QPlatformGraphicsBuffer Class
The QPlatformGraphicsBuffer is a windowsystem abstraction for native graphics buffers. More...
Header: | #include <QPlatformGraphicsBuffer> |
Inherits: | QObject |
Public Types
enum | AccessType { None, SWReadAccess, SWWriteAccess, TextureAccess, HWCompositor } |
flags | AccessTypes |
enum | Origin { OriginTopLeft, OriginBottomLeft } |
Public Functions
virtual | ~QPlatformGraphicsBuffer() |
virtual bool | bindToTexture(const QRect &rect = QRect()) const |
int | byteCount() const |
virtual int | bytesPerLine() const |
virtual const uchar * | data() const |
virtual uchar * | data() |
bool | lock(AccessTypes access, const QRect &rect = QRect()) |
virtual Origin | origin() const |
void | unlock() |
Protected Functions
QPlatformGraphicsBuffer(const QSize &size, const QPixelFormat &format) |
Detailed Description
\inmodule
QtGui \since
5.5
Different platforms have different ways of representing graphics buffers. On some platforms, it is possible to create one graphics buffer that you can bind to a texture and also get main memory access to the image bits. On the other hand, on some platforms all graphics buffer abstraction is completely hidden.
QPlatformGraphicsBuffer is an abstraction of a single Graphics Buffer.
There is no public constructor nor any public factory function.
\internal
Member Type Documentation
enum QPlatformGraphicsBuffer::AccessType
flags QPlatformGraphicsBuffer::AccessTypes
This enum describes the access that is desired or granted for the graphics buffer.
Constant | Value |
---|---|
QPlatformGraphicsBuffer::None | 0x00 |
QPlatformGraphicsBuffer::SWReadAccess | 0x01 |
QPlatformGraphicsBuffer::SWWriteAccess | 0x02 |
QPlatformGraphicsBuffer::TextureAccess | 0x04 |
QPlatformGraphicsBuffer::HWCompositor | 0x08 |
The AccessTypes type is a typedef for QFlags<AccessType>. It stores an OR combination of AccessType values.
enum QPlatformGraphicsBuffer::Origin
This enum describes the origin of the content of the buffer.
Constant | Value |
---|---|
QPlatformGraphicsBuffer::OriginTopLeft | 1 |
QPlatformGraphicsBuffer::OriginBottomLeft | 0 |
Member Function Documentation
[protected]
QPlatformGraphicsBuffer::QPlatformGraphicsBuffer(const QSize &size, const QPixelFormat &format)
Protected constructor to initialize the private members.
size is the size of the buffer. format is the format of the buffer.
See also size() and format().
[virtual noexcept]
QPlatformGraphicsBuffer::~QPlatformGraphicsBuffer()
Virtual destructor.
[virtual]
bool QPlatformGraphicsBuffer::bindToTexture(const QRect &rect = QRect()) const
Binds the content of this graphics buffer into the currently bound texture.
This function should fail for buffers not capable of locking to TextureAccess.
rect is the subrect which is desired to be bounded to the texture. This argument has a no less than semantic, meaning more (if not all) of the buffer can be bounded to the texture. An empty QRect is interpreted as entire buffer should be bound.
This function only supports binding buffers to the GL_TEXTURE_2D texture target.
Returns true on success, otherwise false.
int QPlatformGraphicsBuffer::byteCount() const
Accessor for the length of the data buffer. This function is a convenience function multiplying height of buffer with bytesPerLine().
See also data(), bytesPerLine(), and size().
[virtual]
int QPlatformGraphicsBuffer::bytesPerLine() const
Accessor for bytes per line in the graphics buffer.
[virtual]
const uchar *QPlatformGraphicsBuffer::data() const
Accessor for the bytes of the buffer. This function needs to be called on a buffer with SWReadAccess access lock. Behavior is undefined for modifying the memory returned when not having a SWWriteAccess.
[virtual]
uchar *QPlatformGraphicsBuffer::data()
Accessor for the bytes of the buffer. This function needs to be called on a buffer with SWReadAccess access lock. Behavior is undefined for modifying the memory returned when not having a SWWriteAccess.
bool QPlatformGraphicsBuffer::lock(AccessTypes access, const QRect &rect = QRect())
Before the data can be retrieved or before a buffer can be bound to a texture it needs to be locked. This is a separate function call since this operation might be time consuming, and it would not be satisfactory to do it per function call.
access is the access type wanted.
rect is the subrect which is desired to be locked. This argument has a no less than semantic, meaning more (if not all) of the buffer can be locked. An empty QRect is interpreted as entire buffer should be locked.
Return true on successfully locking all AccessTypes specified access otherwise returns false and no locks have been granted.
[virtual]
Origin QPlatformGraphicsBuffer::origin() const
In origin of the content of the graphics buffer.
Default implementation is OriginTopLeft, as this is the coordinate system default for Qt. However, for most regular OpenGL textures this will be OriginBottomLeft.
void QPlatformGraphicsBuffer::unlock()
Unlocks the current buffer lock.
This function calls doUnlock, and then emits the unlocked signal with the AccessTypes from before doUnlock was called.