QShaderData Class

class Qt3DRender::QShaderData

Provides a way of specifying values of a Uniform Block or a shader structure. More...

Header: #include <Qt3DRender/QShaderData>
Inherits: Qt3DCore::QComponent

Public Functions

virtual ~QShaderData()
PropertyReaderInterfacePtr propertyReader() const

Reimplemented Public Functions

virtual bool event(QEvent *event) override

Detailed Description

\inmoduleQt3DRender

Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.

\since5.5

Member Function Documentation

[virtual noexcept] QShaderData::~QShaderData()

\internal

[override virtual] bool QShaderData::event(QEvent *event)

Reimplements: QObject::event(QEvent *e).

\internal

PropertyReaderInterfacePtr QShaderData::propertyReader() const

QShaderData::propertyReader Returns the PropertyReaderInterfacePtr for this shader data