vsg: include/vsg/all.h Source File

vsg 1.1.13 VulkanSceneGraph library

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all.h
1#pragma once
2
3/* <editor-fold desc="MIT License">
4
5Copyright(c) 2018 Robert Osfield
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8
9The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10
11THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12
13</editor-fold> */
14
15// Core header files
16#include <vsg/core/Allocator.h>
17#include <vsg/core/Array.h>
18#include <vsg/core/Array2D.h>
19#include <vsg/core/Array3D.h>
20#include <vsg/core/Auxiliary.h>
21#include <vsg/core/ConstVisitor.h>
22#include <vsg/core/Data.h>
23#include <vsg/core/Exception.h>
24#include <vsg/core/Export.h>
25#include <vsg/core/External.h>
26#include <vsg/core/Inherit.h>
27#include <vsg/core/IntrusiveAllocator.h>
28#include <vsg/core/Mask.h>
29#include <vsg/core/MemorySlots.h>
30#include <vsg/core/MipmapLayout.h>
31#include <vsg/core/Object.h>
32#include <vsg/core/Objects.h>
33#include <vsg/core/ScratchMemory.h>
34#include <vsg/core/Value.h>
35#include <vsg/core/Version.h>
36#include <vsg/core/Visitor.h>
37#include <vsg/core/compare.h>
38#include <vsg/core/contains.h>
39#include <vsg/core/observer_ptr.h>
40#include <vsg/core/ref_ptr.h>
41#include <vsg/core/type_name.h>
42#include <vsg/core/visit.h>
43
44// Maths header files
45#include <vsg/maths/box.h>
46#include <vsg/maths/clamp.h>
47#include <vsg/maths/color.h>
48#include <vsg/maths/common.h>
49#include <vsg/maths/mat2.h>
50#include <vsg/maths/mat3.h>
51#include <vsg/maths/mat4.h>
52#include <vsg/maths/numbers.h>
53#include <vsg/maths/plane.h>
54#include <vsg/maths/quat.h>
55#include <vsg/maths/sample.h>
56#include <vsg/maths/sphere.h>
57#include <vsg/maths/transform.h>
58#include <vsg/maths/vec2.h>
59#include <vsg/maths/vec3.h>
60#include <vsg/maths/vec4.h>
61
62// Node header files
63#include <vsg/nodes/AbsoluteTransform.h>
64#include <vsg/nodes/Bin.h>
65#include <vsg/nodes/Compilable.h>
66#include <vsg/nodes/CoordinateFrame.h>
67#include <vsg/nodes/CullGroup.h>
68#include <vsg/nodes/CullNode.h>
69#include <vsg/nodes/DepthSorted.h>
70#include <vsg/nodes/Geometry.h>
71#include <vsg/nodes/Group.h>
72#include <vsg/nodes/InstanceDraw.h>
73#include <vsg/nodes/InstanceDrawIndexed.h>
74#include <vsg/nodes/InstanceNode.h>
75#include <vsg/nodes/InstrumentationNode.h>
76#include <vsg/nodes/LOD.h>
77#include <vsg/nodes/Layer.h>
78#include <vsg/nodes/MatrixTransform.h>
79#include <vsg/nodes/Node.h>
80#include <vsg/nodes/PagedLOD.h>
81#include <vsg/nodes/QuadGroup.h>
82#include <vsg/nodes/RegionOfInterest.h>
83#include <vsg/nodes/StateGroup.h>
84#include <vsg/nodes/Switch.h>
85#include <vsg/nodes/TileDatabase.h>
86#include <vsg/nodes/Transform.h>
87#include <vsg/nodes/VertexDraw.h>
88#include <vsg/nodes/VertexIndexDraw.h>
89
90// Animation header files
91#include <vsg/animation/Animation.h>
92#include <vsg/animation/AnimationGroup.h>
93#include <vsg/animation/AnimationManager.h>
94#include <vsg/animation/CameraAnimationHandler.h>
95#include <vsg/animation/CameraSampler.h>
