QAbstractSkeleton Class
class Qt3DCore::QAbstractSkeletonA skeleton contains the joints for a skinned mesh. More...
Header: | #include <QAbstractSkeleton> |
Instantiated By: | AbstractSkeleton |
Inherits: | Qt3DCore::QNode |
Inherited By: |
Properties
- jointCount : const int
Public Functions
virtual | ~QAbstractSkeleton() |
int | jointCount() const |
Signals
void | jointCountChanged(int jointCount) |
Protected Functions
QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
Detailed Description
\inmodule
Qt3DCore \inherits
Qt3DCore::QNode \since
5.10
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
Property Documentation
[read-only]
jointCount : const int
Holds the number of joints contained in the skeleton
Access functions:
int | jointCount() const |
Notifier signal:
void | jointCountChanged(int jointCount) |
Member Function Documentation
[protected]
QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent = nullptr)
\internal
[virtual noexcept]
QAbstractSkeleton::~QAbstractSkeleton()
\internal