3D element can be used to get particle shape from a 3D model.
For example, to emit particles from outlines of a model shape:
Component { id: suzanneComponent Model { source: "meshes/suzanne.mesh" scale: Qt.vector3d(100, 100, 100) } } ParticleEmitter3D { shape: ParticleModelShape3D { model: suzanneComponent fill: false } ... }
Property Documentation
delegate : Component |
The delegate provides a template defining the model for the ParticleModelShape3D. For example, using the default sphere model with default material
Component { id: modelComponent Model { source: "#Sphere" scale: Qt.vector3d(0.5, 0.5, 0.5) materials: DefaultMaterial { diffuseColor: "red" } } } ParticleModelShape3D { delegate: modelComponent }
fill : bool |
This property defines if the shape should be filled or just use the shape outlines.
The default value is true
.