vsg: include/vsg/ui/WindowEvent.h Source File

vsg 1.1.13 VulkanSceneGraph library

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WindowEvent.h
1#pragma once
2
3/* <editor-fold desc="MIT License">
4
5Copyright(c) 2018 Robert Osfield
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8
9The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10
11THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12
13</editor-fold> */
14
15#include <vsg/app/Window.h>
16#include <vsg/core/observer_ptr.h>
17#include <vsg/ui/UIEvent.h>
18
19namespace vsg
20{
21
23 class VSG_DECLSPEC WindowEvent : public Inherit<UIEvent, WindowEvent>
24 {
25 public:
26 WindowEvent() {}
27
28 WindowEvent(Window* in_window, time_point in_time) :
29 Inherit(in_time),
30 window(in_window) {}
31
32 observer_ptr<Window> window;
33
34 void read(Input& input) override;
35 void write(Output& output) const override;
36 };
37 VSG_type_name(vsg::WindowEvent);
38
40 class VSG_DECLSPEC ExposeWindowEvent : public Inherit<WindowEvent, ExposeWindowEvent>
41 {
42 public:
43 ExposeWindowEvent() {}
44
45 ExposeWindowEvent(Window* in_window, time_point in_time, int32_t in_x, int32_t in_y, uint32_t in_width, uint32_t in_height) :
46 Inherit(in_window, in_time),
47 x(in_x),
48 y(in_y),
49 width(in_width),
50 height(in_height) {}
51
52 int32_t x = 0;
53 int32_t y = 0;
54 uint32_t width = 0;
55 uint32_t height = 0;
56
57 void read(Input& input) override;
58 void write(Output& output) const override;
59 };
60 VSG_type_name(vsg::ExposeWindowEvent);
61
63 class VSG_DECLSPEC ConfigureWindowEvent : public Inherit<WindowEvent, ConfigureWindowEvent>
64 {
65 public:
66 ConfigureWindowEvent() {}
67
68 ConfigureWindowEvent(Window* in_window, time_point in_time, int32_t in_x, int32_t in_y, uint32_t in_width, uint32_t in_height) :
69 Inherit(in_window, in_time),
70 x(in_x),
71 y(in_y),
72 width(in_width),
73 height(in_height) {}
74
75 int32_t x = 0;
76 int32_t y = 0;
77 uint32_t width = 0;
78 uint32_t height = 0;
79
80 void read(Input& input) override;
81 void write(Output& output) const override;
82 };
83 VSG_type_name(vsg::ConfigureWindowEvent);
84
86 class CloseWindowEvent : public Inherit<WindowEvent, CloseWindowEvent>
87 {
88 public:
89 CloseWindowEvent() {}
90
91 CloseWindowEvent(Window* in_window, time_point in_time) :
92 Inherit(in_window, in_time) {}
93 };
94 VSG_type_name(vsg::CloseWindowEvent);
95
97 class FocusInEvent : public Inherit<WindowEvent, FocusInEvent>
98 {
99 public:
100 FocusInEvent() {}
101
102 FocusInEvent(Window* in_window, time_point in_time) :
103 Inherit(in_window, in_time) {}
104 };
105 VSG_type_name(vsg::FocusInEvent);
106
108 class FocusOutEvent : public Inherit<WindowEvent, FocusOutEvent>
109 {
110 public:
111 FocusOutEvent() {}
112
113 FocusOutEvent(Window* in_window, time_point in_time) :
114 Inherit(in_window, in_time) {}
115 };
116 VSG_type_name(vsg::FocusOutEvent);
117
118} // namespace vsg
vsg::CloseWindowEvent
CloseWindowEvent represents a window close event.
Definition WindowEvent.h:87
vsg::ConfigureWindowEvent
ConfigureWindowEvent represents a window configure event - such as changes to the size of the window.
Definition WindowEvent.h:64
vsg::ExposeWindowEvent
ExposeWindowEvent represents a window expose event.
Definition WindowEvent.h:41
vsg::FocusInEvent
FocusInEvent represents a window acquiring focus event.
Definition WindowEvent.h:98
vsg::FocusOutEvent
FocusOutEvent represents a window losing focus event.
Definition WindowEvent.h:109
vsg::Input
Definition Input.h:44
vsg::Output
Definition Output.h:41
vsg::WindowEvent
WindowEvent is the base class for events related to a window.
Definition WindowEvent.h:24
vsg::Window
Definition Window.h:31
vsg::observer_ptr
Definition observer_ptr.h:24