vsg: Member List

vsg 1.1.10 VulkanSceneGraph library |

Loading...
Searching...
No Matches
vsg::PointLight Member List

This is the complete list of members for vsg::PointLight, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const override | vsg::PointLight | inlinevirtual
color (defined in vsg::Light) | vsg::Light |
compare(const Object &rhs) const override | vsg::PointLight | virtual
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
intensity (defined in vsg::Light) | vsg::Light |
Light() (defined in vsg::Light) | vsg::Light |
Light(const Light &rhs, const CopyOp &copyop={}) (defined in vsg::Light) | vsg::Light |
name (defined in vsg::Light) | vsg::Light |
Node() (defined in vsg::Node) | vsg::Node |
Node(const Node &rhs, const CopyOp &copyop={}) (defined in vsg::Node) | vsg::Node |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Node) | vsg::Node | static
operator new(std::size_t count) | vsg::Node | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
PointLight() (defined in vsg::PointLight) | vsg::PointLight |
PointLight(const PointLight &rhs, const CopyOp &copyop={}) (defined in vsg::PointLight) | vsg::PointLight |
position (defined in vsg::PointLight) | vsg::PointLight |
radius (defined in vsg::PointLight) | vsg::PointLight |
read(Input &input) override (defined in vsg::PointLight) | vsg::PointLight | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
shadowSettings (defined in vsg::Light) | vsg::Light |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
write(Output &output) const override (defined in vsg::PointLight) | vsg::PointLight | virtual
~Light() (defined in vsg::Light) | vsg::Light | inlineprotectedvirtual
~Node() (defined in vsg::Node) | vsg::Node | protectedvirtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual
~PointLight() (defined in vsg::PointLight) | vsg::PointLight | inlineprotectedvirtual