<map id="vsg::LookDirection" name="vsg::LookDirection">
<area shape="rect" id="Node000001" title="LookDirection is a ViewMatrix that uses a position and rotation to set the view matrix." alt="" coords="864,101,994,128"/>
<area shape="rect" id="Node000002" href="$classvsg_1_1_inherit.html" title=" " alt="" coords="598,35,765,77"/>
<area shape="poly" id="edge1_Node000001_Node000002" title=" " alt="" coords="781,77,870,98,869,103,779,82"/>
<area shape="rect" id="Node000003" href="$classvsg_1_1_view_matrix.html" title="ViewMatrix is a base class for specifying the Camera view matrix and its inverse." alt="" coords="381,43,497,69"/>
<area shape="poly" id="edge2_Node000002_Node000003" title=" " alt="" coords="512,53,597,53,597,59,512,59"/>
<area shape="rect" id="Node000004" href="$classvsg_1_1_inherit.html" title=" " alt="" coords="148,5,289,48"/>
<area shape="poly" id="edge3_Node000003_Node000004" title=" " alt="" coords="305,35,381,46,380,51,304,41"/>
<area shape="rect" id="Node000005" href="$classvsg_1_1_object.html" title=" " alt="" coords="5,13,94,40"/>
<area shape="poly" id="edge4_Node000004_Node000005" title=" " alt="" coords="109,24,148,24,148,29,109,29"/>
<area shape="rect" id="Node000006" href="$structvsg_1_1t__vec3.html" title=" " alt="" coords="143,87,294,113"/>
<area shape="poly" id="edge6_Node000001_Node000006" title=" " alt="" coords="310,99,864,111,864,116,310,105"/>
<area shape="poly" id="edge5_Node000003_Node000006" title=" " alt="" coords="309,81,357,72,380,67,381,72,358,77,310,87"/>
<area shape="rect" id="Node000007" href="$structvsg_1_1t__quat.html" title=" " alt="" coords="607,152,756,179"/>
<area shape="poly" id="edge7_Node000001_Node000007" title=" " alt="" coords="770,164,839,155,874,142,904,126,907,131,876,147,841,160,771,170"/>
</map>
