vsg: Member List

vsg 1.1.10 VulkanSceneGraph library |

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vsg::Context Member List

This is the complete list of members for vsg::Context, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
allocateDescriptorSet(DescriptorSetLayout *descriptorSetLayout) (defined in vsg::Context) | vsg::Context |
buildAccelerationStructureCommands (defined in vsg::Context) | vsg::Context |
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
commandBuffer (defined in vsg::Context) | vsg::Context |
commandPool (defined in vsg::Context) | vsg::Context |
commands (defined in vsg::Context) | vsg::Context |
Context(Device *in_device, const ResourceRequirements &in_resourceRequirements={}) (defined in vsg::Context) | vsg::Context | explicit
Context(const Context &context) (defined in vsg::Context) | vsg::Context |
copy(ref_ptr< Data > data, ref_ptr< ImageInfo > dest) (defined in vsg::Context) | vsg::Context |
copy(ref_ptr< Data > data, ref_ptr< ImageInfo > dest, uint32_t numMipMapLevels) (defined in vsg::Context) | vsg::Context |
copy(ref_ptr< BufferInfo > src, ref_ptr< BufferInfo > dest) (defined in vsg::Context) | vsg::Context |
copyBufferCmd (defined in vsg::Context) | vsg::Context |
copyImageCmd (defined in vsg::Context) | vsg::Context |
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
defaultPipelineStates (defined in vsg::Context) | vsg::Context |
descriptorPools (defined in vsg::Context) | vsg::Context |
device (defined in vsg::Context) | vsg::Context |
deviceID (defined in vsg::Context) | vsg::Context |
deviceMemoryBufferPools (defined in vsg::Context) | vsg::Context |
fence (defined in vsg::Context) | vsg::Context |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getOrCreateCommandBuffer() (defined in vsg::Context) | vsg::Context |
getOrCreateShaderCompiler() | vsg::Context |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
graphicsQueue (defined in vsg::Context) | vsg::Context |
instrumentation | vsg::Context |
mask (defined in vsg::Context) | vsg::Context |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
overridePipelineStates (defined in vsg::Context) | vsg::Context |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual
record() | vsg::Context |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
renderPass (defined in vsg::Context) | vsg::Context |
requiresWaitForCompletion (defined in vsg::Context) | vsg::Context |
reserve(const ResourceRequirements &requirements) | vsg::Context |
resourceRequirements (defined in vsg::Context) | vsg::Context |
scratchBufferSize (defined in vsg::Context) | vsg::Context |
scratchMemory (defined in vsg::Context) | vsg::Context |
semaphore (defined in vsg::Context) | vsg::Context |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
shaderCompiler (defined in vsg::Context) | vsg::Context |
stagingMemoryBufferPools (defined in vsg::Context) | vsg::Context |
transferTask (defined in vsg::Context) | vsg::Context |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
view (defined in vsg::Context) | vsg::Context |
viewDependentState (defined in vsg::Context) | vsg::Context |
viewID (defined in vsg::Context) | vsg::Context |
waitForCompletion() (defined in vsg::Context) | vsg::Context |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual
~Context() (defined in vsg::Context) | vsg::Context | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual