vsg: Member List

vsg 1.1.13 VulkanSceneGraph library

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vsg::DescriptorConfigurator Member List

This is the complete list of members for vsg::DescriptorConfigurator, including all inherited members.

_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual
accept(ConstVisitor &visitor) const (defined in vsg::Object) | vsg::Object | virtual
accept(RecordTraversal &visitor) const (defined in vsg::Object) | vsg::Object | virtual
assignDefaults(const std::set< uint32_t > &inheritedSets={}) | vsg::DescriptorConfigurator |
assignDescriptor(const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
assignDescriptor(const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
assignDescriptor(uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Descriptor > descriptor) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
assigned (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
assignTexture(const std::string &name, ref_ptr< Data > textureData={}, ref_ptr< Sampler > sampler={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
assignTexture(const std::string &name, const ImageInfoList &imageInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
assignUniform(const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline
assignUniform(const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline
blending (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
cast() (defined in vsg::Object) | vsg::Object | inline
cast() const (defined in vsg::Object) | vsg::Object | inline
clone(const CopyOp &copyop={}) const | vsg::Object | virtual
compare(const Object &rhs) const override | vsg::DescriptorConfigurator | virtual
create() (defined in vsg::Object) | vsg::Object | inlinestatic
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic
defines (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
DescriptorConfigurator(ref_ptr< ShaderSet > in_shaderSet={}) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | explicit
descriptorSets (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
enableDescriptor(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
enableTexture(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
enableUniform(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline
getObject(const std::string &key) | vsg::Object |
getObject(const std::string &key) const | vsg::Object |
getObject(const std::string &key) | vsg::Object | inline
getObject(const std::string &key) const | vsg::Object | inline
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object |
getRefObject(const std::string &key) | vsg::Object |
getRefObject(const std::string &key) const | vsg::Object |
getRefObject(const std::string &key) | vsg::Object | inline
getRefObject(const std::string &key) const | vsg::Object | inline
getValue(const std::string &key, T &value) const | vsg::Object |
Object() (defined in vsg::Object) | vsg::Object |
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object) | vsg::Object |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static
operator new(std::size_t count) | vsg::Object | static
operator=(const Object &) (defined in vsg::Object) | vsg::Object |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline
removeObject(const std::string &key) | vsg::Object |
reset() (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object |
setValue(const std::string &key, const T &value) | vsg::Object |
setValue(const std::string &key, const char *value) | vsg::Object | inline
shaderSet (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual
two_sided (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual