vsg: VkPhysicalDeviceFloatControlsPropertiesKHR Struct Reference

vsg 1.1.13 VulkanSceneGraph library

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VkPhysicalDeviceFloatControlsPropertiesKHR Struct Reference

## Public Attributes
VkStructureType | sType
void * | pNext
VkBool32 | separateDenormSettings
VkBool32 | separateRoundingModeSettings
VkBool32 | shaderSignedZeroInfNanPreserveFloat16
VkBool32 | shaderSignedZeroInfNanPreserveFloat32
VkBool32 | shaderSignedZeroInfNanPreserveFloat64
VkBool32 | shaderDenormPreserveFloat16
VkBool32 | shaderDenormPreserveFloat32
VkBool32 | shaderDenormPreserveFloat64
VkBool32 | shaderDenormFlushToZeroFloat16
VkBool32 | shaderDenormFlushToZeroFloat32
VkBool32 | shaderDenormFlushToZeroFloat64
VkBool32 | shaderRoundingModeRTEFloat16
VkBool32 | shaderRoundingModeRTEFloat32
VkBool32 | shaderRoundingModeRTEFloat64
VkBool32 | shaderRoundingModeRTZFloat16
VkBool32 | shaderRoundingModeRTZFloat32
VkBool32 | shaderRoundingModeRTZFloat64

The documentation for this struct was generated from the following file:

- include/vsg/vk/vulkan.h