96#include <vsg/animation/FindAnimations.h>
97#include <vsg/animation/Joint.h>
98#include <vsg/animation/JointSampler.h>
99#include <vsg/animation/MorphSampler.h>
100#include <vsg/animation/TransformSampler.h>
101#include <vsg/animation/time_value.h>
102
103// Lighting header files
104#include <vsg/lighting/AmbientLight.h>
105#include <vsg/lighting/DirectionalLight.h>
106#include <vsg/lighting/HardShadows.h>
107#include <vsg/lighting/Light.h>
108#include <vsg/lighting/PercentageCloserSoftShadows.h>
109#include <vsg/lighting/PointLight.h>
110#include <vsg/lighting/ShadowSettings.h>
111#include <vsg/lighting/SoftShadows.h>
112#include <vsg/lighting/SpotLight.h>
113
114// Commands header files
115#include <vsg/commands/BeginQuery.h>
116#include <vsg/commands/BindIndexBuffer.h>
117#include <vsg/commands/BindVertexBuffers.h>
118#include <vsg/commands/BlitImage.h>
119#include <vsg/commands/ClearAttachments.h>
120#include <vsg/commands/ClearImage.h>
121#include <vsg/commands/Command.h>
122#include <vsg/commands/Commands.h>
123#include <vsg/commands/CopyAndReleaseBuffer.h>
124#include <vsg/commands/CopyAndReleaseImage.h>
125#include <vsg/commands/CopyImage.h>
126#include <vsg/commands/CopyImageToBuffer.h>
127#include <vsg/commands/CopyImageViewToWindow.h>
128#include <vsg/commands/CopyQueryPoolResults.h>
129#include <vsg/commands/Dispatch.h>
130#include <vsg/commands/Draw.h>
131#include <vsg/commands/DrawIndexed.h>
132#include <vsg/commands/DrawIndexedIndirect.h>
133#include <vsg/commands/DrawIndexedIndirectCommand.h>
134#include <vsg/commands/DrawIndirect.h>
135#include <vsg/commands/DrawIndirectCommand.h>
136#include <vsg/commands/EndQuery.h>
137#include <vsg/commands/Event.h>
138#include <vsg/commands/ExecuteCommands.h>
139#include <vsg/commands/NextSubPass.h>
140#include <vsg/commands/PipelineBarrier.h>
141#include <vsg/commands/ResetQueryPool.h>
142#include <vsg/commands/ResolveImage.h>
143#include <vsg/commands/SetDepthBias.h>
144#include <vsg/commands/SetLineWidth.h>
145#include <vsg/commands/SetPrimitiveTopology.h>
146#include <vsg/commands/SetScissor.h>
147#include <vsg/commands/SetViewport.h>
148#include <vsg/commands/WriteTimestamp.h>
149
150// State header files
151#include <vsg/state/ArrayState.h>
152#include <vsg/state/BindDescriptorSet.h>
153#include <vsg/state/Buffer.h>
154#include <vsg/state/BufferInfo.h>
155#include <vsg/state/BufferView.h>
156#include <vsg/state/ColorBlendState.h>
157#include <vsg/state/ComputePipeline.h>
158#include <vsg/state/DepthStencilState.h>
159#include <vsg/state/Descriptor.h>
160#include <vsg/state/DescriptorBuffer.h>
161#include <vsg/state/DescriptorImage.h>
162#include <vsg/state/DescriptorSet.h>
163#include <vsg/state/DescriptorSetLayout.h>
164#include <vsg/state/DescriptorTexelBufferView.h>
165#include <vsg/state/DynamicState.h>
166#include <vsg/state/GraphicsPipeline.h>
167#include <vsg/state/Image.h>
168#include <vsg/state/ImageInfo.h>
169#include <vsg/state/ImageView.h>
170#include <vsg/state/InputAssemblyState.h>
171#include <vsg/state/MultisampleState.h>
