vsg: Member List

vsg 1.1.13 VulkanSceneGraph library

Loading...
Searching...
No Matches
vsg::State Member List

This is the complete list of members for vsg::State, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
_commandBuffer (defined in vsg::State) | vsg::State |
_frustumProjected (defined in vsg::State) | vsg::State |
_frustumStack (defined in vsg::State) | vsg::State |
_frustumUnit (defined in vsg::State) | vsg::State |
accept(ConstVisitor &visitor) const (defined in vsg::Object) | vsg::Object | virtual
accept(RecordTraversal &visitor) const (defined in vsg::Object) | vsg::Object | virtual
activeMaxStateSlot (defined in vsg::State) | vsg::State |
applyFrustum() (defined in vsg::State) | vsg::State | inline
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
connect(ref_ptr< CommandBuffer > commandBuffer) (defined in vsg::State) | vsg::State |
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
dirty (defined in vsg::State) | vsg::State |
dirtyStateStacks() (defined in vsg::State) | vsg::State | inline
FrustumStack typedef (defined in vsg::State) | vsg::State |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
inherit(const State &state) (defined in vsg::State) | vsg::State |
INHERIT_ALL enum value (defined in vsg::State) | vsg::State |
INHERIT_MATRICES enum value (defined in vsg::State) | vsg::State |
INHERIT_STATE enum value (defined in vsg::State) | vsg::State |
INHERIT_VIEW_SETTINGS enum value (defined in vsg::State) | vsg::State |
INHERIT_VIEWPORT_STATE_HINT enum value (defined in vsg::State) | vsg::State |
InheritanceMask enum name (defined in vsg::State) | vsg::State |
inheritanceMask (defined in vsg::State) | vsg::State |
inheritedProjectionMatrix (defined in vsg::State) | vsg::State |
inheritedViewMatrix (defined in vsg::State) | vsg::State |
inheritedViewTransform (defined in vsg::State) | vsg::State |
inheritViewForLODScaling (defined in vsg::State) | vsg::State |
intersect(const t_sphere< T > &s) const (defined in vsg::State) | vsg::State | inline
lodDistance(const t_sphere< T > &s) const (defined in vsg::State) | vsg::State | inline
maxSlots (defined in vsg::State) | vsg::State |
modelviewMatrixStack (defined in vsg::State) | vsg::State |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
pop(Iterator begin, Iterator end) (defined in vsg::State) | vsg::State | inline
pop(const StateCommands &commands) (defined in vsg::State) | vsg::State | inline
pop(ref_ptr< StateCommand > command) (defined in vsg::State) | vsg::State | inline
popFrustum() (defined in vsg::State) | vsg::State | inline
popView(ref_ptr< StateCommand > command) (defined in vsg::State) | vsg::State |
popView(const View &view) (defined in vsg::State) | vsg::State |
projectionMatrixStack (defined in vsg::State) | vsg::State |
push(Iterator begin, Iterator end) (defined in vsg::State) | vsg::State | inline
push(const StateCommands &commands) (defined in vsg::State) | vsg::State | inline
push(ref_ptr< StateCommand > command) (defined in vsg::State) | vsg::State | inline
pushFrustum() (defined in vsg::State) | vsg::State | inline
pushView(ref_ptr< StateCommand > command) (defined in vsg::State) | vsg::State |
pushView(const View &view) (defined in vsg::State) | vsg::State |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual
record() (defined in vsg::State) | vsg::State | inline
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
reserve(const Slots &in_maxSlots) (defined in vsg::State) | vsg::State |
reset() (defined in vsg::State) | vsg::State |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setInhertiedViewProjectionAndViewMatrix(const dmat4 &projMatrix, const dmat4 &viewMatrix) (defined in vsg::State) | vsg::State | inline
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setProjectionAndViewMatrix(const dmat4 &projMatrix, const dmat4 &viewMatrix) (defined in vsg::State) | vsg::State | inline
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
State(const Slots &in_maxSlots) (defined in vsg::State) | vsg::State | explicit
StateCommandStack typedef (defined in vsg::State) | vsg::State |
StateStacks typedef (defined in vsg::State) | vsg::State |
stateStacks (defined in vsg::State) | vsg::State |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
viewportStateHint (defined in vsg::State) | vsg::State |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual