vsgXchange: Member List

vsgXchange 1.1.9 VulkanSceneGraph 3rd party data integration library

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vsgXchange::gltf::SceneGraphBuilder Member List

This is the complete list of members for vsgXchange::gltf::SceneGraphBuilder, including all inherited members.

assign_extras(ExtensionsExtras &src, vsg::Object &dest) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
assign_name_extras(NameExtensionsExtras &src, vsg::Object &dest) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
attributeLookup (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
cloneAccessors (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createAccessor(vsg::ref_ptr< gltf::Accessor > gltf_accessor) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createAnimation(vsg::ref_ptr< gltf::Animation > gltf_animation) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createArray(const std::string &type, uint32_t componentType, glTFid bufferView, uint32_t offset, uint32_t count) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createBuffer(vsg::ref_ptr< gltf::Buffer > gltf_buffer) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createBufferView(vsg::ref_ptr< gltf::BufferView > gltf_bufferView) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createCamera(vsg::ref_ptr< gltf::Camera > gltf_camera) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createImage(vsg::ref_ptr< gltf::Image > gltf_image) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createLight(vsg::ref_ptr< gltf::Light > gltf_light) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createMaterial(vsg::ref_ptr< gltf::Material > gltf_material) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createMesh(vsg::ref_ptr< gltf::Mesh > gltf_mesh, const MeshExtras &extras={}) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createNode(vsg::ref_ptr< gltf::Node > gltf_node, bool jointNode) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createPbrMaterial(vsg::ref_ptr< gltf::Material > gltf_material) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createSampler(vsg::ref_ptr< gltf::Sampler > gltf_sampler) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createScene(vsg::ref_ptr< gltf::Scene > gltf_scene, bool requiresRootTransformNode, const vsg::dmat4 &matrix) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createSceneGraph(vsg::ref_ptr< gltf::glTF > in_model, vsg::ref_ptr< const vsg::Options > in_options) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createTexture(vsg::ref_ptr< gltf::Texture > gltf_texture) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
createUnlitMaterial(vsg::ref_ptr< gltf::Material > gltf_material) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
decodePrimitiveIfRequired(vsg::ref_ptr< gltf::Primitive > gltf_primitive) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
default_material (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
flatShaderSet (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
flattenTransforms(gltf::Node &node, const vsg::dmat4 &transform) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
getOrCreateFlatShaderSet() (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
getOrCreatePbrShaderSet() (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
getTransform(gltf::Node &node, vsg::dmat4 &transform) (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
instanceNodeHint (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
maxAnisotropy (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
model (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
options (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
pbrShaderSet (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
SceneGraphBuilder() (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
sharedObjects (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
source_coordinateConvention (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_accessors (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_animations (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_buffers (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_bufferViews (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_cameras (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_images (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_joints (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_lights (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_materials (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_meshes (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_nodes (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_samplers (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_scenes (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_skins (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |
vsg_textures (defined in vsgXchange::gltf::SceneGraphBuilder) | vsgXchange::gltf::SceneGraphBuilder |