172#include <vsg/state/PipelineLayout.h>
173#include <vsg/state/PushConstants.h>
174#include <vsg/state/QueryPool.h>
175#include <vsg/state/RasterizationState.h>
176#include <vsg/state/ResourceHints.h>
177#include <vsg/state/Sampler.h>
178#include <vsg/state/ShaderModule.h>
179#include <vsg/state/ShaderStage.h>
180#include <vsg/state/StateCommand.h>
181#include <vsg/state/StateSwitch.h>
182#include <vsg/state/TessellationState.h>
183#include <vsg/state/VertexInputState.h>
184#include <vsg/state/ViewDependentState.h>
185#include <vsg/state/ViewportState.h>
186#include <vsg/state/material.h>
187
188// Threading header files
189#include <vsg/threading/ActivityStatus.h>
190#include <vsg/threading/Affinity.h>
191#include <vsg/threading/Barrier.h>
192#include <vsg/threading/DeleteQueue.h>
193#include <vsg/threading/FrameBlock.h>
194#include <vsg/threading/Latch.h>
195#include <vsg/threading/OperationQueue.h>
196#include <vsg/threading/OperationThreads.h>
197#include <vsg/threading/atomics.h>
198
199// User Interface abstraction header files
200#include <vsg/ui/ApplicationEvent.h>
201#include <vsg/ui/CollectEvents.h>
202#include <vsg/ui/FrameStamp.h>
203#include <vsg/ui/KeyEvent.h>
204#include <vsg/ui/Keyboard.h>
205#include <vsg/ui/PlayEvents.h>
206#include <vsg/ui/PointerEvent.h>
207#include <vsg/ui/PrintEvents.h>
208#include <vsg/ui/RecordEvents.h>
209#include <vsg/ui/ScrollWheelEvent.h>
210#include <vsg/ui/ShiftEventTime.h>
211#include <vsg/ui/TouchEvent.h>
212#include <vsg/ui/UIEvent.h>
213#include <vsg/ui/WindowEvent.h>
214
215// Application header files
216#include <vsg/app/Camera.h>
217#include <vsg/app/CloseHandler.h>
218#include <vsg/app/CommandGraph.h>
219#include <vsg/app/CompileManager.h>
220#include <vsg/app/CompileTraversal.h>
221#include <vsg/app/EllipsoidModel.h>
222#include <vsg/app/Presentation.h>
223#include <vsg/app/ProjectionMatrix.h>
224#include <vsg/app/RecordAndSubmitTask.h>
225#include <vsg/app/RecordTraversal.h>
226#include <vsg/app/RenderGraph.h>
227#include <vsg/app/SecondaryCommandGraph.h>
228#include <vsg/app/Trackball.h>
229#include <vsg/app/TransferTask.h>
230#include <vsg/app/UpdateOperations.h>
231#include <vsg/app/View.h>
232#include <vsg/app/ViewMatrix.h>
233#include <vsg/app/Viewer.h>
234#include <vsg/app/Window.h>
235#include <vsg/app/WindowAdapter.h>
236#include <vsg/app/WindowResizeHandler.h>
237#include <vsg/app/WindowTraits.h>
238
239// Vulkan related header files
240#include <vsg/vk/AllocationCallbacks.h>
241#include <vsg/vk/CommandBuffer.h>
242#include <vsg/vk/CommandPool.h>
243#include <vsg/vk/Context.h>
244#include <vsg/vk/DescriptorPool.h>
245#include <vsg/vk/DescriptorPools.h>
246#include <vsg/vk/Device.h>
247#include <vsg/vk/DeviceExtensions.h>
248#include <vsg/vk/DeviceFeatures.h>
249#include <vsg/vk/DeviceMemory.h>
250#include <vsg/vk/Fence.h>
251#include <vsg/vk/Framebuffer.h>
252#include <vsg/vk/Instance.h>
253#include <vsg/vk/InstanceExtensions.h>
254#include <vsg/vk/MemoryBufferPools.h>
255#include <vsg/vk/PhysicalDevice.h>
256#include <vsg/vk/Queue.h>
