PerVertexColorMaterial QML Type
The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. \since
5.7 \inherits
Qt3D.Render::Material. More...
Detailed Description
\inqmlmodule
Qt3D.Extras
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rough surface reflections with the lights
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.