QRenderTarget Class
class Qt3DRender::QRenderTargetThe QRenderTarget class encapsulates a target (usually a frame buffer object) which the renderer can render into. \since
5.7 \inmodule
Qt3DRender. More...
Header: | #include <QRenderTarget> |
Instantiated By: | RenderTarget |
Inherits: | Qt3DCore::QComponent |
Public Functions
virtual | ~QRenderTarget() |
void | addOutput(QRenderTargetOutput *output) |
QList<QRenderTargetOutput *> | outputs() const |
void | removeOutput(QRenderTargetOutput *output) |
Detailed Description
A Qt3DRender::QRenderTarget comprises of Qt3DRender::QRenderTargetOutput objects, which specify the the buffers the render target is rendering to. The user can specify MRT(Multiple Render Targets) by attaching multiple textures to different attachment points. The results are undefined if the user tries to attach multiple textures to the same attachment point. At render time, only the draw buffers specified in the Qt3DRender::QRenderTargetSelector are used.
Member Function Documentation
[virtual noexcept]
QRenderTarget::~QRenderTarget()
\internal
void QRenderTarget::addOutput(QRenderTargetOutput *output)
Adds a chosen output via output.
QList<QRenderTargetOutput *> QRenderTarget::outputs() const
Returns the chosen outputs.
void QRenderTarget::removeOutput(QRenderTargetOutput *output)
Removes a chosen output via output.