257#include <vsg/vk/RenderPass.h>
258#include <vsg/vk/ResourceRequirements.h>
259#include <vsg/vk/Semaphore.h>
260#include <vsg/vk/Slots.h>
261#include <vsg/vk/State.h>
262#include <vsg/vk/SubmitCommands.h>
263#include <vsg/vk/Surface.h>
264#include <vsg/vk/Swapchain.h>
265#include <vsg/vk/vk_buffer.h>
266#include <vsg/vk/vulkan.h>
267
268// Input/Output header files
269#include <vsg/io/AsciiInput.h>
270#include <vsg/io/AsciiOutput.h>
271#include <vsg/io/BinaryInput.h>
272#include <vsg/io/BinaryOutput.h>
273#include <vsg/io/DatabasePager.h>
274#include <vsg/io/FileSystem.h>
275#include <vsg/io/Input.h>
276#include <vsg/io/JSONParser.h>
277#include <vsg/io/Logger.h>
278#include <vsg/io/ObjectFactory.h>
279#include <vsg/io/Options.h>
280#include <vsg/io/Output.h>
281#include <vsg/io/Path.h>
282#include <vsg/io/ReaderWriter.h>
283#include <vsg/io/VSG.h>
284#include <vsg/io/convert_utf.h>
285#include <vsg/io/glsl.h>
286#include <vsg/io/json.h>
287#include <vsg/io/mem_stream.h>
288#include <vsg/io/read.h>
289#include <vsg/io/read_line.h>
290#include <vsg/io/spirv.h>
291#include <vsg/io/stream.h>
292#include <vsg/io/tile.h>
293#include <vsg/io/txt.h>
294#include <vsg/io/write.h>
295
296// Utility header files
297#include <vsg/utils/Builder.h>
298#include <vsg/utils/CommandLine.h>
299#include <vsg/utils/ComputeBounds.h>
300#include <vsg/utils/CoordinateSpace.h>
301#include <vsg/utils/FindDynamicObjects.h>
302#include <vsg/utils/GpuAnnotation.h>
303#include <vsg/utils/GraphicsPipelineConfigurator.h>
304#include <vsg/utils/Instrumentation.h>
305#include <vsg/utils/Intersector.h>
306#include <vsg/utils/LineSegmentIntersector.h>
307#include <vsg/utils/LoadPagedLOD.h>
308#include <vsg/utils/PolytopeIntersector.h>
309#include <vsg/utils/PrimitiveFunctor.h>
310#include <vsg/utils/Profiler.h>
311#include <vsg/utils/PropagateDynamicObjects.h>
312#include <vsg/utils/ShaderCompiler.h>
313#include <vsg/utils/ShaderSet.h>
314#include <vsg/utils/SharedObjects.h>
315
316// Text header files
317#include <vsg/text/CpuLayoutTechnique.h>
318#include <vsg/text/Font.h>
319#include <vsg/text/GlyphMetrics.h>
320#include <vsg/text/GpuLayoutTechnique.h>
321#include <vsg/text/StandardLayout.h>
322#include <vsg/text/Text.h>
323#include <vsg/text/TextGroup.h>
324#include <vsg/text/TextLayout.h>
325#include <vsg/text/TextTechnique.h>
326
327// Ray tracing header files
328#include <vsg/raytracing/AccelerationGeometry.h>
329#include <vsg/raytracing/AccelerationStructure.h>
330#include <vsg/raytracing/BottomLevelAccelerationStructure.h>
331#include <vsg/raytracing/BuildAccelerationStructureTraversal.h>
332#include <vsg/raytracing/DescriptorAccelerationStructure.h>
333#include <vsg/raytracing/RayTracingPipeline.h>
334#include <vsg/raytracing/RayTracingShaderGroup.h>
335#include <vsg/raytracing/TopLevelAccelerationStructure.h>
336#include <vsg/raytracing/TraceRays.h>
337
338// Mesh shader header files
339#include <vsg/meshshaders/DrawMeshTasks.h>
340#include <vsg/meshshaders/DrawMeshTasksIndirect.h>
341#include <vsg/meshshaders/DrawMeshTasksIndirectCount.h>